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IRC Log for 2011-05-24

Timestamps are in GMT/BST.

01:02:00sam686 Quit (Ping timeout: 260 seconds)
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03:18:00ChanServ sets mode +o raptor
03:27:00raptorso... where are my fellow devs?
03:46:00sam686 has joined
03:46:00ChanServ sets mode +v sam686
04:00:00karamazovapyI'm awesome...does that count...?
04:01:00raptorsure!
04:01:00karamazovapySTRAIGHT ZEROES. FULL OF WIN
04:01:00karamazovapymy client apparently counts my midnight as [00:00]
04:02:00raptorso is there such a thing as 24 hundred hours?
04:02:00karamazovapynope. not according to xchat
04:02:00sam686maybe that a 24- hour (0:00 to 23:59)
04:03:00karamazovapyI realize it's unorthodox, but I really enjoy my monday night alcoholism
04:04:00karamazovapyit's the one night a week I really drink, and I have to admit, I think it's a good use of time.
04:04:00sam68624-hour format is used on my client (Hydra) saying it is 23:04. 24-hour format is also used when viewing log in logbot
04:05:00karamazovapytechnically, it's a 23-hour format
04:05:00karamazovapy00:00-23:59
04:05:00raptorbut zero-indexed :]
04:05:00karamazovapyraptor with the vocab
04:05:00sam686but.. counting 0, that make it 24 different numbers for hour.
04:06:00karamazovapysure, but it never gets to "24"
04:07:00sam686whats might be misleading on 12-hour AM / PM format is 11:59 PM is near midnight, but 12:00 PM is noon / not midnight
04:08:00karamazovapyyeah, that's confusing for the 2nd/3rd graders I teach who are just learning time
04:08:00sam686almost want to pretend 12 is zero..
04:08:00karamazovapyI had a kid today who was totally blown away that the minute hand pointing at "6" actually meant "30" and not "06"
04:09:00watusimoto has joined
04:09:00karamazovapyto be fair, I don't get the "smart" kids
04:10:00raptorthe endless chain of pointer to shared_ptr
04:10:00raptorit won't stop!
04:16:00sam686in tnlNetBase.h, i think TNL have RefPtr<some_Object> that have similar functions to shared_ptr, that it deletes then nothing is pointing to some_Object.
04:17:00sam686but then, RefPtr only works if it uses class Object.
04:18:00raptorok, i'll be back in a little while... gotta play warcraft III with the wife
04:18:00karamazovapywow
04:19:00karamazovapy is jealous of this marriage
05:07:00BitfighterLogBot - Commit ab921d27a567 | Author: sam8641 | Log: Fix Credits freezing with /maxfps 200 (200 or higher)
05:45:00raptorok back
05:56:00watusimotowell, I broke nearly everything in the editor again :-(
05:56:00watusimotobut I really like this newest twist on my editor design
05:57:00watusimotoif it only worked...
05:58:00raptori broke everything, too!
05:58:00raptorbut by conversion to safe_ptr everywhere..
05:59:00sam686Maybe one idea is to change the editor to use ServerGame for loading and editing maps and saving maps that might allow multiple players editing at the same time?
06:00:00raptori have to go to bed, but i pushed my work so far to a clone: http://code.google.com/r/buckyballreaction-bf11/source/list
06:00:00raptornight
06:00:00raptor Quit (Remote host closed the connection)
06:00:00sam686too much to convert to safe_ptr?
06:01:00sam686and shared_ptr?
06:27:00BitfighterLogBot - Commit 37194b82471f | Author: sam8641 | Log: Fix broken geomSort
06:40:00watusimotothe idea of transferring maps from a remote server was based on the idea of eventually editing them in place on that server
06:40:00watusimotonot sure about shared editing... people have asked about it, but I'm not sure it would be a great feature
06:41:00watusimotoyou could try a fake shared eiditing session on twidla and see if it would actaually be at all useful
06:41:00sam686not sure either, there is not many players yet for shared editing to be useful?
06:42:00watusimotothat's not the problem I see -- I think level design is really something you do in your own mind; getting feedback is one thing, but actually having two people move stuff around would be annoying
06:42:00watusimotoI place a wall, you move it, I get annoyed
06:43:00sam686one problem is players can join while testing, and when return to editor, players get forced to disconnect..
06:44:00sam686well then make others see it but not edit it?
06:44:00sam686or, have a kick options?
06:50:00watusimotohmmm... not sure. I just don't find the feature compelling
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16:56:00ChanServ sets mode +o raptor
17:05:00raptorso i think i am going nowhere fast with the conversions to shared_ptr
17:05:00raptorbecaue the object hierarchy is insane
17:07:00watusimoto has joined
17:10:00raptorhi watusimoto
17:11:00raptorwhen you have a moment, i have a few questions about the editor
17:57:00watusimotosure
17:57:00watusimoto<<hydra does not alert me when new messages come in... which is why it takes so long to respond>>
17:59:00watusimoto<<ok, maybe I just figured out how to enable them>>
18:45:00raptorhi i'm back
18:45:00raptorso, i am going shared_ptr crazy - and things in the editor seems broken left and right
18:46:00raptorso i am curious, what was broken when you checked in your changes?
18:49:00watusimotowow, the alert worked!
18:50:00raptori did work in two phases: the minumum required to compile in linux
18:50:00watusimotoI think copy and paste for walls was broken
18:50:00raptoroh good
18:50:00watusimotoperhaps undoing wall edits
18:50:00raptorand that
18:50:00raptorwhat about moving wall vertices?
18:50:00raptori probably broke that...
18:50:00watusimotothere were some display issues with goal zones and the like
18:50:00watusimotowall moving worked pretty well
18:50:00watusimotowhat happens now?
18:51:00raptorcrash with shared_ptr assertion failure
18:51:00raptorit's nuts
18:51:00watusimotoyeah, that wasn't there before :-)
18:51:00watusimotowhat does that even mean?
18:51:00watusimotodo you have any more context about what's happening when you get that error?
18:52:00raptorusually means that an object is wrapped in a shared pointer, but some other method is sending around just the pointer
18:52:00watusimotoI see... the walls are very complicated
18:52:00watusimotothere's the walls themselvels
18:52:00raptoryeah...
18:52:00watusimotothen there are wallSegments
18:52:00watusimotoand wallEdges
18:52:00raptoryeS!
18:52:00raptorthat is the where i'm in right now
18:52:00watusimotoand a wallSegmentManager
18:53:00watusimotook
18:53:00watusimotowallEdges are the jumble of lines that come out of clipper
18:53:00watusimotothey're not associated with anything
18:53:00watusimotothey're just a mass of points that form lines
18:53:00watusimotowalLSegments represent the outlines of each adjacent pair of poiints in a wall
18:54:00raptorso this is my branch (pushed to my clone): http://code.google.com/r/buckyballreaction-bf11/source/list
18:54:00raptorthe on entitled 'More Linux compile fixes' is where i finally got it to compile
18:54:00watusimotoa wall with 3 vertices A-B-C will have two segments, A-B, B-C
18:54:00watusimotoeach segment will have 4 edges (a little rectangle)
18:55:00watusimotowe know which wall a segment is assicoated with
18:55:00raptori'm thinking about stripping my clone and starting again.. but I hear you have done more editor refactor
18:55:00watusimotoyes, but I don't think I've touched UIEditor.*
18:55:00watusimotoof if I have, it's been minimal
18:55:00raptoryes, but my changes go EVERYWHERE
18:55:00watusimotoeverywhere?
18:55:00raptoroh yeah
18:55:00watusimoto:-)
18:55:00raptorwell almost
18:56:00watusimotook, well then great! mine too!
18:56:00watusimoto*if* you start again, I'd advise doing one system at a time
18:57:00watusimotothat will make it easier to figure out why something is broken
19:33:00raptorhow close are you to being done with your part?
19:33:00raptorbecause i'm thinking about quitting on this and going back to music integration..
19:33:00raptoruntil you're done
21:19:00watusimotoI keep thinking I'm close... but then it turns out I'm not.
21:19:00watusimotoThe problem I solved last night feels like it should be the last major hurdle, but then I didn't even know about it until I started.
21:19:00watusimotoI may be able to check something in tonight
21:20:00raptorok
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