Introduce teamed asteroids as an engineerable object
Presenting:
Teamed
Engineer-able
Asteroids
How it would work:
- Asteroids are the color of their team. Neutral and hostile asteroids behave the same.
- Teamed asteroids behave as they currently do, except 1) your bullets do not damage them and 2) they do not damage you. You do not collide with them.
- "asteroid" is an option on the engineer menu. It creates a teamed asteroid of normal size and uses standard engineer energy.
- Asteroid spawns can also have teams set, which generate teamed asteroids. These could be used to punish a team for neglecting a choke point, or simply some more fragile stall compared to a forcefield/turret base. I believe it would also feel less annoying to be killed by a teamed asteroid because then at least you know its their base killing you and not just random annoyances the level maker tossed in.
Asteroids already have a team attribute, it just isn't used in any part of code, so at least some of the coding for this would be very quick! Lets do it!
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes