#bitfighter IRC Log

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IRC Log for 2011-10-25

Timestamps are in GMT/BST.

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00:31:00nickname1788the main developer doesnt com e here?
00:32:00nickname1788NM
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00:34:00sam686hi?
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00:47:00raptorhi nickname1788
00:48:00raptorare you from austrailia?
01:15:00nickname1788yes.
01:17:00raptorwell hello
01:18:00raptorand welcome to #bitfighter
01:19:00nickname1788ta
01:20:00raptoryou were asking about developers? sam686 and I are both ones, watusimoto (not here) is the main one
01:20:00nickname1788ta. yeah i worked that out.
01:20:00nickname1788u're from usa?
01:21:00raptoryep
01:21:00nickname1788i can't tell like u can from my host
01:21:00nickname1788nm
01:21:00raptori have an IRC 'cloak'
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12:59:00iKodaYo
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15:14:00raptoryo ho ho
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15:36:00raptorinteresting names playing bitfighter at the moment...
16:22:00iKodaSo the OSx bundle is fixed?
16:23:00raptoruhhh...
16:23:00raptornot yet
16:24:00raptorit's not a good solution
16:24:00raptori'm trying to dig p more info n that -psn stuff
16:24:00raptordig up
16:25:00iKoda.
16:25:00iKodaI see
16:25:00iKodaYou prefer not to embed the paths inside
16:26:00raptoractually
16:26:00raptorit's more of a i-don't-know-the-best-way to do that...
16:26:00iKodaHm
16:27:00iKodaM'k
16:27:00raptorso, for mac and linux we need a way to have user-specific preferences for the game
16:28:00raptorand therefore we created the ability to change the resource dirs via command line
16:29:00iKodaShouldn't be as easy as 'if arg1 = null then path = here'
16:32:00iKodaPatches welcome i guess :p
16:32:00raptorof course!
16:32:00raptorbut are you saying to code this into the c++ classes?
16:32:00iKodaY
16:32:00raptorbecause I honestly don't know what best practices are for this type of stuff
16:33:00raptorfor linux - it's common to use a wrapper script
16:34:00raptorso i did the same for mac
16:34:00raptorand it was familiar :)
16:34:00iKodaNo it's not :p
16:35:00iKodaIt's common to have cmake / configure with precise arguments
16:35:00raptorlike setting up the user prefs dir?
16:35:00iKodaOr the prefix
16:35:00iKodaYes
16:37:00raptorwe're back to cmake again...
16:37:00raptorhmmm
17:00:00BFLogBot - Commit 13c59a322a07 | Author: watusim...@bitfighter.org | Log: Break out more rendering functions into smaller parts, fix minor bug with showing dock item help when dock is hidden
17:00:00BFLogBot - Commit 85b1c8beb0d5 | Author: watusim...@bitfighter.org | Log: Nearly trivial performance enhancment. Nay, totally trivial.
17:00:00BFLogBot - Commit a31a921c0d36 | Author: watusim...@bitfighter.org | Log: bigfix: Wall centerlines now drawn in white when being hovered over, like other objects
17:00:00BFLogBot - Commit 4901ea4a969a | Author: watusim...@bitfighter.org | Log: Don't highlight polywalls when in preview mode
17:00:00BFLogBot - Commit 0df5491ad842 | Author: watusim...@bitfighter.org | Log: Activating some debugging code to find a rare but annoying bug. Will (probably) disable this later.
17:00:00BFLogBot - Commit 09c1ba19a5e4 | Author: watusim...@bitfighter.org | Log: Since this debugging code seems like it will be here for a while, do a little cleanup
17:00:00BFLogBot - Commit b14dd1c48856 | Author: watusim...@bitfighter.org | Log: Wall segments SHOULD NOT be maintaining their own private copy of mDatabase... this is VERY BAD
17:00:00BFLogBot - Commit bd5e338e49bb | Author: watusim...@bitfighter.org | Log: Do less copying of point objects, more passing pointers to them. Boosts performance in editor noticably when dealing with large levels like ctf3. Also removed what turned out to be unnecessary recalucation functions. Turret/FF placement in editor now broken, but will be fixed soon.
17:00:00BFLogBot - Commit 11bcfa97fe38 | Author: watusim...@bitfighter.org | Log: Merge
17:07:00iKoda Quit (Quit: K thx bai)
17:33:00raptorUIEditor.cpp:2193:27: warning: taking address of temporary
17:35:00BFLogBot - Commit acf631fa78e5 | Author: watusim...@bitfighter.org | Log: Create method to reduce duplicate code
17:50:00raptorUIEditor.cpp:2213:27: warning: taking address of temporary
17:50:00raptor^^ thats the right line number, i can't figure out the porblem...
17:50:00raptorbrb
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18:21:00raptorhaha, nice post on the trading card, sam686
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18:47:00raptorthere's no place like 2130706433
18:48:00sam686ok, that 7F000001 in hex...
18:48:00sam686i guess byte reverse it too...
18:49:00sam686which will probably be 127.0.0.1
18:49:00raptor:)
18:49:00raptortoo smart
18:49:00raptori just foudn out htat you can: 'ping 2130706433'
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19:26:00BFLogBot - Commit 3442a56062a1 | Author: sam8641 | Log: fix selecting "ALL LEVELS", fix adding wall points in editor and fix warning: taking address of temporary
19:26:00raptoroh yay
19:26:00raptorthanks!
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22:36:00BFLogBot - Commit 33a941cd379d | Author: watusim...@bitfighter.org | Log: Mostly fix engineer items interacting with walls in the editor. Someting, though, is still not quite right. It seems that some items are not entered intot he spatial database properly after they've been moved.
22:36:00BFLogBot - Commit 23bac9738978 | Author: watusim...@bitfighter.org | Log: Merge
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