#bitfighter IRC Log

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IRC Log for 2015-02-12

Timestamps are in GMT/BST.

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01:46:03BFLogBot_ Commit: 43bd38a441 | Author: watusimoto | Message: Updated boop
01:46:04BFLogBot_ Commit: 49471fec3f | Author: watusimoto | Message: Use Ctrl+Shift-3 (or ctrl-#, as you wish), to toggle display of all user-assigned ids in the editor
01:46:06BFLogBot_ Commit: f414abf2af | Author: watusimoto | Message: Add missing controls to editor help
01:46:07BFLogBot_ Commit: cf23f83974 | Author: watusimoto | Message: Add to keycodes to support display of # and ! as keys in editor help
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12:08:28raptorgood morning!
12:13:15raptorwatusimoto1: I think you're somehow force-pushing commits again... a new head was created (unless that was intentional?)
13:20:19watusimoto1 is now known as watusimoto
13:20:19watusimotohi
13:20:19watusimotono
13:20:19watusimotoI did force it
13:20:19watusimotobut didn't realize I created a new head
13:20:20watusimotodang!
13:20:20watusimotoI thought the forcing thing was required because of our multiple heads
13:20:20watusimotoI probably misintrepreted the error message I got when I pushed without force
13:20:20raptorwe do not have multiple heads
13:20:20raptormy workflow has been this:
13:20:20raptor1. switch to the latest 019 bugfix revision
13:20:20watusimotodon't we? a 19x and a 020 head?
13:20:20raptornope
13:20:21raptor2. add commits to that revision (creating another head locally)
13:20:21raptor3. switch to latest 020 revision
13:20:21raptor4. merge in 019 changes, thereby having only one head again
13:20:21raptor5. hg push
13:20:21raptorsam686 has been doing the exact same thing
13:20:38raptorwe've been doing this so you can continue working on 020, never having to worry about 019 and always just merging with the one upstream head
13:20:54raptorhopefully making it easier for everyone involved... hopefully :)
13:21:38watusimotoeveryone except you
13:21:49raptoryes
13:21:52watusimotook, I will renew my vow never to force
13:22:00watusimotoI'm sorry I lapsed
13:22:11raptori was willing to take on the complexity for other's (hopefully,) simplicity
13:22:15raptorheh
13:22:26raptorno problem... you can merge with what's there anytime you want
13:22:34watusimotobut I need to figure out why hg wouldn't let me check in on the 020... tendril?
13:22:53raptorno... you just needed to do a pull and merge with what was there
13:23:01watusimotoyes, that's what I tried
13:23:05raptoroh?
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13:23:08raptorwhat was the issue, then?
13:23:13watusimotowell, that's what I *think* I tried
13:23:34watusimotobut I am clear now that I can work on any of the streams of development without using force
13:23:41raptoryes
13:23:45watusimotoso if I think I need to use force, my error is elsewhere
13:23:54raptorI want it to be easy for you... leave the housekeeping to crazy people like me
13:24:04watusimoto(Don't) Use The Force, Luke.
13:24:10raptorhah!
13:24:54watusimotoso a question: I added a minor feature last night to show all ids of objects in the editor; worth backporting to 019?
13:25:16watusimotoIf we do another 019 release, it could be a new feature, which we're usually lacking
13:25:38watusimotobut it would be (a small amount of) work, and is not terribly compelling
13:25:41raptorI can do the backport
13:25:53raptorif it works well enough - it's the IDs thingy?
13:26:00raptorif it touches too much code, then I won't
13:26:06watusimotopress ctrl#, and all objects show their ids
13:26:13watusimotopress ctrl# again, and they go away
13:27:01watusimotoit's mostly editor code (minor), and new renderUtils function (trivial), and, if you want to show things in the help, a help change and some supporting keycode changes
13:27:16raptorok
13:27:21watusimotopretty simple all around, probably touches 5 files
13:27:36raptori've been keeping an eye on your commits to see if there is stuff worth backporting...
13:27:50raptorI have a few 019 fixes to do and bring into 020, as well
13:28:00watusimotoI am trying to mark those that should be backported (i.e. fix bugs) with a [B] to make it clearer
13:28:12raptorok
13:28:15watusimotothis one I was less sure about
13:28:18raptorthat's be easy then :)
13:28:24raptor*that'll
13:28:46watusimotothe problem is when I have a series of commits leading to a new functinoatly; marking all of them is more challenging
13:29:00watusimotobut I am trying to be aware of it
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13:33:02raptorif you don't want to mark them, that's ok, just tell me
13:33:16raptori usually compress multiple revisions into one working one, anyways
13:33:24raptorfor the backport..
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13:35:53raptoroh, speaking of which, one revision had some odd changes so I only backported it partially (it still worked): https://code.google.com/p/bitfighter/source/detail?r=ecea0137159b
13:36:33raptor^^ that was yours. this is the backport: https://code.google.com/p/bitfighter/source/detail?r=76538506da
13:37:14raptorspecifically, the ClientGame.cpp and UIEditor.h changes seemed odd
13:37:21raptorwere those intentional?
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13:48:24watusimotoif you look at this block: https://code.google.com/p/bitfighter/source/detail?r=ecea0137159b
13:48:34watusimotoI think only the very last section was required to fix the bug
13:48:42watusimotoif I recall
13:49:13raptoryes, i only took bits from UIEditor
13:49:15raptor.cpp
13:49:31watusimotouhoh... bad news when you see a "//{P{P"
13:49:54raptorhaha... i wondered about that... it looked dangerous, so i ignored it
13:50:43watusimotoalso some of the .isValid() things in UIEditor might have been changed to fix a weird bug
13:51:28watusimotoif it works... it works
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13:55:30raptorsorry, graphics chip crash
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16:59:42watusimotovisual basic, how I hate thee. Let me count the ways!
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19:10:33watusimotoraptor: I lost your list of outstianding editor errors... are there any that you have?
19:11:02watusimotoif not, I'll try to chip away at our google bug list
19:20:36raptorlist is on another computer, but I remember one from the forums: add a polywall, put all 4 corners on top of each other, test game... all other barriers are gone
19:21:45raptorheading home!
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22:15:05sam686http://sam6.25u.com/bitfighter/bf_upload_to_db_bug_019d.avi (viewable in VLC player or with ffdshow/lav/k-lite codecs)
22:15:07sam686Editor fails on asking to save and just reverts everything like if the level reloaded.
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22:15:42sam686the worst part is when changing filename in editor, then trying to upload to DB without saving, the editor just blanks out.
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