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| 21:57:10 | | BFLogBot Repo: bitfighter | Commit: 6910a81a3e | Author: raptor | Message: NanoVG now handles the TTF fonts. Some issues still: string length is broken, fullscreen-scaled font placement is broken along X axis |
| 21:57:11 | | BFLogBot Repo: bitfighter | Commit: a4668500b1 | Author: raptor | Message: All fonts now using NanoVG. Font length is calculated correctly now with TTF fonts by using a magic number. Not sure why it's needed |
| 21:57:13 | | BFLogBot Repo: bitfighter | Commit: c10a0f984b | Author: raptor | Message: Convert all of RenderUtils to use the nanovg API |
| 21:57:14 | | BFLogBot Repo: bitfighter | Commit: 420234c280 | Author: raptor | Message: Clean up FontManager |
| 21:57:16 | | BFLogBot Repo: bitfighter | Commit: d7ec1ef8eb | Author: raptor | Message: Checkpoint in converting to NanoVG. Lots more UI elements and game objects converted |
| 21:57:17 | | BFLogBot Repo: bitfighter | Commit: 85f9484db6 | Author: raptor | Message: Convert most other rendering things to NanoVG. A few key things remaining |
| 21:57:19 | | BFLogBot Repo: bitfighter | Commit: ac2ecb5f5a | Author: raptor | Message: Merge remote-tracking branch 'origin/master' into nanovg |
| 21:57:20 | | BFLogBot Repo: bitfighter | Commit: 691461d5fb | Author: raptor | Message: Add some NanoVG notes around. Search for 'FIXME NANOVG' for important tasks |