#bitfighter IRC Log

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IRC Log for 2011-10-12

Timestamps are in GMT/BST.

03:03:00koda Quit (Quit: koda)
03:07:00koda has joined
03:30:00raptor has joined
03:30:00ChanServ sets mode +o raptor
04:25:00raptorhooray!
04:25:00raptorpingus released with new levelsets!: http://code.google.com/p/pingus/
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05:36:00Zoomberhi
05:37:00raptorgood evening
05:37:00Zoomberhow are you tonight raptor?
05:38:00raptorok
05:43:00raptortrying to package the game 'pingus' for openSUSE linux..
05:58:00Zoomberhey karamazovapy, you on?
05:58:00Zoomberoh
05:58:00Zoombernope
06:02:00raptor Quit (Remote host closed the connection)
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06:36:00raptori think if you need to heat your house in the winter, just compile something using the scons build system...
06:53:00koda Quit (Quit: koda)
07:20:00raptorgood night
07:20:00raptor Quit (Remote host closed the connection)
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13:47:00raptorgood morning!
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13:50:00BFLogBot - Commit d1ac8e2688eb | Author: watusim...@bitfighter.org | Log: Comment formatting
13:50:00BFLogBot - Commit 33d0eed162d4 | Author: watusim...@bitfighter.org | Log: Minor simplification
13:51:00BFLogBot - Commit c3d688c1b200 | Author: watusim...@bitfighter.org | Log: Removed extraneous function
13:51:00BFLogBot - Commit b685817983e3 | Author: watusim...@bitfighter.org | Log: Levelgens were getting run twice...
13:51:00BFLogBot - Commit 8b5c7cea4463 | Author: watusim...@bitfighter.org | Log: More bot/levelgen refactor -- consolidated a lot of execution pathways; all modes of execution seem to work (bots from level, /addbots, levelgens, ctrl-R in editor)
13:51:00BFLogBot - Commit b3d00c2e4c28 | Author: watusim...@bitfighter.org | Log: Removed some unnecessary logging
13:51:00BFLogBot - Commit 1c64ead3aaab | Author: watusim...@bitfighter.org | Log: Added TODO
13:51:00BFLogBot - Commit 13fa8f6c6233 | Author: watusim...@bitfighter.org | Log: Merge
13:51:00BFLogBot - Commit 501a4acd7b05 | Author: watusim...@bitfighter.org | Log: Why doesn't the compiler catch these?!?
13:51:00BFLogBot - Commit 18680d936839 | Author: watusim...@bitfighter.org | Log: Show levelgen misfire error to players -- note that this displays no message on first level of a hosting session, unfortunately (clients haven't connected yet)
13:51:00BFLogBot - Commit 047f5284e268 | Author: watusim...@bitfighter.org | Log: Fix double run with run cmd in oglconsole
13:51:00BFLogBot - Commit b87ff641f3e5 | Author: watusim...@bitfighter.org | Log: Removed superflous error reporting
13:51:00BFLogBot - Commit 505bad8761c7 | Author: watusim...@bitfighter.org | Log: Comment
13:51:00BFLogBot - Commit 9ada41174e10 | Author: watusim...@bitfighter.org | Log: Starting with support for plugins, mostly just getting this in so raptor can update
13:51:00raptorOOOoooo
13:52:00raptorI now have work to do...
14:03:00raptor[2]watusimoto: almost done with my InputCode patch
14:03:00raptorI have code that works with setting the window position in linux/windows, too...
14:04:00raptorhas a few kinks to work out before i'm done with it, but i seem to be on the right track
14:05:00watusimotoglad to hear it!
14:05:00watusimotohow do you like the way it works?
14:05:00watusimotoBTW, I timed the process last night, and it took about 30 seconds to switch into full-screen mode
14:05:00raptorhaha, this new way should be instantaneous
14:05:00watusimotoso if your stuff will improve that, all the better!
14:06:00raptoryeah - i call it 'fake fullscreen'
14:06:00watusimotogood!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
14:06:00raptormuch faster
14:06:00watusimotofakescreen
14:06:00BFLogBot - Commit 88e5532c56bd | Author: buckyballreaction | Log: Rename KeyCode to InputCode because of conflict with X11 headers
14:06:00raptortime for you to update!
14:06:00watusimotoIt will be hard to get used to InputCode
14:06:00raptorplease please
14:06:00raptoryes
14:06:00watusimotoI was trying to think of something better to call it...
14:06:00watusimotoall I came up with was butCode, but we should probably not use that
14:07:00raptorhaha
14:07:00raptori found that i'm missing KeyCode, too...
14:07:00watusimotoinCode
14:07:00watusimotokeyRep
14:08:00watusimotoblah
14:08:00raptoryeah
14:08:00watusimotoI'm updated
14:08:00watusimotowill carry on from there tonight
14:08:00raptorInputCode is actually more accurate than KeyCode, but it doesn't roll off the tongue as well...
14:08:00watusimotoinpCode
14:08:00raptorhehe
14:08:00watusimotokpcode
14:08:00watusimotosorry
14:08:00watusimotokbcode
14:09:00watusimotokCode
14:09:00watusimotoiCode
14:09:00raptoriPrentendICode
14:09:00watusimotomaybe kbCode isn't so bad
14:09:00watusimoto:-)
14:10:00watusimotoin time, we'll get used to inputCode... probably
14:10:00raptorWell, it wasn't too hard to rename - I have sufficient skill with search&replace
14:10:00raptorSo I can rename again if really wanted... :)
14:11:00watusimotocall it keyCode
14:12:00raptorI can't tell if your serious
14:13:00watusimotowhat, you can't read my body language??
14:13:00watusimotoinputCode is fine
14:13:00watusimotoI make your life hard enough as it is...
14:13:00raptorhopefully by tonight you'll have instant full screen
14:14:00raptorbrb
14:47:00raptorback
14:47:00raptorand now to work
14:48:00raptor Quit (Remote host closed the connection)
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15:08:00Zoomberhi
15:08:00Zoombermorning raptor
15:08:00raptorgood morning
15:08:00Zoomberi see you couldn't handle being a sole corrupt leader on this chatroom?
15:08:00raptor??
15:09:00[2]watusimoto was kicked from #bitfighter by raptor
15:09:00raptorhehe
15:09:00[2]watusimoto has joined
15:09:00Zoomberhah nevermind, i was just pointing out how you promoted watusimoto and tried to call you a "corrupt operator"
15:09:00raptorah
15:09:00Zoomberas a joke, i guess i didn't really word it right
15:10:00raptoractually, watusimoto was the first I promoted - it's just that he only has recently identified himself...
15:10:00Zoomberah
15:10:00raptorit's the morning..
15:11:00Zoomberi will be back later
15:11:00Zoombergotta stay under my stupid bandwidth cap
15:11:00Zoomberbye
15:11:00Zoomber Quit (Client Quit)
15:13:00sam686IRC hardly does not take any bandwidth, it is about an average to 10 bytes per second maybe..
15:13:00raptorhaha, yeah
15:14:00raptorhe really should install adblock + flashblock in firefox to browse the web
15:14:00raptorand not watch youtube, of course
15:15:00sam686i wonder if my avatar (800 MB) is eating bandwidth?
15:15:00raptorblocking images would really save bandwidth
15:16:00raptorI'm studying watusimoto's commits...
15:18:00raptorfunny method name: Robot::preHelperInit()
15:23:00raptori especially like the phrase: "one metric crapton"
15:25:00sam686is http://bitfighter.org not working?
15:25:00raptorworking, but really slow
15:25:00sam686nevermind, it seem to work now...
15:26:00sam686but seem a little slow
15:27:00watusimoto Quit (Ping timeout: 258 seconds)
15:27:00[2]watusimoto is now known as watusimoto
15:27:00raptor"4 stone" I like the mix-and-match weight systems
15:34:00raptorI should probably fix the Mac project sometime... it's horribly broken again
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15:49:00watusimotoi'M HOPEINT to further simplify the bot/levelgen stuff, maybe get rid of some more methods
15:51:00raptoryay
15:51:00raptori'm all for simplification
16:13:00raptorman, getting the window position in linux is supposed to be straight forward, i though...
16:24:00watusimoto Quit (Ping timeout: 248 seconds)
16:28:00kodax Quit (Quit: Sto andando via)
16:29:00raptoryay the window creeps again!
16:50:00raptor Quit (Remote host closed the connection)
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17:26:00BFLogBot - Commit 15ebe40c15cf | Author: sam8641 | Log: Fix some compile warnings
17:27:00raptorGot window positioning to work on linux...
17:28:00raptorneed to figure out why it isn't saving when shutting down...
17:28:00sam686to save window position when shutting down, need to get window position when quitting..
17:29:00raptoriam doing that - the problem is that the INI method isn't being called for some reason
17:29:00sam686but, ignore getting window position when in fullscreen, as only affects window mode..
17:31:00sam686could look at main.cpp line 630, in shutdownBitfighter()
17:34:00raptorsomehow the INI isn't loading/saving the window positions at the right time
17:34:00raptorI'm calling the save methods properly now from main.cpp
17:35:00sam686i can't see the problem when i don't see your code...
17:35:00raptorsorry, i get you a diff
17:36:00raptorhttp://sam686.maxhushahn.com/upload/fake_fullscreen_window_positioning2.diff
17:41:00raptorfor whatever reason, loading WinXPos is always zero
17:41:00raptorand saving it on shutdown is zero
17:42:00sam686it seem to save windows position for me ok, but fails to set window position when starting up bitfighter
17:42:00raptoryes
17:42:00raptorsame for me
17:42:00raptorit only saves window position if you've changed to fullscreen and back
17:42:00sam686switching to fullscreen, then back to windowed, puts window position the same as it was left off.
17:43:00raptorbut if you start up, move the window, and shutdown without switching to fullscreen, it doesn't save it - even though I am calling the save
17:44:00raptori call the save in shutdownBitfighter()
17:44:00raptormaybe it's using a wrong copy if IniSettings?
17:52:00sam686config.cpp line 1420, what is that doing there? setting window position to 154,154?
17:53:00sam686maybe use settings->getIniSettings()->winXPos?
17:53:00sam686instead of saveWindowPosition?
17:56:00sam686later in shutdownBitfighter, when settings get saved in settings->save(); (where it does saveWindowPosition(ini, iniSettings->winXPos, iniSettings->winYPos);)
17:58:00sam686maybe get rid of saveWindowPosition from shutdownBitfighter, and use this instead? settings->getIniSettings()->winXPos = getWindowPositionX(); settings->getIniSettings()->winYPos = getWindowPositionY();
18:05:00raptorgood idea
18:06:00raptorthat shutdown fix works
18:07:00raptorok, what about config.cpp?
18:07:00raptorstarting up still doesn't work...
18:08:00sam686ini file is read into the same winXPos and winYPos, so that can be used to set window position during startup
18:09:00raptortha'ts what I do in main.cpp:1092
18:10:00sam686is that part being called during startup?
18:10:00raptoractualizeDisplayMode is called on start-up
18:10:00raptoryes it is
18:10:00raptorand winXPos/YPos is always 0
18:12:00sam686what is it doing in actualizeScreenMode?
18:12:00sam686settings->getIniSettings()->winXPos = getWindowPositionX(); then set window position?
18:14:00raptorthat is only if the old display mode is WINDOWED
18:14:00raptoroh my goodness
18:14:00raptorthat's it
18:14:00sam686somehow it is getting into main.cpp line 973 setting winXPos
18:15:00raptorwhy is oldDisplayMode set to WINDOWED??
18:15:00sam686bitfighter is starting up, it doesn't know what oldDisplayMode is
18:15:00raptorit's being set somewhere...
18:16:00raptorconfig.cpp:315
18:16:00raptoris where it's happening
18:16:00raptorneed to set that to DISPLAY_UNKONWN
18:17:00sam686ok, so any more problem with position load and saving or anything?
18:18:00raptorone last test...
18:18:00raptordoes the window creep downwards for you?
18:19:00sam686no, does not in my windows XP computer..
18:19:00raptorhooray!
18:19:00raptorthat took me a while to figure out on linux..
18:19:00sam686what about mac window positioning?
18:20:00raptoruhhh...
18:20:00raptori have no idea
18:20:00raptori think it may be the same as linux, but not sure yet
18:20:00raptori have to fix the mac project first
18:20:00raptorwe may not be able to do window positioning on mac
18:24:00raptorOk committing
18:24:00sam686hope the fullscreen is not like this in mac? http://208.107.52.15/bitfighter/sdl_noborder2.png
18:25:00raptoris that what your fullscreen is like right now?
18:25:00sam686not anymore...
18:25:00sam686but that could happen if not setting window position to (0,0)
18:25:00raptorok phoew
18:25:00raptoryeah... i will test mac after i fix the project... some day
18:26:00sam686ok..
18:31:00raptorpushed!
18:31:00raptorhooray!
18:31:00BFLogBot - Commit 80ae471bf82e | Author: buckyballreaction | Log: SDL window/screen changes: - Make SDL do a fake fullscreen like GLUT used to do by avoiding triggering a resolution change - Fix window position saving. SDL doesn't let you set it, so I had to access the OS libraries directly. This works on linux and windows right now. Not sure about Mac
18:55:00raptori can't get it to compile on mac.. there's a missing bracket somewhere..
18:58:00sam686which .CPP file is it?
18:59:00raptormain.cpp: http://pastie.org/2684625
19:00:00raptordoesn't happen in linux..
19:00:00Flynnn has joined
19:05:00sam686try putting in include "tnlClientPuzzle.h" at the very top of main.cpp?
19:05:00raptorit's a semicolon or brace issue somewhere
19:06:00raptorthat header is being included ok, same error
19:06:00sam686only possible reason i could think of might be a conflicting "Success" defines or other names..
19:07:00sam686look at tlnClientPuzzle.h line 35..
19:08:00raptorhow did you figure that out?
19:09:00sam686there was three errors on the same line, as if there was a defines...
19:11:00raptorwow, that worked
19:12:00raptorok, full screen works
19:12:00raptornow to test window position with the linux logic...
19:20:00raptorok window positioning doesn't work on mac...
19:22:00raptormaybe mac users will never know anyways...
19:22:00raptorbecause the OS keeps tied control of window placement
19:33:00LordDVG Quit (Remote host closed the connection)
20:02:00BFLogBot - Commit 35e74eadd8c7 | Author: buckyballreaction | Log: Build on Mac again
20:21:00Flynnn Quit (Quit: This computer has gone to sleep)
21:49:00raptor has left
22:15:00sam686i am with no one except robots right now...
23:51:00raptor has joined
23:51:00ChanServ sets mode +o raptor
23:52:00raptorI have come to save you from the bots, sam686
23:53:00sam686oh very funny... as if only bots was with me..
23:53:00raptor:)

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