#bitfighter IRC Log

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IRC Log for 2011-10-26

Timestamps are in GMT/BST.

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04:33:00raptorgood evening
04:37:00raptorback to the issue list, I guess...
04:39:00raptorunless there's some cool, exciting feature to add???
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05:08:00BFLogBot - Commit 3241a9d71c5e | Author: buckyballreaction | Log: Fix button colors in UIQueryServers. Also remove a few TODOs
05:08:00raptoryay i committed something!
05:22:00raptor45 issues to go!
05:23:00BFLogBot - Commit bb6ca37d556f | Author: buckyballreaction | Log: Make buttons disappear if there is only one page of servers. Fixes issue 126.
05:30:00raptorour hg repo is 151MB
05:40:00raptor28 issues tagged as 016
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12:05:00BFLogBot - Commit fceaa1654976 | Author: watusim...@bitfighter.org | Log: Engineer items now mount and project nearly perfectly in editor, but it's less efficient than it could be to cover up some underlying flaws in... something. But it seems to work well enough for the moment.
12:05:00BFLogBot - Commit 827f307f2762 | Author: watusim...@bitfighter.org | Log: Merge
12:05:00BFLogBot - Commit a93cf057a9d3 | Author: watusim...@bitfighter.org | Log: Much improve selection of turrets in editor, as per comment from Raptor
12:05:00BFLogBot - Commit 11149fa15b8d | Author: watusim...@bitfighter.org | Log: Apply same fix to ff projectors (which weren't nearly as broken), and consolidate logic into EngineeredItem parent class
12:05:00BFLogBot - Commit 28678cc59d99 | Author: watusim...@bitfighter.org | Log: whitespace
12:10:00BFLogBot - Commit 631b105ca7bc | Author: watusim...@bitfighter.org | Log: Fix module menu text, add help for armor
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16:39:00raptorsave me i'm in a four hour meeting about nothing
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17:18:00karamazovapyhttp://bitfighter.org/forums/viewtopic.php?f=9&t=969&p=7616#p7616
17:19:00karamazovapyI've found a new purpose.
17:19:00raptorwhat the heck
17:19:00raptoris the problem with these people
17:19:00raptori've locked 2 threads in the last 2 weeks
17:19:00karamazovapynothing a little syllable counting can't cure
17:20:00karamazovapyif you check the mod logs, it looks like watusimoto has been deleting, too
17:21:00raptorin the admin panel?
17:21:00karamazovapyhttp://bitfighter.org/forums/mcp.php
17:26:00raptorinteresting
17:37:00raptori'm beginning to think people should have internet-ettiquette classes starting in grade-school
17:41:00karamazovapythe post I just deleted from shadowx was specifically mentioning throwing internet etiquette out the window...although he opted for the more pretentious "defenestrated"
17:41:00raptorthat's one of my favorite words
17:42:00raptorhaha, a current player name: bill nye the pizza guy
17:46:00LordDVG has joined
17:51:00raptori just found the moderator forum...
17:51:00raptor'hydra topic' is very descriptive, i like it
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17:59:00raptormaybe we need a forum that only shadow an opti can access - and confine them there
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18:42:00Watusimotowhy do you screw around with this crap? problem solved.
18:43:00Watusimotohttp://bitfighter.org/forums/viewtopic.php?t=969&f=9#p7616
18:45:00Watusimotospeaking fo which, I think my irc problem is solved too
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19:02:00raptorhi
19:06:00Watusimotohi
19:07:00raptor28 016 issues to go!
19:07:00Watusimotoplus my secret list
19:07:00raptor...
19:09:00raptori hope it's not larger than google code's...
19:09:00Watusimotoit's pretty long
19:09:00raptori forgot to ask - is fake fullscreen covering your task bar?
19:10:00Watusimotohttp://pastebin.com/WgcWGkv2
19:10:00Watusimotofake fullscreen covers the task bar
19:10:00Watusimotothat list is supposed to have some items crossed out
19:10:00Watusimotobut the formatting (obviously) didn't paste
19:11:00raptoryes, i remember fixing a few..
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19:11:00Watusimotothe only ones crossed out are in sam's list -- the ones in my list Ijust delete
19:12:00Watusimotoand obviously, they are written for my benefit, so not all are clear
19:12:00raptorhere is sam's updated list: http://sam686.maxhushahn.com/wiki/index.php/Bitfighter016_bug
19:14:00Watusimotook, updated my list by replacing all the sam items with the list you just posted
19:14:00raptorI honestly felt like we've rewritten half the game by now...
19:14:00Watusimotoquite possibly
19:14:00Watusimotothere's been a lot
19:15:00Watusimotobut we're starting to get it into shape
19:15:00WatusimotoI'm continuing to work on bugs
19:16:00Watusimotoif you do anything from my list, please let me know
19:16:00Watusimotoor maybe you have your own list :-)
19:16:00raptormine has been google code's...
19:16:00raptorand sam's
19:17:00Watusimotojust added two more items to my list :-(
19:17:00raptori know i've asked you several questions regarding some of those issues on GC
19:17:00Watusimotoyes; are some still waiting for answers?
19:17:00raptori don't remember... let me look
19:18:00raptorhttp://code.google.com/p/bitfighter/issues/detail?id=69
19:18:00Watusimotoone was lua framework, no need for answer
19:19:00raptoryes
19:19:00WatusimotoWouldn't it be cool if when it said "Skybax zapped bobdaduck", it said it like this?
19:19:00WatusimotoSkybax zapped bobdaduck
19:19:00Watusimoto??
19:19:00Watusimotooh, I guess I posted that
19:19:00raptorhaha, you wrote it...
19:19:00Watusimotook, I think it was supposed to be like this
19:20:00WatusimotoSkybax zapped bobdaduck
19:20:00Watusimotoso what we do not have is a way to print a string in multiple colors
19:21:00WatusimotoI think he wanted the player to be colored by their team
19:21:00Watusimotoso the method you pointed two could print the string all in one color, but not in multiple colors
19:21:00raptorahh...
19:21:00Watusimotoso, looking at this with fresh eyes
19:22:00raptorlet me ask the bigger question: do we really want to color names by team color?
19:22:00Watusimotowell, that was where I was going to start
19:22:00raptorsome team colors are pretty crazy, and might render the names hard to read
19:22:00WatusimotoI was just going to say... not if one player is black
19:23:00raptormore colors also means more noise and the brain might want to ignore it more
19:23:00Watusimotowhat if we drew a colored square or bullet next to each player's name?
19:24:00raptori can't seem to picture what that'd look like..
19:24:00Watusimotowe could do it by creating a new s2c method that, when printed, scanned player names, and colorized any tokens by that player's team
19:24:00Watusimotos2cprintmessageColorByTeam or something
19:26:00WatusimotoWatusimoto[[ ]]zapped raptor[ ]
19:27:00Watusimotodid that come through?
19:27:00raptordid you add colors?
19:27:00Watusimotoyes
19:27:00raptori think colors are disabled on this channel
19:27:00Watusimotodid they not make it?
19:27:00raptori can enable them...
19:27:00Watusimotono worries... don't want to retype it
19:27:00raptor sets mode -c
19:27:00ChanServ sets mode +c
19:27:00Watusimototry again
19:28:00raptor sets mode -c
19:28:00ChanServ sets mode +c
19:28:00Watusimoto Watusimoto zapped raptor
19:28:00raptorargh, looks like ChanServ won't let me enable colors
19:28:00Watusimoto!
19:28:00raptor[13:28] *** You set the channel mode to 'allow color codes'.
19:29:00raptor[13:28] *** ChanServ sets the channel mode to 'no colors allowed'
19:29:00Watusimotowat was that drawing app on the web we used once?
19:29:00raptortwiddla
19:29:00Watusimotohttp://www.twiddla.com/655250
19:29:00sam686i don't think all irc clients can support people typing custom color in IRC
19:30:00raptorfreenode disables them by default..
19:30:00raptorand forces them off
19:31:00Watusimotolike that, knd of
19:34:00Watusimotodid you see what I was describing at least?
19:34:00raptoryes
19:35:00Watusimotothe messages are kind of generic at th e moment
19:36:00Watusimotoanyway, that's what the case is about -- colorcoding certain messages by player color
19:36:00raptorok
19:37:00WatusimotoI see I tagged it 016
19:37:00raptorso a colored dot next to the name
19:38:00WatusimotoSure, or a colored * or... something
19:38:00raptori like teh asterisk
19:38:00sam686black team? hard to see black on black background..
19:40:00raptorsam686: does fake fullscreen cover your taskbar in windows?
19:41:00Watusimotoshouldn't ahve a black team!! :-)
19:41:00Watusimototo be clear on what I was suggesting, take these three lines as an example:
19:41:00WatusimotoVector<StringTableEntry> e;
19:41:00Watusimoto e.push_back(scriptName.c_str());
19:41:00Watusimoto getGameType()->broadcastMessage(GameConnection::ColorRed, SFXNone, "!!! Error running levelgen %e0: Could not find file", e);
19:41:00raptori made almost black teams for one of my contest entries
19:41:00Watusimotoand create a variant that will scan each of the "e"s; and colorize it if it matches a player name
19:41:00raptorok
19:42:00WatusimotoI think that would be the easiest way
19:42:00raptorclient-side only, then?
19:42:00Watusimotothen we can adjust the way we display the color if we 1) like it and 2) think of a better way to show it
19:42:00Watusimotowelll, the server will have to specify that the message should be colorized
19:42:00Watusimotobut the client will choose the colors
19:43:00raptorah i see now
19:43:00sam686If my taskbar is set to always be on top (right click taskbar, propertes, keep taskbar on top of other windows), then i get the taskbar showing problem fullscreen..
19:43:00WatusimotoI added a few lines of this chat to the case
19:43:00raptorsam686: ok, is 'always on top' the default/
19:43:00raptor?
19:43:00raptorWatusimoto: thanks
19:44:00raptorWatusimoto: also, thoughts on: http://code.google.com/p/bitfighter/issues/detail?id=130 ?
19:44:00Watusimotoalways on top is the default in Xp and win7
19:44:00Watusimotosorry -- my mistake, not default
19:44:00raptori was scared for a moment...
19:45:00Watusimotobut I don't see an always on top option in win7
19:45:00raptorbecause then i'd have to go digging into the SDL code again, and that's not one of my favorite past times
19:45:00Watusimotocase 130
19:45:00Watusimotohmmm....
19:45:00WatusimotoI'm very agnostic about it
19:46:00Watusimotosam, what's your opinion?
19:46:00sam686i think windows taskbar always on top is default, at least on windows xp, as it was always on top on first install of windows XP (had to reinstall due to replacing hard disk)
19:46:00Watusimotodo it? scrap it?
19:46:00Watusimotoin win7, task bar is always visible
19:46:00Watusimoto(except in bf fake full screen mode)
19:46:00sam686i usually have taskbar not on top for me as i am used to that..
19:46:00Watusimotosam, is your task bar visible fullscreen 015a?
19:47:00sam686taskbar hidden on 015a, even with "Always on top" option.
19:48:00raptorbah!
19:48:00Watusimotobut not in 016
19:48:00raptorI may have to recompile SDL for windows...
19:49:00Watusimotook, case 130... I guess we should do it
19:50:00Watusimotoadded some notes to 130
19:51:00raptorkaramazovapy thought we should do a pseudo-scramble, like switching specific players
19:51:00Watusimotoyes; I agree. I added that
19:51:00Watusimotobut if we shuffle twice, we don;t want to just toggle between two team configs
19:51:00raptorwe could have shuffle 'modes'
19:52:00raptormode 0 - /dev/urandom
19:52:00raptormode 1 - shift good players
19:52:00raptordefault 0
19:52:00Watusimotoperhaps, but not user selectable
19:52:00Watusimotoif two players, just switch them both (or do nothing)?
19:53:00raptortwo players on each team?
19:53:00Watusimotoif three players (AB v C) maybe just rotate: AB C // CA B // BC A // AB C
19:54:00raptormode 2 - rotate
19:55:00Watusimotoif 4 (AB CD) AB CD // CA BD // but then can't rotate further without restoring so... AD BC
19:56:00Watusimototrying to think of a rule, confusing myself
19:56:00raptori'm thinking /dev/urandom is becoming the best rule
19:56:00Watusimoto:-)
19:57:00Watusimotoonly 3 team configs with 4 players
19:58:00raptoryep
19:59:00sam686more like 6 team configs with 4 players - blue=a, red=bc, and blue=bc, red=a
19:59:00WatusimotoI think there is an algoright here
19:59:00sam686or 6 configs in 3 players
19:59:00raptorthere is
19:59:00Watusimotowell for two teams do this?
19:59:00raptorbut you have to account for the modulus of players/teams
19:59:00Watusimototake 5 players
19:59:00Watusimotostart with a
19:59:00Watusimotoall teams will be 2 v 3
19:59:00Watusimotoso you need to find all unique combos of 2 players
20:00:00Watusimotoab ac ad ae bc bd be cd ce de
20:00:00Watusimotothose will determien your teams
20:00:00Watusimotowith 6 players and 2 teams, find every combo of 3 players
20:01:00Watusimotoabc abd abe abf bcd bce bcf cde cdf def
20:01:00Watusimotothose are your teams
20:01:00raptornow the question is
20:01:00Watusimotoand so on
20:01:00sam686such team arrangement can get a little screwed up when a player leaves shortly after a team was arranged..
20:01:00raptorhow do we save the state from one scramble to the next
20:01:00Watusimotowell... maybe we don't
20:01:00Watusimotoas sam suggested things get very complex if someone joins or quits
20:02:00raptor /dev/urandom!
20:02:00Watusimotomaybe we should do this client side:
20:02:00Watusimotorandomly pick teams, display them to the user, let him hit a key to do it again
20:02:00Watusimotowhen he's happy, submit the new teams to the server
20:03:00Watusimotoserver sends a message to everyone saying teams have changed
20:03:00raptorthis idea reminds me of a web-application
20:04:00Watusimotothis could be implemented as a helper, like loadout selection, or a new type fo menu
20:04:00Watusimotowe probably need to do it with soem sort of layout that is good for showing at least 4 teams
20:05:00Watusimotois this just ridiculous?
20:05:00raptorthis is becoming more complex than I had initially hoped...
20:05:00raptor:)
20:06:00Watusimotothe same c2s, sc2 mecahsnims could be used in future to allow admins to "pick" teams via some sort of interface
20:06:00Watusimotoyou can leave this case to me if you like
20:07:00Watusimotofor what I described, 90% of the work is UI work
20:07:00raptoryes...
20:08:00raptormaybe i'll start with the normal /scramble server implementation with no UI
20:11:00Watusimotowhat I described would have all the scrambling happen on the client
20:12:00Watusimotoand only the finally selected teams would be sent to the server
20:12:00Watusimotoit could even happen as a series of changeTeam messages
20:12:00raptori get it know
20:12:00raptornow
20:12:00raptorbrb
20:13:00Watusimotothough the server would probably want to know that all those messages were part of a big ol scrambing event so it wouldn't flood the clients with team chanigng msgs
20:15:00Watusimotoyou could start with a command that sends a team configuration to the server somehow, which then makes the changes and alerts the clients. we could add the ui component that actually triggers that command later
20:15:00karamazovapymy idea was swap players 1 and 2, players 5 and 6, 9 and 10, etc
20:16:00karamazovapyso swap ever other equivalent pair
20:16:00WatusimotoI know, but it gets a little tricky if you don't want to find yourself toggling between two configurations
20:17:00Watusimotoso I think random selection, with some srot of admin preview, might be the best
20:17:00karamazovapyI can see that...but I didn't think of shuffling as being a very common thing
20:17:00Watusimotoyou keep hitting space until you find teams you like
20:17:00Watusimotothen submit that to the server
20:17:00karamazovapyafter all, if we go by kill/death ratio, the teams should (hopefully?) be more even from the start
20:18:00Watusimotothat's true
20:18:00karamazovapyand automatic team selection will be more transparent
20:18:00Watusimotowe could defer this until 017 and see how k/d ratio works first
20:18:00karamazovapywell it doesn't hurt for the shuffle command to exist, as long as it isn't pushing back the release
20:19:00Watusimotowe're aiming for christmas time... I think we'll make it
20:19:00karamazovapyyeah, I thought I caught that at some point
20:19:00Watusimotothis does seem a lower priority feature
20:19:00karamazovapyif low priority fixes help break the monotony, then so be it
20:19:00Watusimotobut I think if it's done right, it could be kind fo cool for the hands-on admin
20:20:00karamazovapythat's true
20:20:00Watusimotobe back in a bit
20:20:00karamazovapywe'll have 017 by BBB8
20:20:00karamazovapyer...016
20:20:00Watusimotomaybe we shoudl call it 018, and have BBB018
20:20:00Watusimotoor not
20:21:00WatusimotoI don't mind skipping release numbers... I want to hit 100 as soon as possible :-)
20:21:00Watusimotothen we'll be out of beta
20:21:00karamazovapyimagine the younger players when we tell them we've been secretly playing 016 and 017 for months
20:21:00Watusimoto!
20:21:00Watusimotoawesome
20:21:00Watusimotowhta?? you guys didn't update? it was AWESOME. But we deleted most of the cool features for 018
20:22:00Watusimoto3-D mode took too much processor power
20:22:00karamazovapyyeah, we had a full class system implemented! levels, achievements, everything!
20:22:00karamazovapyyou could even buy new ship upgrades!
20:22:00Watusimotook later
20:22:00Watusimotoha!
20:22:00karamazovapyyeah, gotta walk the dog - see ya
21:48:00raptor Quit (Remote host closed the connection)
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