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| 00:12:58 | | LoneWolfy has joined |
| 00:13:21 | LoneWolfy | wew this channel is empty |
| 00:14:30 | raptor | mostly :) |
| 00:14:56 | LoneWolfy | yeah |
| 00:15:04 | LoneWolfy | so im trying to build bf on linux |
| 00:15:06 | LoneWolfy | http://pastebin.com/gFFJj0fP |
| 00:15:15 | LoneWolfy | that happens when i try to cmake it |
| 00:15:51 | LoneWolfy | im not quite sure if im missing a library or if the cmake thing itself isnt working |
| 00:16:39 | raptor | ah ha! |
| 00:16:43 | raptor | i've got those before |
| 00:16:52 | raptor | what linux distro are you using? |
| 00:16:54 | LoneWolfy | solus |
| 00:17:41 | raptor | interesting - i've never used that one before |
| 00:17:45 | raptor | do you know how to install packages? |
| 00:17:51 | LoneWolfy | yeah |
| 00:18:05 | LoneWolfy | solus is a from-scratch distro so its not based on debian or anything |
| 00:18:10 | LoneWolfy | the package manager is eopkg |
| 00:18:35 | raptor | ok good - do you see at the top of the cmake errors where it says "Could not find..." |
| 00:18:53 | raptor | for each of those 'could not find...' you need to install the development headers |
| 00:19:03 | LoneWolfy | oh |
| 00:19:20 | raptor | so for OpenAL, you need a package that will be like openal-dev or openal-devel or something like that |
| 00:19:26 | LoneWolfy | hmm |
| 00:19:36 | raptor | and do that for each of the missing items |
| 00:20:15 | LoneWolfy | ok |
| 00:20:30 | raptor | then try CMake again |
| 00:21:00 | raptor | also, you do not need to do 'sudo'... in fact it's probably best you don't |
| 00:22:05 | LoneWolfy | oh |
| 00:22:15 | LoneWolfy | i only tried that cause i thought it didnt have access to a directory or something |
| 00:22:33 | LoneWolfy | so i dont see a mysql package on eopkg, if i get sqlite or something will it still work? |
| 00:22:57 | raptor | yes, mysql is not mandatory |
| 00:24:36 | raptor | since you used 'sudo' before you may need to re-extract bitfighter |
| 00:38:04 | raptor | I'm headed to bed. I'll be back tomorrow |
| 00:38:08 | raptor | good night! |
| 00:39:16 | raptor | oh - ALURE is one that isn't needed either - it is built automatically. You'll also need SDL2-dev and opengl dev |
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| 00:40:09 | LoneWolfy | o |
| 00:40:10 | LoneWolfy | ok |
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| 11:33:07 | raptor | found an issue with nanovg - no real methods to draw point-arrays |
| 11:33:12 | raptor | at least that i can see |
| 11:47:53 | raptor | RATS: https://github.com/memononen/nanosvg/issues/76 |
| 16:11:45 | watusimoto | oohh... that's a bummer |
| 16:12:19 | watusimoto | do we have a lot of GL_POINTS calls that aren't going away with your new code? |
| 16:12:38 | watusimoto | (I don't have the code here) |
| 16:20:50 | raptor | not a ton, but several: explosions/stars |
| 16:39:41 | watusimoto | We could probably do the stars with a pregenerated texture/svg |
| 16:40:13 | watusimoto | Explosions/sparks will be more tricky to replace, but maybe there's a way |
| 16:41:16 | watusimoto | I've wanted to toy with other (optional) backgrounds; moving to SVG might make that easier. |
| 17:20:20 | watusimoto | I'm heading out soon for a weekend off the internet; I read memononen's latest response, and I think he's right; let's think of a different way to render points. I'm really only worried about the sparks; there's a lot of them, and they're (individually) not very important. Maybe we can render them as very short lines; we already have a class of sparks that are lines, and maybe we can differentiate them by their length. |
| 17:38:10 | raptor | yeah, the core panel sparks can be done with lines |
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| 21:08:23 | LoneWolfy | im back again |
| 21:08:42 | LoneWolfy | and i got it to compile correctly but now it doesnt start right - it cant launch the lua interpreter |
| 22:07:02 | raptor | hi |
| 22:08:06 | raptor | LoneWolfy: after you compile, the executable is in the 'exe' folder |
| 22:08:17 | LoneWolfy | yeah |
| 22:08:25 | LoneWolfy | exe/bitfighter |
| 22:08:27 | raptor | you have to set up the folder right with the resources |
| 22:08:31 | LoneWolfy | oh |
| 22:08:39 | raptor | in that folder, run: touch standalone.txt |
| 22:09:13 | LoneWolfy | oh |
| 22:09:17 | LoneWolfy | that made it work |
| 22:09:22 | LoneWolfy | the wiki makes it look optional |
| 22:09:27 | raptor | ah |
| 22:09:35 | raptor | hmmm |
| 22:09:52 | raptor | maybe there is a bug there |
| 22:10:29 | raptor | that makes it so all resources stay in the 'exe' folder |
| 22:11:33 | LoneWolfy | ah |
| 22:11:48 | LoneWolfy | it launched but theres no sound so im gonna poke around and see if theres something wrong on my end for that |
| 22:12:55 | raptor | oh also, since making it standalone you need to copy the resources into the 'exe' folder |
| 22:13:14 | raptor | copy everything inside the 'resource' folder to the 'exe' folder |
| 22:13:20 | raptor | but not the folder itself |
| 22:13:27 | LoneWolfy | ohhh |
| 22:13:27 | LoneWolfy | ok |
| 22:15:19 | LoneWolfy | uh |
| 22:15:25 | LoneWolfy | that didnt seem to help at all |
| 22:16:06 | LoneWolfy | https://cdn.discordapp.com/attachments/158322208987545601/272202594321956874/unknown.png |
| 22:16:19 | LoneWolfy | also all the texts that are dialog boxes or button prompts are just blank |
| 22:23:18 | raptor | that means the fonts are missing |
| 22:26:51 | raptor | here are the files in my exe folder: https://i.imgur.com/u9t5C6H.png |
| 22:26:56 | raptor | it should look like that |
| 22:27:13 | raptor | oops, and have the 'standalone.txt' file |
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