#bitfighter IRC Log

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IRC Log for 2014-11-07

Timestamps are in GMT/BST.

00:05:34fordcarsNight!
00:05:37fordcars Quit (Quit: Page closed)
00:05:51vs73nx Quit (Remote host closed the connection)
00:18:11Watusimotohi
00:18:28raptorHA
00:18:30Watusimotoraptor: I don';t know when you wrote that, but I'm around now
00:18:35raptorI found the exact value I need
00:18:51raptorhi Watusimoto
00:19:00Watusimotohi
00:19:10Watusimoto42?
00:19:16raptorOK, so... I have this to show off (but I have a vexing question): http://sam6.25u.com/upload/export_1.svg
00:19:40raptorthat is an exported level at the same scale as in-game, as SVG
00:21:40raptornow my vexing question is this: how come the editor scale is 1.5*in-game scale?
00:22:20raptorI'm figuring that an editor scale (mCurrentScale) of '1' should be at the same zoom level as in-game
00:26:30raptorsam686: how come you added the lineWidth code in your screenshooter?
00:26:44raptorgDefaultLineWidth, etc...
00:33:00watusimoto1 has joined
00:33:19Watusimotosorry -- for some reason I'm falling alseep
00:33:25WatusimotoI fell asleep last night early
00:33:29Watusimotoso I shouldn't be tired
00:33:35vs73nx has joined
00:33:39raptori am too...
00:33:43Watusimotowerid
00:33:43raptorbut it's earlier there..
00:33:46Watusimotoyes
00:34:07Watusimotoah
00:34:08Watusimotook
00:34:12WatusimotoI understand your question
00:34:22Watusimotowe magnify everything by 1.5 in the editor, right?
00:34:39raptorit seems that way, yes, but: 1. why? 2. where?
00:34:42Watusimotois that what we do, and what you're asking about why?
00:34:53raptoryes
00:34:56Watusimoto2 is easy -- I have no idea
00:34:59Watusimoto1 is also easy
00:35:11raptorhaha
00:35:21Watusimotowe do it because when I was designing the editor, everything seemed so small
00:35:36Watusimotoso I magnified it a bit to get things to feel more "right"
00:36:06WatusimotoI going to guess that the 1.5 is embedded in some ogl setting somewhere
00:36:14Watusimotoprobably when we switch to editor mode
00:37:07raptorI cannot seem to find it...
00:37:20raptoroh.. let me check VideoSystem
00:39:03WatusimotoF32 magFactor = 0.85f; ??
00:39:06raptoroh my goodness... i wonder if that is it...
00:39:11raptoryes, just found thjat
00:39:16raptorbut it recalculates it lower
00:39:54Watusimotono
00:40:00Watusimotowell, not entirely
00:40:02WatusimotomagFactor = max(magFactor,...
00:40:04raptoryes-ish
00:40:07raptoryep
00:40:20raptorand when taking into account my screen height, it ends up 1.5
00:40:31FoOtloOse Quit (Ping timeout: 246 seconds)
00:40:40raptordo we even need this section anymore ?
00:40:55Watusimototry setting it to 1 and see how you like it
00:41:17raptorwait wait
00:41:30raptorbut that is only when in fullscreen... i've been doing everything in windowed mode
00:43:24raptoryep, no difference
00:43:25Watusimotohmmmm
00:43:27raptorthat isn't it...
00:52:39Watusimotoi don't know where it would be...
00:52:53raptorthis is crazy...
00:53:06raptori need to sleep, i think
00:53:14raptori can barely keep my eyes open
00:53:19raptormust be the fool moon
00:53:21raptorfule
00:53:24raptorargh
00:53:25raptorfull
00:54:57raptormystery
00:55:02raptorok, good night
00:57:11raptor Quit ()
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11:48:11raptorgot my screenshot-to-SVG code to compile with 019c, bastion looks even better now: http://sam6.25u.com/upload/bastion.svg
11:48:21raptoralso scaled properly
11:48:45raptorand I figured out the scaling discrepancy
11:48:52raptorok bye
11:48:55raptor Quit ()
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13:05:55raptorgood day!
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15:29:40watusimoto1howdy
15:29:45LordDVG has joined
15:29:48watusimoto1 is now known as watusimoto
15:29:54watusimotooff to lunch!
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16:51:21FoOtloOse has joined
16:51:31FoOtloOseboo
16:55:27raptorboo hoo
16:55:59FoOtloOseyou!
16:56:10FoOtloOselineitems are evil!
16:56:28raptorsorry! have to runt o a meeting!
16:56:30FoOtloOseaw
16:56:31FoOtloOseokay
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18:21:14raptor Quit ()
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20:23:57amgine has joined
20:24:07amgine is now known as amgine123
20:24:15amgine123ugh i wish ford was here
20:31:38amgine123wattsimo are you here i need to ask you somthing semi important
20:34:38raptor has joined
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20:34:55raptorsam686: are textitems showing up for you in 019d?
20:38:47amgine123did you see my query raptor ?
20:38:56fordcars has joined
20:43:35raptorhi, sorry, it's bed time for the kids so i'm off and on...
20:43:39raptorlet me see
20:43:58amgine123tell me in query not in the main!
21:08:03amgine123raptor somthing that needs to be fixed in version 20 or 19D is double tap boost needs a buff
21:08:29amgine123it takes 100% energy for a boost that usally isnt helpfull
21:08:45amgine123maybe make it 20% energy use and reduce the boost required
21:08:51amgine123do you agree ?
21:09:00amgine123question is is it doable really fast
21:10:10raptorthat's a feature request
21:10:24raptorwill not be done for 019d
21:10:54raptorbut i'm open to suggestions for chagnes in 020... it may be good to discuss them in the forums
21:12:04amgine123allright i figurred all you would have to do is jsut change 2 values wouldnt be that hard
21:12:38amgine123even wihout the forums I think 100% energy is to steep
21:12:46amgine123!bugs
21:12:46BFLogBotTo enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs
21:14:47watusimoto Quit (Quit: Leaving.)
21:15:40raptorit might be too steep, yes..
21:21:47fordcarsMaybe we should have 80% boost
21:22:28fordcarsSpyBugs have already been proven by Little_Apple to be far more effective than double-tap boost
21:27:11amgine123See issue https://code.google.com/p/bitfighter/issues/detail?id=477&thanks=477&ts=1415413568
21:27:12amgine123and thread http://bitfighter.org/forums/viewtopic.php?f=4&t=2501&p=24672#p24672
21:27:39raptorspybugs make a good defensive weapon, too
21:27:51amgine123mayb3e spybugs need a buff
21:27:58amgine123spybugs give no kickback
21:28:03amgine123-p
21:28:06amgine123t =p
21:28:09Watusimoto_ Quit (Ping timeout: 245 seconds)
21:30:26amgine123issue made for no kickback spybugs
21:32:12sam686textitem in-game works, but in editor it looks hidden unless on neutral team or global on
21:32:54amgine123see issue https://code.google.com/p/bitfighter/issues/detail?id=478&thanks=478&ts=1415413962
21:33:14amgine123raptor are there any more recent builds to test ?
21:34:45raptorno, not at the moment, sorry. getting close, though
23:08:53Darrel Quit (Ping timeout: 264 seconds)
23:11:54raptornew installer banner attempt: https://i.imgur.com/LSUAgNT.png
23:28:39FoOtloOse has joined
23:29:23raptorhi fordcars
23:29:27raptoroops, i mean fordcars
23:29:29raptorfjdsio2fsda
23:29:31fordcarsoh no
23:29:32raptorFoOtloOse: hi
23:29:38fordcarsHehe
23:29:40FoOtloOsehai
23:30:02Little_Apple has joined
23:30:13raptornew graphic: https://i.imgur.com/LSUAgNT.png
23:30:29FoOtloOsethe bitfighter looks all
23:30:30FoOtloOsegreen
23:30:34raptorold graphic: http://sam6.25u.com/upload/WelcomePageBanner.bmp
23:30:44raptorFoOtloOse: you have the points?
23:30:51FoOtloOsesomewhere!
23:31:20FoOtloOsenot the lineitem points yet!
23:31:31Little_Applei kind of like the simpler map in sam's graphic
23:31:33FoOtloOseTextItem -1 127.5 -51 382.5 -51 60.956 SPOOKE
23:31:36raptorok, you know there are (sort of) basically two types of game objects
23:31:42FoOtloOsetext item points!
23:31:49raptorLittle_Apple: yeah, that's what i'm thinking too
23:31:51FoOtloOseold graphic is way better
23:32:01FoOtloOsealso all the points are gonna move sooo
23:32:14fordcarsspooke
23:32:19FoOtloOseyup
23:32:22raptorhave a good suggestion for map to use?
23:32:27FoOtloOseAIRLOCK
23:32:33fordcarsspooke
23:32:44raptorFoOtloOse: you have point objects and point(s) objects
23:32:53FoOtloOseuh
23:32:54FoOtloOseokay!
23:33:01raptorso objects that are put at 1 point, like a soccer ball
23:33:16raptorand objects that take many points, like lineitems, walls, zones
23:33:34Little_Applei think the old graphic is a little better generally but needs to be redone
23:34:02Little_Applelike probably not have the giant blue square from c map
23:34:23raptoryeah - i just hacked together a level-to-svg screenshot
23:34:35raptorok FoOtloOse, do you know how to add items?
23:34:57FoOtloOseyeah!
23:35:24raptorLittle_Apple: so if you have a good idea for a level, i can export an SVG
23:35:46raptori figure both of you are more artsy
23:36:02raptorFoOtloOse: show me your current code
23:36:13FoOtloOsekay
23:36:29Little_Applemaybe a small section of kompressors gambit?
23:36:34FoOtloOseit kind of might be slightly broken
23:36:40raptorha, ok
23:36:46raptorLittle_Apple: i'll load that one...
23:37:07FoOtloOsehttp://pastie.org/9704238
23:37:29raptorLittle_Apple: where is that one?
23:37:43Little_Appleerrr
23:37:46Little_Applezap stock map?
23:37:52Little_Applenot sure where to find it now
23:37:54FoOtloOsei might have it
23:38:51FoOtloOsei have two!
23:38:55FoOtloOsezap version and non
23:39:03raptorwhich one is better
23:39:50FoOtloOsewanna see?
23:39:57raptorok
23:42:09raptorok, here is the new one: http://sam6.25u.com/upload/kompressors_gambit.svg
23:42:52FoOtloOseit looks a bit
23:42:53FoOtloOsestrange?
23:43:03raptorthat is my hacky export of th elevel
23:43:53FoOtloOsewhich was that?
23:43:54fordcarsspooke
23:43:55FoOtloOsezap or non
23:43:59FoOtloOsefordy y u so spooke
23:44:04raptornon
23:44:11raptori didn't get the zap version
23:44:17fordcarsFoOtloOse: it doesn't have background stars which may make it strange
23:44:30raptorlike my exporter? :)
23:44:36fordcarsnot EVERYTHING is raptor's fault
23:44:43fordcarsYep :)
23:44:50raptormost things ar emy fault, though...
23:45:07FoOtloOsenaw
23:45:10FoOtloOsethe exporters like
23:45:12FoOtloOsereally good
23:45:26FoOtloOsedo you want zap version?
23:45:29fordcarsraptor: did you do that only from the level file?
23:45:40fordcarsDid you use Bitfighter at all in that?
23:46:00raptori used bitfighter
23:46:04raptorhacked the editor to death
23:46:09raptorand the ScreenShooter code
23:46:19fordcarsOhhh okok
23:46:22raptorFoOtloOse: sure, i'd like the zap version
23:46:28FoOtloOsekay
23:48:45raptorhere is zap version: http://sam6.25u.com/upload/kompressors_gambit_zap.svg
23:49:26FoOtloOsethe others better i think
23:52:20raptorhere are object names: http://bitfighter.org/luadocs/group___obj_type_enum.html
23:54:24FoOtloOsekay?
23:55:13raptorsee here: http://pastie.org/pastes/9704255/text
23:55:20raptori made a helper method for you
23:56:03FoOtloOseso it has to be a new function?
23:56:17raptorno, but you can use that function to make any point object from now on
23:56:39raptorso anywhere else you can do: makePointObject(ResourceItem, point.new(500,500))
23:56:47raptoras an example
23:57:01FoOtloOseyay!
23:57:21FoOtloOseso i just have to put in the coords of it
23:57:28raptoryes, and the object type
23:57:31FoOtloOsenot the whole long number thingy
23:57:33FoOtloOseawesome!
23:57:35raptorthe *correct* object type
23:57:55raptoryeah, that is for adding an object immediately
23:57:59FoOtloOseso i have to put the
23:58:05FoOtloOseOjbType thing in?
23:58:12raptorno, the one below that
23:58:16FoOtloOsekay
23:58:21raptorso not ObjType.Line, but LineItem
23:58:38FoOtloOsek
23:58:48raptorbut that was a bad example since LineItem is not a point object
23:58:56FoOtloOseaw

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