#bitfighter IRC Log

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IRC Log for 2020-06-10

Timestamps are in GMT/BST.

07:09:54BFDiscordBridge<raptor> Thoughts on new scoreboard (K/D) ?
07:09:55BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/720278572505366590/SPOILER_screenshot_7.png
07:11:02BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/720278857466249286/SPOILER_screenshot_8.png
07:11:20BFDiscordBridge<Footie 🐧> how is the ping so good
07:11:34BFDiscordBridge<raptor> local server. sub-ms ping πŸ™‚
07:12:40BFDiscordBridge<Footie 🐧> i like it way more than threat Kevel
07:12:58BFDiscordBridge<Footie 🐧> it's simpler and easy to understand
07:25:30BFDiscordBridge<raptor> more messy:
07:25:30BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/720282497560346624/screenshot_12.png
07:32:49BFDiscordBridge<raptor> seems like it might be too noisy
07:54:21BFDiscordBridge<raptor> shrunk font - looks better I think
07:54:21BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/720289757145333760/screenshot_15.png
07:54:49BFDiscordBridge<Footie 🐧> yeah
08:37:28BFDiscordBridge<~Kirb> looks god-tier
08:38:33BFDiscordBridge<~Kirb> the resized font looks really good
08:38:35BFDiscordBridge<~Kirb> !
08:39:53BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> I know we keep track of lots of stats, it might be cool for an "extended scoreboard" under just the escape menu
08:40:33BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> At very least I think we need to keep track of objective progress as well- something like kills/deaths/ objective contribution
08:49:47BFDiscordBridge<raptor> please be more specific, 'objective' is usually just the score and it's already there
08:49:48BFDiscordBridge<Little_Apple> is there any way to pick what badges are displayed? having like 5 badges per name can get messy with a bunch of players
08:50:16BFDiscordBridge<Little_Apple> like if it were limited to 2-3 and you could select which ones you wanted to show
08:50:31BFDiscordBridge<Little_Apple> via bitfighter client or forums idk
08:51:48BFDiscordBridge<raptor> there isn't right now, but that's an open issue - the amount of work to required to do it is substantial
08:51:56BFDiscordBridge<raptor> but something does need to be done
08:54:11BFDiscordBridge<~Kirb> yeah, it would require almost a new menu entirely, and i imagine that's much more work
08:54:47BFDiscordBridge<Little_Apple> gotcha
08:55:22BFDiscordBridge<Little_Apple> back to the back burner you go
08:55:24BFDiscordBridge<~Kirb> > please be more specific, 'objective' is usually just the score and it's already there @raptor think what this means is to see individual contributions to the team, your flags captured, your individual goals, your flags retrieved
08:55:30BFDiscordBridge<~Kirb> > back to the back burner you go @Little_Apple lol
08:56:15BFDiscordBridge<~Kirb> though, I dont know if the game even tracks that, just adding score to "your team" instead
09:14:32BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> I'm generally opposed to badges completely- If I had my way I'd replace it with just a high score list or some kind of full player database screen
09:15:13BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> @raptor I mean a players personal contribution to the objective- if I have 10 deaths and no kills but 8 flag captures I'd like to see that, or cores destroyed (or core pieces destroyed?) or something like that
09:32:30BFDiscordBridge<Skybax> That's the "score" stat I'm assuming
09:33:25BFDiscordBridge<Skybax> You just want it to be individualized instead of just the team score
09:33:34BFDiscordBridge<Skybax> Like what the first picture shows, but even in team games
09:36:49BFDiscordBridge<raptor> FYI: game network compatibility is officially broken in git master. If anyone is tinkering, don't expect to see the 019 servers anymore in the list
09:52:09BFDiscordBridge<~Kirb> yeah
09:52:50BFDiscordBridge<~Kirb> retrieving your flag in CTF isn't an easy endevour, it mostly ends on you dying, especially on smaller maps
09:53:35BFDiscordBridge<~Kirb> so if you end with like 2K/15D you'd look like you suck, when you could've actually been the winning point difference
09:54:20BFDiscordBridge<~Kirb> > I'm generally opposed to badges completely- If I had my way I'd replace it with just a high score list or some kind of full player database screen @π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚ Maybie just display them seperately from the scoreboard? Like having them on your personal profile/forums, just that they dont clutter the scoreboard
09:56:02BFDiscordBridge<~Kirb> A single badge that represents you (That you pick from the available ones you've gotten) could be minimalistic enough yet still leaving an aspect of expression for whoever uses it without messing up the scoreboard, still, as raptor said, its too complex for it to suck dev time on
10:27:44BFLogBot Repo: bitfighter | Commit: 3153b59050 | Author: raptor | Message: Change scoreboard to use kill/death ratio instead of threat level. Also clean up ClientInfo stuff a little and rename ambiguous variables.
10:27:46BFLogBot Repo: bitfighter | Commit: 5f43caf0fe | Author: raptor | Message: Update protocol numbers. Compatibility is officially broken.
11:20:15BFDiscordBridge<Lamp> @raptor why are you developing on master D:
11:23:16BFDiscordBridge<raptor> because i says so
16:07:53BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> The second statement successfully turns all asteroids red, but the first statement renders them gray always
16:07:53BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> https://cdn.discordapp.com/attachments/325743140059480065/720413959236354069/unknown.png
16:12:39BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> idk how its rendering them gray tho because gray isn't even anywhere in there lol
16:17:15BFDiscordBridge<raptor> bobdaduck, try launching bitfighter in a debug session from VS, and put a break point on the renderAsteroid method, then start a level with asteroids. It'll jump to the code directly and give you a stack trace that shows you exactly the path that the methods are called
16:30:55BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> @raptor somehow the value of "color" is always (.8, .8, .8)
16:33:37BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> except when the asteroid spawn goes off in which case the value gets green
16:34:13BFDiscordBridge<raptor> that's why i suggest doing the debug session - you'll find right where it's setting that value
16:37:18BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> oh no that's what I found doing the debug session
16:38:08BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> I guess its calling "neutralTeamColor" and returning that to the method, hm
16:39:17BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> Misunderstood quite what you were saying, looking at the stack trace now
16:57:02BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> Okay so asteroid team is being overwritten by some global "asteroids are always neutral" clause
17:10:05BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> Collision is getting team just fine, but rendering it isn't?
17:21:03BFDiscordBridge<raptor> that's watusimoto speaking from the grave
17:23:15BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> I USE THE SAME METHOD BOTH TIMES
17:28:31BFDiscordBridge<raptor> honestly I didn't the asteroids' neutrality was that entrenched in the code
17:28:36BFDiscordBridge<raptor> didn't think
18:13:28BFDiscordBridge<amgine> @raptor honestly I htink it needs a bit more spacing the kills and death and assits couldumb should be 1 appart and no concanticnated I think
18:19:10BFDiscordBridge<raptor> Did you guys know that you can have size 5 asteroids?
18:19:21BFDiscordBridge<raptor> well you can!
18:20:03BFDiscordBridge<Skybax> I saw them in something recently
18:50:51BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> you can have any size asteroids with levelgen... ;P
18:59:13BFDiscordBridge<amgine> what about size -1 asteroids Kappa
19:04:30BFDiscordBridge<Skybax> They ded
20:05:56BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> @raptor you should see this, is there a way for you to get a copy of my code
20:07:08BFDiscordBridge<raptor> you can create a path
20:07:10BFDiscordBridge<raptor> *patch
20:07:36BFDiscordBridge<raptor> that's usually done with the git client or command line
20:07:50BFDiscordBridge<raptor> then you share the patch file, I apply it and compile
20:08:51BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> hm you know what commands I could use
20:10:26BFDiscordBridge<raptor> i know on command line: git diff HEAD > somefile.patch
20:10:45BFDiscordBridge<raptor> but usually there's a way to do it in the git client you use
20:10:52BFDiscordBridge<raptor> if it's a GUI
20:20:02BFLogBot Pull request #624 opened by bobdaduck | Title: Asteroid teams - preliminary | https://github.com/bitfighter/bitfighter/pull/624
20:23:32BFLogBot Comment on issue #624 | User: bobdaduck | Comment: oops didn't mean to make a pull request to master ... | https://github.com/bitfighter/bitfighter/pull/624#issuecomment-642382492
20:23:33BFLogBot Pull request #624 closed by bobdaduck | Title: Asteroid teams - preliminary | https://github.com/bitfighter/bitfighter/pull/624
20:48:23BFDiscordBridge<raptor> HackerDuck has become MadDuck
20:48:23BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/720484549141987348/screenshot_16.png
21:12:07BFDiscordBridge<Skybax> MadHackerDuck
21:17:15BFLogBot Quit (Ping timeout: 244 seconds)
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21:26:31BFDiscordBridge<Lamp> why not just commit and push to your fork on github
21:29:10BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> accident
21:40:29BFDiscordBridge<amgine> @π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚ why not make a bunch of 1 pixel asteroids in a box Kappa
21:40:38BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> what
21:41:01BFDiscordBridge<amgine> adjust the asteroid sizes to be like 1 pixel and flood the map with them :p
21:45:18BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> because I do not want to do that
21:59:16BFDiscordBridge<Skybax> Who would ever want to do that
22:26:33BFLogBot Repo: bitfighter | Commit: 99d18daa87 | Author: raptor | Message: Remove note - already works and SDL says the hint can be enabled at any time
22:26:35BFLogBot Repo: bitfighter | Commit: c061782814 | Author: raptor | Message: Fix window creep in Linux X11
22:26:36BFLogBot Repo: bitfighter | Commit: 3434516a2c | Author: raptor | Message: Remove asteroid design from being synchronized with server
22:37:26BFDiscordBridge<raptor> @π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚ : can you set the position of forcefields in a levelgen?
22:37:39BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> oh man that was going to be a secret
22:37:40BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> yes
22:38:00BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> I'll show you, join regular bitfighter
22:38:05BFDiscordBridge<raptor> ok
22:49:39BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> rand = math.random(4) - 2 testObj:setPos(point.new(pos.x + rand2, pos.y + rand2)) this code biases the turret to always end up bottom right
22:50:08BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> not sure how to fix it
22:50:48BFDiscordBridge<raptor> you need random to go negative maybe?
22:51:19BFDiscordBridge<raptor> oh wait... uh
22:51:35BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> hah yeah
22:51:58BFDiscordBridge<raptor> does it do random from 0 to 3 or 1 to 4, don't remember
22:53:47BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> I think its 1 to 4
23:38:41BFLogBot Pull request #625 opened by bobdaduck | Title: Asteroid teams | https://github.com/bitfighter/bitfighter/pull/625

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