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Dungeon server is now up!

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ZoombeR

Posts: 1036

Joined: Fri Jun 04, 2010 11:56 pm

Post Tue Oct 12, 2010 10:19 pm

Dungeon server is now up!

Dungeon server is now up and running,

Level change password is Alllevels

with 3 L's

have fun :) .... ehem...skylark....ehem
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Skybax

User avatar

Posts: 1035

Joined: Thu Mar 11, 2010 9:17 am

Location: Washington

Post Wed Oct 13, 2010 1:32 pm

Re: Dungeon server is now up!

Awesome, I love dungeon levels.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
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sky_lark

User avatar

Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Fri Oct 15, 2010 10:09 am

Re: Dungeon server is now up!

FANTASTIC! :D
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Fri Oct 15, 2010 3:03 pm

Re: Dungeon server is now up!

Due to the new method of forcefield handling, you might want to go through and actively check each level to make sure it still loads and works the way it's supposed to...not to mention the gofasts.
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Qui

User avatar

Posts: 150

Joined: Thu Mar 11, 2010 12:44 pm

Post Fri Oct 15, 2010 4:25 pm

Re: Dungeon server is now up!

I was going to go through all my old dungeons and fix them up for the latest version, but I'm too lazy/busy to remember. If you ask me to fix specific ones, though, I'll make sure they get fixed.
Qui ckRime
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watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Fri Oct 15, 2010 5:45 pm

Re: Dungeon server is now up!

Just an idea, but if you called the Dungeon Server "Puzzle Server" it might be clearer to outsiders what it is.
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ZoombeR

Posts: 1036

Joined: Fri Jun 04, 2010 11:56 pm

Post Fri Oct 15, 2010 6:16 pm

Re: Dungeon server is now up!

Qui wrote:I was going to go through all my old dungeons and fix them up for the latest version, but I'm too lazy/busy to remember. If you ask me to fix specific ones, though, I'll make sure they get fixed.


fix em up or send em over and id be happy to look at em.
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Skybax

User avatar

Posts: 1035

Joined: Thu Mar 11, 2010 9:17 am

Location: Washington

Post Sun Oct 17, 2010 5:31 pm

Re: Dungeon server is now up!

A lot of the levels are toast. For example, something that I've noticed happens in a lot of the dungeons you have and I have, when you get the flag, the game crashes. I don't know why, but it does.
I have a bunch of dungeon levels, some of them are edited versions of the ones you have, I could send them to you if you want.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Sun Oct 17, 2010 6:08 pm

Re: Dungeon server is now up!

There used to be some quirky flag exploits that people didn't even think about being exploits at the time, but now bitfighter is much more strict about what you can do in each gametype. Sometimes, if you run from the editor, it won't even let you test those levels because of "fatal" errors. I'm not sure that's what's happening, but it seems plausible.
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Skybax

User avatar

Posts: 1035

Joined: Thu Mar 11, 2010 9:17 am

Location: Washington

Post Sun Oct 17, 2010 6:23 pm

Re: Dungeon server is now up!

It mostly happens in CTF's. So I don't think it's really an exploit of the flag dynamics.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
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ZoombeR

Posts: 1036

Joined: Fri Jun 04, 2010 11:56 pm

Post Sun Oct 17, 2010 9:42 pm

Re: Dungeon server is now up!

ill look into that

for the meantime, sure, pm me all the dungeon levels you like!
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Sun Oct 17, 2010 9:51 pm

Re: Dungeon server is now up!

seems to be down, at the moment.
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watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Sun Oct 17, 2010 9:57 pm

Re: Dungeon server is now up!

Sometimes, if you run from the editor, it won't even let you test those levels because of "fatal" errors. I'm not sure that's what's happening, but it seems plausible.


These checks occur only at runtime, and not when the game is actually running. Some of the checks really do prevent crashes (even loading a game with a soccer ball will crash if the gametype isn't soccer). Others are really there to help prevent misunderstandings (team flag checks for ZoneControl, for example). But once you're running, there's no checks for things that don't make sense that trigger a crash. That would just be silly.
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sky_lark

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Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Mon Oct 18, 2010 2:28 pm

Re: Dungeon server is now up!

watusimoto wrote:Just an idea, but if you called the Dungeon Server "Puzzle Server" it might be clearer to outsiders what it is.


+1
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ZoombeR

Posts: 1036

Joined: Fri Jun 04, 2010 11:56 pm

Post Mon Oct 18, 2010 9:14 pm

Re: Dungeon server is now up!

watusimoto wrote:
Sometimes, if you run from the editor, it won't even let you test those levels because of "fatal" errors. I'm not sure that's what's happening, but it seems plausible.


These checks occur only at runtime, and not when the game is actually running. Some of the checks really do prevent crashes (even loading a game with a soccer ball will crash if the gametype isn't soccer). Others are really there to help prevent misunderstandings (team flag checks for ZoneControl, for example). But once you're running, there's no checks for things that don't make sense that trigger a crash. That would just be silly.


yeashs.

and because all of these levels had to have worked during zap!,
the only things that could be triggers for crashy levels would include things we have had to replace, like speedzones or something, (which infact is the main bug in all the dungeon server maps)
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Quartz

User avatar

Posts: 901

Joined: Thu Jun 17, 2010 12:14 am

Location: Texas

Post Tue Feb 22, 2011 8:55 pm

Re: Dungeon server is now up!

sky_lark wrote:
watusimoto wrote:Just an idea, but if you called the Dungeon Server "Puzzle Server" it might be clearer to outsiders what it is.


+1

This.

And Zoomber, I have some old Dungeons of mine. I fixed them up just today, but I don't know if you want them. If I pasted the level codes here, it would be humongous. I guess I could PM you them.

My best dungeon though, Q-Party, is gonna take a LOT of fiddling with to fix it, for reasons that _k previously mentioned. (forcefields are the big issue indeed, the go-fasts actually are fine, in this case)
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer

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