#bitfighter IRC Log

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IRC Log for 2017-01-16

Timestamps are in GMT/BST.

12:18:31bobdaduck has joined
13:10:19watusimoto has joined
13:10:19ChanServ sets mode +o
13:55:48raptor has joined
13:55:48ChanServ sets mode +o
14:03:24raptornanovg status: fonts 100%, rectangles: 99%, lines: 80%
14:03:58raptorgame objects: 2% <-- majority of stuff here
14:05:20raptorI also have 2 lists: pre-existing game issues; issues I introduce
14:05:36raptorI've been ignoring the first one
15:35:57raptorcircles: 100%
16:31:40bobdaduckCIRCLES COMING BACK?
16:41:10raptor*never*
18:19:07raptornow the fancyboxes!
18:21:28KaadmY has joined
18:42:27watusimotothanks for the update!
18:43:08watusimotoI turned on the play font for the main menus, and hate it remarkably less than I did the last time I tried. It still isn't right, but the game looks MUCH more polished with a good menu font.
18:43:26watusimotoNot bad for a single line of code :-)
18:43:59watusimotobobdaduck: I would totally bring circles back, but, sadly, nanovg cannot render circles. Therefore you are, unfortunately, out of luck. Sorry!
18:46:58raptorha
18:52:42watusimotowith nanovg, maybe we can finally implement spline walls
18:52:48raptoryes
18:52:57raptorin fact, there is a built-in bezier function
18:53:13watusimotoyes; that's what gave me the idea!
19:00:01watusimotoAnyway, I'm looking forward to seeing what you've got
19:01:34raptorwell, it basically looks like the same, with a few more bugs
19:13:51raptorthese fancyboxes have acquired a degree of complexity since I last saw them..
19:22:06bobdaduck Quit (Quit: Page closed)
19:28:10watusimotodid I touch them?
19:37:59raptoryeah, nothing too bad - looks like just a check for enabling the inset corners
21:47:00watusimoto Quit (Quit: Leaving.)
22:34:12raptorRenderUtils is DONE!!

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