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Forcefield bug is still at it, but worse!

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Lamp

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Posts: 426

Joined: Fri Jan 11, 2013 3:07 pm

Post Thu Feb 21, 2013 5:24 pm

Forcefield bug is still at it, but worse!

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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Thu Feb 21, 2013 6:44 pm

Re: Forcefield bug is still at it, but worse!

Cool!
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bobdaduck

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Posts: 790

Joined: Thu Mar 11, 2010 1:39 pm

Location: Utah

Post Thu Feb 21, 2013 6:52 pm

Re: Forcefield bug is still at it, but worse!

The problem is that the forcefields aren't going where they should be. Some of them are sideways or stuck inside the barrier and stuff. This is reproducible: After you place the forcefields if you zoom out too much in the editor, or reload the level in the editor, the forcefields will go screwy.

For a simpler test case, draw two barriers like this:

|
|-------
|

Where they overlap, and place a forcefield like this:

|
|>-----
|

Reloading the level in the editor will cause the forcefield to fall off the wall, as will zooming out too much.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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amgine

Posts: 1399

Joined: Thu Apr 19, 2012 2:57 pm

Post Fri Feb 22, 2013 10:25 pm

Re: Forcefield bug is still at it, but worse!

also using edito undo and redo can cause it..........
Bitfighter Forever.

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