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Cracatoa

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Post Fri Feb 03, 2012 2:46 pm

Core mechanics

I just recently tried out the new core gamemode, and I though how awesome it would be if the cores could be linked to certain aspects of the team's ships. There could be just normal cores, or there could be a health core, that if destroyed would slightly cut the teams ships maximum life by a configurable amount, or a attack core, that when destroyed would cut the teams attack. That would give the players motivation to protect the cores, other than just winning.
(sorry for the big, hard to understand block of text)

Discuss.
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CleverBot

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Post Fri Feb 03, 2012 6:45 pm

Re: Core mechanics

How will you win the game if the cores only weaken the players?
Also, I would just focus the players instead of focusing the cores...

Edit: thought core game-play was changed dramatically to where cores only weaken players.
Last edited by CleverBot on Sat Feb 04, 2012 7:46 pm, edited 2 times in total.
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watusimoto

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Post Sat Feb 04, 2012 2:04 pm

Re: Core mechanics

Cracatoa -- I think that is a very interesting idea.
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Cracatoa

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Post Sat Feb 04, 2012 2:36 pm

Re: Core mechanics

CleverBot wrote:How will you win the game if the cores only weaken the players?
Also, I would just focus the players instead of focusing the cores...


Destroying your enemy's cores would weaken them. And I don't get what you meant about focusing players instead of cores. Please elaborate.
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CleverBot

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Post Sat Feb 04, 2012 7:38 pm

Re: Core mechanics

So you still win by killing cores, right?
Then the cores weakening the players is just additional to the game play. I think players would still protect their cores to win the game. I could see your idea being useful in tactical maps, but in simple maps...nope.

It's like having flags giving you buffs or debuffs when you are carrying a flag or not, or when you scored. Pretty much your idea makes a team snowball easier. Snowball means that the team is so strong that the other team is hopeless in winning and knows they lost before the game even ended.

More or less, it's an interesting idea, but does it really affect the game-play, of core, to where it's needed? Your idea isn't bad, it's just not needed in core. In bitmatch or "every man for himself" I think buffs/debuffs is a good idea.
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Cracatoa

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Post Mon Feb 06, 2012 4:24 pm

Re: Core mechanics

Thanks for the replies, I just wanted to throw some ideas around, make people think about new features.
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Qui

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Post Wed Feb 08, 2012 1:47 pm

Re: Core mechanics

I just want a health regeneration for the cores, like what turrets and such have.
Qui ckRime
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CleverBot

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Post Wed Feb 08, 2012 1:51 pm

Re: Core mechanics

Qui wrote:I just want a health regeneration for the cores, like what turrets and such have.


YES I AGREE. This should be an option for cores just like the option of the amount of hp it can have. (similar to hp regen of turrets and force fields)

ALSO, I think that when a core explodes (when it dies) it actually explodes! Meaning that it kills nearby ships (both enemies and allies) in a certain radius when it dies. This could be an option, too. I thought it would be cooler with the animation of the core exploding. Also, it prevents the enemies from not having a massive core killing streak. This also forces players to kill the cores more intelligently. Therefore plans are made to kill the cores without the group dying; for example using bouncers or burst, or use shields, or have one player sacrifice himself/herself.
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karamazovapy

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Post Wed Feb 08, 2012 2:10 pm

Re: Core mechanics

In the past, Big Bitfighter Battles have been excellent opportunities to see how the game mechanics really work. Individual players messing around don't always get an accurate view of things.

Come to the big game on Friday, pay attention, make mental notes of what does and doesn't work (and why!) and we'll discuss our options over the following week.
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ZoombeR

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Post Tue Feb 14, 2012 11:03 pm

Re: Core mechanics

karamazovapy wrote:Come to the big game on Friday, pay attention, make mental notes of what does and doesn't work (and why!) and we'll discuss our options over the following week.


This is one of my true faults here. I can never seem to make the Big Bitfighter Battles planned now. This makes it hard for me to see what does and doesn't work. I'll have to be better about trying to schedule to accommodate one in. Can we possibly have a bit more notice about that date, if its not any less convenient for you for that?

Anyways, since my post doesn't seem to want to stay on the rail, I had the idea, as in one of my maps, to have cores provide something for you. For example, one can provide a health pack/respawn, maybe only your team can get to that health pack?
I don't want to see my own personal ship's abilities to be impaired from this however. Also remember this effect can be a snowballing advantage, making 99% of the game matter at the very start, who destroys who's core first.
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karamazovapy

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Post Tue Feb 14, 2012 11:34 pm

Re: Core mechanics

I always give a 1-week "official" notice, but as a general rule they're the friday evening of the first full week every other month...unless there's a reason to delay, as there was in january to allow for the 016 release. Looking at the calendar, that makes the likely next date Friday, April 6th.
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ZoombeR

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Post Thu Feb 16, 2012 8:24 pm

Re: Core mechanics

Maybe I can help arrange a server with this, but we should totally look into implementing holiday bash parties. Like presidents day, that would have been great, considering most people will be around, if not out of town.
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CleverBot

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Post Sun Feb 19, 2012 10:07 am

Re: Core mechanics

ZoombeR wrote:Maybe I can help arrange a server with this, but we should totally look into implementing holiday bash parties. Like presidents day, that would have been great, considering most people will be around, if not out of town.


I think this isn't a bad idea. Most games have this because it seems traditional.
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ZoombeR

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Joined: Fri Jun 04, 2010 11:56 pm

Post Sun Feb 19, 2012 11:36 am

Re: Core mechanics

yes, and many are off and at home for these holidays.
Well, if anyone wants to play a game tomorrow, ill be on the sam server

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