Timestamps are in GMT/BST.
| 00:00:00 | sam686 | ok, thunderbolt seem to be fast, and any operating system can easily use that feature, it all depends on what hardware is it... |
| 00:01:00 | Zoomber | all macs have it now instead of firewire |
| 00:01:00 | Zoomber | but not most pcs |
| 00:02:00 | sam686 | many PC have usb 3.0 which is faster speeds.. |
| 00:03:00 | sam686 | but soon thunderbult may appear in PC |
| 00:03:00 | Zoomber | thunderbolt is much faster than usb 3.0 |
| 00:04:00 | Zoomber | thunderbolt might make usb fade, depending the given circumstances |
| 00:05:00 | Zoomber | as, its probably really hard to change all electronics to thunderbolt, when most stuff is usb |
| 00:07:00 | sam686 | lots of thunderbolt ports might seem to make the computer more expensive though, not sure. and simple device like keyboard, mouse, joystick game controller don't need ultra speed devices |
| 00:08:00 | Zoomber | awesome, just fixed my power management bug |
| 00:10:00 | Zoomber | however, im not sure what the battery is like |
| 00:10:00 | Zoomber | at one point it says 30 minutes left at 99%, but at ahother time it says 78% left with 1:45 left |
| 00:11:00 | Zoomber | still not sure what to do about sleep mode |
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| 01:41:00 | karamazovapy | windows doesn't have a "windows store" because EVERY store is a "windows store" |
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| 03:07:00 | raptor | now to solve that segmentation fault with running scripts... |
| 03:08:00 | raptor | sam686: http://208.107.52.15/wiki/index.php/Bitfighter016_bug |
| 03:08:00 | raptor | #3 is fixed |
| 03:13:00 | raptor | oh wait, i can edit that... |
| 03:13:00 | raptor | i'll do it |
| 03:16:00 | | koda Quit (Quit: koda) |
| 03:16:00 | raptor | looks like opti has stuck around for a bit... |
| 03:50:00 | karamazovapy | and he needs an avatar! |
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| 07:01:00 | | BFLogBot - Commit b92bf8474a40 | Author: watusim...@bitfighter.org | Log: Reparing the damage done: Fix several crashes, rearranged things a little, making things work a little less bad. Also fixed bug in /cmd completion... at least something's working right! |
| 07:01:00 | | BFLogBot - Commit cd890bd48431 | Author: watusim...@bitfighter.org | Log: Fixed bug when hitting enter on nickname screen, was returning empty string rather than ChumpChange; not sure how this ever worked, unless it got broke recently. |
| 07:01:00 | | BFLogBot - Commit a5a35bcad180 | Author: watusim...@bitfighter.org | Log: Insightful comment. Simply masterful! |
| 07:01:00 | | BFLogBot - Commit 2b704fbf0432 | Author: watusim...@bitfighter.org | Log: Color names, added empty destructor, formatting... in other words, nothing to see here |
| 07:01:00 | | BFLogBot - Commit f2248cf6df49 | Author: watusim...@bitfighter.org | Log: Fix potential crash with clientInfos -- don't grab them from the connection unless you have reason.... which you don't on the client. |
| 07:01:00 | | BFLogBot - Commit 7c9ce3d1b2c3 | Author: watusim...@bitfighter.org | Log: Add more precise modifier detection... no longer will Ctrl-Alt-A count as Ctrl-A, if we use the new modifier detection functions! |
| 07:01:00 | | BFLogBot - Commit e5f15a38752a | Author: watusim...@bitfighter.org | Log: Loadout presets working! Improved code surrounding setting of loadouts; made things work more logically, elminated some unpleasant quirks of loadout setting. Also added /showpresets command. |
| 07:01:00 | | BFLogBot - Commit 16f8690d9626 | Author: watusim...@bitfighter.org | Log: Merge -- whew! -- |
| 07:01:00 | | BFLogBot - Commit 4e4ad60477bd | Author: watusim...@bitfighter.org | Log: Post merge fixes... everything compiles now. |
| 07:01:00 | | BFLogBot - Commit f6ede87e12e6 | Author: watusim...@bitfighter.org | Log: Convert all checks for modifier status (except one that I'm leaving for Raptor :-) [[ see getKeyState_c ]] to checkModifier(), which is a better way of doing it |
| 07:01:00 | | BFLogBot - Commit 83cfd94fe4d6 | Author: watusim...@bitfighter.org | Log: Bots now at least sort of work again |
| 07:01:00 | | BFLogBot - Commit 1807e1342655 | Author: watusim...@bitfighter.org | Log: Need a way to clear clientInfos on the client side when a game ends... this works, but is not a good way. Maybe it really did make sense to store the clientRefs on the gameType object... |
| 07:01:00 | | BFLogBot - Commit 986b7453630d | Author: watusim...@bitfighter.org | Log: Seems more logical here, but still hacky. Feels icky. Is there anything on the client side that gets run when a new level is started? That's really where this should go. |
| 07:01:00 | | BFLogBot - Commit 7346a41bb264 | Author: watusim...@bitfighter.org | Log: comment |
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| 08:16:00 | Zoomber | hi |
| 08:16:00 | Zoomber | sam686 awake? |
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| 14:09:00 | raptor | oh boy oh boy oh boy |
| 14:09:00 | raptor | watusimoto merged.. |
| 14:10:00 | sam686 | yes |
| 14:10:00 | raptor | good morning! |
| 14:12:00 | raptor | of course th changeset with the largest changes has the shortest log... |
| 14:22:00 | raptor | have you been able to compile? |
| 14:25:00 | sam686 | yes, it compiles for me |
| 14:26:00 | raptor | ok, here goes... |
| 14:26:00 | raptor | i'm still reading all the code changes... almost to the merge |
| 14:27:00 | raptor | failed!!! |
| 14:33:00 | raptor | hmm.. i don't see any apparent problems with the merge |
| 14:46:00 | raptor | oh, haha |
| 14:46:00 | raptor | backslashes were used instead of forward slashed in some header includes |
| 14:51:00 | sam686 | backslashes is often used for windows, it acks like forward slashes.. |
| 14:51:00 | sam686 | for windows file name paths |
| 14:51:00 | raptor | i think we need a talk with watusimoto about putting method declarations in .h files... |
| 14:53:00 | sam686 | putting tiny functions inside class in headers makes inlining easy for compiler.. |
| 14:53:00 | sam686 | but may slow down compiler.. |
| 14:54:00 | raptor | hmmm... i had forgotten about inlining |
| 14:55:00 | raptor | does it really inline without the 'inline' modifier? |
| 14:55:00 | sam686 | it can without "inline" keyword, depending on compiler options.. |
| 14:57:00 | sam686 | windows visual c++ compiler have "inline Function expanstion" which can be set to "any suitable" or "_inline only", i have it set as default, which i think is any suitable |
| 14:58:00 | sam686 | maybe i am wrong about defaults... http://msdn.microsoft.com/en-us/library/47238hez(v=vs.71).aspx |
| 15:00:00 | sam686 | oh that link was for 2003, here is 2010: http://msdn.microsoft.com/en-us/library/47238hez.aspx |
| 15:01:00 | raptor | -> /Ob2 is in effect with /O2 is used |
| 15:01:00 | raptor | which is what is used for release, i think |
| 15:03:00 | raptor | compiles! |
| 15:03:00 | raptor | ok, does the nickname screen always default to chumpchange for you now? |
| 15:04:00 | sam686 | yes, always says empty chumpchange |
| 15:05:00 | sam686 | first, nickname screen get skipped as before, now it always shows chumpchange as if you never entered it... |
| 15:05:00 | raptor | haha, yeah |
| 15:06:00 | sam686 | level gen broke again... |
| 15:07:00 | raptor | ok, pushing compile fixes... |
| 15:07:00 | sam686 | or, it is claiming it cannot load lua_helper_functions.lua, whick it is looking in level folder, when it should of looked in script folder instead |
| 15:07:00 | raptor | oh yes - i saw that he removed that in one of his revisions |
| 15:09:00 | | BFLogBot - Commit 40db1574e4f1 | Author: buckyballreaction | Log: Fix compiler errors and warning in Linux; backslashes are evil |
| 15:10:00 | raptor | ok, taking a short break, be back in a bit |
| 15:14:00 | | BFLogBot - Commit 25552a6aa3b5 | Author: buckyballreaction | Log: Fix relative controls again post-merge |
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| 15:58:00 | sam686 | in bitfighter font, does capital i now look different from lowercase L (i just made that change just now) |
| 15:59:00 | | BFLogBot - Commit 92a239abddd8 | Author: sam8641 | Log: Fix compiling ZAP_DEDICATED, make capital i a little different from lowercase L, fix levelgen helper directory |
| 16:02:00 | raptor | oh cool |
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| 16:38:00 | raptor | yes it's different |
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| 17:33:00 | Zoomber | hi flynnn |
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| 18:44:00 | Flynnn | Hi, Zoomber :) |
| 18:45:00 | sam686 | hy Flynn |
| 18:45:00 | raptor | hi sam686 |
| 18:45:00 | Zoomber | hi raptor |
| 18:45:00 | sam686 | hi Zoomber |
| 18:45:00 | raptor | the circle is complete! |
| 18:45:00 | Zoomber | hi sam686 |
| 18:46:00 | sam686 | hi BFLogBot |
| 18:53:00 | raptor | sam686: did you read watusimoto's response about lua print()? |
| 18:53:00 | raptor | do you know what is meant by lua helper functions? |
| 18:54:00 | raptor | 'helper scripts' that get run before levelgen |
| 18:54:00 | sam686 | resource/scripts/lua_helper_functions.lua or exe/scripts/ ... |
| 18:55:00 | raptor | ah... ok |
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| 20:26:00 | | raptor Quit (Remote host closed the connection) |
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| 20:26:00 | Zoomber | hey raptor |
| 20:27:00 | raptor | hi |
| 20:27:00 | sam686 | raptor join, then quit (changing host) in less then one second after joining... |
| 20:27:00 | raptor | it was my crazy router |
| 20:29:00 | Zoomber | its all part of raptors plot to take over the world |
| 20:35:00 | raptor | i've been discovered |
| 20:35:00 | Zoomber | escape plan drawn together? |
| 20:36:00 | Zoomber | you should compile it first, to make sure there are no errors |
| 20:38:00 | sam686 | compiling it will not fix random internet disconnect errors when joined other servers (if your internet is bad) |
| 20:38:00 | sam686 | seems like raptor' |
| 20:38:00 | sam686 | raptor's internet weak link is the router |
| 20:38:00 | Zoomber | no, raptor needs to compile his escape plan |
| 20:39:00 | sam686 | what if plan changes or something missing from plan? |
| 20:39:00 | Zoomber | thats why he's compiling to make sure everyhing is #included |
| 20:40:00 | sam686 | compiling won't fix runtime errors... |
| 20:41:00 | sam686 | for example, a=0; 3/a; will be a runtime error, divide be zero, but other errors may happen while in runtime |
| 20:42:00 | raptor | happens when you divide by zero successfully: http://www.cyriak.co.uk/lhc/lhc-webcams.html |
| 20:45:00 | sam686 | you can usually divide by zero seccussfully on floating point types, the result is "#inf" |
| 20:45:00 | sam686 | integer divide by zero will throw exception.. |
| 21:34:00 | | BFLogBot - Commit 7a22a6268e71 | Author: watusim...@bitfighter.org | Log: Ok, this makes me feel better about having clientInfos on game object... much less hacky than having this code in GameType destructor! |
| 21:34:00 | | BFLogBot - Commit ace3976cd43b | Author: watusim...@bitfighter.org | Log: Comment |
| 21:34:00 | | BFLogBot - Commit 0edf0ec685c6 | Author: watusim...@bitfighter.org | Log: Fixed DefaultName INI setting... this has been broken forever, and seems kind of lame... do we want to get rid of it altogether, and just hardcode ChumpChange the way we have for so long? |
| 21:34:00 | | BFLogBot - Commit 25ed7d8251ab | Author: watusim...@bitfighter.org | Log: Fix bug Sam reported: Editor not saving Nexus times properly; now does, also fixed minute->second rounding error |
| 21:34:00 | | BFLogBot - Commit b37ee380d4c5 | Author: watusim...@bitfighter.org | Log: Fixed a similar but unrelated problem in RabbitGame |
| 21:34:00 | | BFLogBot - Commit 6993f70f5b9c | Author: watusim...@bitfighter.org | Log: a whole lot of nothing |
| 21:34:00 | | BFLogBot - Commit 10a2d651de59 | Author: watusim...@bitfighter.org | Log: Fix bug Sam reported: Can now edit text on text item in editor |
| 21:34:00 | | BFLogBot - Commit 0e8b483dbd26 | Author: watusim...@bitfighter.org | Log: Another Sam bug: Items now sort properly: repairs are now drawn atop loadout zones, etc. Had to convert the sort type to one suited to qsort. Spent a week or so on a similar bug when I first got started, luckily I remembered, and someone had left a comment about why they changed the sort type. |
| 21:34:00 | | BFLogBot - Commit 7d4d61fc62a5 | Author: watusim...@bitfighter.org | Log: Another Sam bug: Can now edit regen time on repair items and energy items. Works fine, but is ugly -- I'll work on getting the positioning right tomorrow. |
| 21:34:00 | | BFLogBot - Commit a69e5021b4e7 | Author: watusim...@bitfighter.org | Log: Merge |
| 22:17:00 | raptor | WOW |
| 22:18:00 | raptor | i leave for 1.5 hours and there's 10 new revisions |
| 22:28:00 | sam686 | There should be a way to dump and log to file a stack trace in linux when it crashes, otherwise we will be blind when a linux bitfighter server crashes.. |
| 22:28:00 | sam686 | maybe this might work: http://stackoverflow.com/questions/77005/how-to-generate-a-stacktrace-when-my-gcc-c-app-crashes |
| 22:28:00 | raptor | i have slain a post |
| 22:29:00 | raptor | OOooo |
| 22:29:00 | raptor | good idea sam686 |
| 22:30:00 | raptor | but should we default compile with debugging symbols for releases? |
| 22:31:00 | sam686 | not sure, but it will be useful when compiling it yourself in linux.. |
| 22:31:00 | sam686 | especially when running servers |
| 22:48:00 | Zoomber | raptor |
| 22:48:00 | Zoomber | what is that crazy black hole? |
| 22:56:00 | raptor | it's what happens when physicists eventually successfully divide by zero |
| 22:57:00 | Zoomber | 1/0 = x |
| 22:57:00 | Zoomber | multiply both sides by 0/1 |
| 22:58:00 | Zoomber | 0 = 0/1x |
| 22:59:00 | Zoomber | ok raptor |
| 22:59:00 | Zoomber | let me show you what life REALLY looks like when you divide by zero |
| 23:00:00 | sam686 | all that just to try to figure out 3 / 0 = ? |
| 23:02:00 | Zoomber | raptor; THIS is what really happens http://img13.imageshack.us/img13/5413/screenshot20111002at401.png |
| 23:03:00 | Zoomber | as, i am placing one point of the goalzone directly on another\ |
| 23:06:00 | sam686 | you can try to find pictures of divide by zero: http://www.google.com/search?q=divide%20by%20zero&tbm=isch |
| 23:06:00 | Zoomber | wooow coolest thing ever, raptor you there? |
| 23:07:00 | Zoomber | sam, join my sever |
| 23:07:00 | sam686 | which server? |
| 23:07:00 | Zoomber | test server |
| 23:07:00 | Zoomber | bitfighter host |
| 23:07:00 | Zoomber | cant go through host-game or it crashes |
| 23:10:00 | | Zoomber Quit (Quit: Zoomber) |
| 23:34:00 | raptor | ok back |
| 23:34:00 | raptor | oh my goodness watusimoto's merge compiled |