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| 00:31:31 | amgine123 | you here? |
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| 14:08:57 | raptor | good day! |
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| 15:29:08 | amgine123 | Hey raptor hi wattsimoto :) |
| 15:29:38 | amgine123 | Guess what im taking courses in C++ so I "hopefully" will be able to help you soon :) |
| 15:30:03 | amgine123 | learning while loops atm |
| 15:36:12 | | amgine123 slaps raptor around a bit with a large fishbot |
| 15:36:17 | | amgine123 slaps watusimoto around a bit with a large fishbot |
| 15:38:54 | amgine123 | Do while now |
| 15:39:27 | amgine123 | This site is nice I wonder if it would be possible to reference it somewhere..... |
| 15:42:46 | amgine123 | Is there a list of bitfighter objects? |
| 15:55:15 | raptor | hi |
| 15:56:13 | raptor | http://bitfighter.org/~raptor/doxygen/current/classes.html |
| 15:56:39 | raptor | also here is a good starting point with bitfighter game objects: http://bitfighter.org/~raptor/doxygen/current/class_zap_1_1_bf_object.html |
| 15:57:28 | amgine123 | ah thanks |
| 15:57:39 | amgine123 | I am taking courses on a site called Udemy |
| 15:58:57 | amgine123 | There are some payed ones as well as free ones |
| 16:10:34 | amgine123 | Just wondering do you prefer to have Variables defaulted to 1 and having limit be correct or having varbile default 0 and having limit -1 |
| 16:11:07 | raptor | neither - they have defaults to whatever is needed, then changed if needed |
| 16:13:11 | watusimoto | hello |
| 16:13:39 | watusimoto | got back from texas last night |
| 16:13:45 | watusimoto | what a place |
| 16:13:50 | watusimoto | everything _is_ bigger |
| 16:14:22 | amgine123 | : > ) |
| 16:15:01 | amgine123 | Eclipse SDT is a nice IDE |
| 16:15:37 | watusimoto | yes, eclipse is especially good for java dev |
| 16:18:38 | amgine123 | I hve heard good things aboutr visual C++ though.... |
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| 16:33:19 | amgine123 | arg c++ should stand for challanges ++ xD |
| 16:35:09 | amgine123 | all it takes is a single forgotten ; xD |
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| 16:37:45 | fordcars | amgine123: C++ is cool! |
| 17:34:44 | watusimoto | I use Visual C++ |
| 17:34:58 | watusimoto | the free edition works perfectly for Bitfighter |
| 17:46:38 | amgine123 | so wattusimoto any small projects I could work on ? |
| 18:25:38 | raptor | oh hi |
| 18:25:54 | raptor | texas lives up to its name |
| 18:26:39 | amgine123 | hey raptor |
| 18:36:56 | | BFLogBot Issue #556 opened by susnux | Title: Support for gcc5 | https://github.com/bitfighter/bitfighter/issues/556 |
| 18:37:35 | raptor | WOW! an issue from a new person! |
| 18:37:52 | raptor | oh ha |
| 18:37:55 | raptor | I can fix this in a minute |
| 18:39:09 | watusimoto | hey, just saw that... pretty cool! |
| 18:43:26 | watusimoto | amgine123: can you actually build bitfighter? |
| 18:43:47 | raptor | I recommend vc++ on windows |
| 18:44:48 | amgine123 | Not quite I cant figure out how to make all the files in the bitfighter folder assigned to one project |
| 18:45:09 | raptor | ok should be fixed |
| 18:46:20 | | BFLogBot Repo: bitfighter | Commit: 637d46fba0 | Author: raptor | Message: Remove some unused TNL (likely legacy) GCC preprocessor definitions |
| 18:46:58 | amgine123 | Can somone tell me how to assign all files in a folder as a single project xD |
| 18:48:04 | | BFLogBot Comment on issue #556 | User: raptor | Comment: Hi and thank you! It is fixed in master now: 637d46fba05164b8b5580841077e94f08a22cf7d Please reopen this if you r ... | https://github.com/bitfighter/bitfighter/issues/556#issuecomment-168096612 |
| 18:48:04 | | BFLogBot Issue #556 closed by raptor | Title: Support for gcc5 | https://github.com/bitfighter/bitfighter/issues/556 |
| 18:49:04 | raptor | I should probably upgrade my distro soon... then I can compile with GCC 5... |
| 19:00:40 | amgine123 | would that be considered a static library |
| 19:00:43 | | BFLogBot Comment on issue #556 | User: susnux | Comment: Thank you ... | https://github.com/bitfighter/bitfighter/issues/556#issuecomment-168097611 |
| 19:00:45 | amgine123 | eh I need more lessons |
| 19:01:26 | amgine123 | what is the default game type called bitmatch ? |
| 19:03:09 | amgine123 | I cant find it in the Zap directory |
| 19:03:53 | amgine123 | Cause I am building a new project |
| 19:07:40 | watusimoto | Bitmatch is type "GameType"... it is the generic gametype from which all others are built. See GameType.cpp. |
| 19:08:02 | amgine123 | aha thanks |
| 19:08:08 | amgine123 | I was chasing a ghost |
| 19:08:26 | watusimoto | but you really need to start by building the entire bitfighter project, because you'll make no progress trying to do something with "GameType.cpp" without the rest. |
| 19:16:10 | amgine123 | True |
| 19:16:38 | fordcars | amgine123: you have cmake |
| 19:16:39 | fordcars | :)) |
| 19:16:48 | fordcars | Cmake will assign all files and make a project |
| 19:17:48 | fordcars | Once it compiles, you are good to go |
| 19:18:21 | fordcars | But as I remember, you don't have administrative rights on your computer, which is annoying |
| 19:18:34 | amgine123 | MAybe thats not a problem now :) |
| 19:20:36 | watusimoto | you shouldn't need admin to build |
| 19:20:47 | watusimoto | though maybe to install the dev tools |
| 19:21:31 | amgine123 | I am kind of at a loss right now |
| 19:24:14 | amgine123 | I have Mingw I ahve eclispe CDT I have cmake(I think) |
| 19:39:38 | raptor | amgine123: please install visual studio - then you can get better help from us since that's what we're all using |
| 19:47:53 | | BFLogBot Repo: bitfighter | Commit: dc51dbcff8 | Author: raptor | Message: Remove unneeded file found when searching for more legacy code |
| 20:06:22 | amgine123 | No help with Eckispe STD ? |
| 20:27:55 | fordcars | You should try VisualStudio :) |
| 20:28:05 | fordcars | But what do you want to do with Ecllipse? |
| 20:28:16 | fordcars | VisualStudio will work out of the box |
| 21:03:57 | watusimoto | ^^^ basically what they'all said |
| 21:04:04 | watusimoto | that's texan for install visual studio |
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