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| 03:27:00 | raptor | so... where are my fellow devs? |
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| 04:00:00 | karamazovapy | I'm awesome...does that count...? |
| 04:01:00 | raptor | sure! |
| 04:01:00 | karamazovapy | STRAIGHT ZEROES. FULL OF WIN |
| 04:01:00 | karamazovapy | my client apparently counts my midnight as [00:00] |
| 04:02:00 | raptor | so is there such a thing as 24 hundred hours? |
| 04:02:00 | karamazovapy | nope. not according to xchat |
| 04:02:00 | sam686 | maybe that a 24- hour (0:00 to 23:59) |
| 04:03:00 | karamazovapy | I realize it's unorthodox, but I really enjoy my monday night alcoholism |
| 04:04:00 | karamazovapy | it's the one night a week I really drink, and I have to admit, I think it's a good use of time. |
| 04:04:00 | sam686 | 24-hour format is used on my client (Hydra) saying it is 23:04. 24-hour format is also used when viewing log in logbot |
| 04:05:00 | karamazovapy | technically, it's a 23-hour format |
| 04:05:00 | karamazovapy | 00:00-23:59 |
| 04:05:00 | raptor | but zero-indexed :] |
| 04:05:00 | karamazovapy | raptor with the vocab |
| 04:05:00 | sam686 | but.. counting 0, that make it 24 different numbers for hour. |
| 04:06:00 | karamazovapy | sure, but it never gets to "24" |
| 04:07:00 | sam686 | whats might be misleading on 12-hour AM / PM format is 11:59 PM is near midnight, but 12:00 PM is noon / not midnight |
| 04:08:00 | karamazovapy | yeah, that's confusing for the 2nd/3rd graders I teach who are just learning time |
| 04:08:00 | sam686 | almost want to pretend 12 is zero.. |
| 04:08:00 | karamazovapy | I had a kid today who was totally blown away that the minute hand pointing at "6" actually meant "30" and not "06" |
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| 04:09:00 | karamazovapy | to be fair, I don't get the "smart" kids |
| 04:10:00 | raptor | the endless chain of pointer to shared_ptr |
| 04:10:00 | raptor | it won't stop! |
| 04:16:00 | sam686 | in tnlNetBase.h, i think TNL have RefPtr<some_Object> that have similar functions to shared_ptr, that it deletes then nothing is pointing to some_Object. |
| 04:17:00 | sam686 | but then, RefPtr only works if it uses class Object. |
| 04:18:00 | raptor | ok, i'll be back in a little while... gotta play warcraft III with the wife |
| 04:18:00 | karamazovapy | wow |
| 04:19:00 | | karamazovapy is jealous of this marriage |
| 05:07:00 | | BitfighterLogBot - Commit ab921d27a567 | Author: sam8641 | Log: Fix Credits freezing with /maxfps 200 (200 or higher) |
| 05:45:00 | raptor | ok back |
| 05:56:00 | watusimoto | well, I broke nearly everything in the editor again :-( |
| 05:56:00 | watusimoto | but I really like this newest twist on my editor design |
| 05:57:00 | watusimoto | if it only worked... |
| 05:58:00 | raptor | i broke everything, too! |
| 05:58:00 | raptor | but by conversion to safe_ptr everywhere.. |
| 05:59:00 | sam686 | Maybe one idea is to change the editor to use ServerGame for loading and editing maps and saving maps that might allow multiple players editing at the same time? |
| 06:00:00 | raptor | i have to go to bed, but i pushed my work so far to a clone: http://code.google.com/r/buckyballreaction-bf11/source/list |
| 06:00:00 | raptor | night |
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| 06:00:00 | sam686 | too much to convert to safe_ptr? |
| 06:01:00 | sam686 | and shared_ptr? |
| 06:27:00 | | BitfighterLogBot - Commit 37194b82471f | Author: sam8641 | Log: Fix broken geomSort |
| 06:40:00 | watusimoto | the idea of transferring maps from a remote server was based on the idea of eventually editing them in place on that server |
| 06:40:00 | watusimoto | not sure about shared editing... people have asked about it, but I'm not sure it would be a great feature |
| 06:41:00 | watusimoto | you could try a fake shared eiditing session on twidla and see if it would actaually be at all useful |
| 06:41:00 | sam686 | not sure either, there is not many players yet for shared editing to be useful? |
| 06:42:00 | watusimoto | that's not the problem I see -- I think level design is really something you do in your own mind; getting feedback is one thing, but actually having two people move stuff around would be annoying |
| 06:42:00 | watusimoto | I place a wall, you move it, I get annoyed |
| 06:43:00 | sam686 | one problem is players can join while testing, and when return to editor, players get forced to disconnect.. |
| 06:44:00 | sam686 | well then make others see it but not edit it? |
| 06:44:00 | sam686 | or, have a kick options? |
| 06:50:00 | watusimoto | hmmm... not sure. I just don't find the feature compelling |
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| 17:05:00 | raptor | so i think i am going nowhere fast with the conversions to shared_ptr |
| 17:05:00 | raptor | becaue the object hierarchy is insane |
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| 17:10:00 | raptor | hi watusimoto |
| 17:11:00 | raptor | when you have a moment, i have a few questions about the editor |
| 17:57:00 | watusimoto | sure |
| 17:57:00 | watusimoto | <<hydra does not alert me when new messages come in... which is why it takes so long to respond>> |
| 17:59:00 | watusimoto | <<ok, maybe I just figured out how to enable them>> |
| 18:45:00 | raptor | hi i'm back |
| 18:45:00 | raptor | so, i am going shared_ptr crazy - and things in the editor seems broken left and right |
| 18:46:00 | raptor | so i am curious, what was broken when you checked in your changes? |
| 18:49:00 | watusimoto | wow, the alert worked! |
| 18:50:00 | raptor | i did work in two phases: the minumum required to compile in linux |
| 18:50:00 | watusimoto | I think copy and paste for walls was broken |
| 18:50:00 | raptor | oh good |
| 18:50:00 | watusimoto | perhaps undoing wall edits |
| 18:50:00 | raptor | and that |
| 18:50:00 | raptor | what about moving wall vertices? |
| 18:50:00 | raptor | i probably broke that... |
| 18:50:00 | watusimoto | there were some display issues with goal zones and the like |
| 18:50:00 | watusimoto | wall moving worked pretty well |
| 18:50:00 | watusimoto | what happens now? |
| 18:51:00 | raptor | crash with shared_ptr assertion failure |
| 18:51:00 | raptor | it's nuts |
| 18:51:00 | watusimoto | yeah, that wasn't there before :-) |
| 18:51:00 | watusimoto | what does that even mean? |
| 18:51:00 | watusimoto | do you have any more context about what's happening when you get that error? |
| 18:52:00 | raptor | usually means that an object is wrapped in a shared pointer, but some other method is sending around just the pointer |
| 18:52:00 | watusimoto | I see... the walls are very complicated |
| 18:52:00 | watusimoto | there's the walls themselvels |
| 18:52:00 | raptor | yeah... |
| 18:52:00 | watusimoto | then there are wallSegments |
| 18:52:00 | watusimoto | and wallEdges |
| 18:52:00 | raptor | yeS! |
| 18:52:00 | raptor | that is the where i'm in right now |
| 18:52:00 | watusimoto | and a wallSegmentManager |
| 18:53:00 | watusimoto | ok |
| 18:53:00 | watusimoto | wallEdges are the jumble of lines that come out of clipper |
| 18:53:00 | watusimoto | they're not associated with anything |
| 18:53:00 | watusimoto | they're just a mass of points that form lines |
| 18:53:00 | watusimoto | walLSegments represent the outlines of each adjacent pair of poiints in a wall |
| 18:54:00 | raptor | so this is my branch (pushed to my clone): http://code.google.com/r/buckyballreaction-bf11/source/list |
| 18:54:00 | raptor | the on entitled 'More Linux compile fixes' is where i finally got it to compile |
| 18:54:00 | watusimoto | a wall with 3 vertices A-B-C will have two segments, A-B, B-C |
| 18:54:00 | watusimoto | each segment will have 4 edges (a little rectangle) |
| 18:55:00 | watusimoto | we know which wall a segment is assicoated with |
| 18:55:00 | raptor | i'm thinking about stripping my clone and starting again.. but I hear you have done more editor refactor |
| 18:55:00 | watusimoto | yes, but I don't think I've touched UIEditor.* |
| 18:55:00 | watusimoto | of if I have, it's been minimal |
| 18:55:00 | raptor | yes, but my changes go EVERYWHERE |
| 18:55:00 | watusimoto | everywhere? |
| 18:55:00 | raptor | oh yeah |
| 18:55:00 | watusimoto | :-) |
| 18:55:00 | raptor | well almost |
| 18:56:00 | watusimoto | ok, well then great! mine too! |
| 18:56:00 | watusimoto | *if* you start again, I'd advise doing one system at a time |
| 18:57:00 | watusimoto | that will make it easier to figure out why something is broken |
| 19:33:00 | raptor | how close are you to being done with your part? |
| 19:33:00 | raptor | because i'm thinking about quitting on this and going back to music integration.. |
| 19:33:00 | raptor | until you're done |
| 21:19:00 | watusimoto | I keep thinking I'm close... but then it turns out I'm not. |
| 21:19:00 | watusimoto | The problem I solved last night feels like it should be the last major hurdle, but then I didn't even know about it until I started. |
| 21:19:00 | watusimoto | I may be able to check something in tonight |
| 21:20:00 | raptor | ok |
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