#bitfighter IRC Log

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IRC Log for 2011-11-11

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00:35:00Flash_Gardenaww...watusimoto_ deleted my post about tacos
00:35:00Flash_Gardenthat's what I get for posting links into irc
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01:08:00raptorhowdy howdy
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01:40:00Flash_Gardendoody doody
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04:37:00raptori'm beginning to think that little_apple and zoomber are just bouncing off of each other for the post count...
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05:43:00raptorgood evening
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06:01:00raptorso many magic numbers..
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07:29:00raptorWatusimoto__: I see two of you
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16:15:00sam686there a lot of players right now..
16:23:00sam686Now, i guess everyone just left or went AFK..
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17:10:00raptorSo I was thinking
17:10:00raptoris vorbis overkill for the music we may want in bitfighter?
17:10:00raptormaybe we need to just use trackers
17:11:00raptorif it's going t be chiptunes
17:11:00raptori mean modules
17:11:00raptorif so, is decoding modules patent-free?
17:14:00sam686look here, http://en.wikipedia.org/wiki/Vorbis it says vorbis is patent free
17:15:00raptoryes, vorbis is a good choice
17:15:00raptorbut since it is for full audio quality of all notes, it may be overkill for chiptunes
17:16:00raptorusing a module may yield a file 1/8 the size of a vorbis track (which is already 1/10 the size of CD quality PCM)
17:16:00raptorbut only for music like chiptunes
17:18:00sam686http://en.wikipedia.org/wiki/MOD_(file_format) is that somewhat a format you may be looking at?
17:18:00raptorremember http://208.107.52.15/upload/Cutdry.mod
17:18:00raptoryes
17:18:00raptormodule extensions are usually one of these: .xm .it. s3m .mod
17:18:00sam686from what it may say, it doesn't use any compression..
17:19:00raptornope, it is a tracker
17:19:00raptor^^ Cutdry.mod is a 2 min song at only 100K
17:19:00raptorvorbis at average quality would be about 2MB
17:19:00sam686it is like playing multiple small WAV files at the same time, changing pitch and volume, to form some music
17:19:00raptoryes
17:20:00raptorso very efficient
17:20:00raptorthere is a preset number of sounds (tracks) that you use
17:20:00raptorthen the whole song is just combination of those
17:20:00raptorperfect for chiptunes
17:21:00sam686i don't think there any patents, as it doesn't use any compression at all..
17:21:00raptori guess that makes sense
17:21:00sam686lots of players came again...
17:21:00raptorwow!
17:22:00raptori'm joining
17:31:00raptoryay i think modules are OK
17:31:00raptorbecause openSUSE doesn't include any patent-encumbered formats in the distro, but it includes libmodplug
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17:37:00sam686i think several players came back again...
17:37:00sam686and, now they leave..
17:45:00raptorhave you seen the protocol 15ers today?
17:46:00sam686haven't seen protocol 15 yet...
17:51:00sam686about 8 players (probably more then that) came back again...
18:05:00sam686almost everyone left again...
18:07:00sam686a lot of times, i frequently see players trying to change to a winning team, during the battle that happened about 10 minutes ago...
18:07:00raptoryeah
18:07:00sam686but instead, it pops up a lot of vote, and vate fails with 1 yes, 1 no, 10 not voted..
18:09:00sam686http://bitfighter.org/gamereports/ it shows raptor as a winner on one of recent games..
18:10:00raptorhooray!
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20:03:00watusimotothere y'all are!
20:03:00raptorwell howdy
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20:07:00watusimotoI can't connect with Quassel for some reason... so it's back to hydra for the moment
20:09:00raptorquassel is weird
20:09:00raptorthe engine - UI architecture
20:26:00sam686Add BustInGameType? I have coded it, but not commited / pushed yet. I happen to have found instantaction version of Zap levels on my computer. http://208.107.52.15/bitfighter/instantaction_zap/levels/
20:27:00raptorwhat is BustInGameType?
20:28:00sam686this video shows bust in game type in action. http://www.youtube.com/watch?v=UyBtakk70dE
20:28:00sam686mostly the same as retrieve, but flags cannot be pickup up from goalZone
20:28:00sam686and, flags returns when all flags are in goalzone
20:29:00sam686i think I got it working almost exactly the way it was in that version of zap.
20:31:00raptori'm still not clear what the rules are
20:31:00raptorFlash_Garden: care to comment?
20:32:00sam686some of Bust in game type was talked about here. http://bitfighter.org/forums/viewtopic.php?t=361
20:34:00raptorseems exactly like retrieve but locking the flags in zone and putting them in the other base
20:34:00raptorwatusimoto: care to comment?
20:35:00watusimotoI was just reading the thread
20:35:00watusimotoand reminding myself to finish the reactor gametype
20:35:00watusimotoor reminding you guys to do it if you felt so-moved
20:35:00watusimotoI don't know
20:35:00watusimotodoesn't seem compelling
20:36:00raptori'm rewriting joystick code...
20:36:00watusimotoand what a dumb name!
20:36:00sam686bust in is a dumb name? what should it be called instead?
20:37:00watusimotoretrieve?
20:37:00watusimotoit's retive with "locking
20:37:00watusimotocapture zones, right?
20:38:00sam686locked retrieve? i don't know what name it should be instead of "Bust in"
20:39:00watusimotohere's what I think is the critical qustion: adding a new game type will slightly decrease the focus of bitfighter. Is this new gametype fun?
20:39:00raptorit doesn't seem different enough to warrant a new game type, to me
20:39:00watusimotowhat if it were a variant?
20:39:00watusimotolike a special
20:39:00watusimotospecial: locked capture zones
20:39:00watusimotoor something
20:40:00watusimotobusted capture zones
20:40:00raptoroo, i like that idea
20:40:00raptormake it a gametype option in the editor 'lock zones'
20:40:00sam686it can use neutral goal zone in that bust in gametype, or team can only pickup colored flags (any team may pickup neutral flag)..
20:40:00raptorfor retrieve
20:41:00watusimotohold on...
20:41:00watusimotocurrently, retrieve uses only netural flags, right?
20:41:00sam686yes, but a few levels use colored flags (juggernauts run?)
20:41:00watusimotoso if we added support for "colored flags" then we wouldn't really be chaning the gametype, just expanding it
20:42:00watusimotowhat does j's run use colored flags for? style?
20:42:00watusimotoexpanding it in the way that team nexus expanded nexus
20:42:00raptorFlash_Garden: you around?
20:42:00sam686http://www.youtube.com/watch?v=j4EDtSsZJO8
20:42:00watusimotowho is fg?
20:42:00watusimotois that k?
20:42:00sam686flags is colored, so enemy team can't pickup other team flags in retrieve..
20:43:00raptoryes, Flash_Garden has something to do with laffy taffy
20:43:00watusimotoalright, so we've already done that
20:43:00watusimotoso how is bust in different than using colored flags?
20:44:00sam686bust in uses neutral flags mainly, and usually colored zones on somewhere far away from their own base
20:45:00sam686neutral flags can be pickup by any team
20:45:00raptorseems like we have all of that already built into retrieve - we just need level designers to do it
20:45:00sam686i guess bust in / retrieve have no difference with only one goal zone on each team..
20:46:00watusimotothat's what I'm thinking
20:46:00watusimotoand if there's 2 goal zones, how are they different?
20:46:00sam686simple, flags can't be picked up by enemy / anyone
20:46:00sam686from GoalZone
20:47:00sam686Neutral GoalZone have a use in Bust in game type, but possibly not retrieve at the moment..
20:47:00watusimotobut with colored flags, they already can't be picked up
20:48:00watusimotoah, except it is a tad bit different
20:49:00watusimotoin r vs. b game, anyone can pick up a neutral flag, but once it has been deposited in a goal zone, no one can pick it up
20:49:00sam686neutral flag can be pickup by anyone the difference is in retrieve, enemy can pickup if in a goalzone, or not in Bust in game type.
20:49:00watusimotoright
20:49:00watusimotook, so the only difference is that in bust in, flags cannot be grabbed once returned, in retireve they can
20:49:00sam686yes, basically...
20:49:00watusimotothat's a really small difference
20:51:00watusimotoI'd say if we want to try this, it should be a modifier on the retrieve gametype, rather than a new gametype
20:52:00watusimotoI'm not totally convinced it's a great idea at all, but I'm willing to give it a shot and see how folks like it
20:54:00sam686http://208.107.52.15/bitfighter/BustInGame.cpp.txt and http://208.107.52.15/bitfighter/BustInGame.h.txt that mostly the stuff that can be added, if we want that gametype.
20:57:00sam686its also like whats the difference in HTF and retrieve, difference is scoring, and flags don't return in HTF.
20:57:00sam686i guess there less difference between retrieve / bust in..
20:58:00sam686umm, maybe bust in seems littme bit the same as soccer (with flags instead)
20:59:00raptori wonder how people will react to the new soccer...
21:02:00CrazyLinuxNerdIf they play my updated crazy soccer level with it, very very badly they will react indeed.. no one likes that level :-D
21:02:00sam686it might be possible to combine 2 game modes into one, like soccer game type + Rabbit game type..
21:06:00watusimotoThe reason we have HTF and retrieve is that we've always had them... if we were implementing one today, they might be a variant
21:07:00watusimotohow would socbit work?
21:08:00sam686it would simply get a little crazy to have multiple game types at the same time in one level... soccer seem to work best with teams, and rabbit works best without teams..
21:09:00sam686how about hold the GoalZone, players gain a few points per seconds simply by being on a GoalZone?
21:13:00sam686or for Rabbit GameType, make use of GoalZone for rabbit to have a boost of extra points every second when on GoalZone?
21:16:00sam686As for CrazyLinuxNerd soccer level, it can simply be converted to Retrieve, neutral flag instead of soccer ball, and switch goalZone team around.
21:18:00watusimotooh, I see... just convert a soccer map to retrieve map
21:19:00watusimotook, well I want to keep the number of gametypes under control, and so that means only adding new ones that are really different
21:19:00sam686CrazyLinuxNerd have one soccer level that depends on picking up soccer ball, which won't work if soccer can't be picked up, i don't think there any other level that needs pickup soccer..
21:19:00watusimotogood thing CLN is capable of fixing his level :-)
21:21:00sam686might want to think about how a team rabbit (2 or more teams) scoring should work...
21:30:00watusimotoI for one have no idea how it should work
21:33:00sam686i seem to feel like the only way to score in team rabbit is for a team to hold it, no kill score stuff..
21:35:00raptori think dual game types should be left to those folks with notepad editing skilz
21:36:00sam686this team rabbit problem did show up a while ago, in http://bitfighter.org/forums/viewtopic.php?t=825
21:37:00sam686after my rather big post in that team rabbit problem, no one really said nothing much..
21:43:00watusimotook, well, I don't really feel I understand the issue, so I'm willing to defer to those with a better handle on it.
21:43:00watusimotoi.e. you
21:43:00watusimotoalso, would you object if i made a minor improvement to your middle-mouse scroll in editor fn?
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21:44:00Topic is 'Latest release 015a http://bitfighter.org | Forums: http://bitfighter.org/forums/ | GC Project: http://code.google.com/p/bitfighter/'
21:44:00Set by raptor!~raptor@unaffiliated/greenmachine on Sat Apr 30 22:51:58 PDT 2011
21:44:00-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
21:44:00sam686ok, as I think I have created a multiple team rabbit, ande fix a now useful multiple flag in non-team rabbit.
21:49:00BFLogBot - Commit 180d4452b093 | Author: watusim...@bitfighter.org | Log: Reduced wall snap targets from 5 px circles to 2px squares, recolored end vertex markers when snapping is active. All in all a nicer result.
21:49:00BFLogBot - Commit 5c432fd17adb | Author: watusim...@bitfighter.org | Log: Fixed a trivial snap bug, implemented 2-tier snapping in editor -- hold space to disable grid snap, but still snap to wall corners and other items; hold shift- space to completely disable snapping
21:49:00BFLogBot - Commit fc174bbb5d1c | Author: watusim...@bitfighter.org | Log: Merge
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22:05:00raptorphoew, my patch set still merges...
22:08:00watusimotook
22:08:00watusimotosam added a pretty cool way to pan around the map using the middle button
22:09:00watusimotowhich I like a little better than I did at first now that I've used it a bit
22:09:00raptorJoystickRender has got to be the messiest class we have...
22:09:00BFLogBot - Commit b380f367ac04 | Author: watusim...@bitfighter.org | Log: Alternative way to pan with middle mouse
22:09:00BFLogBot - Commit acf0b9a90545 | Author: sam8641 | Log: Add some missing header defines
22:09:00BFLogBot - Commit ba5a600202bd | Author: watusim...@bitfighter.org | Log: Merge
22:09:00watusimotounfortunately, I had also panned a similar, but different feature for the middle mouse, more of a drag pan
22:09:00watusimotoright now, they both work
22:09:00watusimotoclick middle mouse, and get sam's, drag with middle mouse, get mine
22:10:00watusimotobut I think we should settle on one or the other
22:10:00raptorlet me compile and test
22:10:00watusimotoso try them both and let me know what you think
22:10:00watusimotoTo get the most out of sam;s, it seems to be most useful on a larger map
22:10:00watusimotomine perhaps on a smaller map
22:11:00-RichiH- [Global Notice] Hi all. We wish you a very verily merry merrily 11:11:11 11.11.11-11! Crank it up to eleven and here's to hoping the world will not end in 2012; as always, thanks for flying freenode air!
22:11:00watusimotowe could also make mine work by holding space while dragging (and remapping snap disable)
22:11:00watusimotobecause holding the mouse button while you drag isn't the best
22:12:00watusimotoor we could just get rid of one because how many ways do we need to pan?
22:12:00sam686i will test that middle mouse button scrollling, after it compiles..
22:12:00watusimotoI was also thinking about having a key center the display on the current mouese pos, which would be yet another way to pan
22:13:00watusimotoso put that into the mix as well. Perhaps by clicking with the middle mouse button :-)
22:16:00watusimotowe coudl aslo improe the drag-to-pan by letting you "throw" the map ala google maps
22:16:00sam686so it looks like watusimoto method of middle button scroll is a quick way, and my way is a smooth way to scroll without holding down any buttons
22:17:00watusimotoI'll make an interesting observation. Perosnally, I hate the method of browser scorlling where you put it into the middle-mouse-mode and point up or down
22:18:00watusimotobut my son is starting to lear how to use the browser for school projects and such
22:18:00watusimotoand I noticed that he often scrolls that way
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22:18:00watusimotonot sure if it's because it's a good way, or because it's the only way he knows
22:19:00sam686such automatic smooth scrolling mode is often useful when reading a page...
22:19:00watusimotoI know, but I just don't like it
22:19:00sam686and many programs use that smooth auto scroll method it seems..
22:20:00watusimotoI am so going to get rid of C and E bindings... they are totally unneeded with mouse wheel zooming
22:20:00sam686some laptops don't have mouse wheel...
22:20:00watusimotoI think keyboard zooming should be with + and -
22:21:00watusimotoyes; I think there should still be a way, but c and e seem such prime keys
22:21:00sam686yes, + / - seems better, but bitfighter editors might be too used to zoom with E / C..
22:21:00watusimotoone of my tasks is to remap the editor keys so they are more logical
22:21:00raptorok, tested
22:21:00watusimotoand I think that will frustrate users until they get used to the NEW WAY
22:22:00watusimotophotoshop uses ctrl+, ctrl- to zoom in and out
22:22:00watusimotoand spacebar to pan like my middle mouse drag pan
22:22:00raptorfirst observation: i think zooming with mousewheel is backwards
22:23:00watusimotoI think not
22:23:00watusimotogoogle did it backwards on their maps
22:23:00sam686web browsers (both windows internet explorer, and chrome, use ctrl + and ctrl -
22:23:00watusimotoand ctrl-wheel
22:23:00raptorstill feels backwards
22:23:00raptorand i don't use google that much
22:23:00watusimotoINI setting!!
22:24:00watusimoto:-)
22:24:00sam686ctrl + mouse wheel move, zooms in web browser
22:24:00raptorhaha
22:24:00raptorbut anyways, to the middle mouse drag...
22:25:00raptorthe hold-middle-button-down way feels more natural but not the holding the button down part
22:25:00watusimotoexactly how I feel
22:25:00raptorthe click-middle-button is less clumsy, but the non-linear dragging sort of bugs me
22:26:00watusimotoit would make awesome flyover movies of a level though!
22:26:00raptorhaha
22:26:00raptorhahaha
22:26:00watusimotothat sort of nonlinear response is used by broswers
22:26:00raptoryes, it drives me crazy when it happens
22:26:00watusimotolike firefox
22:26:00watusimotoI agree -- I don't like it in browsers
22:27:00watusimotobut I will say, to your point earlier sam, that sort of continuous scrolling makes a little bit of sense when your're reading
22:27:00sam686everyone who use computer and play bitfighter, got to use browsers some day
22:27:00watusimotoeven though I don't like it
22:28:00sam686i wonder if any web browser have your hold down button to scroll effect?
22:29:00watusimotographics editors do
22:29:00watusimotoit makes more sense in a 2-d navigational environment, less sense in a 1-d reading environment
22:29:00watusimotoI'm going to try one more quick variation for your pannign pleasure
22:30:00raptorwhat about left-click drag?
22:30:00raptorif you click the background?
22:30:00sam686i can see that, won't maek sence when it only scrolls one direction, up and down, but bitfighter editor is always 2d scroll with no limits of how far it can scroll..
22:30:00raptorfound 5168 refs!
22:30:00raptorfound 5168 refs!
22:30:00raptorfound 5424 refs!
22:30:00raptorfound 5168 refs!
22:30:00raptorfound 5168 refs!
22:33:00watusimotofound x refs is debugging code for a bug I haven't been able to figure out yet
22:35:00sam686i think LineItem is broken or not being read correctly...
22:38:00sam686http://208.107.52.15/bitfighter/light_bulb_line_item_error.png (broken LineItem) time to fix that...
22:42:00sam686looks like, it goes like this: LineItem team_number something_number x y x y x y ...
22:42:00sam686what is something_number?
22:42:00sam686http://208.107.52.15/bitfighter/levels/sam686_lightbulb.level it shows up as something_number = 0.5
22:42:00raptorhaha
22:43:00sam686was something_number suppose to be line_width or what?
22:43:00raptori have no idea
22:44:00watusimotook, one more middle mouse option to consider
22:44:00BFLogBot - Commit b056bdd4b878 | Author: watusim...@bitfighter.org | Log: Middle mouse centers -- test
22:44:00watusimotoclicking middle mouse move point under mouse to center of screen
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22:45:00watusimotowhoa, what is that light bulb?!?
22:45:00raptorsideways?
22:45:00sam686its a broken LineItem in 016... LineItem team_number something_number x y x y x y ...
22:45:00sam686as if it thinks it is without something_number
22:46:00sam686i think something_number could have been line width or something...
22:46:00raptorwatusimoto: i think i'd like it better if it scrolled to the location quickly rather than jumped
22:47:00watusimotook, but I'm not entirely sure the concept is good at all
22:47:00raptoralso, when you hold down the middle button, it jumps then jumps back so you start dragging from the original spot
22:47:00watusimotooh, well, it's a hasty implementation
22:47:00watusimototo see if it's worth anything
22:48:00raptori still think left-click drag on back-ground would be good
22:48:00raptorbut it may be annoying if you can't quite click on item you want to...
22:49:00watusimotowhat about selection box?
22:50:00raptoroh yeah... forgot about that...
22:50:00raptorforget my idea
22:51:00raptorso so far i think for me the lesser of all evils is the hold-middle-button-down and drag, as long as you get rid of the middle-click jumping (or fix it)
22:51:00sam686scrolling holding middle mouse button feels kind of broken now
22:52:00watusimotoyes, of course; consensus of us three is the worst of the lot is center on middle-click, right?
22:52:00sam686also, who would see where the center of the screen is without crosshair?
22:53:00watusimotook, I'm reverting that
22:53:00raptoras it is implemented, yes
22:54:00watusimotoso now we're back to the original question
22:54:00watusimotoI think I prefer drag on middle button
22:54:00watusimotoexcept I don;t like hodling middle button
22:54:00watusimotowould it be better to pan with space down, like photoshop/acrobat?
22:54:00sam686the older way of click middle mouse button once, then scroll, as it is on many web browser that several people may be used to that..
22:55:00sam686seems better then the new way.
22:56:00watusimotook, so sam votes for sams, chris votes for chris'
22:56:00watusimoto:-)
22:56:00sam686raptor votes for, what?
22:56:00watusimotoI'm not putting him in that positino
22:56:00watusimotowe're not voting
22:56:00watusimotowe're thinking
22:57:00watusimotoI'd honestly be jsut as happy holding space while I pan
23:01:00sam686one other way for scrolling (especially when on fullscreen) is when dragging something, auto scroll when mouse pointer runs into the edge of screen..
23:03:00watusimotook, the latest restores sam's functionality, and lets you drag while holding space
23:03:00raptorwe need Flash_Garden to comment, i think
23:03:00watusimotoI agree
23:03:00raptorhe is a level designer
23:03:00watusimotoI agree
23:03:00watusimotothe current implementation is clumsy -- if you start dragging an item, it gets all skippy, so you have to start on a blank area
23:04:00watusimotobut the idea is there
23:04:00watusimotoholding space also disables snap, but that can be changed
23:04:00BFLogBot - Commit 105df73191c6 | Author: watusim...@bitfighter.org | Log: Fix all ctrl+alt and ctrl+shift key chords in editor
23:04:00BFLogBot - Commit db09f920aa60 | Author: watusim...@bitfighter.org | Log: Crude hold-space-and-drag to pan
23:04:00raptorsomething more to test?
23:05:00watusimotoyes
23:05:00watusimotohold space to pan
23:05:00watusimotohold space and drag
23:05:00raptordoesn't space get rid of the grid?
23:06:00watusimotoat the moment
23:06:00watusimotothat can be changed
23:06:00watusimotoprobably to shift-drag
23:06:00sam686space dims the grid, turns off snapping while dragging or adding points to polygon
23:07:00watusimotoyes, will have to remap the keys if we keep this
23:07:00raptorwhat exactly am i testing? space + left mouse?
23:07:00watusimotoyes
23:07:00watusimotospace-drag
23:07:00raptorif i select an item by accident, it jumps me to last space-drag location that worked
23:08:00watusimotoyes
23:08:00watusimotobecause current implementation is clumsy
23:08:00watusimotoas noted
23:08:00watusimotoeasily fixed, but wanted a rapid prototype
23:09:00raptorI think space+left button is less clumsy than middle-button only
23:10:00watusimotokind of where I'm at right now as well
23:11:00watusimotoi just love this new scroll wheel!!!
23:11:00raptorthe scroll wheel direction is breaking my brain
23:11:00raptorare you backwards because you work with GIS ?
23:11:00watusimotoI AM NOT BACKWARDS
23:11:00sam686i think the scroll wheel is backwards, compared to web browser ctrl + wheel_scroll
23:11:00raptor:)
23:12:00watusimotofirefox has it backwards as well, those jerks (ctrl+wheel)
23:12:00watusimotooh, yes, what sam jsut said
23:13:00raptori'm think an INI option that watusimoto can set is a good idea :)
23:13:00watusimotoyou mean that you guys can set
23:13:00sam686if you scroll up, does it zoom in in web browser or bitfighter?
23:13:00watusimotobitfighter is opposite of firefox
23:13:00raptorwhere is Flash_Garden to settle this...
23:13:00raptormob rule!
23:13:00sam686i think mine zoom in when holding CTRL in web browser
23:13:00sam686zoom out in bitfighter editor
23:14:00watusimotoyes -- browser is wrong
23:14:00sam686which other programs you think have it right?
23:14:00BFLogBot - Commit 82daca125c24 | Author: sam8641 | Log: Fix LineItem::processArguments
23:14:00watusimoto!!!! Gimp is wrong too!!!!
23:14:00sam686that have a Zoom feature with (possibly holding down CTRL)
23:14:00raptorhaha
23:15:00raptorok, i gotta go - i'll be back in 1/2 hour or so, i think
23:15:00sam686i think your mouse is wrong..
23:15:00watusimotohow can so many people have screwed up so badly?
23:15:00watusimotosee you
23:15:00raptor Quit (Remote host closed the connection)
23:18:00sam686i think we should reverse bitfighter zoom so it equals what web browser (chrome, windows internet explorer, and firefox) (and GIMP) have (holding down CTRL) right?
23:30:00watusimotoalready did
23:39:00raptor has joined
23:39:00ChanServ sets mode +o raptor
23:39:00raptordid watusimoto decide to not make zoom backwards yet?
23:40:00raptori thought the gimp would be the clincher
23:41:00sam686might have, but hasn't pushed yet..
23:44:00watusimotojust did
23:44:00watusimotoalso latest pannign... no mouse button, just space
23:44:00BFLogBot - Commit b71b4e69d170 | Author: watusim...@bitfighter.org | Log: Reverse wheel zoom direction (can't fight the world, even if it's wrong), make spacebar-drag-pan work better
23:44:00BFLogBot - Commit dcc1e5b397ed | Author: watusim...@bitfighter.org | Log: Now space to pan without pressing the mouse. feels a bit weird, but less work! Use Ctrl to disable snapping; this will probably need to be changed again as it interfers with ctrl-left mouse placing vertices on the mac.
23:44:00BFLogBot - Commit 58e2bd52a3e1 | Author: watusim...@bitfighter.org | Log: Merge
23:44:00watusimotoseems odd, but it works
23:44:00watusimotoand you can use the mouse button if you like
23:45:00watusimotoit's how gimp does panning
23:45:00watusimotonot sure I like it
23:45:00watusimotoI'm tuning out for a bit... I'll leave irc open so I'll see your comments
23:46:00watusimotouse ctrl to disable snapping
23:46:00sam686that will make ctrl + V (paste) not snap anymore...
23:47:00watusimotoyes, amongst other problems
23:47:00watusimotoctrl-b can't place a snapped sbybug
23:55:00sam686probably, just add an option for how middle mouse button should work? my smooth scrolling, or watusimoto drag to scroll method?
23:56:00raptori think we should only have one
23:57:00sam686which one is better?
23:58:00sam686my method seems better for click and drag while scrolling...

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