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| 00:18:19 | raptor | the notifier compiled as 64bit! |
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| 02:03:59 | | BFLogBot Commit: 98c592ed3c | Author: buckyballreaction | Message: Support building of Win64 MSI installer with WiX |
| 02:04:11 | raptor | and it even works! |
| 02:04:13 | raptor | ok good night |
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| 13:05:15 | raptor | we need some good high resolution graphics of the bitfighter ship |
| 13:28:12 | raptor | watusimoto: I'm attempting to make an SVG of the ship so it can be used as a template for high-quality bitmap images in the future. Here is my current file: http://sam6.25u.com/upload/ship2.svg |
| 13:28:20 | raptor | question - should I remove some of the health bars? |
| 13:33:56 | raptor | here it is, angled, with less health: http://sam6.25u.com/upload/ship_blue_angled_low_health.svg |
| 13:43:29 | watusimoto | hi, good morning |
| 13:43:35 | raptor | hi |
| 13:44:22 | watusimoto | I'd leave the health on full |
| 13:44:37 | watusimoto | perhaps reduce the flames a tad |
| 13:44:54 | raptor | so that is a direct opengl-to-svg output |
| 13:45:04 | watusimoto | I believe it is "correct" |
| 13:45:07 | raptor | so very, very accurate |
| 13:45:18 | watusimoto | but it would probably look better at 80% thrust |
| 13:45:28 | raptor | ok |
| 13:45:54 | raptor | I was tinkering with the windows installers and was trying to set icons/banners/backgrounds |
| 13:45:59 | watusimoto | yes? |
| 13:46:04 | raptor | and noticed that we are not at all consistent with our graphics |
| 13:46:08 | watusimoto | no |
| 13:46:11 | watusimoto | they are not |
| 13:46:12 | raptor | and many are very poor quality |
| 13:46:30 | raptor | so I decided to make this SVG as a starting template |
| 13:46:42 | watusimoto | possibly true -- they were created long ago at a time when they were not much of a priority |
| 13:46:49 | watusimoto | compared to making an installer that worked |
| 13:46:59 | watusimoto | I have an idea for a t-shirt design |
| 13:47:25 | raptor | i was thinking, for the sake of consistency, what should our ship color be for the icons across all platforms? |
| 13:47:31 | raptor | red? |
| 13:47:44 | watusimoto | I think we can do different colors for different purposes |
| 13:47:49 | raptor | i agree |
| 13:47:52 | watusimoto | red is clearly the iconic color, so it should be the primary |
| 13:48:01 | raptor | ok, red for icons |
| 13:48:18 | watusimoto | Green also looks nice... perhaps we could use that for the notifier |
| 13:48:36 | watusimoto | or, better, make the notifier green when there's palyers, red when not! |
| 13:48:46 | raptor | feature creep! |
| 13:48:56 | raptor | but that's an excellent idea... |
| 13:48:59 | watusimoto | yes, future development idea |
| 13:49:07 | watusimoto | but since we're mapping out colors... |
| 13:49:46 | watusimoto | but red for the game itself |
| 13:49:53 | watusimoto | we're using green for the website currently |
| 13:50:26 | watusimoto | notfier can be red/green (in future) |
| 13:50:36 | watusimoto | does that leave too much reliance on too few colors? |
| 13:51:35 | watusimoto | btw, how hard would it be to create an svg image of your citiadel level? |
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| 13:52:28 | raptor | what was my citadel level? |
| 13:52:47 | raptor | I added screenshot->SVG support in a temporary clone |
| 13:52:58 | raptor | it uses a library called gl2ps |
| 13:53:15 | watusimoto | isn't that what your fancy fortress-like level was called? |
| 13:53:28 | raptor | here is my screenshot where i got the ship: http://sam6.25u.com/upload/export_0.svg |
| 13:53:29 | raptor | oh... |
| 13:53:31 | raptor | uhh |
| 13:53:34 | raptor | 'bastion' |
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| 13:53:49 | watusimoto | oh yes |
| 13:53:56 | watusimoto | text seems to be right out |
| 13:54:02 | raptor | yeah, i can get a good screenshot of that as SVG with some minor code tweaks |
| 13:54:09 | raptor | yes - no textures with this library |
| 13:54:16 | raptor | but it got me a high-quality ship! |
| 13:54:18 | watusimoto | I think that would make a good basis for a t-shirt |
| 13:55:11 | watusimoto | so what other icons do we need? |
| 13:56:59 | raptor | we need banners for the installers (which is where i started) |
| 13:57:05 | raptor | icons are now easy since I have the ship |
| 13:59:22 | raptor | watusimoto: here it is with 80% thrust: http://sam6.25u.com/upload/ship_icon_template.svg |
| 13:59:25 | raptor | and red |
| 13:59:51 | raptor | still might be a little much when comparing to other graphics, like the website |
| 14:03:16 | watusimoto | meeting.... brb |
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| 14:06:46 | raptor | this is 75% thrust, looks better, I think: http://sam6.25u.com/upload/1ship_icon_template.svg |
| 14:19:36 | raptor | here is bastion exported, still needs some touch-up: http://sam6.25u.com/upload/bastion_orig.svgz |
| 14:20:05 | raptor | and lest you be worried, every single detail is in there and can be resized easily |
| 14:20:21 | raptor | oh, also, it's huge and processor intensive |
| 15:18:09 | raptor | here's what my current banner looks like: http://sam6.25u.com/upload/3snapshot2.png |
| 15:24:22 | watusimoto | back |
| 15:24:37 | raptor | hello |
| 15:24:47 | raptor | sorry, i've been queueing up things for you to look at... |
| 15:24:52 | watusimoto | man, that ship looks weird out of context |
| 15:25:04 | raptor | it sure does |
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| 15:25:33 | watusimoto | I've grown used to the pixleated ship, which, while emblematic, is also not very rastery |
| 15:25:45 | watusimoto | and there's one pixel on it that really bugs me :-) |
| 15:25:56 | raptor | yeah, using this as a base for a raster image is really nice |
| 15:26:00 | raptor | (the SVG) |
| 15:26:33 | watusimoto | the bastion sgv doesn't laod in chrome :-( |
| 15:26:41 | raptor | it's an svgz |
| 15:26:55 | raptor | because it was so large - like 3 MB uncompressed |
| 15:27:04 | watusimoto | won't the browser decompress? |
| 15:27:09 | watusimoto | perhaps not |
| 15:27:14 | raptor | i'm not sure - it is a standard for svg |
| 15:27:23 | watusimoto | let's try ie! |
| 15:28:00 | raptor | firefox tries to redownload it... |
| 15:28:10 | watusimoto | nope |
| 15:28:11 | raptor | huh, maybe browsers don't like it... |
| 15:28:29 | watusimoto | nor firefox |
| 15:28:33 | raptor | well you can decompress or use an image viewer |
| 15:28:46 | watusimoto | I'll try with inkscape |
| 15:28:51 | watusimoto | that should be able to read it |
| 15:28:57 | raptor | yep, it does |
| 15:29:50 | watusimoto | the banner looks good, but the ship looks a little scrunched |
| 15:30:04 | raptor | yeah, a bit too big |
| 15:30:31 | watusimoto | yes... but a very trivial point |
| 15:35:18 | raptor | http://sam6.25u.com/upload/Untitled.png |
| 15:35:22 | raptor | better |
| 15:37:09 | watusimoto | I kept clicking the cancel button, and got frustrated that the window didn't close |
| 15:37:13 | watusimoto | but yes, better |
| 15:37:15 | raptor | haha |
| 15:37:33 | watusimoto | I'd een suggest lowering it a few pixels down |
| 15:37:44 | raptor | vertically, you mean? |
| 15:37:49 | watusimoto | vertically, yes |
| 15:37:52 | raptor | just movement |
| 15:38:00 | watusimoto | yes, I think the size is ok |
| 15:38:20 | watusimoto | could be a tad smaller, but I think it's well into the zone of "doesn't matter" |
| 15:39:40 | raptor | lower by 2 or 3 pixels: http://sam6.25u.com/upload/3snapshot3.png |
| 15:39:52 | raptor | even though it was center before the angles mess with your brain |
| 15:43:33 | watusimoto | I think it could be the angles, or the "mass" of the ship isn't in the center... the flames seem to count for less |
| 15:43:38 | watusimoto | but that looks great |
| 15:48:35 | raptor | were you able to load bastion? |
| 15:51:23 | watusimoto | no -- I don't have inkscape yet |
| 15:51:34 | raptor | ok, i'll upload the svg |
| 15:51:54 | raptor | http://sam6.25u.com/upload/bastion_orig.svg |
| 15:51:56 | raptor | 2.1MB |
| 15:51:58 | raptor | beware |
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| 15:54:00 | watusimoto | I just installed inkscape :-) |
| 15:54:08 | raptor | ha |
| 15:54:17 | raptor | i chose poorly |
| 15:55:00 | sam686 | there is just one problem when using bastion_orig.svg: total lack of anti aliasing when viewed in chrome browser |
| 15:55:13 | raptor | hi sam686 |
| 15:55:15 | watusimoto | that is just a good looking level |
| 15:55:17 | watusimoto | hi sam686 |
| 15:55:31 | watusimoto | sam686: I want it for desigining a t-shirt |
| 15:55:34 | raptor | it needs some touch-up... like i think the triangulation of the zones shows |
| 15:56:03 | raptor | also, one of these days I should actually make that level playable |
| 15:57:10 | sam686 | http://sam6.25u.com/upload/bastion_orig_on_chrome.png that what i see |
| 15:57:25 | sam686 | some blue lines is thinner then others, sometimes disappearing completely |
| 15:57:36 | raptor | i bet aliasing is turned off because it's so big |
| 16:02:32 | sam686 | besides lack of antialiasing problem, i do see some other problems when zooming in: some blue lines is half the size of some others and the teleporter gray lines looks like triangle in one end |
| 16:02:58 | raptor | it comes straight from opengl |
| 16:03:16 | raptor | so i bet opengl's alpha blening is there |
| 16:03:41 | sam686 | bitmaps and PNGS is more effifient when it comes to drawing thousands of dots of explostions and stars |
| 16:04:03 | raptor | yes |
| 16:04:03 | sam686 | svg is mostly for lines and polygons |
| 16:05:00 | sam686 | although that kindof ok, but its turning lines into polygons and adding much more points, when viewing it's code |
| 16:05:13 | raptor | hmmm... |
| 16:05:16 | raptor | now that i think about it |
| 16:05:36 | raptor | the screenshot output at 800x600 so many things will look thicker when zoomed in |
| 16:05:43 | raptor | like the zone lines/etc. |
| 16:05:56 | raptor | maybe i should get a 1600x1200 shot of this at work tomorrow |
| 16:07:15 | sam686 | or maybe i could hack the screenshot maker and render at super-high resolution |
| 16:07:29 | sam686 | I think i have made one screenshot at 2048x1536 once |
| 16:07:37 | raptor | i used an opengl-to-svg library... want my diff? |
| 16:08:21 | sam686 | mainly because of messing with VGA timing to get 2048x1536 to work with my old CRT monitor |
| 16:08:24 | raptor | http://sam6.25u.com/upload/gl2svg_bitfighter.diff |
| 16:08:38 | raptor | that will let you use ALT+Q to take a screenshot to SVG |
| 16:08:48 | raptor | but it doesn't have my hacky code from the editor |
| 16:12:38 | sam686 | maybe the line width could be a little smaller when using commander map |
| 16:13:05 | raptor | i hacked the editor's uploadToDb screenshot call |
| 16:13:20 | raptor | since that takes a nice clean picture without the ship/HUD/etc. |
| 16:14:41 | raptor | this is what i did to do that (disabling the actual level upload): http://pastie.org/pastes/9698722/text |
| 16:20:23 | sam686 | how do i ctrl+q bigger then 800x600? |
| 16:20:46 | sam686 | don't tell me to go back to print-screen button because its going to look like this http://sam6.25u.com/upload/printscreen__bitfighter_too_big.png |
| 16:22:14 | raptor | did you use my svg code? |
| 16:22:21 | sam686 | not yet |
| 16:22:40 | sam686 | for existing 019 or non-svg code |
| 16:22:44 | raptor | to do large, high quality screenshots you ahve to use the editor in fullscreen |
| 16:23:11 | raptor | and either: 1. use my svg code or 2. disable the resize to 800x600 in ScreenShooter.cpp |
| 16:23:33 | sam686 | how to disable 800x600 then? bitfighter.ini? |
| 16:23:38 | raptor | no, in the cpp |
| 16:24:00 | sam686 | maybe it should be an option in bitfighter.ini |
| 16:24:11 | raptor | oh actually |
| 16:24:22 | raptor | if you're in the editor it doesn't resize |
| 16:24:34 | raptor | unless it's for uploading to pleiades |
| 16:25:18 | raptor | you could just hold TAB in the editor and take a screenshot, too |
| 16:25:24 | raptor | with the ship in a far corner.... |
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| 16:26:29 | sam686 | ctrl+q while not in editor, limits 800x600 |
| 16:26:38 | sam686 | ctrl+tab+q still limits 800x600 |
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| 16:26:54 | sam686 | ctrl+alt+q since why does that quit the game? |
| 16:27:17 | raptor | alt+q is a system reserved key commadn, i think |
| 16:27:49 | sam686 | ctrl+shift+q, does nothing, no screenshot |
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| 16:29:06 | raptor | holding TAB, then pressing ctrl+q works for me in 019c |
| 16:29:27 | raptor | i got a 1600x900 picture |
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| 16:31:26 | sam686 | http://sam6.25u.com/upload/screenshot_292.png |
| 16:32:20 | raptor | WHOA |
| 16:32:25 | raptor | how did you get it at 3800?? |
| 16:32:28 | sam686 | http://sam6.25u.com/upload/screenshot_293.png |
| 16:34:30 | sam686 | i used multiple monitor |
| 16:34:41 | sam686 | http://sam6.25u.com/upload/bitscreenshot.png it blacks out the part its not visible to any monitors |
| 16:35:01 | raptor | i wonder if there's a way to render greater than the monitor can handle... |
| 16:35:41 | sam686 | http://sam6.25u.com/upload/multimonitor2.png |
| 16:35:59 | raptor | hahaha, that's awesome! |
| 16:36:54 | raptor | idea! |
| 16:36:55 | sam686 | its get confusing where to move the mouse if set that way.. |
| 16:37:29 | sam686 | i physically have all 4 monitors side by side, in left to right order: 2, 3, 4, 1 |
| 16:38:44 | sam686 | but, its slows my computer down when opengl renders in fullscreen in any monitor except the primary (radeon HD 6770) graphics card (2 and 3) |
| 16:39:32 | sam686 | mainly, its because the system have to use a slow transfer from one graphics card to another |
| 16:40:29 | sam686 | (fullscreen, or windows mode size is huge that goes to another graphics card)( |
| 16:41:37 | sam686 | besides that, theres other opengl ways to render into it, like creating off-screen context or what old graphics card don't have: using the frame buffer object |
| 16:44:18 | sam686 | another way is to repeatedly render in smaller rectangular pieces to fill a larger png buffer |
| 16:45:38 | sam686 | opengl hardware have max frame buffer resolution limit, on my very old Radeon 9200 it is 2048x2048. |
| 16:46:10 | raptor | idea! |
| 16:55:40 | sam686 | oops not I got my monitor 2 and 4 switched around, just fixed it, now its in order from left to right: 4,3,2,1 |
| 16:56:14 | watusimoto | that's a lot of monitors!! |
| 16:57:04 | watusimoto | raptor: is your idea that everyone should get more monitors? |
| 16:57:52 | sam686 | 4 monitors and 2 graphics card (intel HD 2000, and Radeon HD 6770) my radeon HD 6770 can do 1 more monitors, totalling 5 |
| 16:58:39 | raptor | no.. it's to draw the gl window much, much larger for 1 frame, then take the svg screenshot |
| 16:58:55 | raptor | i got it to go to 3200x2400, but only the black background... |
| 16:58:59 | raptor | so i'm close |
| 17:29:21 | raptor | argh, the viewport resizes, but not the level |
| 17:29:27 | raptor | ok, off to a lab. later! |
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