Timestamps are in GMT/BST.
| 07:09:54 | BFDiscordBridge | <raptor> Thoughts on new scoreboard (K/D) ? |
| 07:09:55 | BFDiscordBridge | <raptor> https://cdn.discordapp.com/attachments/325743140059480065/720278572505366590/SPOILER_screenshot_7.png |
| 07:11:02 | BFDiscordBridge | <raptor> https://cdn.discordapp.com/attachments/325743140059480065/720278857466249286/SPOILER_screenshot_8.png |
| 07:11:20 | BFDiscordBridge | <Footie π§> how is the ping so good |
| 07:11:34 | BFDiscordBridge | <raptor> local server. sub-ms ping π |
| 07:12:40 | BFDiscordBridge | <Footie π§> i like it way more than threat Kevel |
| 07:12:58 | BFDiscordBridge | <Footie π§> it's simpler and easy to understand |
| 07:25:30 | BFDiscordBridge | <raptor> more messy: |
| 07:25:30 | BFDiscordBridge | <raptor> https://cdn.discordapp.com/attachments/325743140059480065/720282497560346624/screenshot_12.png |
| 07:32:49 | BFDiscordBridge | <raptor> seems like it might be too noisy |
| 07:54:21 | BFDiscordBridge | <raptor> shrunk font - looks better I think |
| 07:54:21 | BFDiscordBridge | <raptor> https://cdn.discordapp.com/attachments/325743140059480065/720289757145333760/screenshot_15.png |
| 07:54:49 | BFDiscordBridge | <Footie π§> yeah |
| 08:37:28 | BFDiscordBridge | <~Kirb> looks god-tier |
| 08:38:33 | BFDiscordBridge | <~Kirb> the resized font looks really good |
| 08:38:35 | BFDiscordBridge | <~Kirb> ! |
| 08:39:53 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> I know we keep track of lots of stats, it might be cool for an "extended scoreboard" under just the escape menu |
| 08:40:33 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> At very least I think we need to keep track of objective progress as well- something like kills/deaths/ objective contribution |
| 08:49:47 | BFDiscordBridge | <raptor> please be more specific, 'objective' is usually just the score and it's already there |
| 08:49:48 | BFDiscordBridge | <Little_Apple> is there any way to pick what badges are displayed? having like 5 badges per name can get messy with a bunch of players |
| 08:50:16 | BFDiscordBridge | <Little_Apple> like if it were limited to 2-3 and you could select which ones you wanted to show |
| 08:50:31 | BFDiscordBridge | <Little_Apple> via bitfighter client or forums idk |
| 08:51:48 | BFDiscordBridge | <raptor> there isn't right now, but that's an open issue - the amount of work to required to do it is substantial |
| 08:51:56 | BFDiscordBridge | <raptor> but something does need to be done |
| 08:54:11 | BFDiscordBridge | <~Kirb> yeah, it would require almost a new menu entirely, and i imagine that's much more work |
| 08:54:47 | BFDiscordBridge | <Little_Apple> gotcha |
| 08:55:22 | BFDiscordBridge | <Little_Apple> back to the back burner you go |
| 08:55:24 | BFDiscordBridge | <~Kirb> > please be more specific, 'objective' is usually just the score and it's already there @raptor think what this means is to see individual contributions to the team, your flags captured, your individual goals, your flags retrieved |
| 08:55:30 | BFDiscordBridge | <~Kirb> > back to the back burner you go @Little_Apple lol |
| 08:56:15 | BFDiscordBridge | <~Kirb> though, I dont know if the game even tracks that, just adding score to "your team" instead |
| 09:14:32 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> I'm generally opposed to badges completely- If I had my way I'd replace it with just a high score list or some kind of full player database screen |
| 09:15:13 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> @raptor I mean a players personal contribution to the objective- if I have 10 deaths and no kills but 8 flag captures I'd like to see that, or cores destroyed (or core pieces destroyed?) or something like that |
| 09:32:30 | BFDiscordBridge | <Skybax> That's the "score" stat I'm assuming |
| 09:33:25 | BFDiscordBridge | <Skybax> You just want it to be individualized instead of just the team score |
| 09:33:34 | BFDiscordBridge | <Skybax> Like what the first picture shows, but even in team games |
| 09:36:49 | BFDiscordBridge | <raptor> FYI: game network compatibility is officially broken in git master. If anyone is tinkering, don't expect to see the 019 servers anymore in the list |
| 09:52:09 | BFDiscordBridge | <~Kirb> yeah |
| 09:52:50 | BFDiscordBridge | <~Kirb> retrieving your flag in CTF isn't an easy endevour, it mostly ends on you dying, especially on smaller maps |
| 09:53:35 | BFDiscordBridge | <~Kirb> so if you end with like 2K/15D you'd look like you suck, when you could've actually been the winning point difference |
| 09:54:20 | BFDiscordBridge | <~Kirb> > I'm generally opposed to badges completely- If I had my way I'd replace it with just a high score list or some kind of full player database screen @πΉβ£πΉπ»πΈπ»πβ‘π Maybie just display them seperately from the scoreboard? Like having them on your personal profile/forums, just that they dont clutter the scoreboard |
| 09:56:02 | BFDiscordBridge | <~Kirb> A single badge that represents you (That you pick from the available ones you've gotten) could be minimalistic enough yet still leaving an aspect of expression for whoever uses it without messing up the scoreboard, still, as raptor said, its too complex for it to suck dev time on |
| 10:27:44 | | BFLogBot Repo: bitfighter | Commit: 3153b59050 | Author: raptor | Message: Change scoreboard to use kill/death ratio instead of threat level. Also clean up ClientInfo stuff a little and rename ambiguous variables. |
| 10:27:46 | | BFLogBot Repo: bitfighter | Commit: 5f43caf0fe | Author: raptor | Message: Update protocol numbers. Compatibility is officially broken. |
| 11:20:15 | BFDiscordBridge | <Lamp> @raptor why are you developing on master D: |
| 11:23:16 | BFDiscordBridge | <raptor> because i says so |
| 16:07:53 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> The second statement successfully turns all asteroids red, but the first statement renders them gray always |
| 16:07:53 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> https://cdn.discordapp.com/attachments/325743140059480065/720413959236354069/unknown.png |
| 16:12:39 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> idk how its rendering them gray tho because gray isn't even anywhere in there lol |
| 16:17:15 | BFDiscordBridge | <raptor> bobdaduck, try launching bitfighter in a debug session from VS, and put a break point on the renderAsteroid method, then start a level with asteroids. It'll jump to the code directly and give you a stack trace that shows you exactly the path that the methods are called |
| 16:30:55 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> @raptor somehow the value of "color" is always (.8, .8, .8) |
| 16:33:37 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> except when the asteroid spawn goes off in which case the value gets green |
| 16:34:13 | BFDiscordBridge | <raptor> that's why i suggest doing the debug session - you'll find right where it's setting that value |
| 16:37:18 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> oh no that's what I found doing the debug session |
| 16:38:08 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> I guess its calling "neutralTeamColor" and returning that to the method, hm |
| 16:39:17 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> Misunderstood quite what you were saying, looking at the stack trace now |
| 16:57:02 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> Okay so asteroid team is being overwritten by some global "asteroids are always neutral" clause |
| 17:10:05 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> Collision is getting team just fine, but rendering it isn't? |
| 17:21:03 | BFDiscordBridge | <raptor> that's watusimoto speaking from the grave |
| 17:23:15 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> I USE THE SAME METHOD BOTH TIMES |
| 17:28:31 | BFDiscordBridge | <raptor> honestly I didn't the asteroids' neutrality was that entrenched in the code |
| 17:28:36 | BFDiscordBridge | <raptor> didn't think |
| 18:13:28 | BFDiscordBridge | <amgine> @raptor honestly I htink it needs a bit more spacing the kills and death and assits couldumb should be 1 appart and no concanticnated I think |
| 18:19:10 | BFDiscordBridge | <raptor> Did you guys know that you can have size 5 asteroids? |
| 18:19:21 | BFDiscordBridge | <raptor> well you can! |
| 18:20:03 | BFDiscordBridge | <Skybax> I saw them in something recently |
| 18:50:51 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> you can have any size asteroids with levelgen... ;P |
| 18:59:13 | BFDiscordBridge | <amgine> what about size -1 asteroids Kappa |
| 19:04:30 | BFDiscordBridge | <Skybax> They ded |
| 20:05:56 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> @raptor you should see this, is there a way for you to get a copy of my code |
| 20:07:08 | BFDiscordBridge | <raptor> you can create a path |
| 20:07:10 | BFDiscordBridge | <raptor> *patch |
| 20:07:36 | BFDiscordBridge | <raptor> that's usually done with the git client or command line |
| 20:07:50 | BFDiscordBridge | <raptor> then you share the patch file, I apply it and compile |
| 20:08:51 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> hm you know what commands I could use |
| 20:10:26 | BFDiscordBridge | <raptor> i know on command line: git diff HEAD > somefile.patch |
| 20:10:45 | BFDiscordBridge | <raptor> but usually there's a way to do it in the git client you use |
| 20:10:52 | BFDiscordBridge | <raptor> if it's a GUI |
| 20:20:02 | | BFLogBot Pull request #624 opened by bobdaduck | Title: Asteroid teams - preliminary | https://github.com/bitfighter/bitfighter/pull/624 |
| 20:23:32 | | BFLogBot Comment on issue #624 | User: bobdaduck | Comment: oops didn't mean to make a pull request to master ... | https://github.com/bitfighter/bitfighter/pull/624#issuecomment-642382492 |
| 20:23:33 | | BFLogBot Pull request #624 closed by bobdaduck | Title: Asteroid teams - preliminary | https://github.com/bitfighter/bitfighter/pull/624 |
| 20:48:23 | BFDiscordBridge | <raptor> HackerDuck has become MadDuck |
| 20:48:23 | BFDiscordBridge | <raptor> https://cdn.discordapp.com/attachments/325743140059480065/720484549141987348/screenshot_16.png |
| 21:12:07 | BFDiscordBridge | <Skybax> MadHackerDuck |
| 21:17:15 | | BFLogBot Quit (Ping timeout: 244 seconds) |
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| 21:26:31 | BFDiscordBridge | <Lamp> why not just commit and push to your fork on github |
| 21:29:10 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> accident |
| 21:40:29 | BFDiscordBridge | <amgine> @πΉβ£πΉπ»πΈπ»πβ‘π why not make a bunch of 1 pixel asteroids in a box Kappa |
| 21:40:38 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> what |
| 21:41:01 | BFDiscordBridge | <amgine> adjust the asteroid sizes to be like 1 pixel and flood the map with them :p |
| 21:45:18 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> because I do not want to do that |
| 21:59:16 | BFDiscordBridge | <Skybax> Who would ever want to do that |
| 22:26:33 | | BFLogBot Repo: bitfighter | Commit: 99d18daa87 | Author: raptor | Message: Remove note - already works and SDL says the hint can be enabled at any time |
| 22:26:35 | | BFLogBot Repo: bitfighter | Commit: c061782814 | Author: raptor | Message: Fix window creep in Linux X11 |
| 22:26:36 | | BFLogBot Repo: bitfighter | Commit: 3434516a2c | Author: raptor | Message: Remove asteroid design from being synchronized with server |
| 22:37:26 | BFDiscordBridge | <raptor> @πΉβ£πΉπ»πΈπ»πβ‘π : can you set the position of forcefields in a levelgen? |
| 22:37:39 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> oh man that was going to be a secret |
| 22:37:40 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> yes |
| 22:38:00 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> I'll show you, join regular bitfighter |
| 22:38:05 | BFDiscordBridge | <raptor> ok |
| 22:49:39 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> rand = math.random(4) - 2 testObj:setPos(point.new(pos.x + rand2, pos.y + rand2)) this code biases the turret to always end up bottom right |
| 22:50:08 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> not sure how to fix it |
| 22:50:48 | BFDiscordBridge | <raptor> you need random to go negative maybe? |
| 22:51:19 | BFDiscordBridge | <raptor> oh wait... uh |
| 22:51:35 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> hah yeah |
| 22:51:58 | BFDiscordBridge | <raptor> does it do random from 0 to 3 or 1 to 4, don't remember |
| 22:53:47 | BFDiscordBridge | <πΉβ£πΉπ»πΈπ»πβ‘π> I think its 1 to 4 |
| 23:38:41 | | BFLogBot Pull request #625 opened by bobdaduck | Title: Asteroid teams | https://github.com/bitfighter/bitfighter/pull/625 |