Timestamps are in GMT/BST.
| 00:00:11 | raptor | oh yeah... |
| 00:02:49 | raptor | well you know... if it got past the segfault.. |
| 00:03:18 | raptor | of course in gdb it doesn't segfault.. |
| 00:09:57 | Watusimoto | segfault?? |
| 00:10:01 | Watusimoto | where? |
| 00:10:21 | raptor | the test suite always seems to segfault for me once, then i run it through gdb and it works |
| 00:10:29 | raptor | ... until it gets to a TNLAssert |
| 00:10:33 | raptor | it's just weird |
| 00:10:36 | raptor | in linux |
| 00:13:08 | raptor | lua_getglobal(L, "table"); fails |
| 00:13:13 | raptor | i wonder why... |
| 00:14:07 | Watusimoto | that is weird |
| 00:15:21 | raptor | shouldn't i be able to get things like 'math' 'table' 'os' that way? |
| 00:17:02 | Watusimoto | you know, I'm not sure |
| 00:17:18 | Watusimoto | but you could make a clear table that didn't rely on the library |
| 00:17:38 | Watusimoto | (using the code I included in the commented out bits) |
| 00:17:51 | Watusimoto | and just bypass that issue alltogether |
| 00:32:22 | | raptor Quit (*.net *.split) |
| 00:32:24 | | Nothing_Much Quit (*.net *.split) |
| 00:32:38 | | BFLogBot sh |
| 00:32:50 | | BFLogBot raptor has been net-split'd and cannot seem to find the main channel... |
| 00:33:01 | sam686 | connect to adams.freenode.net? |
| 00:36:31 | sam686 | or (orwell.freenode.net) is what bf logbot is using at the moment |
| 00:37:54 | | BFLogBot you're net split'd, too, sam686, you just haven't hit it yet... |
| 00:38:19 | | BFLogBot I'm on asimov.freenode.net and everyone is here but you |
| 00:38:51 | | BFLogBot Oops, asimov.freenode.net just went down, too |
| 00:40:33 | | raptor has joined |
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| 00:40:38 | raptor | BFLogBot: |
| 00:40:38 | BFLogBot | Calvin: Who can fathom the feminine mind? Hobbes: I like 'em anyway. |
| 00:40:39 | | raptor is now known as 7JTABRIJP |
| 00:40:53 | 7JTABRIJP | wonderful |
| 00:40:58 | 7JTABRIJP | i'm caught in the crossfire |
| 00:41:10 | | 7JTABRIJP is now known as raptor4realz |
| 00:41:27 | raptor4realz | ok Watusimoto are you here? and sam686? |
| 00:41:32 | sam686 | hi |
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| 00:41:52 | Watusimoto | hello?? |
| 00:41:54 | sam686 | it looks like asimov is working now |
| 00:42:13 | sam686 | hi |
| 00:42:15 | raptor4realz | hi |
| 00:42:35 | raptor4realz | Watusimoto: my tests: http://pastie.org/pastes/9779430/text |
| 00:43:09 | sam686 | when raptor connected the second time while failing to first rename his net splitted connection to other server, it auto-renames when the net splitted server joins/combines |
| 00:43:34 | | raptor4realz is now known as raptor |
| 00:44:06 | | no_mu has joined |
| 00:45:38 | sam686 | there was at one time i see everyone net split, but everyone only see me net split |
| 00:45:49 | raptor | i saw that twice this last round! |
| 00:46:56 | raptor | Watusimoto: those tests were with 21 objects in the level |
| 00:47:05 | raptor | or at least searching for 21 |
| 00:48:22 | Watusimoto | so... in other words, we use whichever method is clearest/most maintainable |
| 00:48:37 | raptor | yep |
| 00:48:49 | raptor | i do have 2 tests left if i were to be complete: |
| 00:48:54 | Watusimoto | which... probably means #2? |
| 00:49:06 | raptor | #4 clear the table in C API alone (yuk) |
| 00:49:09 | Watusimoto | actually, clearest/easiest would be for the findObjects functino to create the table |
| 00:49:24 | Watusimoto | so #5 is c++ creates the table |
| 00:49:31 | raptor | #5 have a table created each time and returned in c... yes |
| 00:49:39 | Watusimoto | that would be the easiest for users |
| 00:50:11 | raptor | i'm looking to see what other findBlah methods do |
| 00:50:24 | Watusimoto | they find Blahs, I suspect |
| 00:51:04 | Watusimoto | well, there is also #6, clearing the table in lua before calling the fn (the way 019c does it, but the clear could be moved to a wrapper) |
| 00:51:26 | raptor | that was my #1 |
| 00:51:39 | raptor | but i forgot to say it was in Lua |
| 00:51:52 | raptor | oh interesting |
| 00:52:03 | Watusimoto | ah, ok |
| 00:52:18 | raptor | our findAllObjects method returns the filltable, too |
| 00:53:11 | raptor | so you can do local filltable = bf:findAllObjects(ObjType.Line) |
| 00:53:37 | raptor | wow we (attempted to) made it flexible... |
| 00:54:08 | | BFLogBot Commit: b8c4d2fa61 | Author: watusimoto | Message: Dynamic->static cast |
| 00:54:09 | | BFLogBot Commit: 744e7c391b | Author: watusimoto | Message: Setting item ID no longer crashes editor |
| 00:54:22 | raptor | so should we simplify the API and choose one way, or still support all the stuff? |
| 00:54:40 | sam686 | does the joystick crash still happpen to watutimoto? i can't get it to crash on me. |
| 00:57:35 | Watusimoto | since performance is equal, we should make the api simpler/easier |
| 00:58:21 | Watusimoto | assuming we are talking about the same thing |
| 00:58:37 | Watusimoto | sam686: yes; but I think it is tied to my specific make/model of joystick |
| 00:58:49 | Watusimoto | and I think it is not our problem, but rather the problem of sdl |
| 00:59:05 | raptor | yeah... but just to be thorough, i will test the table creation from c++ one |
| 00:59:44 | sam686 | what joystick was used? |
| 01:00:05 | raptor | i wonder.. is there a joystick emulation test suite out there? |
| 01:00:42 | sam686 | I have dual action joystick, and PS3 joystick (emulated as xbox 360 controller though on windows) |
| 01:01:06 | Watusimoto | saitek 480, I think |
| 01:01:18 | raptor | oh you have the saitek? |
| 01:01:31 | Watusimoto | the sdl test suite crashes when I run it with my stick plugged in |
| 01:01:38 | Watusimoto | no bitfighter code involved |
| 01:01:48 | Watusimoto | I reported the error, haven't checked back to see if it was fixed |
| 01:02:35 | sam686 | does it still crash, even if using my build? http://sam6.25u.com/upload/bitfighter_019d_59415d660678.zip |
| 01:02:57 | sam686 | because the differences on your build is obviously a different compiler (i use visual C++ 2008) |
| 01:03:46 | | amgine123 Quit (Ping timeout: 246 seconds) |
| 01:04:48 | raptor | sam686: are you running vc++ 2008 on windows 7? |
| 01:04:52 | sam686 | yes |
| 01:05:34 | sam686 | i also have visual 2010 express, |
| 01:06:21 | raptor | ha! Watusimoto, creating a table in the C API is the fastest of the tests averaging 100ms over 10000 iterations |
| 01:06:42 | Watusimoto | well, that is interesting |
| 01:07:04 | Watusimoto | sam686: you can get the visual studio community editions for free now; they let you use plugins |
| 01:08:22 | raptor | oh wait... i edited the wrong method |
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| 01:09:38 | raptor | ignore that test, it was bad |
| 01:10:07 | Watusimoto | sam686: crash |
| 01:10:32 | sam686 | ok so its not the compiler |
| 01:11:35 | sam686 | maybe we sould try updating sdl2 version |
| 01:12:34 | raptor | ok... that's more like it - 105ms over 10000 iterations (creating a table each time in c++) |
| 01:13:29 | sam686 | is that on linux? what about windows? |
| 01:13:39 | Watusimoto | that's pretty good! |
| 01:13:51 | raptor | yeah, better than creating every tick in Lua |
| 01:14:14 | raptor | so... |
| 01:14:31 | sam686 | probably the same on linux and windows, except the differences on 32bit and 64bit speeds |
| 01:14:39 | Watusimoto | so did you test using bitfighter, or just a seperate bit of code? |
| 01:14:52 | raptor | I'm thinking I'll leave the API unchanged, but now i'll throw a warning about using a fill table (instead of warning about not using a fill table) |
| 01:15:02 | raptor | I tested a live level in the bitfighter editor |
| 01:17:32 | Watusimoto | ok, so a real test |
| 01:17:41 | raptor | yes |
| 01:17:52 | Watusimoto | raptor: that would be fine; we can remove the fill table in 021 |
| 01:18:02 | raptor | ok |
| 01:18:16 | raptor | may i commit my create-table-every-tick code? |
| 01:18:29 | Watusimoto | well, before you do... |
| 01:18:35 | raptor | ok |
| 01:18:57 | Watusimoto | if we creat the table every tick, won't we be breaking the current api? |
| 01:19:09 | Watusimoto | the 019d api, that is |
| 01:19:34 | raptor | i'm leaving the API part |
| 01:19:53 | raptor | the ABI will be different, yes... i'm essential discarding the fill table if i find it |
| 01:20:45 | raptor | oh wait |
| 01:20:53 | raptor | if i discard it, then... |
| 01:20:56 | raptor | oh rats |
| 01:21:00 | Watusimoto | we're working on the assumption that no one counts on having a full table added to; in which case, this isn't really breaking the api too badly |
| 01:21:10 | raptor | yeah, so the filltable it popped off the stack if found |
| 01:21:54 | Watusimoto | we had talked about emptying it; discarding it and recreating is just as easy |
| 01:22:26 | raptor | well yes... except it will still break scripts because people will have passed in a table to use later in a method |
| 01:22:28 | Watusimoto | so 020 will essentially ignore the fill table... wait, this will be a problem |
| 01:22:31 | raptor | but that table will be empty |
| 01:22:32 | Watusimoto | yes, exactly |
| 01:22:39 | raptor | yes |
| 01:22:45 | raptor | ok, we have found the issue |
| 01:22:48 | Watusimoto | yes, exactly... it will break things |
| 01:22:53 | raptor | that means it's an all-or-nothing thing... |
| 01:22:57 | Watusimoto | yes |
| 01:23:04 | raptor | i can keep it the same for 019d, but then break for 020 |
| 01:23:07 | Watusimoto | the old way needs to break if we're not going to support it |
| 01:23:10 | raptor | yep |
| 01:23:17 | Watusimoto | no silent failures |
| 01:23:27 | raptor | yeah, those are horrid |
| 01:23:32 | Watusimoto | so lets do this |
| 01:23:37 | Watusimoto | for 019d it stays as-is |
| 01:24:06 | raptor | yes |
| 01:24:07 | Watusimoto | for 020, it breaks; and maybe we should check if there is a passed table and break with a very explicit error at that point |
| 01:24:16 | raptor | yes, ok |
| 01:24:26 | Watusimoto | then for 021 and beyond, we can contemplate removing that table check |
| 01:25:22 | raptor | i wonder if there's a way to reuse a reference... |
| 01:25:27 | raptor | on the stack |
| 01:28:39 | raptor | Watusimoto: for 019d, what should I do then... leave completely as is (maybe pull in your one fix about appending items to the table)? |
| 01:29:02 | Watusimoto | leave as is |
| 01:29:13 | Watusimoto | it works |
| 01:29:28 | raptor | with the weird overwriting behavior an all? |
| 01:29:42 | Watusimoto | uh.... no, better not do that |
| 01:29:45 | Watusimoto | just append |
| 01:29:48 | raptor | ok |
| 01:29:55 | Watusimoto | the way it is documented to work |
| 01:30:08 | Watusimoto | since that is our api |
| 01:30:23 | raptor | ok |
| 01:34:06 | raptor | well i just tested and it doesn't actually append |
| 01:35:17 | raptor | hah.. nope, it just replaces still... |
| 01:36:10 | raptor | in fact, i'm not sure I know how to append |
| 01:38:09 | Watusimoto | i thought it would just be inserting items after the last one |
| 01:38:39 | Watusimoto | i'm willing to leave the bug in place as well, as it seems not to affect any scripts, nor likely to |
| 01:38:57 | raptor | yeah... |
| 01:39:03 | Watusimoto | we could just add a note saying if passing a table, make sure to empty it |
| 01:39:16 | Watusimoto | or even check for that and print a warning |
| 01:39:20 | raptor | sounds good to me! it will be nuked with this change in 020 anyways |
| 01:39:27 | Watusimoto | yes, exactly |
| 01:39:34 | Watusimoto | we've spent way too much time on this between us |
| 01:39:55 | raptor | sigh, yes |
| 01:40:54 | raptor | they should just put this image on every page in the lua reference manual: http://www.pplux.com/files/lua101_stack.png |
| 01:40:57 | raptor | or something like it |
| 01:41:12 | Watusimoto | yes |
| 01:41:32 | Watusimoto | I wish we could embed images into comments in c++ |
| 01:41:43 | Watusimoto | / <img href="jjjj"> |
| 01:41:51 | Watusimoto | oops.. that was suppsed to be a double / |
| 01:42:32 | raptor | ha |
| 01:42:41 | raptor | ascii images! |
| 01:44:08 | sam686 | its the irc, the first / is asking for commands, but // will just turn into a single / (only affects the first character) |
| 01:45:18 | Watusimoto | // triple? |
| 01:45:25 | Watusimoto | /// 4x! |
| 01:45:32 | Watusimoto | yup |
| 01:46:10 | | BFLogBot Commit: e96b630d33 | Author: buckyballreaction | Message: Lua: Add note about clearing the fill tables. Also remove warning about fill tables being more efficient because they will be going away in release 020 |
| 01:46:12 | raptor | don't merge with this... it's for 019d |
| 02:07:13 | Watusimoto | dang, found another hard crash in the editor |
| 02:07:23 | Watusimoto | oh sam686, I have a question for you |
| 02:08:19 | Watusimoto | I need to find the code... moment please |
| 02:10:50 | Watusimoto | dang, can't find it |
| 02:13:20 | Watusimoto | nope, it's gone |
| 02:16:44 | raptor | huh? |
| 02:28:22 | sam686 | question? or not if you don't have the code? |
| 02:34:13 | Watusimoto | sam686: I had a code question for you, but I can't find the line in question |
| 02:34:24 | Watusimoto | so until i do, I cannot ask |
| 02:35:22 | | BFLogBot Commit: bf64fe9e49 | Author: buckyballreaction | Message: Lua: API Change: Remove fill tables and related code from bf:findAllObject methods. This is a reduction in complexity since LuaJIT buys us plenty of speed |
| 02:35:24 | raptor | ok now this one you can merge with - it's against 020 |
| 02:36:56 | raptor | Watusimoto: you may have handled this segfault already, but this is what I get when attempting to open my level in the editor: http://pastie.org/pastes/9779515/text |
| 02:37:04 | raptor | my Lua test level, i mean |
| 02:37:40 | raptor | and this is the level: http://pastie.org/pastes/9779516/text |
| 02:37:51 | raptor | ok, i need to sleep now... good night! |
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| 17:02:34 | raptor | haha fordcars, you made the plugin... |
| 17:02:45 | fordcars | Haha yes :P |
| 17:02:49 | raptor | I admit that was quicker than I expected.. :) |
| 17:07:02 | fordcars | Haha |
| 17:07:24 | fordcars | I didn't know you could change turret weapons like that |
| 17:07:42 | raptor | yeah... the other things might be doable, too, but i'm not sure |
| 17:07:50 | raptor | in your dungeon toolset thingy |
| 17:11:42 | fordcars | I'm not sure |
| 17:11:55 | fordcars | I didn't find anything in the docs |
| 17:12:58 | raptor | there is an Asteroid:setSize() |
| 17:13:47 | raptor | speedzone rotation isn't available, but i'm not so sad about that one.. |
| 17:13:59 | raptor | there is the EnergyItem object |
| 17:14:20 | raptor | you'd have to try the ghost ship... behavior may be undefined |
| 17:14:26 | raptor | let's see what's left... |
| 17:15:10 | raptor | i don't see teleporter delay, either |
| 17:16:42 | fordcars | Eh, I'll try that out |
| 17:21:45 | fordcars | Hmm, ghost ship doesn't exist |
| 17:21:54 | fordcars | Well, GhostShip and Ghost |
| 17:21:54 | raptor | it would just be 'Ship' |
| 17:22:12 | raptor | 'ghost' is just an adjective that people made up for it |
| 17:22:23 | fordcars | I tried Ship, it wouldn't find a constructor :( I'll try again |
| 17:22:32 | raptor | oh interesting... |
| 17:23:22 | fordcars | Currently cannot instantiate a Ship object from Lua. |
| 17:23:30 | raptor | huh |
| 17:23:47 | fordcars | And clone() doesn't exist yet |
| 17:23:53 | raptor | ah |
| 17:23:53 | fordcars | That would of been fun :) |
| 17:23:55 | raptor | haha |
| 17:23:57 | raptor | yeah |
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| 20:58:32 | raptor | good evening |
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| 21:07:03 | Watusimoto | hi |
| 21:07:09 | raptor | hi |
| 21:07:18 | Watusimoto | man, have I got a problem |
| 21:07:37 | raptor | uh oh |
| 21:07:50 | raptor | please don't say it is Lua |
| 21:07:59 | Watusimoto | I found an old headless linux box I'm trying to revive, but can't recall the password, nor whether I ran as root or used a user account, nor am I sure what the user account would be called |
| 21:08:04 | Watusimoto | no not lua |
| 21:08:10 | Watusimoto | so I can't connect |
| 21:08:23 | raptor | oooo... headless! |
| 21:08:29 | raptor | vps? |
| 21:09:03 | Watusimoto | no, one of these http://www.amazon.com/Pogoplug-POGO-E02-Multimedia-Sharing-Device/dp/B0033WSDR4 |
| 21:09:06 | raptor | add a head, then boot from a usb disk/cd/dvd, become root, change password |
| 21:09:17 | Watusimoto | but I flashed it with some other os, probably debian |
| 21:09:21 | raptor | oh! |
| 21:09:26 | raptor | i worked with one of those once |
| 21:10:07 | Watusimoto | I have some guesses - I |
| 21:10:36 | Watusimoto | Im thinking a user account, I have a guess as to the user name, but none of my typical pws of the era work |
| 21:10:43 | raptor | there's always root |
| 21:10:52 | Watusimoto | further, I may have used a certificate to log in |
| 21:11:02 | Watusimoto | I may have disabled root |
| 21:11:10 | raptor | heh |
| 21:11:11 | Watusimoto | because I wanted to expose it to the internet |
| 21:11:15 | raptor | a pickle! |
| 21:11:19 | Watusimoto | indeed |
| 21:11:35 | raptor | is the data on it important? |
| 21:11:50 | Watusimoto | maybe I just need to hook it up to a url: boengspaceplane.com, and wait for the Chinese to let me in |
| 21:11:51 | raptor | because if i remember right.. you can reset the whole thing somehow |
| 21:12:01 | raptor | hahaha |
| 21:12:23 | Watusimoto | there's not much internal storage |
| 21:12:55 | raptor | yeah like 512 or something if i remember |
| 21:13:10 | raptor | it was useful only for exposing a USB hard drive to a network |
| 21:14:58 | Watusimoto | there's no little button |
| 21:15:04 | Watusimoto | or any buttons at all |
| 21:15:33 | raptor | not sure if this is it, but here are one set of directions for resetting these things: http://archlinuxarm.org/platforms/armv5/pogoplug-series-4 |
| 21:15:40 | Watusimoto | I want to use it as a NAS/very light weight internet box/crashplan client/server |
| 21:16:53 | Watusimoto | I had the pink one |
| 21:16:53 | Watusimoto | http://archlinuxarm.org/platforms/armv5/pogoplug-v2-pinkgray |
| 21:19:07 | Watusimoto | holy canole |
| 21:19:13 | Watusimoto | the default factory login worked |
| 21:20:21 | Watusimoto | the hackers have already been here! |
| 21:28:34 | raptor | oh man |
| 21:28:40 | raptor | they own the system... |
| 21:28:43 | raptor | for sure |
| 21:30:24 | Watusimoto | all my plans for supersonic airframes are gone! |
| 21:39:20 | raptor | well.. you get access back, but all your intellectual property has been backed up to a few other unwanted places... so even steven? |
| 21:45:24 | Watusimoto | good deal, on balance |
| 21:46:04 | Watusimoto | I guess I didn't get as far with this project as I remembered |
| 21:59:38 | raptor | this is one of those devices where you use a sharpie to write the credentials on the case |
| 21:59:58 | Watusimoto | yes, I think so |
| 22:00:29 | Watusimoto | especailly since I have a completely hidden shelf for the components to sit on |
| 22:00:40 | Watusimoto | I glued strips of wood to create shelves behind my book case |
| 22:01:16 | Watusimoto | so you can see the leds from just the right angle, but from any other everything is completely hidden |
| 22:01:39 | raptor | ha |
| 22:01:47 | Watusimoto | it's actually a great solution |
| 22:02:09 | Watusimoto | takes up no space, out of sight, good (enough) air flow |
| 22:03:29 | raptor | what do you plan to use it for? My friend set up his home network with one, but it was attached to a USB hard drive |
| 22:04:01 | Watusimoto | I'll also attach a USB drive |
| 22:04:20 | raptor | I think he had to replace the power supply after a year or two. something about using the USB meant the power supply would go bad faster (on his model) |
| 22:04:39 | Watusimoto | cloud storage (for music mostly), also lan backups |
| 22:05:53 | Watusimoto | I use crashplan, and want to see if I can use this as a local backup point |
| 22:06:25 | raptor | never head of that... |
| 22:06:28 | raptor | *heard |
| 22:06:45 | raptor | i use... rsync |
| 22:07:01 | raptor | but not to the cloud |
| 22:10:44 | raptor | i found an old game: descent 3 |
| 22:14:50 | fordcars | Hah Descent 3 |
| 22:15:13 | raptor | it can be spooky |
| 22:15:40 | fordcars | I remember Descent 1 |
| 22:15:46 | raptor | me too |
| 22:15:50 | raptor | i loved it |
| 22:16:02 | fordcars | Hah, I barely played it |
| 22:16:11 | fordcars | The music was nuts |
| 22:16:21 | raptor | descent 3 has linux binaries and is still network compatible |
| 22:20:07 | fordcars | Wow sweet |
| 22:21:20 | raptor | oh man, i just tried level 17 - was killed in 30 seconds |
| 22:28:16 | raptor | ok... what is left for 019d? |
| 22:30:27 | Watusimoto | I am happy with what we have, I think. |
| 22:30:35 | Watusimoto | dinner; back later |
| 22:30:40 | raptor | later |
| 22:31:12 | raptor | except that one ATI + windows 7 + texture bug |
| 22:35:09 | | Watusimoto Quit (Ping timeout: 244 seconds) |
| 23:12:24 | fordcars | Night! |
| 23:12:30 | | fordcars Quit (Quit: Page closed) |
| 23:12:31 | raptor | night |
| 23:25:44 | | BFLogBot Commit: a2f6fc3d29 | Author: buckyballreaction | Message: Update stb_truetype from upstream. Fixes some compiler warnings |
| 23:33:31 | | Watusimoto has joined |
| 23:35:48 | raptor | Watusimoto: i'm headed to bed. I've made a list of 019d changes here: http://pastie.org/pastes/9780968/text |
| 23:36:25 | raptor | it looks a little meager, even though a lot of work went into it (because of win64/luajit/CMake) |
| 23:38:20 | raptor | should we still release? or maybe we can add some other goodies? |
| 23:40:05 | raptor | if you have any thoughts, post them here. I'll look in the morning |
| 23:40:06 | raptor | night! |
| 23:40:10 | | raptor Quit () |
| 23:40:56 | Watusimoto | I don't know what other goodies to add at this point |
| 23:41:11 | Watusimoto | it is intended mainly as a bugfix release |
| 23:41:50 | Watusimoto | In that light, I don't think that list looks too bad |