#bitfighter IRC Log

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IRC Log for 2020-12-06

Timestamps are in GMT/BST.

01:32:00BFDiscordBridge<Quartz> Hotttt
12:02:21BFDiscordBridge<raptor> Experiment in true railgun form
12:02:21BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/785234696778809405/SPOILER_railgun.mp4
13:06:48BFDiscordBridge<Skybax> Oh wow
13:06:58BFDiscordBridge<Skybax> Dangerous
13:13:55BFDiscordBridge<Lamp> tonc
13:43:45BFDiscordBridge<raptor> I know that wasn't a requested feature, but it could be!
13:58:26BFDiscordBridge<Skybax> Ability to go through multiple ships... could be really cool. Are they dying in one shot because you’re shooting two shots?
13:58:37BFDiscordBridge<Skybax> I see some have half health and some die immediately
14:00:13BFDiscordBridge<raptor> it's a code bug right now - some ships are collided twice
14:00:23BFDiscordBridge<raptor> with the railgun... bullet? slug?
14:01:27BFDiscordBridge<raptor> working on fixing it... but the more important question is if this would be a good feature at all
14:03:31BFDiscordBridge<raptor> and if it should damage teammates 🙂
14:52:36BFDiscordBridge<Skybax> Probably a no on the team killing lol
14:52:46BFDiscordBridge<Skybax> I don't know how I feel about bullet penetration
14:52:50BFDiscordBridge<Skybax> That might make it too powerful
15:04:49BFDiscordBridge<numbers> none of the other weapons (except maybe mine and burst but those are explosive) do friendly fire
15:16:55BFDiscordBridge<Skybax> I think currently it's only mine
15:17:12BFDiscordBridge<Skybax> Unless that got patched out, I can't remember
15:17:46BFDiscordBridge<Skybax> Wait no it was the friendly turret damage that got patched out
15:27:52BFDiscordBridge<raptor> I really don't want to endure another discussion about friendly fire... i was just being cheeky
15:42:07BFDiscordBridge<Skybax> cheeker
16:42:20BFDiscordBridge<Da_King1085> railguns technically shoot anything metal that you can jam between the rails...
16:57:08BFDiscordBridge<Quartz> Bullet penetration on this makes a ton of sense and I love it
16:57:42BFDiscordBridge<Quartz> @Skybax you’re too worried. Remember how OP the burst is. This has to compete with burst. And people are NOT typically grouped up THAT close...
16:59:10BFDiscordBridge<Skybax> I mean, with an extremely long range and the ability to penetrate enemy ships, that would completely break any map with a hallway basically
16:59:32BFDiscordBridge<Quartz> Lmao if people are making maps with that tight of hallways, that’s on them
16:59:35BFDiscordBridge<Skybax> Hallways are already annoying, and they would be more annoying with the range of the railgun alone
16:59:36BFDiscordBridge<Quartz> Bad map design
17:00:08BFDiscordBridge<Quartz> Can’t limit weapon changes by maps when this game is fully capable of new maps and updated maps at the drop of a hat
17:01:00BFDiscordBridge<Quartz> I say ship this weapon with bullet penetration and if Skybax’ fears are reasonable then patch it out 🤷‍♂️ bursts already damage multiple enemies no problem...
17:01:12BFDiscordBridge<Quartz> But burst totally doesn’t break bottlenecks?? 😂
17:01:24BFDiscordBridge<Skybax> Those enemies are limited by proximity tho
17:01:42BFDiscordBridge<Skybax> If this could hit someone on your screen and then also hit someone three screens away who happened to be in the line
17:01:46BFDiscordBridge<Skybax> That’s kinda nuts
17:01:56BFDiscordBridge<Jojo> dood literally every map with tight hallways will be instantly flooded by phasers and bouncers already
17:02:42BFDiscordBridge<Skybax> I guess if it already has penetration then we can try it with that. It’s not hard to delete code lol
17:03:45BFDiscordBridge<Quartz> Seriously dawg I think you’re too worried. With new weapons or modules comes some adapting. That means the weapon/module is actually significant enough to influence peoples’ strategies. If a new thing is added and you don’t have to change your behavior at all, that means it’s a trash and insignificant addition :p like uhh ... triple or seeker lol super situational
17:09:03BFDiscordBridge<Skybax> I partially agree with that. I think everything besides phaser should be situational and tactical
17:26:26BFDiscordBridge<raptor> ok, so i guess i accidently coded the range as 15 screens away... maybe i should reduce it to two
17:27:22BFDiscordBridge<Jojo> can you accidentally add seeking as well
17:30:54BFDiscordBridge<Da_King1085> can you accidentally make it explode on contact and burn the map to the ground
17:32:08BFDiscordBridge<raptor> methinks you all just want a superweapon
17:33:47BFDiscordBridge<Jojo> pshhh
17:34:01BFDiscordBridge<Da_King1085> i just want to kill ppl with no danger to myself
17:36:08BFDiscordBridge<Skybax> Nah that's good
17:36:31BFDiscordBridge<Skybax> I had originally pitched it having the same range as a force field
17:36:41BFDiscordBridge<Skybax> Isn't that like five or six screens?
17:38:18BFDiscordBridge<raptor> 3-4 depending on the angle
18:47:04BFDiscordBridge<Quartz> I would say 2 screens is balanced
19:00:28BFDiscordBridge<Skybax> 3-4 👍🏻
19:51:18BFDiscordBridge<raptor> If bullet penetration, should there still be some momentum transfer?
19:51:25BFDiscordBridge<Skybax> Yes
19:52:24BFDiscordBridge<raptor> the hardest part of all this is still going to be the graphics
19:52:49BFDiscordBridge<Skybax> Yeah the closest thing we have to a laser now is the heal beam and it’s way too minimal to be a weapon lol
20:47:09BFDiscordBridge<Quartz> I wish it were pixel art, I could totally do it. But vector graphics are more like programming than art 😂😂 so I’m no help
20:58:40BFDiscordBridge<Lamp> uhm, inkscape?

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