#bitfighter IRC Log

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IRC Log for 2015-05-19

Timestamps are in GMT/BST.

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12:06:23raptorgoood day!
12:07:58kodaday good
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13:11:34watusimotoguten morgen
13:11:41raptorhello
13:12:00watusimotoeverything seems shipshape on physfs...
13:12:24watusimotoif it works, we might be able to get rid of some of the super ugly folder management code we have
13:12:52raptori was thinking the same thing
13:12:57kodaphysfs :O
13:13:01kodayou too?
13:13:04raptorsoo... no problems anymore (speaking of your e-mail)
13:13:19raptorkoda: yep :)
13:13:52kodashouldn't be too bad nowdays
13:14:06raptori admit my minor work with getting it to compile with hedgewars was an inspiration for me to suggest it for bitfighter
13:15:18kodait's nice but i still have nightmares
13:15:25kodaas i was doing a lot of portability work then
13:15:31kodaand that broke like EVERYWHERE
13:15:56raptorha!
13:16:19raptorI think we've worked through most portability issues in our CMake system now (finally)
13:16:27raptorit even builds on osx 10.4 ppc!
13:16:30raptor:)
13:16:40kodalies
13:16:45kodacan it cross compile too
13:16:45raptortruths!
13:16:49raptoryes
13:16:54kodalieslieslies
13:17:03raptoror at least, it did around version 019c...
13:17:53raptorwe have 019e on 10.4 ppc on our download page... if you need evidence
13:22:19raptorthe secret is an OSX 10.6 VM I have lying around
13:23:21kodaah!
13:23:25kodayou see
13:23:31kodai knew you were.. lying
13:23:40raptorwhat
13:23:53kodalie ~= lay
13:23:55koda:)
13:23:58kodabad pun
13:24:01raptorha
13:24:27raptornow i question my own grammar
13:32:42watusimotoso regarding my email last night, I still cannot commit my changes
13:33:13watusimotoI had started another line of development when I tried to integrate physfs, then abandoned that; but saved part of the work in a patch
13:33:30watusimotoI applied the patch to your recent work, then built further upon that
13:33:39watusimotobut now I cannot commit, and I have no idea why
13:33:48watusimotogoogle offered very little in the way of ideas
13:33:51raptoryeah it seems like it was started in a 'patchset' or patch queue
13:34:14raptorthat needs to be turned off - i wonder if tortoise started that mode automatically?
13:34:16watusimotoThe only suggestion was to force it using the -r command... which won't work on any modern hg
13:34:39koda resists the temptation to troll about git reflog
13:34:54raptorso i think you need to convert your changes back to 'normal' mode from the patch queue mode
13:36:04watusimotoyou mean the patch itself, or the patch + all subsequent commits?
13:36:07raptorwatusimoto: look at this: http://mercurial.selenic.com/wiki/MqTutorial#Mq_for_the_impatient
13:36:24raptorso you are in 'mq' mode somehow
13:36:27watusimoto"Mq for the impatient" perfect!
13:36:32raptorand you need to quit it
13:36:36watusimotoyes, I believe I am
13:36:37raptorerr... finish it
13:37:18raptorso that: hg qfinish
13:38:14watusimotoI had not expected to be using mq... I thought I could just create a good ol' fashioned patch, and apply it to another version of the code
13:38:21raptoryeah
13:38:24raptorwhich is weird
13:38:36watusimotobut now I have some weird versioned patch thing going on
13:38:43raptoryep
13:38:55watusimotoI'll try the qfinish -- if that fails, I'll try reading this doc
13:38:58raptorok
13:39:13raptori need to get to lab - i'll be back later
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18:01:50amgine123hey wattsimo are you here
18:02:02amgine123I need a advisory
18:02:40amgine123please respond back when you can ok :)
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18:13:36amgine123hi koda
18:14:14kodahey there
18:15:39amgine123Can you advise me on somthing
18:16:24amgine123im writing a exp code for bitfighter for run and I came up with a situation i think is good and want your optionon
18:16:43amgine123exp to level is Y=10(x^2)
18:17:21amgine123and the equation for for exp for game is E=10P(1+(1/T)
18:17:41amgine123E is exp P is players and T is teams
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18:28:54watusimotohey amgine123
18:29:06amgine123can you look at the logs i have a question for you
18:29:26watusimotoY=10(x^2)
18:29:40watusimotox is level, y is exp required to achieve that level?
18:30:04amgine123to next level
18:30:09amgine123yes
18:30:09watusimotoand E=10P(1+(1/T)
18:30:14watusimotoyou get E points per game?
18:30:28watusimotofor winning, or just playing?
18:30:29amgine123E = exp
18:30:40amgine123just playing
18:30:45watusimotook, great
18:30:59amgine123although im thinking about trying to change it a bit so depending on how you place you get more exp
18:31:06watusimotoso fewer teams = more exp
18:31:13amgine123not quite sure how to do that
18:31:16amgine123yes
18:31:27amgine123games like rabbit and bitmatch would be 1 team
18:31:31watusimotook
18:32:38amgine123do you think Y=10(x^2) is to steep ?
18:40:52amgine123actully I wonder about E = (10P+(N/P)*(1+1/T)
18:41:07amgine123er no hmm
18:41:49amgine123how do I make it so teh person if first gets mroe exp then teh person is second
18:43:28watusimotoyou could just give a bonus... 2x for first, 1.5 for second, 1x for everyone else
18:43:59watusimotobut then you have the question of everyone on winning team gets 2x?
18:47:27amgine123yeah tthats the issue Im having problems with
18:48:14amgine123the 1+N/T could work
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19:49:09amgine123pop!
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19:55:15kodapush!
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20:38:06amgine123roll!
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21:11:53kodarock!
21:19:21amgine123gem!
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21:29:30kodajem (and the holograms)!
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23:40:09raptorguten
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23:42:10amgine123hi

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