#bitfighter IRC Log

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IRC Log for 2011-10-02

Timestamps are in GMT/BST.

00:00:00sam686ok, thunderbolt seem to be fast, and any operating system can easily use that feature, it all depends on what hardware is it...
00:01:00Zoomberall macs have it now instead of firewire
00:01:00Zoomberbut not most pcs
00:02:00sam686many PC have usb 3.0 which is faster speeds..
00:03:00sam686but soon thunderbult may appear in PC
00:03:00Zoomberthunderbolt is much faster than usb 3.0
00:04:00Zoomberthunderbolt might make usb fade, depending the given circumstances
00:05:00Zoomberas, its probably really hard to change all electronics to thunderbolt, when most stuff is usb
00:07:00sam686lots of thunderbolt ports might seem to make the computer more expensive though, not sure. and simple device like keyboard, mouse, joystick game controller don't need ultra speed devices
00:08:00Zoomberawesome, just fixed my power management bug
00:10:00Zoomberhowever, im not sure what the battery is like
00:10:00Zoomberat one point it says 30 minutes left at 99%, but at ahother time it says 78% left with 1:45 left
00:11:00Zoomberstill not sure what to do about sleep mode
00:17:00Zoomber Quit (Quit: Zoomber)
00:29:00Flynnn Quit (Quit: This computer has gone to sleep)
00:56:00Flynnn has joined
01:41:00karamazovapywindows doesn't have a "windows store" because EVERY store is a "windows store"
01:53:00sam686 Quit (Ping timeout: 258 seconds)
01:53:00sam686 has joined
01:53:00ChanServ sets mode +v sam686
02:37:00Flynnn Quit (Quit: This computer has gone to sleep)
02:50:00raptor has joined
02:50:00ChanServ sets mode +o raptor
03:07:00raptornow to solve that segmentation fault with running scripts...
03:08:00raptorsam686: http://208.107.52.15/wiki/index.php/Bitfighter016_bug
03:08:00raptor#3 is fixed
03:13:00raptoroh wait, i can edit that...
03:13:00raptori'll do it
03:16:00koda Quit (Quit: koda)
03:16:00raptorlooks like opti has stuck around for a bit...
03:50:00karamazovapyand he needs an avatar!
03:51:00raptor Quit (Remote host closed the connection)
05:05:00Flynnn has joined
05:49:00raptor has joined
05:49:00ChanServ sets mode +o raptor
06:00:00Zoomber has joined
06:00:00ChanServ sets mode +v Zoomber
06:01:00raptor Quit (Remote host closed the connection)
06:03:00Zoomber Quit (Client Quit)
07:01:00BFLogBot - Commit b92bf8474a40 | Author: watusim...@bitfighter.org | Log: Reparing the damage done: Fix several crashes, rearranged things a little, making things work a little less bad. Also fixed bug in /cmd completion... at least something's working right!
07:01:00BFLogBot - Commit cd890bd48431 | Author: watusim...@bitfighter.org | Log: Fixed bug when hitting enter on nickname screen, was returning empty string rather than ChumpChange; not sure how this ever worked, unless it got broke recently.
07:01:00BFLogBot - Commit a5a35bcad180 | Author: watusim...@bitfighter.org | Log: Insightful comment. Simply masterful!
07:01:00BFLogBot - Commit 2b704fbf0432 | Author: watusim...@bitfighter.org | Log: Color names, added empty destructor, formatting... in other words, nothing to see here
07:01:00BFLogBot - Commit f2248cf6df49 | Author: watusim...@bitfighter.org | Log: Fix potential crash with clientInfos -- don't grab them from the connection unless you have reason.... which you don't on the client.
07:01:00BFLogBot - Commit 7c9ce3d1b2c3 | Author: watusim...@bitfighter.org | Log: Add more precise modifier detection... no longer will Ctrl-Alt-A count as Ctrl-A, if we use the new modifier detection functions!
07:01:00BFLogBot - Commit e5f15a38752a | Author: watusim...@bitfighter.org | Log: Loadout presets working! Improved code surrounding setting of loadouts; made things work more logically, elminated some unpleasant quirks of loadout setting. Also added /showpresets command.
07:01:00BFLogBot - Commit 16f8690d9626 | Author: watusim...@bitfighter.org | Log: Merge -- whew! --
07:01:00BFLogBot - Commit 4e4ad60477bd | Author: watusim...@bitfighter.org | Log: Post merge fixes... everything compiles now.
07:01:00BFLogBot - Commit f6ede87e12e6 | Author: watusim...@bitfighter.org | Log: Convert all checks for modifier status (except one that I'm leaving for Raptor :-) [[ see getKeyState_c ]] to checkModifier(), which is a better way of doing it
07:01:00BFLogBot - Commit 83cfd94fe4d6 | Author: watusim...@bitfighter.org | Log: Bots now at least sort of work again
07:01:00BFLogBot - Commit 1807e1342655 | Author: watusim...@bitfighter.org | Log: Need a way to clear clientInfos on the client side when a game ends... this works, but is not a good way. Maybe it really did make sense to store the clientRefs on the gameType object...
07:01:00BFLogBot - Commit 986b7453630d | Author: watusim...@bitfighter.org | Log: Seems more logical here, but still hacky. Feels icky. Is there anything on the client side that gets run when a new level is started? That's really where this should go.
07:01:00BFLogBot - Commit 7346a41bb264 | Author: watusim...@bitfighter.org | Log: comment
07:06:00Flynnn Quit (Quit: This computer has gone to sleep)
08:15:00Zoomber has joined
08:15:00ChanServ sets mode +v Zoomber
08:16:00Zoomberhi
08:16:00Zoombersam686 awake?
08:42:00LordDVG has joined
08:58:00Zoomber Quit (Quit: Zoomber)
14:08:00raptor has joined
14:08:00raptor Quit (Changing host)
14:08:00raptor has joined
14:08:00ChanServ sets mode +o raptor
14:09:00raptoroh boy oh boy oh boy
14:09:00raptorwatusimoto merged..
14:10:00sam686yes
14:10:00raptorgood morning!
14:12:00raptorof course th changeset with the largest changes has the shortest log...
14:22:00raptorhave you been able to compile?
14:25:00sam686yes, it compiles for me
14:26:00raptorok, here goes...
14:26:00raptori'm still reading all the code changes... almost to the merge
14:27:00raptorfailed!!!
14:33:00raptorhmm.. i don't see any apparent problems with the merge
14:46:00raptoroh, haha
14:46:00raptorbackslashes were used instead of forward slashed in some header includes
14:51:00sam686backslashes is often used for windows, it acks like forward slashes..
14:51:00sam686for windows file name paths
14:51:00raptori think we need a talk with watusimoto about putting method declarations in .h files...
14:53:00sam686putting tiny functions inside class in headers makes inlining easy for compiler..
14:53:00sam686but may slow down compiler..
14:54:00raptorhmmm... i had forgotten about inlining
14:55:00raptordoes it really inline without the 'inline' modifier?
14:55:00sam686it can without "inline" keyword, depending on compiler options..
14:57:00sam686windows visual c++ compiler have "inline Function expanstion" which can be set to "any suitable" or "_inline only", i have it set as default, which i think is any suitable
14:58:00sam686maybe i am wrong about defaults... http://msdn.microsoft.com/en-us/library/47238hez(v=vs.71).aspx
15:00:00sam686oh that link was for 2003, here is 2010: http://msdn.microsoft.com/en-us/library/47238hez.aspx
15:01:00raptor-> /Ob2 is in effect with /O2 is used
15:01:00raptorwhich is what is used for release, i think
15:03:00raptorcompiles!
15:03:00raptorok, does the nickname screen always default to chumpchange for you now?
15:04:00sam686yes, always says empty chumpchange
15:05:00sam686first, nickname screen get skipped as before, now it always shows chumpchange as if you never entered it...
15:05:00raptorhaha, yeah
15:06:00sam686level gen broke again...
15:07:00raptorok, pushing compile fixes...
15:07:00sam686or, it is claiming it cannot load lua_helper_functions.lua, whick it is looking in level folder, when it should of looked in script folder instead
15:07:00raptoroh yes - i saw that he removed that in one of his revisions
15:09:00BFLogBot - Commit 40db1574e4f1 | Author: buckyballreaction | Log: Fix compiler errors and warning in Linux; backslashes are evil
15:10:00raptorok, taking a short break, be back in a bit
15:14:00BFLogBot - Commit 25552a6aa3b5 | Author: buckyballreaction | Log: Fix relative controls again post-merge
15:26:00raptor Quit (Remote host closed the connection)
15:26:00raptor has joined
15:26:00ChanServ sets mode +o raptor
15:58:00sam686in bitfighter font, does capital i now look different from lowercase L (i just made that change just now)
15:59:00BFLogBot - Commit 92a239abddd8 | Author: sam8641 | Log: Fix compiling ZAP_DEDICATED, make capital i a little different from lowercase L, fix levelgen helper directory
16:02:00raptoroh cool
16:14:00LordDVG Quit (Ping timeout: 240 seconds)
16:20:00LordDVG has joined
16:38:00raptoryes it's different
16:51:00Zoomber has joined
16:51:00ChanServ sets mode +v Zoomber
17:33:00Flynnn has joined
17:33:00Zoomberhi flynnn
18:19:00LordDVG Quit (Ping timeout: 245 seconds)
18:20:00LordDVG has joined
18:27:00LordDVG Quit (Ping timeout: 240 seconds)
18:31:00LordDVG has joined
18:44:00FlynnnHi, Zoomber :)
18:45:00sam686hy Flynn
18:45:00raptorhi sam686
18:45:00Zoomberhi raptor
18:45:00sam686hi Zoomber
18:45:00raptorthe circle is complete!
18:45:00Zoomberhi sam686
18:46:00sam686hi BFLogBot
18:53:00raptorsam686: did you read watusimoto's response about lua print()?
18:53:00raptordo you know what is meant by lua helper functions?
18:54:00raptor'helper scripts' that get run before levelgen
18:54:00sam686resource/scripts/lua_helper_functions.lua or exe/scripts/ ...
18:55:00raptorah... ok
19:21:00LordDVG Quit (Quit: mjuza, better way to listen music: sf.net/projects/mjuza/)
19:52:00koda has joined
19:52:00koda Quit (Client Quit)
20:26:00raptor Quit (Remote host closed the connection)
20:26:00raptor has joined
20:26:00raptor Quit (Changing host)
20:26:00raptor has joined
20:26:00ChanServ sets mode +o raptor
20:26:00Zoomberhey raptor
20:27:00raptorhi
20:27:00sam686raptor join, then quit (changing host) in less then one second after joining...
20:27:00raptorit was my crazy router
20:29:00Zoomberits all part of raptors plot to take over the world
20:35:00raptori've been discovered
20:35:00Zoomberescape plan drawn together?
20:36:00Zoomberyou should compile it first, to make sure there are no errors
20:38:00sam686compiling it will not fix random internet disconnect errors when joined other servers (if your internet is bad)
20:38:00sam686seems like raptor'
20:38:00sam686raptor's internet weak link is the router
20:38:00Zoomberno, raptor needs to compile his escape plan
20:39:00sam686what if plan changes or something missing from plan?
20:39:00Zoomberthats why he's compiling to make sure everyhing is #included
20:40:00sam686compiling won't fix runtime errors...
20:41:00sam686for example, a=0; 3/a; will be a runtime error, divide be zero, but other errors may happen while in runtime
20:42:00raptorhappens when you divide by zero successfully: http://www.cyriak.co.uk/lhc/lhc-webcams.html
20:45:00sam686you can usually divide by zero seccussfully on floating point types, the result is "#inf"
20:45:00sam686integer divide by zero will throw exception..
21:34:00BFLogBot - Commit 7a22a6268e71 | Author: watusim...@bitfighter.org | Log: Ok, this makes me feel better about having clientInfos on game object... much less hacky than having this code in GameType destructor!
21:34:00BFLogBot - Commit ace3976cd43b | Author: watusim...@bitfighter.org | Log: Comment
21:34:00BFLogBot - Commit 0edf0ec685c6 | Author: watusim...@bitfighter.org | Log: Fixed DefaultName INI setting... this has been broken forever, and seems kind of lame... do we want to get rid of it altogether, and just hardcode ChumpChange the way we have for so long?
21:34:00BFLogBot - Commit 25ed7d8251ab | Author: watusim...@bitfighter.org | Log: Fix bug Sam reported: Editor not saving Nexus times properly; now does, also fixed minute->second rounding error
21:34:00BFLogBot - Commit b37ee380d4c5 | Author: watusim...@bitfighter.org | Log: Fixed a similar but unrelated problem in RabbitGame
21:34:00BFLogBot - Commit 6993f70f5b9c | Author: watusim...@bitfighter.org | Log: a whole lot of nothing
21:34:00BFLogBot - Commit 10a2d651de59 | Author: watusim...@bitfighter.org | Log: Fix bug Sam reported: Can now edit text on text item in editor
21:34:00BFLogBot - Commit 0e8b483dbd26 | Author: watusim...@bitfighter.org | Log: Another Sam bug: Items now sort properly: repairs are now drawn atop loadout zones, etc. Had to convert the sort type to one suited to qsort. Spent a week or so on a similar bug when I first got started, luckily I remembered, and someone had left a comment about why they changed the sort type.
21:34:00BFLogBot - Commit 7d4d61fc62a5 | Author: watusim...@bitfighter.org | Log: Another Sam bug: Can now edit regen time on repair items and energy items. Works fine, but is ugly -- I'll work on getting the positioning right tomorrow.
21:34:00BFLogBot - Commit a69e5021b4e7 | Author: watusim...@bitfighter.org | Log: Merge
22:17:00raptorWOW
22:18:00raptori leave for 1.5 hours and there's 10 new revisions
22:28:00sam686There should be a way to dump and log to file a stack trace in linux when it crashes, otherwise we will be blind when a linux bitfighter server crashes..
22:28:00sam686maybe this might work: http://stackoverflow.com/questions/77005/how-to-generate-a-stacktrace-when-my-gcc-c-app-crashes
22:28:00raptori have slain a post
22:29:00raptorOOooo
22:29:00raptorgood idea sam686
22:30:00raptorbut should we default compile with debugging symbols for releases?
22:31:00sam686not sure, but it will be useful when compiling it yourself in linux..
22:31:00sam686especially when running servers
22:48:00Zoomberraptor
22:48:00Zoomberwhat is that crazy black hole?
22:56:00raptorit's what happens when physicists eventually successfully divide by zero
22:57:00Zoomber1/0 = x
22:57:00Zoombermultiply both sides by 0/1
22:58:00Zoomber0 = 0/1x
22:59:00Zoomberok raptor
22:59:00Zoomberlet me show you what life REALLY looks like when you divide by zero
23:00:00sam686all that just to try to figure out 3 / 0 = ?
23:02:00Zoomberraptor; THIS is what really happens http://img13.imageshack.us/img13/5413/screenshot20111002at401.png
23:03:00Zoomberas, i am placing one point of the goalzone directly on another\
23:06:00sam686you can try to find pictures of divide by zero: http://www.google.com/search?q=divide%20by%20zero&tbm=isch
23:06:00Zoomberwooow coolest thing ever, raptor you there?
23:07:00Zoombersam, join my sever
23:07:00sam686which server?
23:07:00Zoombertest server
23:07:00Zoomberbitfighter host
23:07:00Zoombercant go through host-game or it crashes
23:10:00Zoomber Quit (Quit: Zoomber)
23:34:00raptorok back
23:34:00raptoroh my goodness watusimoto's merge compiled

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