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| 11:41:47 | | bobdaduck has joined |
| 12:05:40 | | BFLogBot Issue #596 closed by eykamp | Title: This level makes 020 crash | https://github.com/bitfighter/bitfighter/issues/596 |
| 12:05:40 | | BFLogBot Repo: bitfighter | Commit: 8f688b291e | Author: eykamp | Message: Comments to document what some of these functions do |
| 12:05:42 | | BFLogBot Repo: bitfighter | Commit: dc3e977b84 | Author: eykamp | Message: Comment |
| 12:05:43 | | BFLogBot Repo: bitfighter | Commit: c8ad29ea6c | Author: eykamp | Message: Remove qualifier |
| 12:05:45 | | BFLogBot Repo: bitfighter | Commit: e439c9ae72 | Author: eykamp | Message: Fix crash when trying to render lineItem whose geometry hasn't arrived Fixes #596 |
| 12:07:14 | | BFLogBot Comment on issue #596 | User: eykamp | Comment: The geometry of a lineItem is sent via S2C, and if there are a lot of them, their geometry might not be available when w ... | https://github.com/bitfighter/bitfighter/issues/596#issuecomment-298681469 |
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| 20:41:37 | | Skybax has joined |
| 20:41:45 | Skybax | Hello |
| 20:42:15 | Skybax | Has watusimoto or raptor been here recently? |
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| 20:46:44 | | BFLogBot Issue #597 opened by TheSkybax | Title: Flag Spawn delays don't work right in CTF gametypes | https://github.com/bitfighter/bitfighter/issues/597 |
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| 23:55:38 | | BFLogBot Comment on issue #597 | User: raptor | Comment: Hi, Can you please post a simple level that shows this issue? Normally, after a flag is captured, it just jumps st ... | https://github.com/bitfighter/bitfighter/issues/597#issuecomment-298818173 |
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