#bitfighter IRC Log

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IRC Log for 2017-04-30

Timestamps are in GMT/BST.

00:44:44raptor Quit ()
02:31:07BFLogBot Issue #501 closed by raptor | Title: Prompt before reloading level with CTRL+SHIFT+L | https://github.com/bitfighter/bitfighter/issues/501
02:31:07BFLogBot Repo: bitfighter | Commit: 9b96f99c34 | Author: raptor | Message: Add .gitignore to 019f branch
02:31:08BFLogBot Repo: bitfighter | Commit: 0d3480230f | Author: raptor | Message: Alure changes to allow dynamic loading of libmpg123 as well as reducing the number of false-positives for module/mp3 loading
02:31:10BFLogBot Repo: bitfighter | Commit: 67f78044ce | Author: raptor | Message: Allow dynamic loading of 2 different mpg123 DLLs Provide a CMake option, ALURE_DISABLE_MP3, to disable all mp3 support
02:31:11BFLogBot Repo: bitfighter | Commit: e4beca234e | Author: raptor | Message: If a song fails to play, go on to the next one instead of just turning of the music system. But turn off music anyways if we fail too much...
02:31:13BFLogBot Repo: bitfighter | Commit: bb44a09a8a | Author: raptor | Message: Lua: add FlagItem:getFlagCount()
02:31:14BFLogBot Repo: bitfighter | Commit: cc23d09045 | Author: raptor | Message: Fix doc for LuaGameInfo:getPlayers()
02:31:16BFLogBot Repo: bitfighter | Commit: 340069006a | Author: raptor | Message: Fix private messages to a renamed player
02:31:17BFLogBot Repo: bitfighter | Commit: 0046de9322 | Author: raptor | Message: Fix point.normalize if incoming point is zero or NaN
02:31:19BFLogBot Repo: bitfighter | Commit: 092d3a82aa | Author: raptor | Message: Minor args check fix
02:31:20BFLogBot Repo: bitfighter | Commit: 9aca224778 | Author: raptor | Message: Fix setting position of centroid-objects (e.g. zones) without updating the client
02:31:22BFLogBot Repo: bitfighter | Commit: d6c2d76808 | Author: raptor | Message: Fix dirty Lua stack when triggering onShipKilled() event with ship:setHealth(0)
02:31:23BFLogBot Repo: bitfighter | Commit: 1dece65a24 | Author: raptor | Message: Fix ship positions not being updated on clients when moving them with :setPos() in a levelgen script
02:31:25BFLogBot Repo: bitfighter | Commit: 0e8e386884 | Author: raptor | Message: Make voting slightly easier: can use /y or /n
02:31:26BFLogBot Repo: bitfighter | Commit: 192bdf03db | Author: raptor | Message: Add CoreDestroyed event. I think this is all that's needed for the signature
02:31:28BFLogBot Repo: bitfighter | Commit: 6446755f03 | Author: raptor | Message: Fix sending ScoreChanged event too early in zone control. Zones should now properly reflect the team that captured it when the event is fired
02:31:29BFLogBot Repo: bitfighter | Commit: 2388035f92 | Author: eykamp | Message: TenthsCounterMenuItem implementation
02:31:31BFLogBot Repo: bitfighter | Commit: 3aefda297a | Author: eykamp | Message: Fix a VERY OBSCURE bug where some counter-based menu items without units may have been improperly centered by just a few pixels. So hard to see, I can't even be sure it was really happening... but it's fixed now! Could be backported, but... why?!?
02:31:32BFLogBot Repo: bitfighter | Commit: 9d8b3ff0bf | Author: raptor | Message: FloatCounterMenuItem has been created. Used just like the CounterMenuItems but can handle floating point values
02:31:34BFLogBot Repo: bitfighter | Commit: 5d6be6adfb | Author: raptor | Message: Upgrade teleporter delay to be an editor feature. Also add Lua API methods to set/get the delay
02:31:35BFLogBot Repo: bitfighter | Commit: 37016c0f0e | Author: eykamp | Message: English
02:31:37BFLogBot Repo: bitfighter | Commit: aa1620bbc5 | Author: eykamp | Message: Bots now required to have .bot extension I think this will break nothing; being a little tighter will help when we enumerate a list of available bots
02:31:38BFLogBot Repo: bitfighter | Commit: e24a10ff7f | Author: eykamp | Message: I just think this is clearer
02:31:40BFLogBot Repo: bitfighter | Commit: 6b9537d51a | Author: eykamp | Message: Nicer error message
02:31:41BFLogBot Repo: bitfighter | Commit: 330cd1943a | Author: eykamp | Message: Fix annoying quotes
02:31:43BFLogBot Repo: bitfighter | Commit: 2f39959a90 | Author: eykamp | Message: Reflow text
02:31:44BFLogBot Repo: bitfighter | Commit: d586453fef | Author: eykamp | Message: Add note to luadocs
02:31:46BFLogBot Repo: bitfighter | Commit: 8644a5c6c6 | Author: raptor | Message: Allow compiling of TNL without thread usage
02:31:49BFLogBot Repo: bitfighter | Commit: 09490d4500 | Author: eykamp | Message: Fix bug with improper display of player names when /shuffling
02:31:50BFLogBot Repo: bitfighter | Commit: 291967ac6e | Author: eykamp | Message: Disable sensor animation, fix display color Change module indicator for sensor to indicate it's primarily passive nature, and disable the animation when it is activated. Bugfix, can be (easily) backported.
02:31:52BFLogBot Repo: bitfighter | Commit: 2fe420147a | Author: eykamp | Message: Add missing statement... likely fixes an undetected bug Could be trivially backported
02:31:53BFLogBot Repo: bitfighter | Commit: 1da419230a | Author: eykamp | Message: Futureproof this baby!
02:31:55BFLogBot Repo: bitfighter | Commit: d925b7e9ab | Author: raptor | Message: Fix vote not getting reset when a level changes. Fixes issue #547
02:31:56BFLogBot Repo: bitfighter | Commit: b5dda6c446 | Author: akien-mga | Message: Add CMAKE_BIN_PATH argument Also treat the man path the same way as other shared resources, so that it can be installed /usr/share/man/ even if CMAKE_DATA_PATH is custom-defined. Also rename notifier binary to remove the .py extension when installed in the $PATH.
02:31:58BFLogBot Repo: bitfighter | Commit: f06cc71e83 | Author: akien-mga | Message: Install manpage in man6 which is games-specific
02:31:59BFLogBot Repo: bitfighter | Commit: c19bfc6631 | Author: akien-mga | Message: Remove trailing spaces
02:32:01BFLogBot Repo: bitfighter | Commit: 55cf880ff8 | Author: akien-mga | Message: Fix notifier icon path on system-wide installations
02:32:02BFLogBot Repo: bitfighter | Commit: d9bcafa18c | Author: raptor | Message: Remove SDL1.2! Bitfighter is an exclusively SDL 2.0 game now
02:32:04BFLogBot Repo: bitfighter | Commit: d4ff77b833 | Author: raptor | Message: Remove options related to SDL 1.2 from CMake
02:32:05BFLogBot Repo: bitfighter | Commit: f32b3cc1b2 | Author: raptor | Message: Update SDL2 headers to version 2.0.3 (API compatible with 2.0.2). Full recompile required! This will allow us to use the new SDL2 GameController API
02:32:07BFLogBot Repo: bitfighter | Commit: 44f8b2dfb1 | Author: raptor | Message: Forgot some header files...
02:32:08BFLogBot Repo: bitfighter | Commit: 72ec521243 | Author: raptor | Message: Fix compile error in older VS 2010
02:32:10BFLogBot Repo: bitfighter | Commit: f8d72da019 | Author: raptor | Message: Start SDL_GameController migration. This doesn't change much at the moment other than calling some of the newer API calls. Everything should still work as is
02:32:11BFLogBot Repo: bitfighter | Commit: 92cb96cf2c | Author: raptor | Message: Start cleaning up old, unneeded joystick code. Much to do...
02:32:13BFLogBot Repo: bitfighter | Commit: adb9a8e8c9 | Author: raptor | Message: Dramatically reduce the complexity of the joystick axes parsing. Also handle the triggers as buttons
02:32:14BFLogBot Repo: bitfighter | Commit: 15d1e70c10 | Author: raptor | Message: Minor enum changes to reflect new button layout
02:32:16BFLogBot Repo: bitfighter | Commit: ebf5df2cef | Author: raptor | Message: Lot of large joystick changes, please test! Changes include: - Removal of our custom joystick presets, INI, and parsing code - Handling of analog triggers as buttons - Complete removal of our secondary joystick button abstraction (except for triggers) - Allow use of DPad buttons as any other button - Integrate new buttons (triggers/dpad) into the SymbolShape system
02:32:17BFLogBot Repo: bitfighter | Commit: b1a7df43b9 | Author: raptor | Message: Fix menu overflow with long controller names
02:32:19BFLogBot Repo: bitfighter | Commit: b304f03faa | Author: raptor | Message: Clean-up diagnostics a little, remove unneeded raw button values (all are the same now) and fix InputString rendering
02:32:20BFLogBot Repo: bitfighter | Commit: 828e69ba8e | Author: raptor | Message: Remove some unused TNL (likely legacy) GCC preprocessor definitions
02:32:22BFLogBot Repo: bitfighter | Commit: 5455f3d2b4 | Author: raptor | Message: Remove unneeded file found when searching for more legacy code
02:32:23BFLogBot Repo: bitfighter | Commit: 70a01d9175 | Author: raptor | Message: Explicitly set CMake sub-projects to compile as static libs. This helps with Linux build systems
02:32:25BFLogBot Repo: bitfighter | Commit: b67062e54b | Author: raptor | Message: Update Windows SDL libraries to version 2.0.3. Fixes linking with new gamecontroller code
02:32:26BFLogBot Repo: bitfighter | Commit: 763fc384f5 | Author: raptor | Message: Add in user gamecontroller database file. This will be for overrides or extra ones that the user may want to add
02:32:28BFLogBot Repo: bitfighter | Commit: 356c60629a | Author: raptor | Message: Make sure gamecontroller databases are copied to the user data dir
02:32:29BFLogBot Repo: bitfighter | Commit: 17d4f857a9 | Author: eykamp | Message: Show welcome announcement to players when they join a server. Resolves #242
02:32:31BFLogBot Repo: bitfighter | Commit: 268618df63 | Author: raptor | Message: Add in fordcars' XBox controller
02:32:32BFLogBot Repo: bitfighter | Commit: dc62874d7f | Author: raptor | Message: Update default gamecontroller database
02:32:34BFLogBot Repo: bitfighter | Commit: 39cd1f4eb4 | Author: raptor | Message: Add onObjectEnteredZone, onObjectLeftZone events Issue #519 (Could be backported)
02:32:35BFLogBot Repo: bitfighter | Commit: 9c324a09ab | Author: eykamp | Message: Add some documentation
02:32:37BFLogBot Repo: bitfighter | Commit: 23fa405698 | Author: eykamp | Message: Rename function, fix comments
02:32:38BFLogBot Repo: bitfighter | Commit: 6d9cdd0758 | Author: raptor | Message: Fix compiling
02:32:40BFLogBot Repo: bitfighter | Commit: 8e8566a185 | Author: eykamp | Message: This should have been committed long ago!!!
02:32:41BFLogBot Repo: bitfighter | Commit: dbf412d2bc | Author: eykamp | Message: Did I just break this??
02:32:43BFLogBot Repo: bitfighter | Commit: 8844ed5ec7 | Author: eykamp | Message: Add some constants
02:32:44BFLogBot Repo: bitfighter | Commit: e47dad3ecf | Author: eykamp | Message: Add pointInHexagon function Includes testing support
02:32:46BFLogBot Repo: bitfighter | Commit: d8a315fcd9 | Author: eykamp | Message: Tiny improvement in efficiency
02:32:47BFLogBot Repo: bitfighter | Commit: 781543c6da | Author: eykamp | Message: Comment
02:32:49BFLogBot Repo: bitfighter | Commit: 6b7c07788b | Author: eykamp | Message: Make var const
02:32:50BFLogBot Repo: bitfighter | Commit: b579607c4d | Author: eykamp | Message: Make spybugs hexagonal Because the hexagon is the new national shape of Bitfighter!
02:32:52BFLogBot Repo: bitfighter | Commit: e0a993f87b | Author: eykamp | Message: Remove line of garbage
02:32:53BFLogBot Repo: bitfighter | Commit: 691f2e617d | Author: eykamp | Message: Make game not crash when "incompatible" joystick present
02:32:55BFLogBot Repo: bitfighter | Commit: 5bf814c2a0 | Author: eykamp | Message: Add controller This controller was submitted to the official SDL repo -- if it is accepted, we can revert this file
02:32:56BFLogBot Repo: bitfighter | Commit: 8acb6ab2b0 | Author: eykamp | Message: Update official SDL stick list
02:32:58BFLogBot Repo: bitfighter | Commit: 2e7cfc9179 | Author: eykamp | Message: Add some instructions when controller is not identified
02:33:00BFLogBot Repo: bitfighter | Commit: e643e23e9f | Author: eykamp | Message: Formatting
02:33:01BFLogBot Repo: bitfighter | Commit: 59803ce7b1 | Author: eykamp | Message: Fix text positioning in define keys menu
02:33:03BFLogBot Repo: bitfighter | Commit: f0c5619f6c | Author: eykamp | Message: Use variable instead of magic number
02:33:04BFLogBot Repo: bitfighter | Commit: 3f7dc3656d | Author: eykamp | Message: Bot zone bugfix Fix a minor bug that prevented bot zones from being generated on empty or near-empty levels
02:33:06BFLogBot Repo: bitfighter | Commit: d9bb703651 | Author: eykamp | Message: Comment
02:33:07BFLogBot Repo: bitfighter | Commit: c7ef52ff96 | Author: eykamp | Message: Replace magic number with constant Finally got to use that constant! Hooray! I knew it would be useful someday!
02:33:09BFLogBot Repo: bitfighter | Commit: 1f5917448a | Author: eykamp | Message: More constants. Yay!
02:33:10BFLogBot Repo: bitfighter | Commit: e59791dd66 | Author: eykamp | Message: Fix memory leak
02:33:12BFLogBot Repo: bitfighter | Commit: 2026de708b | Author: eykamp | Message: Fix loadout message Closes #567
02:33:13BFLogBot Repo: bitfighter | Commit: 93d2c3faf9 | Author: eykamp | Message: Make message prettier
02:33:15BFLogBot Repo: bitfighter | Commit: 8ef5405a17 | Author: eykamp | Message: All main menus moved to Play font Will select a new font later, but this will help us get used to the idea
02:33:16BFLogBot Repo: bitfighter | Commit: 9a576d59e1 | Author: raptor | Message: Game playback mouse enhancements: show mouse and controls when moving it and make it disappear after a short while. Also show/hide controls if mouse is nearby
02:33:18BFLogBot Repo: bitfighter | Commit: a649000956 | Author: raptor | Message: Better controls/mouse handling
02:33:19BFLogBot Repo: bitfighter | Commit: 4471fc6429 | Author: raptor | Message: Handle most cases of weird behavior in playback that you shouldn't be able to do (like enter chats)
02:33:21BFLogBot Repo: bitfighter | Commit: 3e03e0e628 | Author: raptor | Message: Clear message displays in playback before starting a new level
02:33:22BFLogBot Repo: bitfighter | Commit: c7897c981f | Author: raptor | Message: Fix Spybug rendering
02:33:24BFLogBot Repo: bitfighter | Commit: 168062847d | Author: raptor | Message: Fix spybug object query
02:33:25BFLogBot Repo: bitfighter | Commit: a03cb4c34f | Author: raptor | Message: Fix crash with spybugs and forcefields
02:33:27BFLogBot Repo: bitfighter | Commit: e7d7220243 | Author: raptor | Message: Reduce repair rate with armor. Make it the same as the damage rate. Fixes issue 551
02:33:28BFLogBot Repo: bitfighter | Commit: a7beefd39b | Author: raptor | Message: Silence a CMake warning (for now)
02:33:30BFLogBot Repo: bitfighter | Commit: 6adc0089a6 | Author: raptor | Message: Update ship graphic in the Instructions to reflect smaller size when sensor is equipped
02:33:31BFLogBot Repo: bitfighter | Commit: 42fe0cf78c | Author: raptor | Message: CMake: Fix linking libraries on Windows
02:33:32-niven.freenode.net- *** Looking up your hostname...
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02:33:38-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
14:31:45BFLogBot Issue #595 opened by eykamp | Title: Report whether build is 32 or 64 bits on the F7 diagnostic screen | https://github.com/bitfighter/bitfighter/issues/595
16:14:30BFLogBot Comment on issue #595 | User: eykamp | Comment: Could be backported if we do another 019x release ... | https://github.com/bitfighter/bitfighter/issues/595#issuecomment-298254164
16:14:30BFLogBot Issue #595 closed by eykamp | Title: Report whether build is 32 or 64 bits on the F7 diagnostic screen | https://github.com/bitfighter/bitfighter/issues/595
21:54:30BFLogBot Repo: bitfighter | Commit: 73a2dce875 | Author: raptor | Message: Fix hard crash when sending a pm to a non-existent user
22:13:40BFLogBot Repo: bitfighter | Commit: 39c6e089b7 | Author: raptor | Message: Some Minor TNL OS/CPU changes. Allows us to see if we're on Win64

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