Why Dungeons Suck

Once you've played a dungeon once, you've played the map. That's it. There is no replay value, at all, ever. Especially if the dungeon has features that you can easily memorize (e.g. most dungeons).
Furthermore, the author of the level has to put in a metric crap ton of work ... for people to enjoy the level once. What could the author do instead? Make a normal map, putting in half or less of that work, for people to enjoy the level many, many times.
Seriously. I have no doubt that I will make another dungeon again at some point, but they tend to be very repetitive, boring, and a whole lot of time spent for very little satisfaction. There is a reason I made QuartzdaDuckgeon (AKA Mormon Cores) and Q-Emporer's Revenge player vs. player. The one player aspect of dungeons is just horribly boring.
Discuss.
Furthermore, the author of the level has to put in a metric crap ton of work ... for people to enjoy the level once. What could the author do instead? Make a normal map, putting in half or less of that work, for people to enjoy the level many, many times.
Seriously. I have no doubt that I will make another dungeon again at some point, but they tend to be very repetitive, boring, and a whole lot of time spent for very little satisfaction. There is a reason I made QuartzdaDuckgeon (AKA Mormon Cores) and Q-Emporer's Revenge player vs. player. The one player aspect of dungeons is just horribly boring.
Discuss.