Buff Module Cloak! to balance the game better
Cloak isn't very efficient in assassinating ships, in my opinion. However, the mechanism of it works well. Energy is the problem and since it's a 2D game when you see the enemy, the enemy also sees you. Unless, if one uses enhanced sensor. However, sensor+cloak cannot beat most ships that have the module shield in a 1vs1. Therefore, cloakers should somehow hide, without being detected, to execute a sneak-attack or an assassination. Pretty much, cloakers are decent at running away and hiding for a short time, but not good for hiding for a long time to fight defensive or offensive.
To do this, cloakers should be able to stand completely still without their energy going down. Like sprint, it doesn't use energy if you stand completely still (code similarities); however, I think cloakers should regen energy at half of the normal rate (or none) when cloaked completely still. Thus, cloakers can execute defensive maneuvers better and backstab the new enemy reinforcements better. Cloakers should be able to camp easier in bitfighter, since they cannot move through objects.
Also, in strengthening the module cloak, we persuade more usages of the module enhanced sensor to counter cloakers.
P.S. (off-topic) I copied this idea from spies in tf2 and I like it. However, you need a particular watch to do it. Also, spies in tf2 can disguise themselves to look like the enemy's allies, but we don't need that in bitfighter...or do we?
Edit:
The user must remain still for the duration of the regen.
If the user changes their mind and does not want to regen (while standing still), they could break free with whatever energy they had prior to the regen. (to move to another location while cloaked)
NOTE: You keep the energy regenerated if you shoot or uncloak yourself.
List:
*Cloakers can regenerate energy at half the rate of the default (normal) energy regenerate, if and only if the ship is completely still (in the obvious condition of the ship being cloaked).
*If the cloaked ship shoots or uncloaks itself, it keeps the energy that was regenerated.
*However, if the cloaked ship moves after it regenerated some energy, it loses the energy that was previously regenerated/restored. (The user must not move at all for the duration of the regeneration or else the user loses the energy that was regenerated.)