Timestamps are in GMT/BST.
| 06:05:12 | BFDiscordBridge | <raptor> Skybax, I'm hesitant to do another official build yet after some more bugs are worked out. But I'll probably keep updating this one win64 dev build as i go along |
| 06:06:59 | BFDiscordBridge | <raptor> amgine, it's hard to know what those buttons are but Bitfighter only supports the standard 3 + mouse wheel. Those buttons sound like re-mappable buttons that you could probably tie to keys in the mouse configuration somewhere |
| 06:12:36 | BFDiscordBridge | <amgine> Raptor is it possible to allow for support for 3+ button mouse in the cuture I have a specific play setyle and setup for needing hte extra buttons mostly due to having right and left click be my weapon cylcing and the side button supposed to be shooting then then standard WASD after its to hard with that setup to say hold E to shoot and use WASD to move |
| 06:18:45 | BFDiscordBridge | <raptor> I doubt that it is. support for multibutton mice is usually done outside games where you remap the buttons yourself |
| 06:27:05 | BFDiscordBridge | <raptor> but honestly i don't know |
| 06:36:30 | BFDiscordBridge | <Skybax> Yeah multibutton mice are mapped using your computer, not the game |
| 06:36:42 | BFDiscordBridge | <Skybax> The mouse should have come with drivers that you install for it |
| 14:15:10 | BFDiscordBridge | <amgine> its weird because the button works when I use it outside of bitfighter but when I try to bind it in in game it doesnt recongize it as a valid input source isnt there a way to edit the controller information using the INF file |
| 14:56:35 | BFDiscordBridge | <amgine> Mouse 1 |
| 14:56:35 | BFDiscordBridge | <amgine> https://cdn.discordapp.com/attachments/325743140059480065/714597807381807194/Mouse_1.PNG |
| 15:53:48 | BFDiscordBridge | <Skybax> Okay so... what are the buttons bound to? That just shows they have names |
| 16:16:55 | BFDiscordBridge | <Little_Apple> would it be possible to have a core rotation speed setting? like how you change core health |
| 16:18:05 | BFDiscordBridge | <Little_Apple> at a certain point damage to cores is limited by how slowly the core turns and lower health values dont matter anymore |
| 16:18:40 | BFDiscordBridge | <Little_Apple> which got me thinking that it would be kinda funny if you could just make the core spin like a pinwheel |
| 16:18:49 | BFDiscordBridge | <Little_Apple> or slow it down or even stop it |
| 16:19:00 | BFDiscordBridge | <Little_Apple> i dunno |
| 16:19:03 | BFDiscordBridge | <Little_Apple> could be interesting |
| 16:19:53 | BFDiscordBridge | <raptor> now that is interesting... |
| 16:20:27 | BFDiscordBridge | <Little_Apple> like freezing a core could make it so you have to attack from different areas of the map |
| 16:21:04 | BFDiscordBridge | <Little_Apple> or make it spin super fast so it could be destroyed quicker |
| 16:26:49 | BFDiscordBridge | <raptor> @Georges if you want to see what my last emscripten attempt looks like, see here: http://bitfighter.org/~raptor/emscripten/bitfighter.html notable issues are GL rendering problems and no network :) |
| 16:51:07 | BFDiscordBridge | <Georges> @raptor Wow, that is actually surprisingly functional in spite of the issues |
| 17:03:50 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> I like the idea of modifying core rotation speeds |
| 17:04:07 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> It would definitely make a difference with core maps in this blitz contest |
| 17:29:49 | BFDiscordBridge | <amgine> wow if you could actully play bitffigher in a browser |
| 17:31:03 | BFDiscordBridge | <amgine> @raptor kinda cool |
| 19:53:49 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> man I guess I can't get get ID of barriermaker |
| 19:54:00 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> I was trying to see if I could adjust its width ontick at random |