Bitfighter 013f To-Do List [Split]

OK, here's what I'd love to get done for an official 013f release. Nothing on this list is critical, and I would be open to suggestions that we should just make the release we have 013f, and save these for 013g. If anyone wants to comment on this list, suggest priorities or features to defer, please post here. If anyone wants to tackle any of these items, please post here so we don't collide with one another. For the most part these are easy things.
If we can get #12 done, I'm inclined to release with whatever we have done by Friday, and defer the rest.
#4 can be deferred, and I should do that. Zoomber is going to take a swing at #2. I will also grab #9.
1. Cloaking -- make cloaked ships slightly visible to teammates
2. Remember connect-to-server password the way admin/levelchange passwords are now remembered
3. Add K's proposed levelgen additions
4. Document vectors & timers & geometry library, and make sure they all work in levelgens and in bot scripts (not sure timers need to work in levelgens just yet...)
5. Provide some sort of option for letting users test from the editor with a server password, so others can't connect in the middle of a testing session, or, better, provide an option to not have testing levels announced to the master server (but providing the option to do so to make it easy to show a friend your level)
6. Resolve the fact that you can have duplicate names in the game (the old .1, .2, ... system seems broken)
7. Fix the 10 key on K's joystick (to be fair, this seems affect other joysticks as well)
8. Disable Zoomer's secret weapon (sorry dude, it was a nice hack though!)
9. Provide a help page with some rudimentary help for consoles in both the editor and in the game (in both cases, add an additional page to the end)
10. Adjust location of scores in team-nexus to allow display of 4 or 5 digit scores. Currently, only 2.5 digits are shown
11. In games with no teams, show score of leading player and current player where team scores usually are (though long names may make this annoying enough to skip it.. maybe instead of names, labels like "Leader:" and "You:"?)
12. Get the Mac build into a DMG
If we can get #12 done, I'm inclined to release with whatever we have done by Friday, and defer the rest.
#4 can be deferred, and I should do that. Zoomber is going to take a swing at #2. I will also grab #9.
1. Cloaking -- make cloaked ships slightly visible to teammates
2. Remember connect-to-server password the way admin/levelchange passwords are now remembered
3. Add K's proposed levelgen additions
4. Document vectors & timers & geometry library, and make sure they all work in levelgens and in bot scripts (not sure timers need to work in levelgens just yet...)
5. Provide some sort of option for letting users test from the editor with a server password, so others can't connect in the middle of a testing session, or, better, provide an option to not have testing levels announced to the master server (but providing the option to do so to make it easy to show a friend your level)
6. Resolve the fact that you can have duplicate names in the game (the old .1, .2, ... system seems broken)
7. Fix the 10 key on K's joystick (to be fair, this seems affect other joysticks as well)
8. Disable Zoomer's secret weapon (sorry dude, it was a nice hack though!)
9. Provide a help page with some rudimentary help for consoles in both the editor and in the game (in both cases, add an additional page to the end)
10. Adjust location of scores in team-nexus to allow display of 4 or 5 digit scores. Currently, only 2.5 digits are shown
11. In games with no teams, show score of leading player and current player where team scores usually are (though long names may make this annoying enough to skip it.. maybe instead of names, labels like "Leader:" and "You:"?)
12. Get the Mac build into a DMG