Timestamps are in GMT/BST.
| 00:00:16 | Watusimoto | this worked |
| 00:00:16 | Watusimoto | http://www.cisco.com/c/en/us/td/docs/telepresence/endpoint/articles/cisco_telepresence_movi_find_out_graphics_card_driver_on_windows_pc_kb_540.html |
| 00:00:57 | fordcars | A big link to a small page |
| 00:01:34 | Watusimoto | indeed |
| 00:01:40 | raptor | that a good simple page |
| 00:01:42 | raptor | i like it |
| 00:01:44 | Watusimoto | yes |
| 00:02:32 | fordcars | Anyway, off to bed, later! |
| 00:02:35 | | fordcars Quit (Quit: Page closed) |
| 00:03:50 | amgine123_ | raptor question if osmthing is a bug |
| 00:04:19 | amgine123_ | in 19c if you set line width to say 100 then go to the editor is it suppsoed to make all te lines in the whole game still be 100 after you quit the match |
| 00:04:47 | amgine123_ | or is linewidth supposed to be defaulted after you quit the match |
| 00:05:04 | raptor | quit the match? i thought you're in the editor |
| 00:05:10 | amgine123_ | casue if you quit while linewidth is 100 it can be very hard to navigage teh menus |
| 00:05:19 | amgine123_ | yes i am in the editgor |
| 00:05:23 | amgine123_ | *editor |
| 00:05:45 | raptor | are you saying there is a bug? if so, how do I duplicate? |
| 00:05:47 | amgine123_ | also some text will not have incresed line widfth while other stuf does |
| 00:06:13 | amgine123_ | go to editor open a level test it while in the editor set line width to 100 go bcak to the level editor |
| 00:06:33 | amgine123_ | * corection in the level set linewidth to 100 |
| 00:06:38 | amgine123_ | then go back to editor |
| 00:07:18 | amgine123_ | is that a bug ? |
| 00:07:28 | amgine123_ | cause everything still stays really thick |
| 00:07:44 | amgine123_ | oddly enough 99% of it will stay thick but some stuf stays normal |
| 00:08:39 | Watusimoto | offending graphics card: |
| 00:08:40 | Watusimoto | http://i.imgur.com/f35edxL.png |
| 00:09:30 | raptor | hmmm.. the last one was ATI, too |
| 00:11:00 | Watusimoto | how many letters does bitfighter have? |
| 00:11:08 | raptor | 10? |
| 00:11:09 | Watusimoto | that's our itnelligence question? |
| 00:11:19 | raptor | oh, haha |
| 00:11:24 | raptor | is that too hard for humans? |
| 00:11:38 | Watusimoto | I'm chatting with a smart kid who answered 8 |
| 00:11:50 | Watusimoto | and couldn't figure out why he got kicked |
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| 00:12:00 | Watusimoto | he wasn't being a smart ass, just smart |
| 00:12:15 | raptor | i just deleted the 3rd kitchen-posting bot in a week... maybe it's time to change that question |
| 00:12:45 | Watusimoto | we need to go to the play one game before registering model! |
| 00:13:11 | Watusimoto | or at least ask a question from the game |
| 00:13:25 | Watusimoto | so they need to install it first |
| 00:13:27 | Watusimoto | or something |
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| 00:15:57 | raptor | maybe the game could pop up with an access code for the day... |
| 00:16:09 | amgine123 | what font is te bitfighter logo in and what shade of green is it :4 |
| 00:16:23 | raptor | some sort of simple algorithm generated from the master server that is mirrored in the php... |
| 00:16:46 | raptor | amgine123: checkbook font, pure green 00FF00 |
| 00:17:21 | Watusimoto | do you think we have an ati problem? |
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| 00:18:25 | raptor | yes i do |
| 00:18:33 | Watusimoto | is that what thread had? |
| 00:18:46 | raptor | i remember doing a lot of research turning up various ATI + driver + texture bugs |
| 00:18:48 | raptor | yes |
| 00:18:53 | Watusimoto | lame |
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| 00:20:42 | raptor | this was a semi-useful post on the matter, but I do now know how to apply it to our issue: https://stackoverflow.com/questions/5564233/error-when-calling-glgetteximage-atioglxx-dll |
| 00:20:48 | raptor | *do not |
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| 00:23:19 | raptor | I believe there is a software workaround, but I have not been able to find it... much less understand the problem in order to better find it |
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| 00:27:23 | amgine123 | IS IT FIXED ? |
| 00:27:28 | amgine123 | OK CHAT BROKE ON ME A BUNCH |
| 00:27:40 | amgine123 | RAPTOR WHAT SHADE OF GREEN AND WHAT FONT IN TE BITFIGHTER LOGO IN |
| 00:27:49 | amgine123 | oh gosh sorry had caps reverse |
| 00:28:05 | raptor | amgine123: checkbook font, pure green 00FF00 |
| 00:28:42 | amgine123 | thanks sorry bout that the chat went nuked on me |
| 00:31:21 | amgine123 | darn it anyway to use te font wihout sintalling it ? |
| 00:31:26 | amgine123 | installing |
| 00:31:36 | amgine123 | i need it breifly for somthing |
| 00:33:47 | amgine123 | no im betting ? |
| 00:34:27 | raptor | you have to install fonts if you want to use them in any other program |
| 00:36:33 | raptor | ok, i need to head to bed |
| 00:36:39 | raptor | good night! |
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| 04:01:17 | | BFLogBot Commit: d1845eaecc | Author: watusimoto | Message: Fix tests |
| 04:10:45 | | BFLogBot Commit: cb11101f71 | Author: watusimoto | Message: Fix test |
| 04:13:38 | | BFLogBot Commit: a489b822b0 | Author: watusimoto | Message: Fix test |
| 04:54:17 | | BFLogBot Commit: 36d3b416d6 | Author: watusimoto | Message: Fix potentially serious Lua bug. No, strike that; it's serious. |
| 04:54:19 | | BFLogBot Commit: aba1b55f9e | Author: watusimoto | Message: These tests reflect how things are supposed to work, but still fail. |
| 04:54:20 | | BFLogBot Commit: 3fec7b1f78 | Author: watusimoto | Message: Mark discussion point for tomorrow |
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| 09:14:55 | Xavi92 | Hi everyone. I got the following errors when compiling Bitfighter from source using the last source version (downloaded today): http://pastebin.com/kXvmzwzq |
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| 11:34:33 | raptor | good morning! |
| 11:35:32 | raptor | hello Xavi92. It is possible that what is in our trunk right now is not compiling cleanly on all systems. What OS are you using? |
| 11:35:51 | Xavi92 | Hi raptor: I'm using Kubuntu 10.10 |
| 11:36:08 | raptor | it is highly likely that Linux doesn't compile at the moment |
| 11:36:22 | raptor | did you want to compile the latest dev version? or just the latest stable version? |
| 11:36:39 | raptor | (I should be fixing the Linux compile within a day or two) |
| 11:42:08 | Xavi92 | It's the one I got calling "hg clone https://code.google.com/p/bitfighter/" from terminal |
| 11:42:20 | Xavi92 | Which is the dev version, I guess |
| 11:42:22 | raptor | yes, that is the latest development version |
| 11:44:47 | raptor | Xavi92: just curious, what version of gcc is that? |
| 11:47:41 | Xavi92 | Pretty old one: 4.4.4 |
| 11:48:35 | raptor | hmmm... well, what is your end goal? to see the development version, or to just get a copy that runs? |
| 11:50:47 | Xavi92 | I wanted to compile a copy to get it working in another distro |
| 11:51:00 | raptor | ok |
| 11:51:11 | Xavi92 | But then I saw there is already a standalone, stable version of Bitfighter on the official website |
| 11:51:23 | raptor | oh good, i was going to mention that - does that work? |
| 11:51:32 | Xavi92 | Haven't tested it yet |
| 11:58:48 | Xavi92 | Sorry for the n00b question, but is that standalone version supposed to work even if you don't have any of Bitfighter's dependencies installed? |
| 11:59:25 | raptor | yes |
| 11:59:35 | Xavi92 | Because I can't get SDL on the target distro (SliTaz) unless I compile all of its dependencies, which can get very tedious |
| 11:59:40 | raptor | at least I hope so - that's why I marked it as 'experimental' |
| 11:59:50 | raptor | I tried to include all dependencies inside of it |
| 11:59:53 | Xavi92 | Fine, thanks |
| 12:00:05 | raptor | you're welcome |
| 12:21:38 | Nothing_Much | Xavi92: hey dude, you're going to need to upgrade your Kubuntu version to at least 14.04 >.> |
| 12:21:55 | raptor | i think the standalone version will work on the older distro |
| 12:22:10 | raptor | I spent some painstaking time to make it run on an older GLIBC |
| 12:22:21 | raptor | at least I hope so... |
| 12:22:42 | Xavi92 | Huh, I don't want to upgrade, now that I got a really stable version of Kubuntu running |
| 12:23:15 | raptor | I think he means if you want to compile |
| 12:23:20 | Xavi92 | In any case, I wanted to make it run on an old PC using SliTaz, which is a quite rare distro aimed to low-end hardware |
| 12:23:24 | Xavi92 | Oh right |
| 12:24:14 | Nothing_Much | it's not just that, it's also the fact that 10.10 is incredibly outdated and prone to security risks |
| 12:24:39 | Nothing_Much | heartbleed, poodle, and shellshock, for example exist on that version |
| 12:25:14 | raptor | oh yeah - but those mostly are only bad if you run a web server or ssh server |
| 12:26:21 | Xavi92 | Yup |
| 12:26:51 | Xavi92 | Apart from that, it took me months to get everything working to my personal preferences |
| 12:27:02 | Xavi92 | I'm not wishing to format my PC every 6 or 12 months |
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| 12:34:21 | sam686 | low end hardware? since my pentium D 2.8 GHz takes about 10 minutes on full recompile, it may take hours to compile on pentium 3 |
| 12:35:07 | Xavi92 | AMD K6 450 MHz |
| 12:35:13 | raptor | WHOA |
| 12:35:15 | raptor | a K6! |
| 12:35:35 | Xavi92 | But surely I'd use the standalone version, just to know whether it's capable of running it or not |
| 12:35:51 | raptor | you may need to turn off line-smoothing |
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| 12:37:40 | raptor | i'm sure you could run a server :) |
| 12:37:52 | raptor | but the full client... might be close |
| 12:38:13 | Xavi92 | It's a laptop from 1999 which relies on USB wi-fi adapter |
| 12:38:21 | raptor | awesome! |
| 12:38:21 | Xavi92 | So running it as a server wouldn't be a good idea |
| 12:38:29 | raptor | haha, nope |
| 12:38:50 | sam686 | my old Radeon 9250 PCI (not pci express) is hardware accelerated opengl and runs bitfighter at good framerate |
| 12:38:56 | Xavi92 | The exact model is Toshiba Satellite 1620 CDS w/ 32+128 MB RAM |
| 12:39:29 | sam686 | i think most old laptops older then 1998 lacks any kind of hardware 3D |
| 12:39:38 | Xavi92 | Mine has, IIRC |
| 12:40:28 | sam686 | you can try glxgears if you have it, to test some 3d |
| 12:41:14 | Xavi92 | I might give a try |
| 12:41:27 | raptor | well, bitfighter can probably fit in RAM... but might not if you have teh X server running with KDE/Gnome |
| 12:41:46 | Xavi92 | SliTaz ain't using KDE or GNOME |
| 12:42:05 | raptor | it'll probably work on straight TWM :) |
| 12:42:08 | sam686 | im pretty sure compiling bitfighter on amd k6 will take hours |
| 12:42:15 | raptor | if not days |
| 12:42:21 | watusimoto1 | hi |
| 12:42:39 | | watusimoto1 is now known as watusimoto |
| 12:42:56 | raptor | hi watusimoto |
| 12:43:11 | watusimoto | fixed lots of tests last night! |
| 12:43:42 | watusimoto | and found one potentially serious bug, and one bug that could be serious, but I doubt we've hit the use case yet |
| 12:44:37 | Xavi92 | Gotta go |
| 12:44:39 | Xavi92 | See ya!! |
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| 12:45:09 | raptor | I saw the Lua one |
| 12:45:12 | raptor | what is the bug? |
| 12:45:16 | watusimoto | both were lua related |
| 12:45:32 | watusimoto | I got stuck on one because I don't know what the proper behavior should be |
| 12:45:56 | watusimoto | but the more serious one would make findObjects fail in most cases |
| 12:46:07 | sam686 | is 019d released yet or not? |
| 12:46:15 | watusimoto | not yet |
| 12:46:18 | raptor | not yet |
| 12:46:23 | watusimoto | if this bug is in 019d we should fix it |
| 12:46:25 | raptor | we're having merge parties first |
| 12:46:30 | raptor | definitely in 019d |
| 12:46:44 | watusimoto | it's a trivial fix (adding { } around a block) |
| 12:46:47 | raptor | so what is the bug? how would it manifest itself? |
| 12:47:22 | watusimoto | it caused logic to short circuit in findObjects -- if you were finding certain types of objects (most types, actually), you would get 0 results |
| 12:47:50 | watusimoto | from a Lua script, that is |
| 12:49:01 | watusimoto | it is possible it is a regression -- the tests would have caught it, and they didn't |
| 12:49:08 | watusimoto | (didn't in the past, that is) |
| 12:51:14 | raptor | ohhh... I bet luajit made that happen... |
| 12:51:33 | raptor | because it is strict 5.1 without legacy behavior |
| 12:52:05 | raptor | where as Lua 5.1 allows legacy behavor (which I think not having {} around a block is one) |
| 12:58:03 | sam686 | a bunch of stuff on revision merged into 1? |
| 12:58:29 | raptor | I'm in the middle of cleaning up the merge |
| 12:58:34 | raptor | so please don't do anything... |
| 13:00:40 | sam686 | i see 2 heads, one at e7dc414eb799 the other at 3fec7b1f78f4 |
| 13:00:50 | raptor | yes... please don't do any work! |
| 13:00:58 | raptor | watusimoto is sticking to tests right now |
| 13:01:04 | raptor | so I can get this sorted |
| 13:01:11 | sam686 | im at f9ec116f9541 for 019d |
| 13:01:50 | raptor | 2edabed66514 is the latest for 019d |
| 13:02:02 | raptor | you can add onto that, but please don't do any merge work |
| 13:02:06 | raptor | please please please |
| 13:02:58 | sam686 | almost looks like raptor |
| 13:03:05 | sam686 | merge mistake at e7dc414eb799 |
| 13:03:41 | raptor | work meeting... b ack in a bit |
| 13:04:10 | sam686 | sometimes i hit the enter button, right of ' button by mistake |
| 13:05:25 | watusimoto | the tests have been really helpful |
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| 15:20:46 | Xavi92 | Back |
| 15:26:51 | Xavi92 | raptor: just tested Bitfighter on SliTaz |
| 15:27:40 | Xavi92 | Unfortunately it won't work. It's asking for SDL directory |
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| 16:48:02 | watusimoto | hi Xavi92 |
| 16:48:27 | watusimoto | were you the guy who sent the email abuot building Bitfighter? |
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| 17:00:13 | Xavi92 | Yes, it was me :) |
| 17:02:02 | Xavi92 | I've already asked about this here, and we thought it was something GCC-related |
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| 22:03:07 | raptor | Watusimoto_: is that you? |
| 22:09:30 | raptor | well, i sent you an e-mail about your diff stuff |
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| 23:18:36 | raptor | huh... merging the merges actually produces changes almost completely equivalent to our analysis |
| 23:18:47 | raptor | i only had to remove some duplicate lines |
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| 23:28:59 | raptor | actually I think I got it! |
| 23:36:54 | raptor | Watusimoto / watusimoto1. are you around? |