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Invisible walls

PostPosted: Mon Dec 30, 2013 10:05 pm
by sky_lark
Devs, avert your eyes

Level editors - how do you make invisible walls? I am procrastinating on my contest maps and have started a stupid little dungeon instead. Thanks

Re: Invisible walls

PostPosted: Mon Dec 30, 2013 10:19 pm
by sam686
1. One giant polywall covering other walls, but that may break robot's paths or gets robots stuck or confused.

2. Big LoadoutZone or GoalZone covering walls, maybe with black team, Robots works fine with this method.

Re: Invisible walls

PostPosted: Mon Dec 30, 2013 10:24 pm
by Fordcars
Placing a Polywall and making it it super thin (In 018a anyway)

Re: Invisible walls

PostPosted: Tue Dec 31, 2013 12:16 am
by bobdaduck
Poly wall like so.

1.........4.......5
...........
2........3

Where numbers are points. May need second point on 4...

Re: Invisible walls

PostPosted: Tue Dec 31, 2013 1:31 am
by sky_lark
Thanks guys. Just making a super thin polywall doesn't appear to work. Well, it works for one round, but upon restarting Bitfighter the issue fixes itself and the invisible wall no longer works (there is some interesting behavior that does occur, however).

Ducky's suggestion of keeping part of the polywall thin and part thick and visible appears to work, even after restarting Bitfighter.

Thanks!

Re: Invisible walls

PostPosted: Tue Dec 31, 2013 4:09 am
by watusimoto
But, for the love of everything holy, why??!?

Re: Invisible walls

PostPosted: Tue Dec 31, 2013 10:08 am
by sky_lark
I actually am not using it in a way to mislead players! The necessary output of a speedzone relies on a wall being built in a certain location. However, I think the wall is quite ugly, so by making it invisible I can keep the aesthetics of the map while ensuring the speedzone works properly. It's all very slight, to be honest, so not worry! :)

Re: Invisible walls

PostPosted: Sat Jan 11, 2014 11:41 am
by amgine
Lol now im going to create a invisible wall map.

Re: Invisible walls

PostPosted: Sat Jan 11, 2014 2:44 pm
by Skybax
amgine wrote:Lol now im going to create a invisible wall map.

http://www.bitfighter.org/pleiades/levels/view/30