Timestamps are in GMT/BST.
| 00:11:34 | fordcars | Night! |
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| 01:35:26 | raptor | well I think I did it - made it so the last argument in a command can have multiple words with spaces |
| 01:35:33 | raptor | although I think created a monster |
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| 01:52:33 | sam686 | im hinting a a user 'acpanasab' might be a future spammer, just by the user_website alone that says cheapkitchen |
| 01:53:02 | raptor | delete him! |
| 01:53:10 | raptor | or I can.. |
| 01:53:11 | sam686 | I used a query http://sam6.25u.com/upload/text1410/141013_00-51-00.txt |
| 01:53:15 | sam686 | you can |
| 01:53:28 | raptor | ooo smart |
| 01:54:28 | | BFLogBot Commit: bee46f758a | Author: buckyballreaction | Message: Allow the last argument to a command be multiple words without quotes. This is mostly for easier usage with the /map command. This is now even more unmaintainable than ever... |
| 01:54:30 | | BFLogBot Commit: 50a9999741 | Author: buckyballreaction | Message: Allow /map command names to be parsed as multiple words |
| 01:58:00 | raptor | wow... it's actually quite funny to see all of those profile data together |
| 01:58:44 | sam686 | not all of them will be listed, until you do "LEFT JOIN" |
| 02:01:28 | raptor | ok he's gone |
| 02:04:19 | sam686 | http://sam6.25u.com/upload/mysql_backups.png as you see those are automatic backups of mysql... should the bitfighter get hacked into deleting the database.. |
| 02:04:47 | raptor | great! |
| 02:05:02 | raptor | funny it says it's a snes9x ROM file :) |
| 02:05:11 | sam686 | its kindof funny that compressing all 114 uncompressed backups all into 7z is smaller then a single sql.gz |
| 02:05:37 | sam686 | don't know why, maybe because i have an emulator |
| 02:06:15 | raptor | 7z is a good algorithm |
| 02:06:21 | raptor | lzma2, i think |
| 02:06:44 | sam686 | oops ive hidden the size of it, sql.gz size is about 24869kb |
| 02:06:47 | sam686 | for the last file |
| 02:07:03 | sam686 | the 7z containing 114 files is 22879 kb |
| 02:08:08 | sam686 | it would take up 14 GB if uncompressed |
| 02:09:33 | sam686 | im sleepy, night |
| 02:10:19 | raptor | night |
| 02:12:33 | raptor | Watusimoto: I'm thinking of changing the SECRETS back to INSTRUCTIONS |
| 02:12:42 | Watusimoto | hey dudes |
| 02:12:42 | raptor | what do you think? |
| 02:12:46 | raptor | oh hi |
| 02:13:16 | raptor | or maybe just to HELP |
| 02:13:21 | raptor | HELP ME PLEASE |
| 02:13:35 | raptor | or TEACH ME |
| 02:13:44 | Watusimoto | raptor: yes, that would be ok, or perpahs "SECRET INSTRucTIONS" |
| 02:14:04 | Watusimoto | "YO, READ THIS, DAWG' |
| 02:14:30 | Watusimoto | "HOW TO PLAY" |
| 02:14:38 | raptor | oooo, that's a good one! |
| 02:14:52 | Watusimoto | which? ;-) |
| 02:14:52 | raptor | and for the editor? HOW TO EDITOR |
| 02:15:07 | raptor | I like HOW TO PLAY for the main menu |
| 02:15:09 | Watusimoto | HOW TO EdIT |
| 02:15:13 | Watusimoto | ? |
| 02:15:16 | Watusimoto | Do it! |
| 02:15:50 | raptor | maybe just EDITOR HOW TO |
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| 02:16:15 | Watusimoto | that sounds awkward |
| 02:16:19 | raptor | yes |
| 02:16:24 | raptor | EDITOR HELP |
| 02:16:30 | Watusimoto | how to play/how to edit seems to at least be parallel |
| 02:16:36 | raptor | that's simple |
| 02:16:52 | Watusimoto | I vote for that |
| 02:16:56 | raptor | which? |
| 02:17:04 | Watusimoto | how to play/how to edit |
| 02:17:06 | raptor | ok |
| 02:17:08 | raptor | sold! |
| 02:17:11 | Watusimoto | for main menu/editor |
| 02:17:20 | Watusimoto | much better than current, I thin |
| 02:17:21 | Watusimoto | k |
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| 02:22:46 | | BFLogBot Commit: de6ed48073 | Author: sam8641 | Message: GameStats: remove version 0 (too old); fixed version < 2 (incorrectly reading vector size); removed dummy as it does nothing |
| 02:22:48 | | BFLogBot Commit: 2f56de7028 | Author: sam8641 | Message: Fixed my linux compiling |
| 02:22:49 | | BFLogBot Commit: be520c8011 | Author: buckyballreaction | Message: Allow the last argument to a command be multiple words without quotes. This is mostly for easier usage with the /map command. This is now even more unmaintainable than ever... |
| 02:22:51 | | BFLogBot Commit: 6844bdfea6 | Author: buckyballreaction | Message: Allow /map command names to be parsed as multiple words |
| 02:22:52 | | BFLogBot Commit: 5761d75abd | Author: buckyballreaction | Message: SECRET -> HOW TO |
| 02:22:54 | | BFLogBot Commit: c8397e0c62 | Author: buckyballreaction | Message: SECRET -> HOW TO |
| 02:22:59 | raptor | those are mostly transplants |
| 02:23:05 | raptor | 019d -> trunk |
| 02:34:21 | Watusimoto | there aer some weird edge cases with undoing things |
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| 03:35:17 | raptor | i bet |
| 03:39:35 | | BFLogBot Commit: 68b27c706f | Author: buckyballreaction | Message: Fix seeker sounds being heard from anywhere on the map |
| 03:40:08 | raptor | ok, heading to bed. night! |
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| 12:49:39 | raptor | good morning! |
| 12:55:07 | watusimoto | hi |
| 12:55:22 | raptor | hello |
| 12:55:31 | raptor | funny e-mail this morning... |
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| 13:51:10 | watusimoto | my email? |
| 13:51:18 | raptor | yes |
| 13:51:52 | raptor | it sounded like questions for academic people trying to sound smart, filtered through non-native English translation |
| 13:51:55 | raptor | *from |
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| 14:15:06 | raptor | I wonder... should we spend time on an easter egg framework for 019d? would changing the master protocol affect client/server protocol? |
| 14:22:04 | sam686 | zap/masterInterface.cpp you can add stuff with increasing rpcVersion number |
| 14:23:09 | sam686 | loooks like its using some constant number like M_RPC_019a=4, the next could be maybe M_RPC_019d=5 if anything is added |
| 14:23:41 | raptor | yes - i'm curious if that will affect the client/server protocol any |
| 14:24:21 | sam686 | doesn't affect client-server, it can effect server-master client-master as they reuse most of the same thing |
| 14:26:17 | sam686 | changing MASTER_PROTOCOL_VERSION may not break older clients from connecting to master, see MasterServerConnection::readConnectRequest on how MASTER_PROTOCOL_VERSION is handled. |
| 14:26:58 | raptor | ok |
| 14:27:02 | raptor | thanks |
| 14:27:39 | raptor | now for the big, important question - should we code a master/client mechanism to change the ships into christmas trees when the time comes? |
| 14:31:29 | sam686 | im not sure, once it goes to master/client that rpc needs to remain there to stay compatible |
| 14:31:52 | sam686 | but if done on server/client, it can easily be removed by next version like 020 or 021 |
| 14:32:21 | raptor | the idea being we use the master to send theme-related data to the clients |
| 14:32:37 | raptor | like changing colors on a specific day or changing the stars to snowflakes, etc... |
| 14:33:33 | sam686 | it might not work if clients don't connect to master |
| 14:33:59 | sam686 | also clients doesn't connect to master until after the login screen. |
| 14:34:09 | raptor | yes, that is expected |
| 14:34:30 | raptor | i'm just suggesting some silly ideas |
| 14:35:00 | sam686 | soing it on server/client may allow scripting using its existing lua |
| 14:35:24 | raptor | good point... that has some interesting possibilities, too |
| 14:36:47 | sam686 | bitfighter.ini have GlobalLevelScript= though im not sure it still works, i first added it so it will auto-add bot if there is only 1 player |
| 14:37:13 | raptor | it does work - i think bobdaduck used it for a server once |
| 14:37:18 | sam686 | of course the auto add bot is changed so mine is left blank |
| 14:37:24 | raptor | to add exploding bursts upon death |
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| 15:18:14 | sam686 | I found one problem with ServerGame::sendLevelStatsToMaster(), specifically the if(GameManager::getHostingModePhase() != GameManager::Hosting) |
| 15:18:30 | sam686 | Nothing sets the HostingModePhase to GameManager::Hosting |
| 15:18:43 | sam686 | it happens to be GameManager::NotHosting |
| 15:28:22 | raptor | it's uninitialized? |
| 15:33:19 | sam686 | ServerGame::startHosting() sets it to GameManager::NotHosting - wrong? |
| 15:33:37 | raptor | I actually have no idea - is this 019 or 020 branch? |
| 15:33:48 | raptor | I don't think I've dealt with that code before |
| 15:33:50 | sam686 | im on 019d |
| 15:34:37 | sam686 | but this bug might make s2mSendLevelInfo be never sent |
| 15:35:44 | raptor | that can't be right - we've never had a problem so far... |
| 15:35:56 | raptor | or have we? |
| 15:36:11 | sam686 | it looks like the master's s2mSendLevelInfo just writes to database and nothing else |
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| 16:26:32 | raptor | “There are only two kinds of people, those who accept dogmas and know it, and those who accept dogmas and don’t know it.” |
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| 17:02:07 | raptor | GCI mentor applications start 27 Oct |
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| 17:33:50 | raptor | Little_Apple: you should comment on this?: https://code.google.com/p/bitfighter/issues/detail?id=464 |
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| 20:03:33 | watusimoto1 | If you want to get 019d out the door, I'd skipp the easer egg framework |
| 20:03:47 | watusimoto1 | that could be done for 019e |
| 20:24:22 | fordcars | 019e |
| 20:24:31 | fordcars | Wow |
| 20:41:39 | Nothing_Much | fordcars: I think that would be practical in the sense that 020 should have ARMv7/v8 support and stuff.. |
| 20:41:49 | fordcars | It already does :) |
| 20:41:53 | Nothing_Much | I think 020 should be a major major major release, as far as Steam and stuff |
| 20:41:58 | Nothing_Much | fordcars: client, not server lol |
| 20:42:19 | fordcars | Ohhh you mean OpenGL 2 |
| 20:42:25 | fordcars | t+ OGL 2 ES |
| 20:42:33 | Nothing_Much | yes |
| 20:42:38 | fordcars | Yeah, that would bring shaders toos :D |
| 20:42:56 | Nothing_Much | dude, the day I can play BF using OpenGLES on a credit-card-sized PC would be amazing to me |
| 20:43:03 | fordcars | Yeashhh |
| 20:43:12 | Nothing_Much | or a SuperPhone that requires a gamepad attachment or a keyboard/mouse |
| 20:43:13 | fordcars | Bitfighter should be ported eventually |
| 20:43:18 | Nothing_Much | Yeah, I hope so |
| 20:43:26 | fordcars | Maybe 020! |
| 20:43:29 | Nothing_Much | Yep |
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| 21:09:56 | raptor | hello again |
| 21:10:30 | raptor | I have an idea about the failed chat sending between the levels, let me see if it's going to work.. |
| 21:11:56 | raptor | we need something new-ish that people can use to make 019d worth it... |
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| 21:15:48 | raptor | I think one of my favorite method names is: playBoop |
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| 21:33:16 | | BFLogBot Commit: 465a455b3b | Author: buckyballreaction | Message: Workaround for chats disappearing when a level changes - just don't process the key until level has loaded |
| 21:37:40 | sam686 | that might not solve the "press enter 0.1 second before level changes while using /lag 500" whent another client (or game over screen) changes level |
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| 23:04:30 | | -tepper.freenode.net- *** Looking up your hostname... |
| 23:04:30 | | -tepper.freenode.net- *** Checking Ident |
| 23:04:30 | | -tepper.freenode.net- *** No Ident response |
| 23:04:30 | | -tepper.freenode.net- *** Couldn't look up your hostname |
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| 23:04:36 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
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| 23:42:52 | raptor | sam686: you're right - it may only fix about 50% of the issue for now... |
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| 23:53:38 | sam686 | raptor, ssh bitfighter.org went back to "ssh_exchange_identification: read: Connection reset by peer" but this time, it never let me connect today and couldn't enter username/password |
| 23:53:48 | raptor | ok, i'll check |
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| 23:59:05 | Little_Apple | anyone want to test a map? |
| 23:59:09 | raptor | YES |
| 23:59:24 | Little_Apple | hosting |