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Fancy Graphics and Lights or nahh

PostPosted: Fri Mar 04, 2016 9:34 pm
by Fordcars
Hey,

I wrote a quick and dirty OpenGL 2.1 port of Bitfighter! This means: shaders. So, I got a few shaders from shader toy and a fancy wavy shader, and it looks interesting :)

Here are a few shader pictures. Keep in mind that ALL shaders are animated, check out the comments for the source if you want to try it out!

Some orange effect thing:
screenshot_0.png


Same, but blue and more neony!
screenshot_2.png


Some weird illusion:
screenshot_7.png


More pictures below in comments, there is an attachment limit per post

Re: Fancy Graphics and Lights or nahh

PostPosted: Fri Mar 04, 2016 9:36 pm
by Fordcars
SOME HUGE 3D MOUNTAINS (keep in mind that I deserve no credit for these shaders, and certainly not this one. This is the original.):
screenshot_3.png

screenshot_4.png


And finally, a more "professional" looking wavy effect with gradually darkening borders:
screenshot_6.png


If anybody wants to try them out, the source is here.

Re: Fancy Graphics and Lights or nahh

PostPosted: Sat Mar 05, 2016 2:46 am
by Skybax
I don't.. I don't understand..

The only one that looks remotely useful is the last one..

Re: Fancy Graphics and Lights or nahh

PostPosted: Sat Mar 05, 2016 11:13 am
by Fordcars
Yes! I was hoping of getting some fancy glowing borders to see if it would look good, but it would require a lot of work, so I just copied a bunch of shaders. We would really need some guy who's really good at shaders to make them look good, though.

Re: Fancy Graphics and Lights or nahh

PostPosted: Sat Mar 05, 2016 7:19 pm
by Fordcars
Ok, I managed to hack in some bloomy effect (ignore the big rectangles up top):
screenshot_2.png

screenshot_1.png

Re: Fancy Graphics and Lights or nahh

PostPosted: Mon Mar 07, 2016 11:40 pm
by amgine
Interesting.

Actually I like 2 3 and 6 the bloomy would be good if the edges were thinner.

Keep working at it its looking good so far!

Re: Fancy Graphics and Lights or nahh

PostPosted: Tue Mar 08, 2016 3:24 pm
by Fordcars
Thanks amgine! I'll try to look into better glow effects, I would love to see how that would look!

Re: Fancy Graphics and Lights or nahh

PostPosted: Wed Mar 09, 2016 6:17 pm
by watusimoto
Actually, this is totally useful because maybe this will let me finally understand how shaders are supposed to work!!!!

This really looks awesome, Fordcars!!

Re: Fancy Graphics and Lights or nahh

PostPosted: Wed Mar 09, 2016 8:51 pm
by Fordcars
Yay! Thanks watusimoto!

Re: Fancy Graphics and Lights or nahh

PostPosted: Thu Mar 10, 2016 1:53 pm
by Quartz
Nice experimenting man :)

Re: Fancy Graphics and Lights or nahh

PostPosted: Sat Mar 12, 2016 7:42 pm
by amgine
Let us know if progress is made.

Re: Fancy Graphics and Lights or nahh

PostPosted: Sun Mar 13, 2016 2:01 pm
by Fordcars
@Quartz Thanks man!

@amgine Will do :))

Re: Fancy Graphics and Lights or nahh

PostPosted: Mon Apr 18, 2016 9:41 pm
by amgine
Any progess being made on this?

Re: Fancy Graphics and Lights or nahh

PostPosted: Tue Apr 19, 2016 2:55 pm
by Fordcars
Nope! Sorry, I have a bit of work right now, but I don't even know what to do on this, except better glow effects :/

Re: Fancy Graphics and Lights or nahh

PostPosted: Sat May 07, 2016 9:26 am
by amgine
Glowing could make bitfighter look better and darkening edges could a new game mode.

Let us know if you ever work on this some more.

Re: Fancy Graphics and Lights or nahh

PostPosted: Thu May 21, 2020 1:13 am
by Fordcars
A lil' update...

I rewrote an OpenGL 2 port of Bitfighter with better results this time. Based on 019g, everything seems to be identical to the original game, but is now fully free of the fixed-pipeline. Everything runs with shaders now. I can't really post any code or anything (its all located on my Bitfighter fork on Github, but due to Github limitations, I can only have 1 fork, so the code won't stay there forever), but I'll gladly supply the code to anybody that is interested.

Next goal is GLES2, and then possibly Android. I'll keep you guys posted!

screenshot_5.png

screenshot_6.png

Re: Fancy Graphics and Lights or nahh

PostPosted: Thu May 21, 2020 9:45 am
by amgine
I reallly want bitfighter to get a neato neon tron theme going on :D

hope somone can figure out the shaders

Re: Fancy Graphics and Lights or nahh

PostPosted: Fri May 22, 2020 10:08 pm
by Fordcars
amgine wrote:I reallly want bitfighter to get a neato neon tron theme going on :D

hope somone can figure out the shaders

Me too, but frankly I suck at making graphics look good :/ Hopefully somebody can someday come along and write some nice Bitfighter shaders for us :)

Re: Fancy Graphics and Lights or nahh

PostPosted: Sat May 23, 2020 6:32 pm
by amgine
you could bloom edges then smooth and sharpen them right?

im not famialr with shaders.

Re: Fancy Graphics and Lights or nahh

PostPosted: Mon May 25, 2020 5:28 pm
by Fordcars
amgine wrote:you could bloom edges then smooth and sharpen them right?

im not famialr with shaders.


You could do pretty much anything you could think of :)

Re: Fancy Graphics and Lights or nahh

PostPosted: Fri May 29, 2020 2:42 pm
by amgine
So you just used open GL to support shaders right after that it basicly allows for most shader programs no?

just curious I might wanna look into this.

Re: Fancy Graphics and Lights or nahh

PostPosted: Fri May 29, 2020 6:46 pm
by Fordcars
amgine wrote:So you just used open GL to support shaders right after that it basicly allows for most shader programs no?

just curious I might wanna look into this.


Yeessir! You still have to make sure you pass the correct information to the shader programs, but other than that, any shader you can find on the web should work, as long as it uses the correct GLSL version!

Re: Fancy Graphics and Lights or nahh

PostPosted: Mon Jun 01, 2020 8:30 am
by amgine
ah ok thanks there are a few shaders that come to mind right away however im not sure of any that would look good for bitfighter if I ever find anything ill get back to you guys on this.