Timestamps are in GMT/BST.
| 01:32:00 | BFDiscordBridge | <Quartz> Hotttt |
| 12:02:21 | BFDiscordBridge | <raptor> Experiment in true railgun form |
| 12:02:21 | BFDiscordBridge | <raptor> https://cdn.discordapp.com/attachments/325743140059480065/785234696778809405/SPOILER_railgun.mp4 |
| 13:06:48 | BFDiscordBridge | <Skybax> Oh wow |
| 13:06:58 | BFDiscordBridge | <Skybax> Dangerous |
| 13:13:55 | BFDiscordBridge | <Lamp> tonc |
| 13:43:45 | BFDiscordBridge | <raptor> I know that wasn't a requested feature, but it could be! |
| 13:58:26 | BFDiscordBridge | <Skybax> Ability to go through multiple ships... could be really cool. Are they dying in one shot because you’re shooting two shots? |
| 13:58:37 | BFDiscordBridge | <Skybax> I see some have half health and some die immediately |
| 14:00:13 | BFDiscordBridge | <raptor> it's a code bug right now - some ships are collided twice |
| 14:00:23 | BFDiscordBridge | <raptor> with the railgun... bullet? slug? |
| 14:01:27 | BFDiscordBridge | <raptor> working on fixing it... but the more important question is if this would be a good feature at all |
| 14:03:31 | BFDiscordBridge | <raptor> and if it should damage teammates 🙂 |
| 14:52:36 | BFDiscordBridge | <Skybax> Probably a no on the team killing lol |
| 14:52:46 | BFDiscordBridge | <Skybax> I don't know how I feel about bullet penetration |
| 14:52:50 | BFDiscordBridge | <Skybax> That might make it too powerful |
| 15:04:49 | BFDiscordBridge | <numbers> none of the other weapons (except maybe mine and burst but those are explosive) do friendly fire |
| 15:16:55 | BFDiscordBridge | <Skybax> I think currently it's only mine |
| 15:17:12 | BFDiscordBridge | <Skybax> Unless that got patched out, I can't remember |
| 15:17:46 | BFDiscordBridge | <Skybax> Wait no it was the friendly turret damage that got patched out |
| 15:27:52 | BFDiscordBridge | <raptor> I really don't want to endure another discussion about friendly fire... i was just being cheeky |
| 15:42:07 | BFDiscordBridge | <Skybax> cheeker |
| 16:42:20 | BFDiscordBridge | <Da_King1085> railguns technically shoot anything metal that you can jam between the rails... |
| 16:57:08 | BFDiscordBridge | <Quartz> Bullet penetration on this makes a ton of sense and I love it |
| 16:57:42 | BFDiscordBridge | <Quartz> @Skybax you’re too worried. Remember how OP the burst is. This has to compete with burst. And people are NOT typically grouped up THAT close... |
| 16:59:10 | BFDiscordBridge | <Skybax> I mean, with an extremely long range and the ability to penetrate enemy ships, that would completely break any map with a hallway basically |
| 16:59:32 | BFDiscordBridge | <Quartz> Lmao if people are making maps with that tight of hallways, that’s on them |
| 16:59:35 | BFDiscordBridge | <Skybax> Hallways are already annoying, and they would be more annoying with the range of the railgun alone |
| 16:59:36 | BFDiscordBridge | <Quartz> Bad map design |
| 17:00:08 | BFDiscordBridge | <Quartz> Can’t limit weapon changes by maps when this game is fully capable of new maps and updated maps at the drop of a hat |
| 17:01:00 | BFDiscordBridge | <Quartz> I say ship this weapon with bullet penetration and if Skybax’ fears are reasonable then patch it out 🤷♂️ bursts already damage multiple enemies no problem... |
| 17:01:12 | BFDiscordBridge | <Quartz> But burst totally doesn’t break bottlenecks?? 😂 |
| 17:01:24 | BFDiscordBridge | <Skybax> Those enemies are limited by proximity tho |
| 17:01:42 | BFDiscordBridge | <Skybax> If this could hit someone on your screen and then also hit someone three screens away who happened to be in the line |
| 17:01:46 | BFDiscordBridge | <Skybax> That’s kinda nuts |
| 17:01:56 | BFDiscordBridge | <Jojo> dood literally every map with tight hallways will be instantly flooded by phasers and bouncers already |
| 17:02:42 | BFDiscordBridge | <Skybax> I guess if it already has penetration then we can try it with that. It’s not hard to delete code lol |
| 17:03:45 | BFDiscordBridge | <Quartz> Seriously dawg I think you’re too worried. With new weapons or modules comes some adapting. That means the weapon/module is actually significant enough to influence peoples’ strategies. If a new thing is added and you don’t have to change your behavior at all, that means it’s a trash and insignificant addition :p like uhh ... triple or seeker lol super situational |
| 17:09:03 | BFDiscordBridge | <Skybax> I partially agree with that. I think everything besides phaser should be situational and tactical |
| 17:26:26 | BFDiscordBridge | <raptor> ok, so i guess i accidently coded the range as 15 screens away... maybe i should reduce it to two |
| 17:27:22 | BFDiscordBridge | <Jojo> can you accidentally add seeking as well |
| 17:30:54 | BFDiscordBridge | <Da_King1085> can you accidentally make it explode on contact and burn the map to the ground |
| 17:32:08 | BFDiscordBridge | <raptor> methinks you all just want a superweapon |
| 17:33:47 | BFDiscordBridge | <Jojo> pshhh |
| 17:34:01 | BFDiscordBridge | <Da_King1085> i just want to kill ppl with no danger to myself |
| 17:36:08 | BFDiscordBridge | <Skybax> Nah that's good |
| 17:36:31 | BFDiscordBridge | <Skybax> I had originally pitched it having the same range as a force field |
| 17:36:41 | BFDiscordBridge | <Skybax> Isn't that like five or six screens? |
| 17:38:18 | BFDiscordBridge | <raptor> 3-4 depending on the angle |
| 18:47:04 | BFDiscordBridge | <Quartz> I would say 2 screens is balanced |
| 19:00:28 | BFDiscordBridge | <Skybax> 3-4 👍🏻 |
| 19:51:18 | BFDiscordBridge | <raptor> If bullet penetration, should there still be some momentum transfer? |
| 19:51:25 | BFDiscordBridge | <Skybax> Yes |
| 19:52:24 | BFDiscordBridge | <raptor> the hardest part of all this is still going to be the graphics |
| 19:52:49 | BFDiscordBridge | <Skybax> Yeah the closest thing we have to a laser now is the heal beam and it’s way too minimal to be a weapon lol |
| 20:47:09 | BFDiscordBridge | <Quartz> I wish it were pixel art, I could totally do it. But vector graphics are more like programming than art 😂😂 so I’m no help |
| 20:58:40 | BFDiscordBridge | <Lamp> uhm, inkscape? |