Timestamps are in GMT/BST.
| 01:04:32 | | HylianSavior has joined |
| 02:06:50 | | Destroyerimo_clo has joined |
| 02:06:51 | | Destroyerimo Quit (Read error: Connection reset by peer) |
| 03:27:48 | | HylianSavior Quit (Quit: Leaving) |
| 04:49:40 | | BFLogBot Commit: c58808a811 | Author: watusimoto | Message: Break barrier.h/cpp into several class files to make it easier to keep track of what is what |
| 05:05:20 | | Watusimoto Quit (Ping timeout: 272 seconds) |
| 05:27:00 | | LordDVG has joined |
| 05:56:48 | | HylianSavior has joined |
| 06:40:39 | | HylianSavior Quit (Quit: Leaving) |
| 07:30:54 | | LordDVG Quit (Remote host closed the connection) |
| 11:05:37 | | Destroyerimo_clo Quit (Read error: Connection reset by peer) |
| 11:19:59 | | NeonPortal has joined |
| 11:20:06 | NeonPortal | YOOO wutup Nothing_Much (: |
| 11:32:06 | NeonPortal | Whats going on sam686 |
| 11:33:27 | sam686 | hi |
| 11:34:05 | NeonPortal | sam686: is there a tutorial Video to be specific on the map editor. I drew out a really fun looking map while I was at work doing nothing |
| 11:34:28 | NeonPortal | I wanted to edit it in but I really dont know how to expand walls and tint them etc..etc....curve them and whatnot.. |
| 11:35:40 | sam686 | you can press F1 or read the instructions, then press spacearrow keys |
| 11:37:37 | NeonPortal | Whats a typical good score for a bitmatch? 50?? |
| 11:37:44 | NeonPortal | With Unlimited time. |
| 11:37:57 | sam686 | depends if there is teams |
| 11:38:04 | sam686 | 50 good with teams |
| 11:38:14 | sam686 | but i may say 20 good without teams |
| 11:40:33 | NeonPortal | there are 4 teams... |
| 11:40:40 | NeonPortal | But idk...I think 4 teams might be too much.. |
| 11:41:24 | NeonPortal | 2 teams would do it. |
| 11:42:01 | sam686 | There are barely 5% of maps with 4 or more teams. |
| 11:47:15 | NeonPortal | Yeaah ik but it wouldnt be a big enough map |
| 11:47:18 | NeonPortal | CTF will be different. |
| 11:47:28 | NeonPortal | Maybe. |
| 11:48:06 | NeonPortal | The community isn't quite big enough to have teamspeak with team leaders and stuff. |
| 11:48:12 | NeonPortal | Would be awesome though wouldnt you say? |
| 11:50:16 | sam686 | there is some voice chat in bitfighter, holding down "R" to voice chat to team |
| 11:50:33 | sam686 | or everyone in game if no teams in map |
| 11:52:28 | NeonPortal | Is that configurable to be voice activated and echo reducted? |
| 11:53:33 | sam686 | you can turn off voice echo in options |
| 11:53:56 | sam686 | but there isn't a voice activated option, maybe not yet |
| 11:57:34 | NeonPortal | How does one make a smooth rounded wall?? |
| 11:59:09 | sam686 | it involves using scripts, available scripts is listed in instruction page 5/5 (i think) |
| 11:59:20 | NeonPortal | it still says coming soon ): |
| 11:59:20 | sam686 | one of which is ctrl+; for circle/curve |
| 11:59:30 | sam686 | page 5, not 4 |
| 11:59:49 | NeonPortal | oh whoops |
| 11:59:52 | NeonPortal | i see now :P |
| 12:02:38 | NeonPortal | hmmm.. |
| 12:03:13 | | raptor has joined |
| 12:03:25 | raptor | good day! |
| 12:03:30 | | ChanServ sets mode +o |
| 12:03:33 | NeonPortal | I am sorry sam686 but I still dont understand how to make a rounded arc |
| 12:03:51 | NeonPortal | I used ctrl+; and got into it but couldnt get further than that |
| 12:04:48 | sam686 | it will show up somewhere when "run plugin" is selected, not esc button. |
| 12:05:01 | sam686 | usually shows up at the middle of map. |
| 12:06:12 | sam686 | remember to make sure the angle is not zero, try 180 or 360 |
| 12:06:38 | NeonPortal | Perfect |
| 12:06:40 | NeonPortal | I see now |
| 12:06:47 | NeonPortal | I was way out of the center of the mao :P |
| 12:07:13 | sam686 | in menus, you can push backspace then enter numbers rather then left/right arrows if you wish |
| 12:07:30 | sam686 | well, the center of map is (0,0) |
| 12:07:41 | sam686 | maybe your entire map was off-center. |
| 12:08:19 | NeonPortal | naw it was my fault for not using my brain :P |
| 12:09:16 | NeonPortal | So using the same technique I can make triangles as well? |
| 12:10:14 | sam686 | it could make triangles if precision is 3 and type is polygon or zone |
| 12:10:46 | sam686 | its best to have precision to 32 |
| 12:11:00 | NeonPortal | Precision 3? I cant't get below 4 |
| 12:11:44 | sam686 | well.. didn't notice that, you can still get precision to 3 by pressing backspace and pressing 3 |
| 12:12:05 | sam686 | just don't go lower then 3 for a zone, or lower then 2 for a wall |
| 12:12:17 | NeonPortal | Alrighty c: |
| 12:13:25 | | BFLogBot Commit: 8a27bcb09f | Author: buckyballreaction | Message: Fix case-sensitive file name on non-Windows platforms |
| 12:13:27 | | BFLogBot Commit: 57e424fe0c | Author: buckyballreaction | Message: Fix compiling with recent barrier.h/.cpp file split |
| 12:14:02 | sam686 | did more testing it looks like you can go down to precision 2 for zone |
| 12:14:41 | NeonPortal | IM making a triangular platform |
| 12:15:07 | sam686 | just don't make a 2 point loadout zone and goal zone as it will disappear then saving |
| 12:15:33 | NeonPortal | Whats the difference between a wall and a pollywall |
| 12:16:03 | NeonPortal | a polywall is solid? |
| 12:16:20 | sam686 | polywall can create cool shapes, yes its solid like a zone |
| 12:16:27 | NeonPortal | Perfect (: |
| 12:17:09 | sam686 | I managed to crash it trying to create a goalzone with a precision of 0 in curve plugin |
| 12:17:49 | NeonPortal | What exactly is precision? The amount of points there are? |
| 12:18:06 | sam686 | yes, plus one more as the plugin adds it. |
| 12:19:42 | NeonPortal | If I make a design on a map and it all turns out too big, if I select it all can I reduce its size porportionally to everything else? |
| 12:20:13 | NeonPortal | Ort to small for that matter |
| 12:20:44 | raptor | ctrl+shift+x |
| 12:20:49 | raptor | see the editor help |
| 12:23:26 | NeonPortal | How do I reduce size though x.x |
| 12:23:41 | NeonPortal | Figured a dash would work but |
| 12:23:44 | sam686 | you enter 0.5 for half size |
| 12:25:53 | NeonPortal | right, thanks |
| 12:31:47 | | watusimoto has joined |
| 12:31:48 | | ChanServ sets mode +o |
| 12:33:12 | NeonPortal | REpairs are always Nuetral right? |
| 12:34:51 | sam686 | repair items like forcefield and turrents can be restricted to any team |
| 12:35:03 | sam686 | neutral can be repaired by any team though |
| 12:35:15 | NeonPortal | So when I make repairs I have to use them under neutral |
| 12:35:20 | NeonPortal | Gotit. |
| 12:35:48 | sam686 | if repairs is not neutral then only that team can repair it, basically |
| 12:36:46 | watusimoto | sam686: we have team-based repairs?? |
| 12:36:54 | watusimoto | and good morning to all |
| 12:37:08 | sam686 | i meant repairing forcefield and turrents |
| 12:37:20 | sam686 | in a team game |
| 12:37:20 | watusimoto | oh, right |
| 12:37:22 | watusimoto | sorry |
| 12:37:31 | raptor | hi watusimoto - please update before making more changes, i had to rename a file |
| 12:37:37 | watusimoto | I read "repair" as an adjetive, not a verb |
| 12:37:39 | NeonPortal | Thanks for clearing that up for me watusimoto |
| 12:37:51 | watusimoto | raptor: ok |
| 12:38:05 | watusimoto | did my changes last night build for you? |
| 12:38:11 | raptor | negatory |
| 12:38:19 | watusimoto | oh boy |
| 12:38:23 | raptor | i already committed |
| 12:38:27 | raptor | they're all fixed now |
| 12:38:30 | watusimoto | sorry |
| 12:38:39 | raptor | wasn't hard :) |
| 12:38:41 | watusimoto | it built for me, from the cmake file |
| 12:38:49 | watusimoto | did I get a case error? |
| 12:38:57 | raptor | yes... but you don't have a case-se... yes |
| 12:39:20 | watusimoto | I originally called the file "Polywall.cpp" then later changed it to "PolyWall.cpp" |
| 12:39:23 | watusimoto | and .n |
| 12:39:33 | raptor | the cpp wasn't actually renamed |
| 12:39:42 | watusimoto | ".h" I mean |
| 12:39:47 | raptor | you can see my changes - they were minor |
| 12:40:42 | watusimoto | what?!? |
| 12:40:58 | watusimoto | I am positive I renamed Polywall.cpp to PolyWall.cpp |
| 12:41:09 | raptor | the .h was |
| 12:41:09 | watusimoto | and I re-added it to the repo |
| 12:41:14 | watusimoto | I did both |
| 12:41:22 | watusimoto | argh |
| 12:41:43 | watusimoto | sorry |
| 12:42:33 | watusimoto | why did you need cmath in barrier.cpp? |
| 12:42:46 | raptor | abs() was ambiguous |
| 12:42:53 | raptor | didn't compile |
| 12:42:54 | watusimoto | There must be some vcc/g++ difference there |
| 12:42:59 | watusimoto | vc++ |
| 12:43:01 | watusimoto | man |
| 12:43:06 | watusimoto | my typing is off to a bad start |
| 12:43:20 | raptor | i suspect it was included somewhere in a header on the old barrier.h |
| 12:43:26 | raptor | but wasn't when the split was done |
| 12:43:39 | sam686 | windows version of turtoiseHG may not see the renamed file (especially if changing only upper/lowercase) unless you right click, turtoise menu then choose rename file |
| 12:44:26 | watusimoto | I un-added then re-added the files after the rename |
| 12:44:46 | watusimoto | I must have mucked something up... it was almost 2AM, and I no longer consider that my normal bedtime |
| 12:44:57 | raptor | hah |
| 12:45:08 | watusimoto | I've managed to dial it back to something like 12:30-1AM |
| 12:45:20 | raptor | that's the time of night where I barely have the brain power to tell myself i don't have the brainpower |
| 12:45:31 | watusimoto | I get up a little earlier, get a little more sleep, and feel better... but I also get less bitfighter done |
| 12:46:08 | watusimoto | When in Luxembourg, I'd be great until 1-1:30, sometimes until 2 |
| 12:46:15 | watusimoto | I work well in the evenings |
| 12:49:40 | sam686 | this small screenshots shows where to select to rename http://sam6.25u.com/upload/renameturtoisehg.png |
| 12:50:15 | raptor | huh... i randomly get crashes when hosting a game and pressing '/' to enter a command |
| 12:51:29 | raptor | http://pastie.org/pastes/9607802/text |
| 12:51:55 | raptor | 0xffffffffffffffff can't be right |
| 12:52:26 | sam686 | I found an editor crash pressing # (for me it is ctrl+3) button while dragging an item to the dock, then after releasing mouse button while on dock, pressing numbers and enter. |
| 12:54:16 | sam686 | Zap::getDisplayItemCount (items=0xffffffffffffffff, itemCount=23807) itemcount doesn't look right either.. |
| 13:01:01 | sam686 | raptor, by the time I breakpoint at the same stack as yours, mine have items=0xcdcdcdcdcdcdcdcd itemCount=-842150451 |
| 13:01:43 | raptor | haha OCD OCD OCD |
| 13:01:49 | raptor | microsoft humor |
| 13:02:42 | raptor | sounds like something wasn't initialized properly |
| 13:02:55 | sam686 | That -842150451 number is CDCDCDCD in hex too |
| 13:04:06 | sam686 | i think "CD" is deleted memory, and "CC" is just uninitalized, i think |
| 13:09:15 | NeonPortal | Hey guys what is going on with editor??? I have a line going straight and now that I have added polygons when I tried to stretch it it keeps trying to snap to a grid that isnt straight |
| 13:10:15 | sam686 | hold down space while moving points"? |
| 13:10:28 | sam686 | oops |
| 13:10:48 | sam686 | i guess i was reading some really old chat here |
| 13:11:02 | sam686 | or not |
| 13:11:42 | raptor | this is kind of neat and low-tech: http://www.youtube.com/watch?v=vtKBzwKfP8E&feature=youtu.be |
| 13:15:38 | NeonPortal | Is there a way I can make things more precise to the grid? |
| 13:17:43 | NeonPortal | ah nvm |
| 13:17:47 | sam686 | i don't know if theres a way, one reason for not being on grid is the resizing and rotation |
| 13:18:17 | sam686 | don't worry much, it can save at almost any position, even if off grid |
| 13:20:45 | NeonPortal | Well holding space will suspend it |
| 13:21:24 | NeonPortal | But if your telling me that when resize everything it will snap it back onto the grid I wont worry about suspending it into where I exactly want it until I resize it to what I want. |
| 13:22:13 | NeonPortal | Although that doesn't seem to be an issue. |
| 13:22:29 | sam686 | resizing rotating doesn't snap to grid, the only time it can snap to grid is if you move items or points. |
| 13:35:01 | | BFLogBot Commit: 600c75a480 | Author: sam8641 | Message: fix uninialized variable |
| 13:35:22 | sam686 | eventually I found a problem, the need to set variable to zero |
| 13:35:29 | koda | 0xffffffffffffffff is totally right |
| 13:45:40 | | Watusimoto_ has joined |
| 13:50:28 | | Watusimoto_ Quit (Ping timeout: 240 seconds) |
| 14:11:23 | raptor | sam686: was that really the fix?? |
| 14:13:29 | sam686 | yes, uninitalized list of counters |
| 14:13:37 | raptor | it works! |
| 14:13:39 | raptor | thanks! |
| 14:14:54 | sam686 | getDisplayItemCount(mCurrentRenderItems, mCurrentRenderCount); mCurrentRenderItems might as well stay as junk pointer, its the mCurrentRenderCount that need to be initalized to zero |
| 14:44:33 | | NeonPortal Quit (Quit: Page closed) |
| 14:58:54 | watusimoto | so sam686 and raptor each reported one weird crashing error. have both been fixed? |
| 14:59:29 | watusimoto | I wrote them down but don't want to spend time fixing them if they're already done :-) |
| 15:00:27 | raptor | sam686 fixed mine |
| 15:01:05 | raptor | i think his other one is probably difficult to fix... being in the editor |
| 15:01:46 | watusimoto | probably easy enough, but the steps to reproduce are lengthy |
| 15:02:20 | watusimoto | ok, I've croseed yours off my list, and retrieved it from the recycle bin |
| 15:02:38 | watusimoto | so I still have sam686's as outstanding |
| 15:05:44 | raptor | i should see if the tests compile... |
| 15:07:30 | watusimoto | they did, but I suspect the no longer do |
| 15:07:38 | watusimoto | they did a couple of weeks ago, that is |
| 15:07:49 | watusimoto | and they all passed, except one that isn't finished |
| 15:08:12 | watusimoto | mostly because we don't have good coverage for the stuff my refactor touched |
| 15:09:33 | watusimoto | sam686: your name in irc has a little "sonic boom" icon next to it. any idea what that means? i.e. could it mean that you have irc voice chat somehow set up? |
| 15:10:08 | watusimoto | (I understand this is a client-specific icon, but it does mean something is different about you) |
| 15:14:54 | sam686 | what, its the "ChanServ set mode +v sam686", the v part meaning voice, such as when channel goes voice only that only voice and ops can chat.. |
| 15:15:16 | watusimoto | irc can do voice?? |
| 15:15:26 | raptor | yes |
| 15:15:34 | sam686 | some channel is voice only, this one isn't |
| 15:15:51 | raptor | we could set up an official IRC meeting "Meet the Devs!" then require voice for people to talk |
| 15:18:57 | sam686 | the editor undo causes barriers to become kindof invisible |
| 15:19:36 | sam686 | polywall is unaffected and stays visible though.. |
| 15:19:41 | | LordDVG has joined |
| 15:22:02 | sam686 | the drag into dock, press ctrl+#, then release mouse button, not limited to ctrl+c, also happens if you press enter (if turret or speedzone is selected to drag into dock) |
| 15:24:52 | sam686 | i have trouble editing speedzone attributes, enter editor, select speedzone, and press enter |
| 15:25:54 | watusimoto | noted |
| 15:28:31 | sam686 | enter editor, then press 9, team index out of range |
| 15:29:47 | sam686 | enter editor menu, configure teams, then press +, got a Assert: Expected to have been added to a game by now! in ..\..\zap\Level.cpp line 477 |
| 15:34:42 | sam686 | loading some level takes a long time like minutes or even hours, where over 95% of the time is spent in mergePolys and clipper. |
| 15:35:06 | sam686 | (in editor, hosting that level loads much faster) |
| 15:35:48 | sam686 | EditorUserInterface::addToEditor uses onGeomChange which is kindof slow.. maybe too slow. |
| 15:37:30 | sam686 | can't change gametype in editor, the same assert expected to have game by now |
| 15:41:40 | sam686 | some of my levels, mostly all that uses "BarrierMakerS" have broken polywall... http://bitfighter.org/levels/levels/view/55 |
| 15:55:06 | | Watusimoto_ has joined |
| 16:38:43 | raptor | this bash vulnerability has made it crazy here at work |
| 16:39:23 | watusimoto | lucky you! |
| 16:39:52 | raptor | lots of people asking for patches... who haven't bought maintenance |
| 16:40:12 | raptor | or who run old systems already out of support |
| 16:52:12 | | LordDVG Quit (Remote host closed the connection) |
| 16:59:13 | sam686 | https://www.google.com/search?q=bash+vulnerability&tbs=qdr:w ("Past week") |
| 17:00:24 | | Watusimoto_ Quit (Ping timeout: 272 seconds) |
| 17:19:42 | sam686 | simply updating bash does help, like it did help on me. http://sam6.25u.com/upload/text1409/140930_16-18-14.txt |
| 17:41:46 | | Watusimoto_ has joined |
| 18:04:58 | | Watusimoto_ Quit (Ping timeout: 240 seconds) |
| 18:06:57 | | fordcars has joined |
| 18:32:45 | | fordcars Quit (Quit: Page closed) |
| 18:44:31 | | Watusimoto_ has joined |
| 19:06:02 | | Watusimoto_ Quit (Ping timeout: 260 seconds) |
| 20:35:15 | | amgine123 has joined |
| 20:35:20 | amgine123 | hello |
| 20:37:24 | amgine123 | anything new to test ? |
| 20:45:08 | | Watusimoto_ has joined |
| 20:56:22 | amgine123 | whats is the bitfighter stats page |
| 21:14:58 | | Watusimoto_ Quit (Remote host closed the connection) |
| 21:23:21 | | watusimoto Quit (Quit: Leaving.) |
| 22:11:41 | | Watusimoto has joined |
| 22:12:20 | | BFLogBot Commit: 8f15e87342 | Author: watusimoto | Message: Line endings |
| 22:47:50 | | BFLogBot Commit: b8b51bc48b | Author: watusimoto | Message: Fix crash when changing to team 9 on a level with fewer teams |
| 22:47:52 | | BFLogBot Commit: 1cd5ef2b25 | Author: watusimoto | Message: Line endings |
| 22:54:29 | | watusimoto1 has joined |
| 22:57:02 | | BFLogBot Commit: 7da1d6bb31 | Author: watusimoto | Message: Clear team warning message when successfully setting team |
| 22:57:04 | | BFLogBot Commit: fd3bd96a97 | Author: watusimoto | Message: Fade message instead of just turning it off |
| 23:02:41 | | Watusimoto Quit (Ping timeout: 272 seconds) |
| 23:31:43 | | watusimoto1 Quit (Quit: Leaving.) |
| 23:35:35 | | Watusimoto has joined |
| 23:38:31 | | raptor Quit (Disconnected by services) |
| 23:38:53 | | raptor has joined |
| 23:38:53 | | ChanServ sets mode +o |
| 23:38:55 | | raptor_ has joined |
| 23:39:17 | | raptor_ Quit (Remote host closed the connection) |
| 23:49:08 | | amgine123 Quit (Ping timeout: 246 seconds) |