Why Dungeons Suck
Furthermore, the author of the level has to put in a metric crap ton of work ... for people to enjoy the level once. What could the author do instead? Make a normal map, putting in half or less of that work, for people to enjoy the level many, many times.
Seriously. I have no doubt that I will make another dungeon again at some point, but they tend to be very repetitive, boring, and a whole lot of time spent for very little satisfaction. There is a reason I made QuartzdaDuckgeon (AKA Mormon Cores) and Q-Emporer's Revenge player vs. player. The one player aspect of dungeons is just horribly boring.
Discuss.
† 19-year-old Quartz mad about lawn removal †
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer