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No PVP in Soccer

PostPosted: Thu Sep 03, 2015 8:11 am
by FairNSquare
Bitfighter Idea!

I think that there should be an option in the level editor when creating a soccer level to enable pvp/taking damage or not.

This would be really cool because it would be like real soccer, plus you would focus on using different weapons, modules, and strategies to win the game without killing other players.

What do you guys think? I think it would be a cool touch to the game.

Re: No PVP in Soccer

PostPosted: Thu Sep 03, 2015 9:12 am
by amgine
Not sure zapping enemy ships so you are able to push the ball in part of the soccer strategy

I feel this would limit the nubmer of loadouts you could use to a couple like phaser boucner and triple and ignore other weapons.....

This also may make other loadouts useless......

Re: No PVP in Soccer

PostPosted: Fri Sep 04, 2015 3:33 am
by Quartz
I think it's an idea worth experimenting with.

Re: No PVP in Soccer

PostPosted: Fri Sep 04, 2015 9:44 am
by amgine
I jsut feel it would make socerr less fast frenetic and fun and using strong weapons/loadouts would be preety much useless....

Re: No PVP in Soccer

PostPosted: Fri Sep 04, 2015 11:59 am
by Skybax
Amgine, you're just upset because FairNSquare is out amgineing you with his game changing ideas and well constructed posts

Re: No PVP in Soccer

PostPosted: Fri Sep 04, 2015 11:06 pm
by amgine
No I just feel that it would Break soccer as taking the time to shoot down several ships to gain a advantage is a large part of soccer and it would make everyone want to use the same load-out / weapons heal cloak armor would become useless and power weapons like burst and seeker would be useless as well.

Re: No PVP in Soccer

PostPosted: Sun Sep 06, 2015 9:20 pm
by Quartz
Skybax wrote:Amgine, you're just upset because FairNSquare is out amgineing you with his game changing ideas and well constructed posts

rofl +1

Re: No PVP in Soccer

PostPosted: Mon Sep 07, 2015 8:42 am
by amgine
Another concern I have is it would make some game items like asteroids and turrets useless as well Im just concerned it may unbalance the game.

Re: No PVP in Soccer

PostPosted: Mon Sep 07, 2015 11:44 am
by Skybax
"No PvP" does not mean that asteroids and turrets wouldn't work either. Those aren't other players. That would be PvE not PvP.

Re: No PVP in Soccer

PostPosted: Mon Sep 07, 2015 12:02 pm
by amgine
It still would eliminaet about 80% of the modules and and loadouts which is a concern for me.

However since it is Switchable I guess it would be ok as long as it doesn't make non pvp get removed.

Re: No PVP in Soccer

PostPosted: Mon Sep 07, 2015 12:58 pm
by raptor
FYI, you can create a simple levelgen that just sets everyone's health to full each tick and presto! No players die during soccer:
  Code:
---
--- nodeath.levelgen
---
--- Not recommended on *any* game mode
---
--- author:  raptor
---

function onTick(timeDelta)
   players = game:getPlayers()
   
   for key,value in pairs(players) do
      local ship = value:getShip()
      
      if(ship ~= nil) then
         ship:setHealth(1)
      end
   end
end


function main()
   bf:subscribe(Event.Tick)
   
   game = bf:getGameInfo()
end

Re: No PVP in Soccer

PostPosted: Tue Sep 08, 2015 3:57 pm
by amgine
Then no change is needed almost anything is possible with a Levgen....

Re: No PVP in Soccer

PostPosted: Fri Oct 30, 2015 6:01 pm
by watusimoto
The script raptor posted is not a 100% solution, but it would let you see if the idea has any merits.

Re: No PVP in Soccer

PostPosted: Fri Oct 30, 2015 11:28 pm
by amgine
Alright I will give it a try at least if we can get 8 ppl together sometime to give your opinion a fair shot.