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| 00:46:52 | fordcars | Night! |
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| 13:33:21 | fordcars | Watusimoto, do you know why calling bf:findAllObjects(items, ObjType.Ship, ObjType.Robot) crashes and logs this: Could not validate params for function Robot::canSeePoint() Expected: Lua point |
| 13:33:37 | fordcars | It returns no line number |
| 13:33:44 | Watusimoto | hi |
| 13:33:58 | fordcars | Weird thing is, that method is used somewhere else and works fine |
| 13:34:00 | fordcars | Hi :) |
| 13:34:18 | Watusimoto | most likely one of your arguments is a nil |
| 13:34:38 | Watusimoto | and I'm going to guess it's the robot |
| 13:34:48 | fordcars | Really? |
| 13:34:53 | Watusimoto | it's my guess |
| 13:34:59 | Watusimoto | it's consistent with your symptoms |
| 13:35:08 | fordcars | bot:findVisibleObjects(items, ObjType.Robot works fine |
| 13:35:38 | fordcars | Oh wait |
| 13:35:39 | fordcars | Haha ok |
| 13:35:57 | fordcars | it returns the bot itself doesn't it? |
| 13:36:01 | fordcars | Maybe it doesn't like that |
| 13:36:12 | fordcars | It is called from a bot |
| 13:36:15 | Watusimoto | does it work then suddenly crash? |
| 13:36:21 | fordcars | Yeah |
| 13:36:25 | fordcars | on first tick |
| 13:36:28 | fordcars | When it is called |
| 13:36:30 | Watusimoto | so that's most likely it |
| 13:36:43 | Watusimoto | add a nil check before calling the function, and print a message if you get a nil |
| 13:36:55 | Watusimoto | you'll probably see the message just before the crash |
| 13:37:08 | fordcars | What would be nil? |
| 13:37:25 | Watusimoto | well, I'm guessing the robot |
| 13:37:29 | Watusimoto | but now I'm less sure |
| 13:37:37 | Watusimoto | oh wait |
| 13:37:45 | Watusimoto | let me look at findallobjs |
| 13:37:57 | fordcars | Ok |
| 13:38:27 | Watusimoto | I misunderstood |
| 13:38:42 | Watusimoto | ok, you are looking for all items of type ship or type robot that bot can see |
| 13:38:45 | Watusimoto | is that right? |
| 13:38:59 | fordcars | Uh, nearly |
| 13:38:59 | Watusimoto | no that's not |
| 13:39:06 | fordcars | All robots and ship on the map |
| 13:39:09 | Watusimoto | you are looking for all ships and all bot son the levlee |
| 13:39:11 | Watusimoto | yes |
| 13:39:29 | Watusimoto | so why is canSeePoint getting called? |
| 13:39:39 | fordcars | Robot:canSeePoint() is called for whatever reason in the background I guess |
| 13:40:17 | Watusimoto | I don't see it in the code |
| 13:40:21 | fordcars | Andmy guess is when it calls Robot:canSeePoint() with the bot's pos itself, it crashes |
| 13:40:23 | fordcars | Weird |
| 13:40:56 | Watusimoto | http://hastebin.com/gotesihape.lua |
| 13:41:47 | Watusimoto | I don't see how canSeePoint is getting called |
| 13:42:08 | Watusimoto | are you sure it's the findObjects code that's crashing? |
| 13:42:36 | fordcars | Yep :/ |
| 13:42:46 | fordcars | Wait, I'll try with ObjType.Ship only |
| 13:43:33 | fordcars | Oh wow still crashes |
| 13:43:50 | Watusimoto | usually we see crashes with canSeePoint when robot has died, and has a nil location |
| 13:44:03 | fordcars | Hmm |
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| 13:49:17 | fordcars | Watusimoto: Oh my, it looks like it wasn't that function, sorry! |
| 13:49:24 | Watusimoto | so I did a quick search for places where canSeePoint is called from within the code, and it appears to be mostly bot navigation related. |
| 13:49:29 | Watusimoto | ha |
| 13:49:30 | Watusimoto | :-) |
| 13:49:35 | fordcars | It's in some random s_bot function |
| 13:49:41 | fordcars | :) |
| 13:49:47 | fordcars | It still crashes though |
| 13:50:02 | fordcars | But there is no nil check there |
| 13:50:13 | Watusimoto | did you modify something that made it crash? |
| 13:51:51 | fordcars | No, all I did is that I made the bot look for a random enemy if it has absolutely nothing to do, to make it stop it from doing weird things |
| 13:52:04 | fordcars | But there is a nil check actually, if(pt ~= nil) |
| 13:52:11 | fordcars | And yet, canSeePoint still says it is nil |
| 13:52:16 | fordcars | if pt ~= nil then gotoPositionWasNil = false if not bot:canSeePoint(pt) then |
| 13:52:27 | fordcars | Wait |
| 13:52:44 | Watusimoto | maybe it should be pt == nil? |
| 13:52:46 | fordcars | Nvm |
| 13:52:59 | fordcars | Uh, I doubt it, I didn't touch that part |
| 13:53:02 | Watusimoto | no, sorry |
| 13:53:07 | Watusimoto | I was confused |
| 13:53:12 | fordcars | :) |
| 13:53:17 | Watusimoto | I haven't had any caffein yet today... |
| 13:53:23 | Watusimoto | caffiene |
| 13:53:32 | fordcars | Oh my |
| 13:53:37 | fordcars | Caffine |
| 13:53:46 | fordcars | Caffeine |
| 13:53:48 | Watusimoto | ok, gotta go |
| 13:53:53 | Watusimoto | eine, yes, that's it |
| 13:53:57 | fordcars | Ok, later! |
| 13:54:01 | Watusimoto | bye! |
| 13:56:32 | fordcars | Yep, my fault, I forgot to getPos(), sorry! |
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| 13:58:17 | raptor | hello! |
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| 13:58:43 | fordcars | Hello! |
| 14:03:18 | raptor | ok, my 019d branch is almost done |
| 14:04:10 | fordcars | gtg! |
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| 19:11:17 | raptor | hello! |
| 19:12:33 | koda | hi |
| 19:15:34 | raptor | sam686 / Watusimoto - I have my 019d branch mostly done |
| 19:15:42 | Watusimoto | hey there |
| 19:15:44 | Watusimoto | great! |
| 19:15:52 | raptor | I'd like to push it; it will be another repo head, though |
| 19:15:56 | Watusimoto | I'm reworking the undo/redo system in the editor, which is now broken |
| 19:16:00 | Watusimoto | fine with me |
| 19:16:01 | raptor | oh no! |
| 19:16:13 | Watusimoto | yeah, we need to move forward to a new paradigm |
| 19:16:26 | Watusimoto | with the level stuff the old way is harder and harder to maintain |
| 19:16:55 | raptor | if I push this, you need to make sure you are on the right branch. I added a bookmark called 'main' which should take you to the dev head |
| 19:17:26 | raptor | also sam686 I think I got most of your game recorder fixes in, but i'd like you to verify |
| 19:18:18 | raptor | Watusimoto: are you thinking of moving to a deterministic system instead of state-saving one? |
| 19:18:45 | Watusimoto | uh.... |
| 19:19:02 | Watusimoto | I'm creationg the concept of an editor "change" |
| 19:19:05 | Watusimoto | that can be reversed |
| 19:19:15 | raptor | so yes! |
| 19:19:16 | Watusimoto | so you save a series of incremental diffs to the level |
| 19:19:20 | Watusimoto | yes then |
| 19:19:37 | Watusimoto | I've got add & delete coded (but untested) |
| 19:19:38 | raptor | deterministic == roughly diff-based |
| 19:19:49 | Watusimoto | after I get geometry changes done I can see if it works |
| 19:20:05 | Watusimoto | the advantage is that it will be easier to allow undo of things like attribute changes, or team changes, or whatever |
| 19:20:12 | Watusimoto | right now some of that stuff doesn't undo |
| 19:20:24 | raptor | yes |
| 19:20:28 | Watusimoto | this will make it easier to add undo for anything |
| 19:20:40 | raptor | are you encapsulating the idea of an 'action'? |
| 19:20:44 | Watusimoto | (except possibly a script that does weird stuff?) |
| 19:20:49 | Watusimoto | yes |
| 19:20:57 | Watusimoto | EditorWorkUnit class |
| 19:21:02 | raptor | ha! |
| 19:21:15 | Watusimoto | and an EditorUndoManager |
| 19:21:28 | Watusimoto | and a new Editor namespace |
| 19:21:39 | raptor | excellent... even though that name brings nightmares of Java enterprise workflows |
| 19:21:40 | Watusimoto | trying to keep it clean, and testab;e |
| 19:22:01 | Watusimoto | though I have written 0 tests so far |
| 19:22:19 | Watusimoto | but you should be able to test this with just a level, and no editor UI |
| 19:22:26 | raptor | so I made a decision to include LuaJIT and the debian changes into 019d |
| 19:22:32 | Watusimoto | ok, good |
| 19:22:41 | Watusimoto | I think you convinced me that was the way to go |
| 19:23:00 | Watusimoto | better performance, better support(?) |
| 19:23:14 | raptor | the mailing list is good support |
| 19:23:22 | raptor | but so far we've never hit a case where we've needed it |
| 19:23:36 | raptor | I got it fully integrated with the docs already available |
| 19:24:04 | Watusimoto | excellent |
| 19:27:41 | raptor | ok, here comes the monster push.. please forgive for any confusion! |
| 19:27:54 | raptor | oh, i'm also including win64 support |
| 19:28:09 | raptor | since windows 10 (x64-only) is right around the corner |
| 19:28:59 | raptor | any day now... |
| 19:29:38 | | BFLogBot Commit: a44ae4077b | Author: buckyballreaction | Message: Start 019d branch from the debian branch. Bring in new tomcrypt in order to compile |
| 19:29:39 | | BFLogBot Commit: 418498d25d | Author: buckyballreaction | Message: Add missing luajit source, too |
| 19:29:41 | | BFLogBot Commit: 27f75a305f | Author: sam8641 | Message: Fixed green dot problem, from zero length title underline on some systems including linux software renderer |
| 19:29:42 | | BFLogBot Commit: bab51a418d | Author: sam8641 | Message: Fix broken client side saving downloaded recorded game |
| 19:29:44 | | BFLogBot Commit: d75cdf3a18 | Author: sam8641 | Message: Fix game recorder, easily allow changing version text display at main menu. |
| 19:29:45 | | BFLogBot Commit: f15a6f11b2 | Author: sam8641 | Message: Fixed some ClientGame destructor not called warnings on dedicated build |
| 19:29:47 | | BFLogBot Commit: b8e27199f0 | Author: sam8641 | Message: Game recording: fwrite on thread with buffering to fix some lag on VPS/slow disk |
| 19:29:48 | | BFLogBot Commit: ab3562a8f8 | Author: sam8641 | Message: Remove printf I left behind, add some protection on incompete recorded file |
| 19:29:50 | | BFLogBot Commit: f312af5525 | Author: buckyballreaction | Message: Guarantee consistency with uploading images to pleiades |
| 19:29:51 | | BFLogBot Commit: 2e6cef702a | Author: sam8641 | Message: Add player name display during playback |
| 19:29:53 | | BFLogBot Commit: 0e4fddd571 | Author: sam8641 | Message: Fix incorrect teams for TextItem and LineItem on playback |
| 19:29:54 | | BFLogBot Commit: 170b9a1ef7 | Author: buckyballreaction | Message: Better precision in HTF score saving/loading |
| 19:29:56 | | BFLogBot Commit: 65325e7971 | Author: buckyballreaction | Message: Remove Sparkle.framework duplicat files before symlinking them |
| 19:29:57 | | BFLogBot Commit: b651828546 | Author: buckyballreaction | Message: Finish fixing Sparkle.framework |
| 19:29:59 | | BFLogBot Commit: 098f406e8f | Author: buckyballreaction | Message: Combined CMake build system and library update for 019d. This brings in all enhancements and fixes from the development branch. Notable changes: - Better Linux and OSX support - Win64 support - OSX library fixes - Overall better CMake library detection on all systems |
| 19:30:00 | | BFLogBot Commit: 9371ecf115 | Author: buckyballreaction | Message: Minor output changes to tnlping: better readability, usage examples |
| 19:30:02 | | BFLogBot Commit: 81a8f74488 | Author: buckyballreaction | Message: Add ICON_BASE variable to notifier so Linux distros can set it |
| 19:30:03 | | BFLogBot Commit: 5d591f344a | Author: buckyballreaction | Message: Clean up code a little for editor grid rendering |
| 19:30:05 | | BFLogBot Commit: cace105b5d | Author: buckyballreaction | Message: Don't show so many grid lines if we've zoomed out a lot |
| 19:30:06 | | BFLogBot Commit: de08c7c9d8 | Author: buckyballreaction | Message: Clean up and document some VoiceEncoder/Decoder methods |
| 19:30:08 | | BFLogBot Commit: 7692f2c4c3 | Author: buckyballreaction | Message: Fix OSX crash with attempting to initialize the font manager when using the '-dedicated' flag. I don't know the exact reason for the crashes, but I suspect it has to do with GL texture usage without a proper video system initialization |
| 19:30:09 | | BFLogBot Commit: 549010cb4b | Author: sam8641 | Message: Fixed game recording crash when record directory have number too big or not start with a number |
| 19:30:11 | | BFLogBot Commit: b5dd7d8913 | Author: buckyballreaction | Message: Various compiler warnings and fixes for 019d. This fixes the tests, although they don't all pass... |
| 19:30:12 | | BFLogBot Commit: 9ae58faeae | Author: buckyballreaction | Message: Fix compiling in windows |
| 19:30:14 | | BFLogBot Commit: 3e7cc7e95a | Author: buckyballreaction | Message: Fix missing OSX build resources |
| 19:30:22 | raptor | phoew! |
| 19:32:11 | sam686 | RAM is getting cheaper and cheaper, and using 4 GB or more on windows needs amd64/x64 cpu |
| 19:33:02 | sam686 | same with hard disks |
| 19:33:57 | Watusimoto | ok, back later... |
| 19:33:59 | Watusimoto | bye! |
| 19:35:09 | raptor | hi sam686 |
| 19:35:18 | sam686 | hi |
| 19:36:02 | raptor | if you have the time, could you please verify the 019d code works on your system? |
| 19:36:11 | raptor | the bookmark is 'fixes-019' |
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| 19:41:39 | sam686 | hg is weard, pull from my existing 020 is 10176 (3e7cc7e95a4a) but pull from mostly clean 019 is 9676 (3e7cc7e95a4a) with a bunch of older but higher revision changes on top |
| 19:41:55 | raptor | yeah, i transplanted a lot |
| 19:45:10 | sam686 | my cmake is old, its missing "Generates Visual Studio 12 project", only goes up to 11 for me |
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| 19:53:38 | sam686 | amd graphics, i got a "Catalyst control system" has encountered a problem and needs to close. when I click close, my computer screens fades to black until I move the mouse, multiple times that lasted 20 seconds |
| 19:53:53 | raptor | with bitfighter?? |
| 19:53:55 | sam686 | no |
| 19:54:05 | sam686 | its while in a middle of installing cmake |
| 19:54:06 | raptor | oh good.. you had me worried |
| 19:54:11 | raptor | oh that's not good |
| 19:54:51 | sam686 | except the "catalyst" encountered a problem was behind another window so i didn't see it for long time |
| 19:55:57 | sam686 | I also get the repeating fade to black screens when I kill a debugging program left in a paused state for over a day |
| 19:56:43 | sam686 | must be something weard with windows turn off monitor after a few hours have a problem with something.. |
| 19:59:19 | sam686 | i see, cmake automatically detects the newest vidual studio 12 and uses it without the -G option |
| 19:59:59 | sam686 | 12 = 2013 10 = 2010, 11 = not sure |
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| 20:10:11 | sam686 | http://sam6.25u.com//bitfighter/levels6/blizzard.level http://sam6.25u.com//bitfighter/levels6/blizzard.levelgen |
| 20:10:13 | sam686 | gives me Could not validate params for function LuaScriptRunner::subscribe() |
| 20:10:47 | sam686 | i don't know whats the problem with my subscribe |
| 20:13:35 | sam686 | my SlotMachine http://bitfighter.org/levels/levels/view/69 is also affected by the same problem |
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| 20:24:43 | fordcars | Oh crap |
| 20:24:58 | fordcars | Oh never mind |
| 20:25:50 | sam686 | ? |
| 20:31:08 | fordcars | Sorry, I messed up my irc login |
| 20:31:13 | raptor | hia gain |
| 20:31:23 | raptor | sam686: Lua problems with 019d and not 019c? |
| 20:33:03 | sam686 | haven't tested 019c yet.. |
| 20:33:26 | raptor | Did you compile Win64? |
| 20:33:27 | sam686 | the problem might have started with 9530 (1ce8dd76754a) |
| 20:33:48 | sam686 | cmake happens to default to 32 bit |
| 20:34:20 | raptor | ah yes, you have to add Win64 to the generator name |
| 20:34:28 | raptor | and i think you need at least cmake 3.0 |
| 20:34:54 | raptor | ha! I did that commit... |
| 20:35:02 | raptor | and that was in 019c, i think |
| 20:35:21 | sam686 | it does work without that checkArgList in subscribe |
| 20:36:52 | sam686 | another problem, neutral line item is invisible when global is off, earliear version always showed it even with global off (does that way before adding the global option) |
| 20:37:36 | raptor | i broke OSX build... |
| 20:37:40 | sam686 | and it defaults to off for neutral lineitem for old levels that was created lacking that option |
| 20:37:56 | raptor | so render bug? |
| 20:38:32 | raptor | I thought I saw a render change for gamerecorder to lineitem... |
| 20:38:47 | sam686 | I didn't really test my level scripts on 019c either.. |
| 20:40:43 | raptor | feel free to fix anything... i'm working on OSX building :( |
| 20:49:21 | | BFLogBot Commit: 1c5495d58e | Author: sam8641 | Message: Fixed neutral team LineItem rendering from incorrect neutral team checks. |
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| 21:27:02 | | Potal has joined |
| 21:29:09 | Potal | hey party people/ |
| 21:30:17 | fordcars | Hey |
| 21:31:16 | Potal | whats good fordy |
| 21:32:00 | fordcars | Uh. the stuff that isn't bad? You? |
| 21:32:20 | Potal | lol |
| 21:32:25 | fordcars | I am guess you are NeonPortal :P |
| 21:32:26 | Potal | Uh... |
| 21:32:28 | Potal | Durr. |
| 21:32:32 | Potal | potal.. |
| 21:32:32 | Potal | LOL |
| 21:32:38 | Potal | the stuff that aint bad your a funny man |
| 21:32:45 | fordcars | Lol |
| 21:33:20 | fordcars | So, wassup? |
| 21:33:37 | Potal | nice mountain hike today |
| 21:33:39 | Potal | nice mountain air |
| 21:33:44 | Potal | now im back to this dump |
| 21:33:50 | fordcars | Nice :D |
| 21:33:51 | Potal | with the landfill and chem plant in the air |
| 21:33:55 | fordcars | Wow |
| 21:33:57 | Potal | There it is, poetry |
| 21:33:59 | Potal | cx |
| 21:34:07 | fordcars | I live next to a farm |
| 21:34:20 | Potal | Ah yes the farm |
| 21:34:26 | Potal | So dirty but quaint |
| 21:34:32 | Potal | I remember those days |
| 21:34:36 | fordcars | The smell of cow shit is always welcome in my naustrils |
| 21:34:39 | Potal | With the dirty farm stank. |
| 21:34:43 | Potal | lol |
| 21:34:51 | Potal | belive me its better than a landfill x.x |
| 21:34:55 | fordcars | Huehue |
| 21:35:01 | Potal | and a makeup chemical plant nextdoor x.x |
| 21:35:20 | fordcars | Where do you live? |
| 21:35:28 | Potal | New York |
| 21:35:31 | fordcars | Oh and /nick newnick |
| 21:35:34 | fordcars | Oh ok |
| 21:35:37 | Potal | Dude there are correctional facilities everywhere x.x! |
| 21:35:47 | Potal | .... |
| 21:35:49 | fordcars | Haha |
| 21:35:52 | Potal | It says its already being used.. |
| 21:35:56 | Potal | Someone has the name portal >:U |
| 21:35:57 | fordcars | Oh lol |
| 21:35:59 | Potal | im jealous |
| 21:36:04 | | Potal is now known as NeonPortal |
| 21:36:07 | NeonPortal | >:U |
| 21:36:11 | fordcars | :U |
| 21:36:24 | fordcars | l |
| 21:36:26 | fordcars | :u |
| 21:36:31 | NeonPortal | c:< |
| 21:36:38 | fordcars | . |
| 21:36:39 | fordcars | :u |
| 21:36:42 | fordcars | . |
| 21:36:44 | fordcars | :U |
| 21:36:49 | fordcars | Ok whatever :P |
| 21:36:53 | NeonPortal | B) ooo baby u so sexy with your smilies |
| 21:36:53 | fordcars | ()() |
| 21:36:54 | NeonPortal | lololol |
| 21:37:04 | NeonPortal | wigglewigglewiigle |
| 21:37:05 | fordcars | 2 sexy 4 u |
| 21:37:09 | fordcars | Haha |
| 21:37:12 | NeonPortal | wigglewigglewiggle |
| 21:37:37 | fordcars | >.< |
| 21:37:49 | NeonPortal | >\/< |
| 21:37:52 | sam686 | lua subscribe(Event.tick) stopped working for me, but subscribe(0) works. looks like it thinks Event.tick is nil |
| 21:38:12 | fordcars | (-(-(- -)-)-) |
| 21:38:15 | fordcars | Really? |
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| 21:40:13 | sam686 | I figured out the problem, subscribe(Event.Tick) works but not subscribe(Event.tick) |
| 21:45:35 | | YoshiSmb has joined |
| 21:45:43 | YoshiSmb | Hi guys |
| 21:47:54 | NeonPortal | hey sam686 is there something going on witht he bots? They seem to not be all loading up to level parameters on the sever |
| 21:47:56 | NeonPortal | server8 |
| 21:50:42 | sam686 | which server? or is it you hosting? |
| 21:51:05 | NeonPortal | your server |
| 21:51:40 | sam686 | the min/max players doesn't automatically add bots |
| 21:51:54 | sam686 | you can still add bots through menu or /addbot |
| 21:52:19 | NeonPortal | ITs been automatically adding bots though, why would it stop?? |
| 21:52:29 | NeonPortal | especially if its a MINIMUM player count |
| 21:52:43 | sam686 | the min/max players only makes the level get skipped when its not in range of players |
| 21:52:52 | fordcars | NeonPortal, add Robot <team> <robot file> in the beginning of the level file |
| 21:56:14 | | YoshiSmb still doesn't have is "BBB" badge... |
| 21:56:49 | fordcars | Hey guys, anybody down for a game? |
| 21:57:44 | NeonPortal | ah okay |
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| 22:13:10 | sam686 | Changing .tick into .Tick hopefully fixes the problem on some of my levelgens, http://bitfighter.org/levels/ shows what 3 that is recently updated from me |
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