#bitfighter IRC Log

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IRC Log for 2020-06-13

Timestamps are in GMT/BST.

10:01:49BFLogBot Comment on issue #539 | User: raptor | Comment: It's not hurting anything at the moment, but I can only see it being used for LAN type games where internet access may b ... | https://github.com/bitfighter/bitfighter/issues/539#issuecomment-643650036
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10:03:24BFDiscordBridge<raptor> BFLogBot give us your wisdom
10:03:24BFLogBotThis is so cool I've to go to the bathroom. -- Calvin
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11:55:36BFDiscordBridge<raptor> OK guys, help me round this off visually. I like the mechanism, but the look might need some improvement. Note that it makes all FFs brighter than they were
11:55:36BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/721437635117318164/SPOILER_forcefield_health_better1.mp4
12:33:30BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> @raptor can you make them shrink from both ends
12:33:38BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> it looks like they're all going down from only one
12:35:08BFDiscordBridge<raptor> your assessment is correct
12:35:11BFDiscordBridge<raptor> I will try
12:50:03BFDiscordBridge<Quartz> That’s pretty sweet raptor, I like this most recent one for sure
12:50:44BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> Looks like you're also still using my projector dimming code, so I was still useful πŸ˜„
12:53:34BFDiscordBridge<Skybax> Would still be waaaay cooler if the blocks all moved towards the end of the projector
12:54:09BFDiscordBridge<raptor> animation you mean
12:54:33BFDiscordBridge<Skybax> Yes
12:54:46BFDiscordBridge<Skybax> Idk how else to describe it haha
12:55:09BFDiscordBridge<raptor> that actually might be easier than me keep getting the spatial math wrong...
13:56:15BFDiscordBridge<Quartz> That's a pretty cool idea @Skybax .
15:02:54BFDiscordBridge<~Kirb> looks sick
15:03:00BFDiscordBridge<~Kirb> and im for skybax's idea
15:03:48BFLogBot Comment on issue #539 | User: eykamp | Comment: If we removed it, there should be some standard mechanism by which players can discover where the *real* voice chat is g ... | https://github.com/bitfighter/bitfighter/issues/539#issuecomment-643683963
15:15:43BFLogBot Comment on issue #539 | User: TheSkybax | Comment: How about a key that links directly to the Discord, with a Y or N prompt? I'd just have to add something in the welcome ... | https://github.com/bitfighter/bitfighter/issues/539#issuecomment-643685015
16:19:17BFDiscordBridge<Skybax> Is the master server down again?
16:19:20BFDiscordBridge<Skybax> I can't connect lol
16:33:12BFDiscordBridge<raptor> I was able to connect
16:33:58BFDiscordBridge<raptor> I'll restart it just for fun and giggles anyways
16:35:47BFDiscordBridge<raptor> something is eating all the RAM on bitfighter.org
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16:38:03BFDiscordBridge<Skybax> Who would do this
16:38:29BFDiscordBridge<raptor> restarting forums...
16:39:09BFDiscordBridge<Skybax> Also the Pleiades server keeps crashing lol
16:39:09BFDiscordBridge<raptor> now that i think about it, it's probably why BFLogBot keeps quitting/joining
16:39:09BFLogBotMy behaviour is addictive functioning in a disease process of toxic co-dependency. I need holistic healing and wellness before I'll accept any responsibility for my actions. -- Calvin
16:40:03BFDiscordBridge<Little_Apple> its probably all of the contest votes that are going to my maps but arent getting through
16:40:38BFDiscordBridge<raptor> haha
16:40:58BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> Ok my next project is going to be implementing custom votes
16:41:36BFDiscordBridge<Skybax> ??
16:41:52BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> https://github.com/bitfighter/bitfighter/issues/469
16:51:41BFDiscordBridge<Footie 🐧> yay
16:52:00BFLogBot Repo: bitfighter | Commit: 0493aa0bb2 | Author: raptor | Message: Fix editor rendering of forcefield projector. Also some comment changes.
16:52:01BFLogBot Repo: bitfighter | Commit: 86baef0338 | Author: raptor | Message: Add health to ForceField that updates with the projector. This was easier than attempting to associate a client ForceField NetObject with its parent ForceFieldProjector
17:26:51BFDiscordBridge<SingerMeetsGamer> @raptor Can you verify my forum account as well? It's 27Jennifers
17:27:04BFDiscordBridge<raptor> you betcha
17:27:04BFDiscordBridge<ChumpChange> Nice shooting @raptor! You just ranked up to level 20 !
17:27:24BFDiscordBridge<SingerMeetsGamer> Thanks
17:28:04BFDiscordBridge<raptor> @SingerMeetsGamer done
20:32:16BFDiscordBridge<Skybax> @raptor Can you verify Fishy997 as well lol They signed up much earlier today and never got an email
20:32:33BFDiscordBridge<raptor> okey doke
20:32:45BFDiscordBridge<Skybax> Thankees
20:33:23BFDiscordBridge<raptor> done
20:45:25BFDiscordBridge<Skybax> Is there a way to play relative controls without using a mouse?
20:45:41BFDiscordBridge<Skybax> Like fire with spacebar and move with wasd?
20:46:10BFDiscordBridge<raptor> I'm not sure
20:46:20BFDiscordBridge<Little_Apple> gamepad? steer with right stick?
20:46:23BFDiscordBridge<raptor> I don't think I've ever touched the relative control code
20:49:23BFDiscordBridge<Skybax> What if no gamepad lol
20:49:30BFDiscordBridge<Skybax> Like laptop only
20:49:38BFDiscordBridge<Skybax> Trackpads suck butt
20:49:53BFDiscordBridge<raptor> that's what i do :)
20:49:59BFDiscordBridge<Skybax> I'm sorry xD
20:50:06BFDiscordBridge<Footie 🐧> get a bamboo and play with a stylus like me
20:50:07BFDiscordBridge<raptor> uh.. the trackpad part
20:50:40BFDiscordBridge<raptor> a stylus? now that's interesting
20:50:50BFDiscordBridge<Skybax> Got a user with no mouse and no gamepad, was expecting relative controls to let him just shoot whatever way he's facing and then move with the keyboard
20:50:56BFDiscordBridge<Skybax> But he was disappointed
20:51:13BFDiscordBridge<Footie 🐧> buy him a mouse
20:51:19BFDiscordBridge<Footie 🐧> problem solved
20:52:01BFDiscordBridge<~Kirb> @Footie 🐧 you have a drawing tablet?
20:52:11BFDiscordBridge<Skybax> That's how she makes all of her maps
20:52:40BFDiscordBridge<Footie 🐧> https://images-na.ssl-images-amazon.com/images/I/310utXF6RfL._SR600%2C315_PIWhiteStrip%2CBottomLeft%2C0%2C35_SCLZZZZZZZ_.jpg
20:52:54BFDiscordBridge<Little_Apple> how do you think she made those sweet sweet curves on β€œman wearing diaper”? πŸ˜‰
20:53:03BFDiscordBridge<~Kirb> o-oh
20:53:07BFDiscordBridge<Footie 🐧> shhhh
20:53:11BFDiscordBridge<Footie 🐧> it's a SECRET
20:53:24BFDiscordBridge<~Kirb> do you draw @Footie 🐧
20:53:30BFDiscordBridge<Footie 🐧> no
20:53:38BFDiscordBridge<Footie 🐧> i couldn't get into digital drawing
20:53:45BFDiscordBridge<~Kirb> awwh
20:53:47BFDiscordBridge<raptor> if no one can figure out relative controls on keyboard, please open a github issue
20:53:50BFDiscordBridge<Footie 🐧> pencil and paper sorta
20:54:32BFDiscordBridge<Skybax> Well @raptor what's the intended function lol
20:55:41BFDiscordBridge<raptor> w = forward, s = backward, a/d = turn left/turn right
20:55:55BFDiscordBridge<Little_Apple> ooo tank controls
20:56:00BFDiscordBridge<Little_Apple> nice
20:56:00BFDiscordBridge<raptor> yes
20:56:21BFDiscordBridge<Little_Apple> survival horror mode
20:56:43BFDiscordBridge<raptor> oh wait
20:56:45BFDiscordBridge<Skybax> That's not how it works
20:56:48BFDiscordBridge<Skybax> Left and right strafe
20:57:00BFDiscordBridge<raptor> relative does work... it's just that we want to switch strafe with turning
20:57:27BFDiscordBridge<Skybax> Maybe a third control scheme? I'm sure there are some people who use relative who like being able to strafe lol
20:57:53BFDiscordBridge<raptor> yeah - 'relative tank'
20:57:59BFDiscordBridge<raptor> or something
20:58:21BFDiscordBridge<raptor> i'm sure there's actual names for these schemes somewhere...
20:58:27BFDiscordBridge<Skybax> Probably
20:58:36BFDiscordBridge<Skybax> That would be super cool if a mouse wasn't actually required
21:00:55BFDiscordBridge<raptor> I agree
21:15:45BFDiscordBridge<raptor> well, I just did something to make bitfigher take 512+ MB of RAM
21:16:45BFDiscordBridge<Skybax> :oface:
21:21:46BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> oh nooo
21:23:45BFDiscordBridge<raptor> ok, that time it took 4.3 GB of RAM
21:23:55BFDiscordBridge<raptor> something broke with FF rendering...
21:26:37BFDiscordBridge<Quartz> Tank controls would be OP in speedzone mazes, so I'm vetoing that idea. Speedzone mazes are too important to compromise.
21:26:41BFDiscordBridge<Quartz> ^^ it's a joke ^^
21:29:45BFDiscordBridge<Little_Apple> burn them
21:30:07BFDiscordBridge<Skybax> I'm glad it's a joke because you were about to start a flame war
21:51:46BFDiscordBridge<raptor> turns out when you subtract 1 from 0, it's 4294967295, and that's too many lines to draw at once
21:53:09BFDiscordBridge<Skybax> Yes it is
22:12:17BFDiscordBridge<raptor> OK guys - current implementation with @Skybax idea. I like this one a lot.
22:12:18BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/721592828064432148/SPOILER_forcefield_health_better2.mp4
22:12:49BFDiscordBridge<Skybax> Wow that looks spectacular
22:13:36BFDiscordBridge<Skybax> The only thing I could think of that would make it possibly better.. is if they sped up the closer they got to dead
22:17:22BFDiscordBridge<raptor> And another
22:17:23BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/721594109520773120/SPOILER_forcefield_health_better2_more.mp4
22:19:41BFDiscordBridge<Skybax> Still really really cool
22:27:44BFDiscordBridge<raptor> here's what that may look like
22:27:44BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/721596716331171850/SPOILER_forcefield_health3_jitter.mp4
22:31:18BFDiscordBridge<Skybax> Yeah I like that better
22:31:23BFDiscordBridge<~Kirb> THAT LOOKS SICKKK
22:46:00BFDiscordBridge<π”Ήβ£π”Ήπ”»π”Έπ”»π•Œβ‚‘π•‚> fantastic
23:00:46BFDiscordBridge<Quartz> Yup, last one is especially amazing. You nailed it dude. Wow.

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