GridSize removal
I'd like to get a feel for how the community uses the 'GridSize' feature of the level editor. We are thinking of removing it.
(Note that it is broken in 018 - levels that are different than the default still use the default of 255).
Is GridSize still being used?
Was it ever used often?
Is it necessary now that we have in-editor resizing?
Part of our motivation is that ForceFieldProjectors and Turrets are loaded and sometimes saved slightly 'off' in the editor; and this is due to the object coordinates being divided by the GridSize. Removing GridSize will let us tackle this problem (and others).
Thoughts? Concerns? Approvals?
Thanks!
