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IRC Log for 2014-12-12

Timestamps are in GMT/BST.

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01:16:35raptorgood evening!
01:45:12raptorand good night!
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16:29:26raptorgood day!
17:03:20fordcars has joined
17:04:01fordcarshey raptor, is kaen's shader system built-in the latest code?
17:04:19fordcarsIt runs the fancy in-game menus right?
17:18:30raptorno
17:18:39raptornone of it is in our codebase
17:18:51raptori've always wanted to take a good look at it and start converting things
17:19:04raptori bet he has done a lot of the work already...
17:21:14raptorhe used it to add some weird explodey effects, if i recall
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17:31:42fordcarsIt looks really fancy
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17:33:44watusimotoI never saw those!
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17:34:13raptorI just need the conscious time to go through his changes and start the integration
17:34:46raptorbecause we're totally ready for something like that now that we've redone the build system
17:37:48watusimotowe need amigne to do more testing of the editor and such
17:38:21watusimotoor maybe we need a more structured approach to testing it
17:38:40raptorfor 020?
17:40:01watusimotoyes
17:40:09watusimoto019d is probably ok
17:40:15watusimotonothing too deep going on in there
17:40:27raptorjust he Lua bit
17:40:30watusimotobut I did a loooooot of refactor work
17:40:38raptoroh yeah
17:40:43watusimotowith pretty deep tendrils
17:41:35watusimotoI need to work out a better way to write tests in lua
17:41:49watusimotobecause it might be faster to do that, and it might be a more complete test
17:44:06raptorhmm... you mean use Lua to run c++ methods?
17:44:20raptoror to test our Lua system from gtest clases?
17:45:00watusimotoI meant the first; but I need to rethink what I was thinking
17:45:08watusimotowell, both, really
17:46:53raptorwe could probably use the LuaJIT ffi... :)
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