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| 13:13:39 | raptor | good day! |
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| 13:30:45 | watusimoto | hi |
| 13:30:56 | raptor | hi |
| 13:31:06 | watusimoto | I implemented the whole multi-component undo/redo last night |
| 13:31:16 | raptor | whoa... did you get any sleep? |
| 13:31:20 | watusimoto | ha |
| 13:31:23 | watusimoto | a little |
| 13:31:27 | watusimoto | tonight I'll pay |
| 13:31:36 | watusimoto | actually, it was pretty easy |
| 13:31:45 | watusimoto | but I had to redo a lot of my other work to get it going |
| 13:31:57 | watusimoto | and it is still a bit crashy |
| 13:32:05 | watusimoto | but pretty easy to use |
| 13:32:19 | watusimoto | just do a mUndoManager.startTransaction() |
| 13:32:35 | watusimoto | then any changes you make will be grouped together into a single undo/redo step |
| 13:32:45 | watusimoto | then close it out with mUndoManager.stopTransaction() |
| 13:34:09 | raptor | interesting... |
| 13:34:28 | raptor | it's like implementing a journal for the editor |
| 13:34:49 | watusimoto | kind of |
| 13:35:10 | watusimoto | though you do need to tell the undoManager when you are modifying an object , so it's not fully automatic |
| 13:36:08 | watusimoto | but you could use this for logging editor events, if that would ever prove useful or interesting |
| 13:36:19 | watusimoto | which it wouldn't :-) |
| 13:36:35 | watusimoto | turn on Track Changes |
| 13:36:43 | watusimoto | and send out editor diffs |
| 13:37:16 | raptor | maybe for our future multiplayer editor! |
| 13:37:17 | watusimoto | live tweet your level edits |
| 13:37:40 | watusimoto | actually, it probably could work for that |
| 13:37:59 | raptor | I know bobdaduck and quartz were really wanting that... |
| 13:38:08 | watusimoto | yes, it would be cool |
| 13:38:29 | watusimoto | you just need to figure out how to manage sumultanesous edits of the same thing |
| 13:38:33 | raptor | also, i think at one point sam686 blended the editor with a server and made it so the editor user could move walls while the other players were in the level |
| 13:38:41 | raptor | this was around 015a time |
| 13:38:48 | watusimoto | I recall that, dimly |
| 13:39:11 | watusimoto | certainly a people-playing while editor is editing would be feasible |
| 13:40:24 | raptor | a multiplayer editor, like etherpad, would be pretty amazing |
| 13:41:05 | watusimoto | how do you resolve the I move the item left while you move it right problem? |
| 13:41:26 | raptor | pick one and let the editors argue |
| 13:41:39 | watusimoto | yes, that would probably be easiest |
| 13:41:56 | watusimoto | other than that, I see no real hurdles to implementing it... aside from, you know, actually implementing it |
| 13:42:53 | raptor | and that is the biggest hurdle :) |
| 13:43:19 | watusimoto | take the undo-generated packets, and broadcast them to other editors |
| 13:43:29 | raptor | EditorServerGame |
| 13:43:47 | watusimoto | oh god please no |
| 13:43:52 | raptor | hahaha |
| 13:45:01 | watusimoto | you'd probably need to create a subset of ServerGame, and make it a common parent to the existing servergame and EditorServerGame |
| 13:45:47 | raptor | might be best to start afresh |
| 13:46:05 | watusimoto | perhaps |
| 13:46:14 | watusimoto | that's where WorldItem came from! |
| 13:46:22 | watusimoto | "starting afresh" |
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| 14:04:05 | raptor | I wonder if I'll survive the merger... |
| 14:04:53 | raptor | it may be time to move on anyhow |
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| 20:29:35 | sky_lark | hey guys does anyone have the map "unicorns"? |
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| 21:14:54 | sky_lark | Party is live for anyone wanting to play!! |
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| 22:01:46 | amgine123 | I CANNOT CONNECT TO THE PARTY! |
| 22:05:49 | amgine123 | hello ? |
| 22:07:27 | fordcars | Crap |
| 22:07:33 | fordcars | Uh, that's weird |
| 22:33:34 | amgine123 | I want to join ;( |
| 22:40:33 | amgine123 | http://www.twitch.tv/amginea |
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