#bitfighter IRC Log

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IRC Log for 2014-10-10

Timestamps are in GMT/BST.

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13:13:39raptorgood day!
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13:30:45watusimotohi
13:30:56raptorhi
13:31:06watusimotoI implemented the whole multi-component undo/redo last night
13:31:16raptorwhoa... did you get any sleep?
13:31:20watusimotoha
13:31:23watusimotoa little
13:31:27watusimototonight I'll pay
13:31:36watusimotoactually, it was pretty easy
13:31:45watusimotobut I had to redo a lot of my other work to get it going
13:31:57watusimotoand it is still a bit crashy
13:32:05watusimotobut pretty easy to use
13:32:19watusimotojust do a mUndoManager.startTransaction()
13:32:35watusimotothen any changes you make will be grouped together into a single undo/redo step
13:32:45watusimotothen close it out with mUndoManager.stopTransaction()
13:34:09raptorinteresting...
13:34:28raptorit's like implementing a journal for the editor
13:34:49watusimotokind of
13:35:10watusimotothough you do need to tell the undoManager when you are modifying an object , so it's not fully automatic
13:36:08watusimotobut you could use this for logging editor events, if that would ever prove useful or interesting
13:36:19watusimotowhich it wouldn't :-)
13:36:35watusimototurn on Track Changes
13:36:43watusimotoand send out editor diffs
13:37:16raptormaybe for our future multiplayer editor!
13:37:17watusimotolive tweet your level edits
13:37:40watusimotoactually, it probably could work for that
13:37:59raptorI know bobdaduck and quartz were really wanting that...
13:38:08watusimotoyes, it would be cool
13:38:29watusimotoyou just need to figure out how to manage sumultanesous edits of the same thing
13:38:33raptoralso, i think at one point sam686 blended the editor with a server and made it so the editor user could move walls while the other players were in the level
13:38:41raptorthis was around 015a time
13:38:48watusimotoI recall that, dimly
13:39:11watusimotocertainly a people-playing while editor is editing would be feasible
13:40:24raptora multiplayer editor, like etherpad, would be pretty amazing
13:41:05watusimotohow do you resolve the I move the item left while you move it right problem?
13:41:26raptorpick one and let the editors argue
13:41:39watusimotoyes, that would probably be easiest
13:41:56watusimotoother than that, I see no real hurdles to implementing it... aside from, you know, actually implementing it
13:42:53raptorand that is the biggest hurdle :)
13:43:19watusimototake the undo-generated packets, and broadcast them to other editors
13:43:29raptorEditorServerGame
13:43:47watusimotooh god please no
13:43:52raptorhahaha
13:45:01watusimotoyou'd probably need to create a subset of ServerGame, and make it a common parent to the existing servergame and EditorServerGame
13:45:47raptormight be best to start afresh
13:46:05watusimotoperhaps
13:46:14watusimotothat's where WorldItem came from!
13:46:22watusimoto"starting afresh"
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14:04:05raptorI wonder if I'll survive the merger...
14:04:53raptorit may be time to move on anyhow
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20:29:35sky_larkhey guys does anyone have the map "unicorns"?
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21:14:54sky_larkParty is live for anyone wanting to play!!
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22:01:46amgine123I CANNOT CONNECT TO THE PARTY!
22:05:49amgine123hello ?
22:07:27fordcarsCrap
22:07:33fordcarsUh, that's weird
22:33:34amgine123I want to join ;(
22:40:33amgine123http://www.twitch.tv/amginea
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