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| 15:22:39 | bobdaduck | Sup my good dude |
| 15:27:29 | bobdaduck | Robots appear to not trigger onShipEnteredZone |
| 15:27:37 | watusimoto | hey |
| 15:28:05 | bobdaduck | Which puts a solid wrench into the developing of DnDNPC.bot |
| 15:31:25 | watusimoto | bobdaduck: you are probably right... the event only gets triggered when a ship updates iteself. I don't think the code is called by robots |
| 15:31:36 | watusimoto | it would be easy enough to implement |
| 15:31:49 | bobdaduck | Event.subscribe:onRobotEntersZone? |
| 15:32:06 | watusimoto | no... it would need to be in the bitfighter code |
| 15:33:26 | bobdaduck | yeah |
| 15:34:25 | | BFLogBot Issue #564 opened by eykamp | Title: Add onShipEnteredZone event for robots | https://github.com/bitfighter/bitfighter/issues/564 |
| 15:35:23 | watusimoto | https://github.com/bitfighter/bitfighter/issues/564 |
| 15:35:59 | watusimoto | Is this soemting you'd want for your server only, or for everyone to have? |
| 15:36:10 | bobdaduck | probably important in the future in general |
| 15:36:19 | bobdaduck | I don't need a DnD bot immediately |
| 15:36:19 | watusimoto | yes, but in the more immediate sense |
| 15:36:22 | watusimoto | ok |
| 15:36:28 | watusimoto | well, it will be easy to do |
| 15:36:37 | bobdaduck | Because, um, I haven't coded a DnD bot yet. |
| 15:36:47 | bobdaduck | I assigned it to fordcars three years ago |
| 15:37:04 | bobdaduck | But I didn't pay him enough I don't think |
| 15:41:12 | watusimoto | yeah, you'd better offer more |
| 15:43:21 | | BFLogBot Comment on issue #431 | User: eykamp | Comment: This will require a version increase; can't be done in 019x. ... | https://github.com/bitfighter/bitfighter/issues/431#issuecomment-216340815 |
| 15:43:32 | | BFLogBot Comment on issue #564 | User: raptor | Comment: This used to work. And I think it still should: `Robot::idle()` calls `Ship::idle()` on the server, which calls `Ship: ... | https://github.com/bitfighter/bitfighter/issues/564#issuecomment-216340869 |
| 15:44:57 | | BFLogBot Comment on issue #564 | User: eykamp | Comment: If that call still occurs (which I didn't check for), then it should still work. The first step needs to be to verify t ... | https://github.com/bitfighter/bitfighter/issues/564#issuecomment-216341190 |
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| 15:51:14 | watusimoto | bobdaduck: how do you know that bots don't trigger onShipEnteredZone? |
| 15:51:26 | bobdaduck | When they go into the zone swords they don't get bursted. |
| 15:51:43 | bobdaduck | Granted DnD has 5000 other things going on at all times |
| 15:52:54 | bobdaduck | I suppose I could throw together a simple test case script thing if it would help |
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