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| 14:04:16 | raptor | good day! 1st day as a master |
| 14:04:33 | raptor | 's student and I already feel less stressed than an undergrad |
| 14:06:44 | bobdaduck | Congratsulations! |
| 14:11:30 | raptor | thanks! |
| 14:50:23 | watusimoto | you've gone from a customer to a slave. Congratulations. |
| 14:54:11 | raptor | it's so true |
| 15:02:10 | raptor | watusimoto: sent you an e-mail about my NanoVG work so far |
| 15:20:43 | watusimoto | got it; just replied |
| 15:34:23 | raptor | hi |
| 15:34:28 | raptor | i just replied again |
| 17:07:54 | watusimoto | so did I |
| 17:08:18 | watusimoto | I just got back from an office luncheon |
| 17:12:45 | raptor | yum? |
| 18:28:10 | watusimoto | not so much |
| 18:28:21 | watusimoto | I had clam chowder for the first time in decades |
| 18:28:50 | watusimoto | it got served just as I finished explaining why I hadn't eaten it for decades |
| 18:29:17 | watusimoto | which involved a whale watching trip, a seasick woman, and a clear plastic cup |
| 18:29:24 | watusimoto | yup... my timing was perfect. |
| 18:42:32 | raptor | hah! lovely |
| 18:46:18 | raptor | so i think I can use nanovg to overcome the glortho problem |
| 18:46:26 | watusimoto | oh yes? |
| 18:47:11 | raptor | yeah - they have matrix transformation methods, and if I just multiply the window matrix by the ortho one then I think I can do it |
| 18:47:49 | raptor | but, they question is now if that is the 'proper' thing to do, since normally projection and model matrices are separate |
| 18:48:43 | watusimoto | so we;d be using the model matrix in lieu of a projection matrix... |
| 18:50:07 | raptor | well... actually maybe it's OK. at the end of the day, it's just one matrix anyways |
| 18:52:25 | watusimoto | that's what I was thinking. There's right and wrong, of course, but what you're describing is not quite on the same plane as selling your son's soul for full-screen mode. |
| 18:52:35 | raptor | haha |
| 18:52:50 | watusimoto | more like your own soul, and perhaps only a little bit of it |
| 18:54:00 | watusimoto | well, I'm excited to see what the code looks like |
| 18:54:10 | raptor | a huge mess! |
| 18:54:16 | raptor | so... |
| 18:54:22 | watusimoto | great! |
| 18:54:51 | raptor | i thought i could just use our RenderManager abstraction and just hook into nanovg, but it has a little different code pathway in some instances |
| 18:55:17 | watusimoto | because we set the matrices before calling rendermanager? |
| 18:55:39 | raptor | it's more like some nanovg calls require fewer opengl calls and some more |
| 18:56:10 | raptor | so a 1:1 api call didn't work out so well (that was the messed-up graphic i showed you a few days back) |
| 18:57:11 | raptor | so i'll have to get rid of the RenderManager class and put nanovg calls everywhere or put work into maintaining the abstraction layer in some odd manner |
| 18:58:54 | watusimoto | I like the abstraction layer, but on the other hand, if the nanovg code is clean enough, maybe we don't need it |
| 18:59:07 | watusimoto | "some odd manner"... |
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| 19:47:42 | raptor | it's funny - I totally get a lot of openGL matrix stuff now that I've been through my EM waves class where we had to transform matrices to predict waves in varous materials |
| 19:47:52 | raptor | get = understand |
| 19:58:12 | watusimoto | hah yeah. matrix math. I could do it, but never really understood it on a fundamental level... like why we were doing it. |
| 19:58:35 | watusimoto | it took decades, but I finally get calculus. Not matrices, though. |
| 20:05:33 | raptor | if i could sum up most of electrical engineering math, it would be: try as hard as possible to make everything a combination of summing and multiplication (e.g. linear) |
| 21:41:18 | KaadmY | lol |
| 21:41:25 | KaadmY | this channel ls almost 50% bots |
| 22:02:01 | raptor | BFLogBot rules |
| 22:02:02 | BFLogBot | I'm just very selective about the reality I choose to accept. |
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