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Invisible walls

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sky_lark

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Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Mon Dec 30, 2013 10:05 pm

Invisible walls

Devs, avert your eyes

Level editors - how do you make invisible walls? I am procrastinating on my contest maps and have started a stupid little dungeon instead. Thanks
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sam686

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Posts: 468

Joined: Fri Oct 15, 2010 8:53 pm

Location: United States, South Dakota

Post Mon Dec 30, 2013 10:19 pm

Re: Invisible walls

1. One giant polywall covering other walls, but that may break robot's paths or gets robots stuck or confused.

2. Big LoadoutZone or GoalZone covering walls, maybe with black team, Robots works fine with this method.
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Fordcars

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Location: Some city, somewhere

Post Mon Dec 30, 2013 10:24 pm

Re: Invisible walls

Placing a Polywall and making it it super thin (In 018a anyway)
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bobdaduck: uh, it likes you.
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bobdaduck

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Location: Utah

Post Tue Dec 31, 2013 12:16 am

Re: Invisible walls

Poly wall like so.

1.........4.......5
...........
2........3

Where numbers are points. May need second point on 4...
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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sky_lark

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Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Tue Dec 31, 2013 1:31 am

Re: Invisible walls

Thanks guys. Just making a super thin polywall doesn't appear to work. Well, it works for one round, but upon restarting Bitfighter the issue fixes itself and the invisible wall no longer works (there is some interesting behavior that does occur, however).

Ducky's suggestion of keeping part of the polywall thin and part thick and visible appears to work, even after restarting Bitfighter.

Thanks!
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watusimoto

Site Admin

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Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Tue Dec 31, 2013 4:09 am

Re: Invisible walls

But, for the love of everything holy, why??!?
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sky_lark

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Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Tue Dec 31, 2013 10:08 am

Re: Invisible walls

I actually am not using it in a way to mislead players! The necessary output of a speedzone relies on a wall being built in a certain location. However, I think the wall is quite ugly, so by making it invisible I can keep the aesthetics of the map while ensuring the speedzone works properly. It's all very slight, to be honest, so not worry! :)
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amgine

Posts: 1399

Joined: Thu Apr 19, 2012 2:57 pm

Post Sat Jan 11, 2014 11:41 am

Re: Invisible walls

Lol now im going to create a invisible wall map.
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Skybax

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Location: Washington

Post Sat Jan 11, 2014 2:44 pm

Re: Invisible walls

amgine wrote:Lol now im going to create a invisible wall map.

http://www.bitfighter.org/pleiades/levels/view/30
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Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?

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