Timestamps are in GMT/BST.
| 00:01:00 | | raptor has joined |
| 00:01:00 | | ChanServ sets mode +o raptor |
| 00:02:00 | raptor | so if you decide to migrate three partitions (each with their own OS) to a different laptop - don't expect all three OSes to work.. in case anyone ever wondered |
| 00:04:00 | raptor | sam686: does bitfighter still compile for you now? |
| 00:04:00 | sam686 | yes, it compiles for me after some fix.. |
| 00:04:00 | raptor | i've been trying to migrate pointainer to shared_ptr, but I am not quite figuring it out |
| 00:11:00 | | koda Quit (Quit: koda) |
| 00:27:00 | raptor | ok, i think i figured it out |
| 00:28:00 | raptor | so originally we have this code: |
| 00:28:00 | raptor | pointainer<vector<EditorObject *> > mDockItems; |
| 00:28:00 | raptor | and we would do: mDockItems.clear() |
| 00:28:00 | raptor | now we have: |
| 00:28:00 | raptor | boost::shared_ptr<vector<EditorObject *> > mDockItems; |
| 00:29:00 | raptor | and have to do: mDockItems->clear() |
| 00:29:00 | raptor | however, i don't know if that is the intended behaviour that watusimoto wants now |
| 00:29:00 | | BitfighterLogBot - Commit bd17df2cd97d | Author: sam8641 | Log: Add TypeNumber to GameObject::findObjects |
| 00:29:00 | sam686 | won't that just create a pointer to vectors, while vector holds ppointer to all EditorObjects? |
| 00:29:00 | raptor | yes |
| 00:29:00 | raptor | which makes me wonder why he used pointainer... |
| 00:30:00 | raptor | maybe we need to do: vector<boost::shared_ptr<EditorObject *> > mDockItems; |
| 00:30:00 | sam686 | yes, that probably look better.. |
| 00:47:00 | raptor | ok |
| 00:47:00 | raptor | now i'm down to one type of error: |
| 00:49:00 | raptor | UIEditor.cpp:353:24: error: request for member ‘toString’ in ... blah blah... , which is of non-class type ‘Zap::EditorObject*’ |
| 00:51:00 | raptor | any time i call a method via: obj->method() |
| 00:52:00 | raptor | and the obj is a shared_ptr, i get this error |
| 00:57:00 | raptor | ah ha! |
| 00:57:00 | raptor | fixed |
| 00:57:00 | raptor | problem was boost::shared_ptr<EditorObject *> should be boost::shared_ptr<EditorObject> |
| 00:57:00 | raptor | (no *) |
| 00:59:00 | sam686 | yes, thats almost the same as safeptr<Object> without * |
| 01:22:00 | | watusimoto has joined |
| 01:27:00 | raptor | one error left! |
| 01:28:00 | raptor | hi watusimoto |
| 01:28:00 | raptor | i've been in the editor class migrating pointainer to shared_ptr |
| 01:29:00 | raptor | (I hope you haven't been doing the same..) |
| 01:29:00 | | BitfighterLogBot - Commit 2a101a33dff2 | Author: watusim...@bitfighter.org | Log: Simplify/standardize SimpleLine classes |
| 01:29:00 | | BitfighterLogBot - Commit 8bb5ec844c73 | Author: watusim...@bitfighter.org | Log: Merge |
| 01:42:00 | watusimoto | no, great... started using the shared_ptr already |
| 01:42:00 | raptor | so my final error is beating me up |
| 01:43:00 | watusimoto | compile? link? |
| 01:43:00 | sam686 | or runtime error? |
| 01:43:00 | raptor | copmile |
| 01:43:00 | raptor | compile |
| 01:43:00 | raptor | basically, i turned all vector to Vector |
| 01:43:00 | raptor | in UIEditor |
| 01:43:00 | watusimoto | haven't seen a runtime error in years |
| 01:44:00 | raptor | and I am calling sort() with geometricSort(shared_ptr<EditorObject> a, shared_ptr<EditorObject> b) |
| 01:44:00 | sam686 | runtime error is where it crashed while running game or program.. |
| 01:44:00 | raptor | the problem is - sort() takes a qsort callback of (T*, T*) |
| 01:44:00 | raptor | not (shared_ptr<T>, shared_ptr<T>) |
| 01:45:00 | raptor | it's easy to convert a shared_ptr to a * - just add .get() to the object |
| 01:45:00 | raptor | but i cannot seem to figure out where or how to do it with that qsort callback |
| 01:46:00 | raptor | this is the piece of code: http://pastie.org/1958849 |
| 01:47:00 | raptor | this is the error: |
| 01:47:00 | raptor | initializing argument 1 of ‘void TNL::Vector<T>::sort(T (*)(T*, T*)) [with T = boost::shared_ptr<Zap::EditorObject>, T (*)(T*, T*) = boost::shared_ptr<Zap::EditorObject> (*)(boost::shared_ptr<Zap::EditorObject>*, boost::shared_ptr<Zap::EditorObject>*)]’ |
| 02:21:00 | raptor | oh my goodness it compiles |
| 02:35:00 | raptor | all right! finally at the linker errors! |
| 02:45:00 | raptor | watusimoto: |
| 02:45:00 | raptor | item.cpp:95 |
| 02:46:00 | raptor | is that copy constructor correct? it looks like it was just duplicated from the normal constructor |
| 02:47:00 | sam686 | parameter in EditorPointObject::EditorPointObject appears unused.. |
| 02:49:00 | raptor | yes, exactly |
| 02:51:00 | sam686 | i am not sure if it copys everything or not? |
| 02:52:00 | raptor | it doesn't look like it copies anything |
| 03:18:00 | sam686 | Something might be wrong in UIEditor.cpp line 589? http://96.2.123.136/bitfighter/broken_sort.gif |
| 03:18:00 | raptor | i fixed it |
| 03:19:00 | sam686 | i don't see the fix... i guess you didn't commit / push... |
| 03:19:00 | raptor | yeah - still have a few errors to work out |
| 03:24:00 | sam686 | seems to be having errors with HuntersNexusObject::Hunters2cFlagsReturned crashing (when returning flags to Nexus)... |
| 03:25:00 | sam686 | And, i see a problem with disappearing teleporters like it is a problem with Rect Extents? |
| 03:58:00 | watusimoto | the copy constructor is correct |
| 03:58:00 | watusimoto | it creates a new geometry when copied, rather than copying the pointer to the object being copied |
| 03:59:00 | watusimoto | if that's clear |
| 04:07:00 | sam686 | fixed error / crash with HuntersNexusObject::Hunters2cFlagsReturned - don't use (void *) |
| 04:09:00 | | BitfighterLogBot - Commit 3bb3c18561dc | Author: sam8641 | Log: Fix TNL, change (void *) to (Object *), to prevent errors with HuntersNexusObject::s2cFlagsReturned |
| 04:27:00 | sam686 | Should avoid converting (NetObject *) to (void *), then to (NexusHuntersObject *), because of pointing to wrong memory locations. Looking at my drawings http://96.2.123.136/bitfighter/class_memory.gif If a netObject at memory 0x00500400, converting to (void *), then to (NexusHuntersObject *) will think the address of NexusHuntersObject is 0x00500400 which is wrong. By using (Object *) instead of (void *), the compiler will know to do the mem |
| 05:01:00 | | zoooomber has joined |
| 05:01:00 | zoooomber | hi |
| 05:01:00 | zoooomber | anyone on? |
| 05:03:00 | raptor | hi |
| 05:03:00 | raptor | man, you guys keep committing... |
| 05:04:00 | zoooomber | hey, we need to have a facebook page |
| 05:04:00 | zoooomber | that could attract some attention |
| 05:04:00 | zoooomber | and maybe i could slip a few pennies into an advert sometime in the summer |
| 05:04:00 | raptor | i won't touch facebook with a 10 foot pole |
| 05:04:00 | zoooomber | i would |
| 05:04:00 | zoooomber | and its not a fact of weather we like it or not |
| 05:05:00 | raptor | true |
| 05:05:00 | zoooomber | were the guys trying to get people. and those people like facebook |
| 05:05:00 | raptor | doesn't someone have a twitter account already? |
| 05:05:00 | zoooomber | sky_lark i believe |
| 05:05:00 | zoooomber | @playbitfighter? |
| 05:05:00 | raptor | something like that, yeah |
| 05:07:00 | zoooomber | do you have a facebook though? |
| 05:07:00 | zoooomber | if you do, how about something like this? http://www.facebook.com/pages/Bitfighter/150356891700310?ref=ts |
| 05:09:00 | raptor | nope, we deleted our accounts in this home |
| 05:15:00 | raptor | that page looks pretty good |
| 05:16:00 | raptor | sam686, watusimoto: all the UI menus have black text now - is that something I did? |
| 05:16:00 | raptor | well, granted |
| 05:16:00 | raptor | this is the first time i got it to compile in linux |
| 05:19:00 | watusimoto | mmmm.... black text? sounds bad |
| 05:19:00 | raptor | yep, all the menus blend with the background... |
| 05:20:00 | watusimoto | @sam -- interesting about the memory... where were we doing that? |
| 05:26:00 | sam686 | The problem was in the TNL.. What i changed fix the problem. http://code.google.com/p/bitfighter/source/detail?r=3bb3c18561dc825b30a45be3540739674febc94b |
| 05:28:00 | | [1]watusimoto has joined |
| 05:28:00 | raptor | i'm going to need to split up the TextItem and LineItem classes |
| 05:28:00 | sam686 | TNL was converting (NetObject *) to (void *), then because of RPC and template, it was then converting (void *) to (HuntersNexusObject *) |
| 05:29:00 | zoooomber | watusimoto |
| 05:29:00 | zoooomber | ping* |
| 05:29:00 | sam686 | i changed it to (Object *) to avoid using (void *) |
| 05:29:00 | zoooomber | watusimoto, how would you feel about a bitfighter facebook page? |
| 05:30:00 | sam686 | Zoomber, check forum, you might need to fix something related to schedule? |
| 05:30:00 | zoooomber | ok |
| 05:31:00 | | watusimoto Quit (Ping timeout: 276 seconds) |
| 05:31:00 | | [1]watusimoto is now known as watusimoto |
| 05:32:00 | zoooomber | ok, i fixed the schdeule |
| 05:32:00 | sam686 | good. |
| 05:34:00 | | [1]watusimoto has joined |
| 05:34:00 | zoooomber | hello watusimoto ? |
| 05:34:00 | zoooomber | two of you? |
| 05:36:00 | sam686 | probably watusimoto is going back and forth between 2 networks using wireless? |
| 05:37:00 | | watusimoto Quit (Ping timeout: 250 seconds) |
| 05:37:00 | | [1]watusimoto is now known as watusimoto |
| 05:37:00 | zoooomber | maybe |
| 05:38:00 | zoooomber | watusimoto (ping) |
| 05:39:00 | sam686 | ok. i was pinging zoomber.. |
| 06:00:00 | | zoooomber has left |
| 06:01:00 | raptor | i feel like i'm scrambling to get my changes in before any of you check in changes.. |
| 06:02:00 | sam686 | i am mostly done for today, i probably won't check in any more changes today... |
| 06:11:00 | raptor | ok i think i got it to compile.. |
| 06:12:00 | raptor | yeah, black text in menus |
| 06:12:00 | raptor | i wonder where that is set.. |
| 06:17:00 | sam686 | do you get black text everywhere including F1 / F7 or is it just on menus? |
| 06:18:00 | raptor | just on main menu |
| 06:18:00 | raptor | rats, and editor crashes... |
| 06:25:00 | sam686 | could the problem be with the UIMenus.cpp line 647? in MainMenuUserInterface::render? |
| 06:26:00 | raptor | looking.. |
| 06:26:00 | sam686 | there is a glColor4f(0, 0, 0, ... ) |
| 06:26:00 | sam686 | maybe try glColor4f(1, 1, 1, ... )? |
| 06:27:00 | sam686 | or.. not.. |
| 06:27:00 | raptor | what line is that? |
| 06:27:00 | sam686 | line 6723 |
| 06:27:00 | sam686 | line 672 |
| 06:27:00 | raptor | maybe the fading in isn't working? |
| 06:28:00 | sam686 | you could temperory change if(showAnimation) to if(false) to disable fade in effect to see if you see main menu? |
| 06:28:00 | raptor | ouch my eyes |
| 06:28:00 | raptor | that did a white flash of the background |
| 06:29:00 | sam686 | i didn't know what that color is for.. |
| 06:29:00 | raptor | nope, not that... |
| 06:29:00 | raptor | weird |
| 06:30:00 | sam686 | are you sure it is black test and not transparent text? |
| 06:30:00 | raptor | nope |
| 06:31:00 | raptor | http://96.2.123.136/upload/1snapshot33.png |
| 06:31:00 | sam686 | in line 657, you could try changing glColor3f(1,1,1); to glColor4f(1,1,1,1); not sure if it makes a difference.. |
| 06:32:00 | sam686 | you could try turning off line smoothing? |
| 06:32:00 | sam686 | in-game, type a command /smoothline or /linesmooth (not sure which( |
| 06:33:00 | raptor | did that, same thing |
| 06:33:00 | raptor | only the main menu is like this |
| 06:33:00 | sam686 | maybe i could test your changes as i can't see your changes.. See if i have the same problem.. |
| 06:34:00 | raptor | ok, one moment.. |
| 06:37:00 | raptor | ok, you can pull from here: http://code.google.com/r/buckyballreaction-bf11/source/checkout |
| 06:37:00 | raptor | note that the editor crashes :) |
| 06:38:00 | sam686 | now i wait for compiler to get done, might take 5 minutes... |
| 06:38:00 | raptor | sorry.. |
| 06:40:00 | sam686 | possible problem could also be in UIMenus.cpp somewhere around line 250 in MenuUserInterface::render()? |
| 06:44:00 | sam686 | linker error, let me tri adding lineitem.cpp.. |
| 06:44:00 | raptor | argh, sorry about that... |
| 06:45:00 | sam686 | good, it runs, but i don't have the same black text that you do.. |
| 06:45:00 | raptor | wonderful |
| 06:45:00 | raptor | ok, well |
| 06:46:00 | raptor | i need to go to bed |
| 06:46:00 | sam686 | except the Credits appears blank. |
| 06:46:00 | sam686 | black text? |
| 06:46:00 | raptor | haha |
| 06:46:00 | raptor | my credits work fine |
| 06:47:00 | sam686 | so we both have some similar problems, black text? |
| 06:47:00 | raptor | i guess so |
| 06:47:00 | raptor | different places |
| 06:57:00 | sam686 | in UI.cpp line 493, try sticking in glColor(Color(1,1,1),1); to force menu text ot be white. will it be white for you? |
| 06:57:00 | raptor | trying.. |
| 06:57:00 | sam686 | that in UserInterface::drawCenteredString |
| 06:59:00 | raptor | yup |
| 06:59:00 | raptor | white now |
| 07:00:00 | sam686 | then something that use drawCenteredString is setting the color black or forgetting to set the color white... |
| 07:01:00 | watusimoto | @bbr -- you are going to bed soon? I have a biggish checkin coming soon, but am willing to wait if that would be helpful |
| 07:01:00 | raptor | i was going to bed.. |
| 07:01:00 | sam686 | i still have blank credits even with white color... |
| 07:01:00 | raptor | what does your checkin deal with? |
| 07:02:00 | sam686 | probably can check in raptor's now? its only a black text problem.. |
| 07:02:00 | sam686 | but the editor may crash.. |
| 07:02:00 | raptor | except the editor crashes |
| 07:02:00 | raptor | haha, yeah |
| 07:03:00 | watusimoto | checkin will complete transition to using geometry delegates to record item geometries |
| 07:03:00 | watusimoto | allows simplification of class structure a bit |
| 07:03:00 | watusimoto | better design than what I started with |
| 07:03:00 | raptor | i'll deal with it - you can check in |
| 07:03:00 | watusimoto | ok |
| 07:04:00 | raptor | i am converting pointers to shared_ptr in the Editor |
| 07:04:00 | watusimoto | my editor is crashing too, so it's not quite ready, and I'm getting tired |
| 07:04:00 | watusimoto | great |
| 07:04:00 | raptor | ok |
| 07:04:00 | watusimoto | don' |
| 07:04:00 | watusimoto | t think I even touhcd the editor itself |
| 07:04:00 | watusimoto | I like this new design, where you can work on the editor wihtout working on the editor |
| 07:04:00 | raptor | cool |
| 07:16:00 | sam686 | Found a problem with my blank credits problem, it appears to render white text off-screen, too much below at the bottom |
| 07:17:00 | raptor | interesting |
| 07:17:00 | sam686 | ok, i see, when /maxfps is 500, credits freezes.. |
| 07:18:00 | raptor | watusimoto: are you almost ready to check in? |
| 07:19:00 | sam686 | the problem is in UICredits.cpp, CreditsScroller::updateFX, where delta / 8 is zero when doing integer dividing. Delta is milliseconds passed since last rendering. |
| 07:19:00 | sam686 | integer diving delte / 8 is zero only when delta is 7 or less |
| 07:20:00 | raptor | interesting |
| 07:21:00 | sam686 | since the game runs very lov FPS when windows get moved to second monitor, i see credit scrolling, but move back to primare monitor, credits freezes.. |
| 07:21:00 | sam686 | mostly due to having 2 graphics card.. |
| 07:21:00 | raptor | haha |
| 07:21:00 | raptor | weird |
| 07:22:00 | sam686 | that doesn't explain why you get black text in menus, unfortunately.... |
| 07:22:00 | raptor | nope |
| 07:27:00 | sam686 | in UIMenuItems.cpp line 51, try changing glColor to glColor4f(1,1,1,1) will that fix black text? |
| 07:28:00 | raptor | le me try |
| 07:30:00 | raptor | yep, that works |
| 07:30:00 | sam686 | thats where the problem might be? |
| 07:30:00 | sam686 | en touhcd the editor itself |
| 07:30:00 | sam686 | [02:04] <watusimoto> I like this new design, where you can work on the editor wihtout working on the editor |
| 07:30:00 | sam686 | [02:04] <@raptor> cool |
| 07:30:00 | sam686 | [02:16] <+sam686> Found a problem with my blank credits problem, it appears to render white text off-screen, too much below at the bottom |
| 07:30:00 | sam686 | [02:16] <@raptor> interesting |
| 07:30:00 | sam686 | [02:17] <+sam686> ok, i see, when /maxfps is 500, credits freezes.. |
| 07:30:00 | sam686 | [02:18] <@raptor> watusimoto: are you almost ready to check in? |
| 07:30:00 | sam686 | [02:18] <+sam686> the problem is in UICredits.cpp, CreditsScroller::updateFX, where delta / 8 is zero when doing integer dividing. Delta is milliseconds passed since last rendering. |
| 07:30:00 | sam686 | [02:19] <+sam686> integer diving delte / 8 is zero only when delta is 7 or less |
| 07:30:00 | sam686 | [02:19] <@raptor> interesting |
| 07:30:00 | sam686 | stupit paste.. |
| 07:31:00 | sam686 | sorry, stupid ctrl + v.. |
| 07:31:00 | raptor | haha |
| 07:31:00 | sam686 | if using lColor(*getColor(isSelected)); gave you black text, you may want to fix that.. |
| 07:32:00 | sam686 | it uses MenuItem::getColor, just above MenuItem::render |
| 07:33:00 | raptor | yes, see line 81 |
| 07:33:00 | raptor | it is setting the color to white |
| 07:34:00 | raptor | sorry it's in a different class |
| 07:34:00 | sam686 | which file? |
| 07:34:00 | sam686 | line 81 for which file? |
| 07:34:00 | raptor | UIEditorMenus |
| 07:34:00 | raptor | .cpp |
| 07:35:00 | raptor | ah - maybe it needs to be set elsewhere |
| 07:36:00 | sam686 | do you get black text with glColor(*getColor(isSelected));? |
| 07:36:00 | sam686 | should be white unselected and yellow selected. |
| 07:37:00 | raptor | black text if i revert that change on line 51 of UIMenuItems.cpp |
| 07:38:00 | sam686 | you may need to fix it so it is while unselected, yellow selected.. |
| 07:38:00 | sam686 | white when not selected, yellow when selected |
| 07:39:00 | raptor | ok |
| 07:40:00 | raptor | i'll look into it again tomorrow - i really need sleep now |
| 07:40:00 | raptor | have a good night |
| 07:40:00 | sam686 | night... |
| 07:42:00 | raptor | haha |
| 07:42:00 | raptor | i got the editor working now |
| 07:42:00 | raptor | and now the white lines within the barriers are black |
| 07:44:00 | sam686 | maybe the problem is the static const Color in ui.h line 112? |
| 07:45:00 | raptor | i think the problem is with the setSelectedColor() method not being in the proper place |
| 07:45:00 | raptor | like it is too low in the object hierarchy |
| 07:47:00 | | watusimoto Quit (Ping timeout: 264 seconds) |
| 07:49:00 | sam686 | if a printf("%f %f %f", white.r, white.g white.b); is not "1 1 1" then there is a problem with static const Color.. |
| 07:52:00 | sam686 | are you going to good night? |
| 07:52:00 | raptor | yeah |
| 07:52:00 | raptor | this time i promise... |
| 07:54:00 | sam686 | i will also go goodnight, bye ( my computer doesn't need to sleep...) |
| 07:54:00 | raptor | night |
| 07:56:00 | | raptor Quit (Remote host closed the connection) |
| 15:10:00 | | raptor has joined |
| 15:10:00 | | ChanServ sets mode +o raptor |
| 15:47:00 | | watusimoto has joined |
| 15:55:00 | raptor | hi watusimoto |
| 15:56:00 | raptor | I have all of EditorObject * converted to shared_ptr now |
| 15:56:00 | raptor | however i am getting really strange crashes in the editor |
| 15:56:00 | raptor | did you have undo/redo working with your new editor? |
| 16:27:00 | raptor | sam686: i think Vector bool doesn't work.. |
| 16:27:00 | raptor | at least with how it is in the editor |
| 16:28:00 | raptor | oh wait.. |
| 16:29:00 | | watusimoto Quit (Ping timeout: 258 seconds) |
| 16:31:00 | raptor | nevermind, it was using the old vector |
| 17:22:00 | | watusimoto has joined |
| 17:24:00 | raptor | yuk |
| 17:24:00 | raptor | building an EditorObject from the string? |
| 17:39:00 | raptor | watusimoto: when trying to create a new EditorObject from the string 'BarrierMaker' the returned pointer is always NULL |
| 17:39:00 | raptor | is this because there is no class named BarrierMaker? |
| 18:39:00 | | raptor thinks watusimoto probably needs message notification for IRC |
| 18:40:00 | | raptor Quit (Remote host closed the connection) |
| 19:41:00 | | raptor has joined |
| 19:42:00 | raptor | so what would you think about adding this to bitfighter.org as a tab at the top?: http://www.qwebirc.org/ |
| 19:57:00 | raptor | except is in python |
| 20:14:00 | | ShadowXLoner has joined |
| 20:15:00 | ShadowXLoner | Hullo? |
| 20:17:00 | | ShadowXLoner Quit (Client Quit) |
| 20:32:00 | raptor | hello |
| 20:32:00 | raptor | goodbye |
| 20:32:00 | sam686 | hi,, |
| 20:39:00 | karamazovapy | why pick such a crappy video for the facebook page...? |
| 20:39:00 | karamazovapy | http://www.youtube.com/watch?v=nVf2_CC5dpI |
| 20:41:00 | raptor | additional plugins required to play... |
| 20:42:00 | karamazovapy | um...it's just youtube |
| 20:42:00 | raptor | yeah, but i'm on a linux server right now.. |
| 20:42:00 | sam686 | I don't do facebook... bitfightervideo only have like 1 or 2 video with sound and without music... |
| 20:42:00 | | raptor Quit (Changing host) |
| 20:42:00 | | raptor has joined |
| 20:42:00 | | ChanServ sets mode +o raptor |
| 20:42:00 | karamazovapy | well it doesn't/didn't have to be from bitfightervideo at all |
| 20:42:00 | karamazovapy | but that video is kind of crappy |
| 20:45:00 | karamazovapy | there are only 6 players, two of them are qui, two end with negative points, and the camera misses almost all the action |
| 20:45:00 | raptor | ask zoomber - i don't have a facebook account |
| 20:45:00 | raptor | there are ton's of videos that sam686 has that are way better |
| 20:45:00 | karamazovapy | I know! |
| 20:48:00 | sam686 | there is a few of my videos at 720p - http://www.youtube.com/watch?v=EZYF11BlWHI , and a few are side by side http://www.youtube.com/watch?v=4wQ9U3IUyxk |
| 20:49:00 | sam686 | i mostly don't do 720p anymore, CPU eating, and disk space Eating, and slower uploads.. |
| 20:49:00 | karamazovapy | I stopped doing tons of plain gameplay uploads because there are already so many |
| 20:50:00 | karamazovapy | it doesn't seem like I'm adding much to upload regular old gameplay with audio |
| 20:51:00 | sam686 | my videos seems to be smoother then Bitfightervideo.. |
| 20:56:00 | karamazovapy | for me, your videos seem less smooth |
| 20:57:00 | sam686 | a few of my videos may be less smooth... but many of my videos may be smoother .. |
| 20:58:00 | karamazovapy | comparing this - http://www.youtube.com/watch?v=WUouFKWH-gE - to this - http://www.youtube.com/watch?v=yBdauRXouwQ |
| 20:58:00 | karamazovapy | either way, it helps if you let the video buffer before you play it |
| 20:59:00 | sam686 | oh that is some of my first few videos, where i was trying to find the bast settings for my video recorder.. |
| 20:59:00 | karamazovapy | it could be that the videos I've had to re-render are less smooth |
| 21:01:00 | sam686 | i first started with "Fraps" but it take up too muck disk space, and have to convert video .avi to upload.. Then i moved to "Taski", whick is open source, i changed it a bit for best video recording.. |
| 21:02:00 | sam686 | in my video recorder "Taski" i can record, does real-time compression, then i can upload straight to youtube with no editing.. |
| 21:03:00 | karamazovapy | I don't see the point in uploading tons of videos straight to youtube if no one is ever going to watch them |
| 21:04:00 | sam686 | however, i think taski might work on windows XP, but not windows vista / windows 7... |
| 21:05:00 | sam686 | videos in BBB maybe better then any other videos.. |
| 21:05:00 | karamazovapy | they're usually more exciting |
| 21:19:00 | raptor | taksi looks pretty cool |
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