Timestamps are in GMT/BST.
| 03:12:38 | BFDiscordBridge | <Quartz> > So fun fact burst turrets appear to still do friendly fire Turns out I wasn't crazy. I was able to replicate this ... in very specific circumstances. |
| 03:13:24 | BFDiscordBridge | <Quartz> Here is my very specific circumstances. |
| 03:13:24 | BFDiscordBridge | <Quartz> https://cdn.discordapp.com/attachments/325743140059480065/740150389969518632/turret_FF.level |
| 03:14:16 | BFDiscordBridge | <Quartz> Honestly I don't even care if it gets fixed I just felt the need to redeem myself after @sky_lark shot me down about it 😉 |
| 07:15:42 | BFDiscordBridge | <Skybax> The shame |
| 15:55:32 | | Sadale Quit (*.net *.split) |
| 15:56:33 | | Sadale has joined |
| 19:51:29 | BFDiscordBridge | <raptor> a test case! |
| 19:54:01 | BFDiscordBridge | <raptor> @Quartz You found a bug! I don't understand it, but it needs a-fixin' |
| 19:54:26 | BFDiscordBridge | <Skybax> What're the specific circumstances? |
| 19:54:56 | BFDiscordBridge | <raptor> I have no idea, but in that level the turret does friendly fire |
| 19:56:11 | BFDiscordBridge | <raptor> Also I didn't know ghost ships worked |
| 19:56:22 | BFDiscordBridge | <raptor> I thought those were axed around 018 |
| 19:56:36 | BFDiscordBridge | <Skybax> I would always just copy them from other levels lol |
| 19:57:27 | BFDiscordBridge | <raptor> OH QUARTZ, it's a single player bitmatch - all turrets are hostile on single player bitmatch |
| 19:57:39 | BFDiscordBridge | <raptor> that rule has been around forever |
| 19:58:36 | BFDiscordBridge | <Skybax> big lul |
| 20:00:31 | BFDiscordBridge | <raptor> same with single player anything I think |
| 20:08:13 | BFDiscordBridge | <Quartz> A.) keep ghost ships plz B.) really that’s a bad rule lol |
| 20:11:48 | BFDiscordBridge | <Skybax> I tricked myself with that when I was trying to make the shield bot too haha |
| 20:15:37 | BFDiscordBridge | <raptor> single *team |
| 20:16:03 | BFDiscordBridge | <raptor> there is this different set of rules for single-team games that get overlayed |
| 20:16:26 | BFDiscordBridge | <raptor> any turret damages anything, all ships hurt each other, etc. |
| 20:18:35 | BFDiscordBridge | <Skybax> Yeah all bullets hurting everyone is a requirement in single team lol |
| 20:23:25 | BFDiscordBridge | <raptor> A.) I never saw them B.) I'm open to different rules. Not sure what team turrets would do in a single-team game |
| 20:24:09 | BFDiscordBridge | <Skybax> Most people don't use actual team turrets in a single team game anyways |
| 20:24:13 | BFDiscordBridge | <Skybax> Maybe force fields |
| 20:24:21 | BFDiscordBridge | <Skybax> But if a turret you'd almost always use Hostile lol |