Timestamps are in GMT/BST.
| 00:05:34 | fordcars | Night! |
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| 00:18:11 | Watusimoto | hi |
| 00:18:28 | raptor | HA |
| 00:18:30 | Watusimoto | raptor: I don';t know when you wrote that, but I'm around now |
| 00:18:35 | raptor | I found the exact value I need |
| 00:18:51 | raptor | hi Watusimoto |
| 00:19:00 | Watusimoto | hi |
| 00:19:10 | Watusimoto | 42? |
| 00:19:16 | raptor | OK, so... I have this to show off (but I have a vexing question): http://sam6.25u.com/upload/export_1.svg |
| 00:19:40 | raptor | that is an exported level at the same scale as in-game, as SVG |
| 00:21:40 | raptor | now my vexing question is this: how come the editor scale is 1.5*in-game scale? |
| 00:22:20 | raptor | I'm figuring that an editor scale (mCurrentScale) of '1' should be at the same zoom level as in-game |
| 00:26:30 | raptor | sam686: how come you added the lineWidth code in your screenshooter? |
| 00:26:44 | raptor | gDefaultLineWidth, etc... |
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| 00:33:19 | Watusimoto | sorry -- for some reason I'm falling alseep |
| 00:33:25 | Watusimoto | I fell asleep last night early |
| 00:33:29 | Watusimoto | so I shouldn't be tired |
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| 00:33:39 | raptor | i am too... |
| 00:33:43 | Watusimoto | werid |
| 00:33:43 | raptor | but it's earlier there.. |
| 00:33:46 | Watusimoto | yes |
| 00:34:07 | Watusimoto | ah |
| 00:34:08 | Watusimoto | ok |
| 00:34:12 | Watusimoto | I understand your question |
| 00:34:22 | Watusimoto | we magnify everything by 1.5 in the editor, right? |
| 00:34:39 | raptor | it seems that way, yes, but: 1. why? 2. where? |
| 00:34:42 | Watusimoto | is that what we do, and what you're asking about why? |
| 00:34:53 | raptor | yes |
| 00:34:56 | Watusimoto | 2 is easy -- I have no idea |
| 00:34:59 | Watusimoto | 1 is also easy |
| 00:35:11 | raptor | haha |
| 00:35:21 | Watusimoto | we do it because when I was designing the editor, everything seemed so small |
| 00:35:36 | Watusimoto | so I magnified it a bit to get things to feel more "right" |
| 00:36:06 | Watusimoto | I going to guess that the 1.5 is embedded in some ogl setting somewhere |
| 00:36:14 | Watusimoto | probably when we switch to editor mode |
| 00:37:07 | raptor | I cannot seem to find it... |
| 00:37:20 | raptor | oh.. let me check VideoSystem |
| 00:39:03 | Watusimoto | F32 magFactor = 0.85f; ?? |
| 00:39:06 | raptor | oh my goodness... i wonder if that is it... |
| 00:39:11 | raptor | yes, just found thjat |
| 00:39:16 | raptor | but it recalculates it lower |
| 00:39:54 | Watusimoto | no |
| 00:40:00 | Watusimoto | well, not entirely |
| 00:40:02 | Watusimoto | magFactor = max(magFactor,... |
| 00:40:04 | raptor | yes-ish |
| 00:40:07 | raptor | yep |
| 00:40:20 | raptor | and when taking into account my screen height, it ends up 1.5 |
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| 00:40:40 | raptor | do we even need this section anymore ? |
| 00:40:55 | Watusimoto | try setting it to 1 and see how you like it |
| 00:41:17 | raptor | wait wait |
| 00:41:30 | raptor | but that is only when in fullscreen... i've been doing everything in windowed mode |
| 00:43:24 | raptor | yep, no difference |
| 00:43:25 | Watusimoto | hmmmm |
| 00:43:27 | raptor | that isn't it... |
| 00:52:39 | Watusimoto | i don't know where it would be... |
| 00:52:53 | raptor | this is crazy... |
| 00:53:06 | raptor | i need to sleep, i think |
| 00:53:14 | raptor | i can barely keep my eyes open |
| 00:53:19 | raptor | must be the fool moon |
| 00:53:21 | raptor | fule |
| 00:53:24 | raptor | argh |
| 00:53:25 | raptor | full |
| 00:54:57 | raptor | mystery |
| 00:55:02 | raptor | ok, good night |
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| 11:48:11 | raptor | got my screenshot-to-SVG code to compile with 019c, bastion looks even better now: http://sam6.25u.com/upload/bastion.svg |
| 11:48:21 | raptor | also scaled properly |
| 11:48:45 | raptor | and I figured out the scaling discrepancy |
| 11:48:52 | raptor | ok bye |
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| 13:05:55 | raptor | good day! |
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| 15:29:40 | watusimoto1 | howdy |
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| 15:29:54 | watusimoto | off to lunch! |
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| 16:51:31 | FoOtloOse | boo |
| 16:55:27 | raptor | boo hoo |
| 16:55:59 | FoOtloOse | you! |
| 16:56:10 | FoOtloOse | lineitems are evil! |
| 16:56:28 | raptor | sorry! have to runt o a meeting! |
| 16:56:30 | FoOtloOse | aw |
| 16:56:31 | FoOtloOse | okay |
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| 20:24:15 | amgine123 | ugh i wish ford was here |
| 20:31:38 | amgine123 | wattsimo are you here i need to ask you somthing semi important |
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| 20:34:55 | raptor | sam686: are textitems showing up for you in 019d? |
| 20:38:47 | amgine123 | did you see my query raptor ? |
| 20:38:56 | | fordcars has joined |
| 20:43:35 | raptor | hi, sorry, it's bed time for the kids so i'm off and on... |
| 20:43:39 | raptor | let me see |
| 20:43:58 | amgine123 | tell me in query not in the main! |
| 21:08:03 | amgine123 | raptor somthing that needs to be fixed in version 20 or 19D is double tap boost needs a buff |
| 21:08:29 | amgine123 | it takes 100% energy for a boost that usally isnt helpfull |
| 21:08:45 | amgine123 | maybe make it 20% energy use and reduce the boost required |
| 21:08:51 | amgine123 | do you agree ? |
| 21:09:00 | amgine123 | question is is it doable really fast |
| 21:10:10 | raptor | that's a feature request |
| 21:10:24 | raptor | will not be done for 019d |
| 21:10:54 | raptor | but i'm open to suggestions for chagnes in 020... it may be good to discuss them in the forums |
| 21:12:04 | amgine123 | allright i figurred all you would have to do is jsut change 2 values wouldnt be that hard |
| 21:12:38 | amgine123 | even wihout the forums I think 100% energy is to steep |
| 21:12:46 | amgine123 | !bugs |
| 21:12:46 | BFLogBot | To enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs |
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| 21:15:40 | raptor | it might be too steep, yes.. |
| 21:21:47 | fordcars | Maybe we should have 80% boost |
| 21:22:28 | fordcars | SpyBugs have already been proven by Little_Apple to be far more effective than double-tap boost |
| 21:27:11 | amgine123 | See issue https://code.google.com/p/bitfighter/issues/detail?id=477&thanks=477&ts=1415413568 |
| 21:27:12 | amgine123 | and thread http://bitfighter.org/forums/viewtopic.php?f=4&t=2501&p=24672#p24672 |
| 21:27:39 | raptor | spybugs make a good defensive weapon, too |
| 21:27:51 | amgine123 | mayb3e spybugs need a buff |
| 21:27:58 | amgine123 | spybugs give no kickback |
| 21:28:03 | amgine123 | -p |
| 21:28:06 | amgine123 | t =p |
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| 21:30:26 | amgine123 | issue made for no kickback spybugs |
| 21:32:12 | sam686 | textitem in-game works, but in editor it looks hidden unless on neutral team or global on |
| 21:32:54 | amgine123 | see issue https://code.google.com/p/bitfighter/issues/detail?id=478&thanks=478&ts=1415413962 |
| 21:33:14 | amgine123 | raptor are there any more recent builds to test ? |
| 21:34:45 | raptor | no, not at the moment, sorry. getting close, though |
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| 23:11:54 | raptor | new installer banner attempt: https://i.imgur.com/LSUAgNT.png |
| 23:28:39 | | FoOtloOse has joined |
| 23:29:23 | raptor | hi fordcars |
| 23:29:27 | raptor | oops, i mean fordcars |
| 23:29:29 | raptor | fjdsio2fsda |
| 23:29:31 | fordcars | oh no |
| 23:29:32 | raptor | FoOtloOse: hi |
| 23:29:38 | fordcars | Hehe |
| 23:29:40 | FoOtloOse | hai |
| 23:30:02 | | Little_Apple has joined |
| 23:30:13 | raptor | new graphic: https://i.imgur.com/LSUAgNT.png |
| 23:30:29 | FoOtloOse | the bitfighter looks all |
| 23:30:30 | FoOtloOse | green |
| 23:30:34 | raptor | old graphic: http://sam6.25u.com/upload/WelcomePageBanner.bmp |
| 23:30:44 | raptor | FoOtloOse: you have the points? |
| 23:30:51 | FoOtloOse | somewhere! |
| 23:31:20 | FoOtloOse | not the lineitem points yet! |
| 23:31:31 | Little_Apple | i kind of like the simpler map in sam's graphic |
| 23:31:33 | FoOtloOse | TextItem -1 127.5 -51 382.5 -51 60.956 SPOOKE |
| 23:31:36 | raptor | ok, you know there are (sort of) basically two types of game objects |
| 23:31:42 | FoOtloOse | text item points! |
| 23:31:49 | raptor | Little_Apple: yeah, that's what i'm thinking too |
| 23:31:51 | FoOtloOse | old graphic is way better |
| 23:32:01 | FoOtloOse | also all the points are gonna move sooo |
| 23:32:14 | fordcars | spooke |
| 23:32:19 | FoOtloOse | yup |
| 23:32:22 | raptor | have a good suggestion for map to use? |
| 23:32:27 | FoOtloOse | AIRLOCK |
| 23:32:33 | fordcars | spooke |
| 23:32:44 | raptor | FoOtloOse: you have point objects and point(s) objects |
| 23:32:53 | FoOtloOse | uh |
| 23:32:54 | FoOtloOse | okay! |
| 23:33:01 | raptor | so objects that are put at 1 point, like a soccer ball |
| 23:33:16 | raptor | and objects that take many points, like lineitems, walls, zones |
| 23:33:34 | Little_Apple | i think the old graphic is a little better generally but needs to be redone |
| 23:34:02 | Little_Apple | like probably not have the giant blue square from c map |
| 23:34:23 | raptor | yeah - i just hacked together a level-to-svg screenshot |
| 23:34:35 | raptor | ok FoOtloOse, do you know how to add items? |
| 23:34:57 | FoOtloOse | yeah! |
| 23:35:24 | raptor | Little_Apple: so if you have a good idea for a level, i can export an SVG |
| 23:35:46 | raptor | i figure both of you are more artsy |
| 23:36:02 | raptor | FoOtloOse: show me your current code |
| 23:36:13 | FoOtloOse | kay |
| 23:36:29 | Little_Apple | maybe a small section of kompressors gambit? |
| 23:36:34 | FoOtloOse | it kind of might be slightly broken |
| 23:36:40 | raptor | ha, ok |
| 23:36:46 | raptor | Little_Apple: i'll load that one... |
| 23:37:07 | FoOtloOse | http://pastie.org/9704238 |
| 23:37:29 | raptor | Little_Apple: where is that one? |
| 23:37:43 | Little_Apple | errr |
| 23:37:46 | Little_Apple | zap stock map? |
| 23:37:52 | Little_Apple | not sure where to find it now |
| 23:37:54 | FoOtloOse | i might have it |
| 23:38:51 | FoOtloOse | i have two! |
| 23:38:55 | FoOtloOse | zap version and non |
| 23:39:03 | raptor | which one is better |
| 23:39:50 | FoOtloOse | wanna see? |
| 23:39:57 | raptor | ok |
| 23:42:09 | raptor | ok, here is the new one: http://sam6.25u.com/upload/kompressors_gambit.svg |
| 23:42:52 | FoOtloOse | it looks a bit |
| 23:42:53 | FoOtloOse | strange? |
| 23:43:03 | raptor | that is my hacky export of th elevel |
| 23:43:53 | FoOtloOse | which was that? |
| 23:43:54 | fordcars | spooke |
| 23:43:55 | FoOtloOse | zap or non |
| 23:43:59 | FoOtloOse | fordy y u so spooke |
| 23:44:04 | raptor | non |
| 23:44:11 | raptor | i didn't get the zap version |
| 23:44:17 | fordcars | FoOtloOse: it doesn't have background stars which may make it strange |
| 23:44:30 | raptor | like my exporter? :) |
| 23:44:36 | fordcars | not EVERYTHING is raptor's fault |
| 23:44:43 | fordcars | Yep :) |
| 23:44:50 | raptor | most things ar emy fault, though... |
| 23:45:07 | FoOtloOse | naw |
| 23:45:10 | FoOtloOse | the exporters like |
| 23:45:12 | FoOtloOse | really good |
| 23:45:26 | FoOtloOse | do you want zap version? |
| 23:45:29 | fordcars | raptor: did you do that only from the level file? |
| 23:45:40 | fordcars | Did you use Bitfighter at all in that? |
| 23:46:00 | raptor | i used bitfighter |
| 23:46:04 | raptor | hacked the editor to death |
| 23:46:09 | raptor | and the ScreenShooter code |
| 23:46:19 | fordcars | Ohhh okok |
| 23:46:22 | raptor | FoOtloOse: sure, i'd like the zap version |
| 23:46:28 | FoOtloOse | kay |
| 23:48:45 | raptor | here is zap version: http://sam6.25u.com/upload/kompressors_gambit_zap.svg |
| 23:49:26 | FoOtloOse | the others better i think |
| 23:52:20 | raptor | here are object names: http://bitfighter.org/luadocs/group___obj_type_enum.html |
| 23:54:24 | FoOtloOse | kay? |
| 23:55:13 | raptor | see here: http://pastie.org/pastes/9704255/text |
| 23:55:20 | raptor | i made a helper method for you |
| 23:56:03 | FoOtloOse | so it has to be a new function? |
| 23:56:17 | raptor | no, but you can use that function to make any point object from now on |
| 23:56:39 | raptor | so anywhere else you can do: makePointObject(ResourceItem, point.new(500,500)) |
| 23:56:47 | raptor | as an example |
| 23:57:01 | FoOtloOse | yay! |
| 23:57:21 | FoOtloOse | so i just have to put in the coords of it |
| 23:57:28 | raptor | yes, and the object type |
| 23:57:31 | FoOtloOse | not the whole long number thingy |
| 23:57:33 | FoOtloOse | awesome! |
| 23:57:35 | raptor | the *correct* object type |
| 23:57:55 | raptor | yeah, that is for adding an object immediately |
| 23:57:59 | FoOtloOse | so i have to put the |
| 23:58:05 | FoOtloOse | OjbType thing in? |
| 23:58:12 | raptor | no, the one below that |
| 23:58:16 | FoOtloOse | kay |
| 23:58:21 | raptor | so not ObjType.Line, but LineItem |
| 23:58:38 | FoOtloOse | k |
| 23:58:48 | raptor | but that was a bad example since LineItem is not a point object |
| 23:58:56 | FoOtloOse | aw |