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| 00:35:00 | Flash_Garden | aww...watusimoto_ deleted my post about tacos |
| 00:35:00 | Flash_Garden | that's what I get for posting links into irc |
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| 01:08:00 | raptor | howdy howdy |
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| 01:40:00 | Flash_Garden | doody doody |
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| 04:37:00 | raptor | i'm beginning to think that little_apple and zoomber are just bouncing off of each other for the post count... |
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| 05:43:00 | raptor | good evening |
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| 06:01:00 | raptor | so many magic numbers.. |
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| 07:29:00 | raptor | Watusimoto__: I see two of you |
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| 16:15:00 | sam686 | there a lot of players right now.. |
| 16:23:00 | sam686 | Now, i guess everyone just left or went AFK.. |
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| 17:10:00 | raptor | So I was thinking |
| 17:10:00 | raptor | is vorbis overkill for the music we may want in bitfighter? |
| 17:10:00 | raptor | maybe we need to just use trackers |
| 17:11:00 | raptor | if it's going t be chiptunes |
| 17:11:00 | raptor | i mean modules |
| 17:11:00 | raptor | if so, is decoding modules patent-free? |
| 17:14:00 | sam686 | look here, http://en.wikipedia.org/wiki/Vorbis it says vorbis is patent free |
| 17:15:00 | raptor | yes, vorbis is a good choice |
| 17:15:00 | raptor | but since it is for full audio quality of all notes, it may be overkill for chiptunes |
| 17:16:00 | raptor | using a module may yield a file 1/8 the size of a vorbis track (which is already 1/10 the size of CD quality PCM) |
| 17:16:00 | raptor | but only for music like chiptunes |
| 17:18:00 | sam686 | http://en.wikipedia.org/wiki/MOD_(file_format) is that somewhat a format you may be looking at? |
| 17:18:00 | raptor | remember http://208.107.52.15/upload/Cutdry.mod |
| 17:18:00 | raptor | yes |
| 17:18:00 | raptor | module extensions are usually one of these: .xm .it. s3m .mod |
| 17:18:00 | sam686 | from what it may say, it doesn't use any compression.. |
| 17:19:00 | raptor | nope, it is a tracker |
| 17:19:00 | raptor | ^^ Cutdry.mod is a 2 min song at only 100K |
| 17:19:00 | raptor | vorbis at average quality would be about 2MB |
| 17:19:00 | sam686 | it is like playing multiple small WAV files at the same time, changing pitch and volume, to form some music |
| 17:19:00 | raptor | yes |
| 17:20:00 | raptor | so very efficient |
| 17:20:00 | raptor | there is a preset number of sounds (tracks) that you use |
| 17:20:00 | raptor | then the whole song is just combination of those |
| 17:20:00 | raptor | perfect for chiptunes |
| 17:21:00 | sam686 | i don't think there any patents, as it doesn't use any compression at all.. |
| 17:21:00 | raptor | i guess that makes sense |
| 17:21:00 | sam686 | lots of players came again... |
| 17:21:00 | raptor | wow! |
| 17:22:00 | raptor | i'm joining |
| 17:31:00 | raptor | yay i think modules are OK |
| 17:31:00 | raptor | because openSUSE doesn't include any patent-encumbered formats in the distro, but it includes libmodplug |
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| 17:37:00 | sam686 | i think several players came back again... |
| 17:37:00 | sam686 | and, now they leave.. |
| 17:45:00 | raptor | have you seen the protocol 15ers today? |
| 17:46:00 | sam686 | haven't seen protocol 15 yet... |
| 17:51:00 | sam686 | about 8 players (probably more then that) came back again... |
| 18:05:00 | sam686 | almost everyone left again... |
| 18:07:00 | sam686 | a lot of times, i frequently see players trying to change to a winning team, during the battle that happened about 10 minutes ago... |
| 18:07:00 | raptor | yeah |
| 18:07:00 | sam686 | but instead, it pops up a lot of vote, and vate fails with 1 yes, 1 no, 10 not voted.. |
| 18:09:00 | sam686 | http://bitfighter.org/gamereports/ it shows raptor as a winner on one of recent games.. |
| 18:10:00 | raptor | hooray! |
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| 20:03:00 | watusimoto | there y'all are! |
| 20:03:00 | raptor | well howdy |
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| 20:07:00 | watusimoto | I can't connect with Quassel for some reason... so it's back to hydra for the moment |
| 20:09:00 | raptor | quassel is weird |
| 20:09:00 | raptor | the engine - UI architecture |
| 20:26:00 | sam686 | Add BustInGameType? I have coded it, but not commited / pushed yet. I happen to have found instantaction version of Zap levels on my computer. http://208.107.52.15/bitfighter/instantaction_zap/levels/ |
| 20:27:00 | raptor | what is BustInGameType? |
| 20:28:00 | sam686 | this video shows bust in game type in action. http://www.youtube.com/watch?v=UyBtakk70dE |
| 20:28:00 | sam686 | mostly the same as retrieve, but flags cannot be pickup up from goalZone |
| 20:28:00 | sam686 | and, flags returns when all flags are in goalzone |
| 20:29:00 | sam686 | i think I got it working almost exactly the way it was in that version of zap. |
| 20:31:00 | raptor | i'm still not clear what the rules are |
| 20:31:00 | raptor | Flash_Garden: care to comment? |
| 20:32:00 | sam686 | some of Bust in game type was talked about here. http://bitfighter.org/forums/viewtopic.php?t=361 |
| 20:34:00 | raptor | seems exactly like retrieve but locking the flags in zone and putting them in the other base |
| 20:34:00 | raptor | watusimoto: care to comment? |
| 20:35:00 | watusimoto | I was just reading the thread |
| 20:35:00 | watusimoto | and reminding myself to finish the reactor gametype |
| 20:35:00 | watusimoto | or reminding you guys to do it if you felt so-moved |
| 20:35:00 | watusimoto | I don't know |
| 20:35:00 | watusimoto | doesn't seem compelling |
| 20:36:00 | raptor | i'm rewriting joystick code... |
| 20:36:00 | watusimoto | and what a dumb name! |
| 20:36:00 | sam686 | bust in is a dumb name? what should it be called instead? |
| 20:37:00 | watusimoto | retrieve? |
| 20:37:00 | watusimoto | it's retive with "locking |
| 20:37:00 | watusimoto | capture zones, right? |
| 20:38:00 | sam686 | locked retrieve? i don't know what name it should be instead of "Bust in" |
| 20:39:00 | watusimoto | here's what I think is the critical qustion: adding a new game type will slightly decrease the focus of bitfighter. Is this new gametype fun? |
| 20:39:00 | raptor | it doesn't seem different enough to warrant a new game type, to me |
| 20:39:00 | watusimoto | what if it were a variant? |
| 20:39:00 | watusimoto | like a special |
| 20:39:00 | watusimoto | special: locked capture zones |
| 20:39:00 | watusimoto | or something |
| 20:40:00 | watusimoto | busted capture zones |
| 20:40:00 | raptor | oo, i like that idea |
| 20:40:00 | raptor | make it a gametype option in the editor 'lock zones' |
| 20:40:00 | sam686 | it can use neutral goal zone in that bust in gametype, or team can only pickup colored flags (any team may pickup neutral flag).. |
| 20:40:00 | raptor | for retrieve |
| 20:41:00 | watusimoto | hold on... |
| 20:41:00 | watusimoto | currently, retrieve uses only netural flags, right? |
| 20:41:00 | sam686 | yes, but a few levels use colored flags (juggernauts run?) |
| 20:41:00 | watusimoto | so if we added support for "colored flags" then we wouldn't really be chaning the gametype, just expanding it |
| 20:42:00 | watusimoto | what does j's run use colored flags for? style? |
| 20:42:00 | watusimoto | expanding it in the way that team nexus expanded nexus |
| 20:42:00 | raptor | Flash_Garden: you around? |
| 20:42:00 | sam686 | http://www.youtube.com/watch?v=j4EDtSsZJO8 |
| 20:42:00 | watusimoto | who is fg? |
| 20:42:00 | watusimoto | is that k? |
| 20:42:00 | sam686 | flags is colored, so enemy team can't pickup other team flags in retrieve.. |
| 20:43:00 | raptor | yes, Flash_Garden has something to do with laffy taffy |
| 20:43:00 | watusimoto | alright, so we've already done that |
| 20:43:00 | watusimoto | so how is bust in different than using colored flags? |
| 20:44:00 | sam686 | bust in uses neutral flags mainly, and usually colored zones on somewhere far away from their own base |
| 20:45:00 | sam686 | neutral flags can be pickup by any team |
| 20:45:00 | raptor | seems like we have all of that already built into retrieve - we just need level designers to do it |
| 20:45:00 | sam686 | i guess bust in / retrieve have no difference with only one goal zone on each team.. |
| 20:46:00 | watusimoto | that's what I'm thinking |
| 20:46:00 | watusimoto | and if there's 2 goal zones, how are they different? |
| 20:46:00 | sam686 | simple, flags can't be picked up by enemy / anyone |
| 20:46:00 | sam686 | from GoalZone |
| 20:47:00 | sam686 | Neutral GoalZone have a use in Bust in game type, but possibly not retrieve at the moment.. |
| 20:47:00 | watusimoto | but with colored flags, they already can't be picked up |
| 20:48:00 | watusimoto | ah, except it is a tad bit different |
| 20:49:00 | watusimoto | in r vs. b game, anyone can pick up a neutral flag, but once it has been deposited in a goal zone, no one can pick it up |
| 20:49:00 | sam686 | neutral flag can be pickup by anyone the difference is in retrieve, enemy can pickup if in a goalzone, or not in Bust in game type. |
| 20:49:00 | watusimoto | right |
| 20:49:00 | watusimoto | ok, so the only difference is that in bust in, flags cannot be grabbed once returned, in retireve they can |
| 20:49:00 | sam686 | yes, basically... |
| 20:49:00 | watusimoto | that's a really small difference |
| 20:51:00 | watusimoto | I'd say if we want to try this, it should be a modifier on the retrieve gametype, rather than a new gametype |
| 20:52:00 | watusimoto | I'm not totally convinced it's a great idea at all, but I'm willing to give it a shot and see how folks like it |
| 20:54:00 | sam686 | http://208.107.52.15/bitfighter/BustInGame.cpp.txt and http://208.107.52.15/bitfighter/BustInGame.h.txt that mostly the stuff that can be added, if we want that gametype. |
| 20:57:00 | sam686 | its also like whats the difference in HTF and retrieve, difference is scoring, and flags don't return in HTF. |
| 20:57:00 | sam686 | i guess there less difference between retrieve / bust in.. |
| 20:58:00 | sam686 | umm, maybe bust in seems littme bit the same as soccer (with flags instead) |
| 20:59:00 | raptor | i wonder how people will react to the new soccer... |
| 21:02:00 | CrazyLinuxNerd | If they play my updated crazy soccer level with it, very very badly they will react indeed.. no one likes that level :-D |
| 21:02:00 | sam686 | it might be possible to combine 2 game modes into one, like soccer game type + Rabbit game type.. |
| 21:06:00 | watusimoto | The reason we have HTF and retrieve is that we've always had them... if we were implementing one today, they might be a variant |
| 21:07:00 | watusimoto | how would socbit work? |
| 21:08:00 | sam686 | it would simply get a little crazy to have multiple game types at the same time in one level... soccer seem to work best with teams, and rabbit works best without teams.. |
| 21:09:00 | sam686 | how about hold the GoalZone, players gain a few points per seconds simply by being on a GoalZone? |
| 21:13:00 | sam686 | or for Rabbit GameType, make use of GoalZone for rabbit to have a boost of extra points every second when on GoalZone? |
| 21:16:00 | sam686 | As for CrazyLinuxNerd soccer level, it can simply be converted to Retrieve, neutral flag instead of soccer ball, and switch goalZone team around. |
| 21:18:00 | watusimoto | oh, I see... just convert a soccer map to retrieve map |
| 21:19:00 | watusimoto | ok, well I want to keep the number of gametypes under control, and so that means only adding new ones that are really different |
| 21:19:00 | sam686 | CrazyLinuxNerd have one soccer level that depends on picking up soccer ball, which won't work if soccer can't be picked up, i don't think there any other level that needs pickup soccer.. |
| 21:19:00 | watusimoto | good thing CLN is capable of fixing his level :-) |
| 21:21:00 | sam686 | might want to think about how a team rabbit (2 or more teams) scoring should work... |
| 21:30:00 | watusimoto | I for one have no idea how it should work |
| 21:33:00 | sam686 | i seem to feel like the only way to score in team rabbit is for a team to hold it, no kill score stuff.. |
| 21:35:00 | raptor | i think dual game types should be left to those folks with notepad editing skilz |
| 21:36:00 | sam686 | this team rabbit problem did show up a while ago, in http://bitfighter.org/forums/viewtopic.php?t=825 |
| 21:37:00 | sam686 | after my rather big post in that team rabbit problem, no one really said nothing much.. |
| 21:43:00 | watusimoto | ok, well, I don't really feel I understand the issue, so I'm willing to defer to those with a better handle on it. |
| 21:43:00 | watusimoto | i.e. you |
| 21:43:00 | watusimoto | also, would you object if i made a minor improvement to your middle-mouse scroll in editor fn? |
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| 21:44:00 | | Topic is 'Latest release 015a http://bitfighter.org | Forums: http://bitfighter.org/forums/ | GC Project: http://code.google.com/p/bitfighter/' |
| 21:44:00 | | Set by raptor!~raptor@unaffiliated/greenmachine on Sat Apr 30 22:51:58 PDT 2011 |
| 21:44:00 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 21:44:00 | sam686 | ok, as I think I have created a multiple team rabbit, ande fix a now useful multiple flag in non-team rabbit. |
| 21:49:00 | | BFLogBot - Commit 180d4452b093 | Author: watusim...@bitfighter.org | Log: Reduced wall snap targets from 5 px circles to 2px squares, recolored end vertex markers when snapping is active. All in all a nicer result. |
| 21:49:00 | | BFLogBot - Commit 5c432fd17adb | Author: watusim...@bitfighter.org | Log: Fixed a trivial snap bug, implemented 2-tier snapping in editor -- hold space to disable grid snap, but still snap to wall corners and other items; hold shift- space to completely disable snapping |
| 21:49:00 | | BFLogBot - Commit fc174bbb5d1c | Author: watusim...@bitfighter.org | Log: Merge |
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| 22:05:00 | raptor | phoew, my patch set still merges... |
| 22:08:00 | watusimoto | ok |
| 22:08:00 | watusimoto | sam added a pretty cool way to pan around the map using the middle button |
| 22:09:00 | watusimoto | which I like a little better than I did at first now that I've used it a bit |
| 22:09:00 | raptor | JoystickRender has got to be the messiest class we have... |
| 22:09:00 | | BFLogBot - Commit b380f367ac04 | Author: watusim...@bitfighter.org | Log: Alternative way to pan with middle mouse |
| 22:09:00 | | BFLogBot - Commit acf0b9a90545 | Author: sam8641 | Log: Add some missing header defines |
| 22:09:00 | | BFLogBot - Commit ba5a600202bd | Author: watusim...@bitfighter.org | Log: Merge |
| 22:09:00 | watusimoto | unfortunately, I had also panned a similar, but different feature for the middle mouse, more of a drag pan |
| 22:09:00 | watusimoto | right now, they both work |
| 22:09:00 | watusimoto | click middle mouse, and get sam's, drag with middle mouse, get mine |
| 22:10:00 | watusimoto | but I think we should settle on one or the other |
| 22:10:00 | raptor | let me compile and test |
| 22:10:00 | watusimoto | so try them both and let me know what you think |
| 22:10:00 | watusimoto | To get the most out of sam;s, it seems to be most useful on a larger map |
| 22:10:00 | watusimoto | mine perhaps on a smaller map |
| 22:11:00 | | -RichiH- [Global Notice] Hi all. We wish you a very verily merry merrily 11:11:11 11.11.11-11! Crank it up to eleven and here's to hoping the world will not end in 2012; as always, thanks for flying freenode air! |
| 22:11:00 | watusimoto | we could also make mine work by holding space while dragging (and remapping snap disable) |
| 22:11:00 | watusimoto | because holding the mouse button while you drag isn't the best |
| 22:12:00 | watusimoto | or we could just get rid of one because how many ways do we need to pan? |
| 22:12:00 | sam686 | i will test that middle mouse button scrollling, after it compiles.. |
| 22:12:00 | watusimoto | I was also thinking about having a key center the display on the current mouese pos, which would be yet another way to pan |
| 22:13:00 | watusimoto | so put that into the mix as well. Perhaps by clicking with the middle mouse button :-) |
| 22:16:00 | watusimoto | we coudl aslo improe the drag-to-pan by letting you "throw" the map ala google maps |
| 22:16:00 | sam686 | so it looks like watusimoto method of middle button scroll is a quick way, and my way is a smooth way to scroll without holding down any buttons |
| 22:17:00 | watusimoto | I'll make an interesting observation. Perosnally, I hate the method of browser scorlling where you put it into the middle-mouse-mode and point up or down |
| 22:18:00 | watusimoto | but my son is starting to lear how to use the browser for school projects and such |
| 22:18:00 | watusimoto | and I noticed that he often scrolls that way |
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| 22:18:00 | watusimoto | not sure if it's because it's a good way, or because it's the only way he knows |
| 22:19:00 | sam686 | such automatic smooth scrolling mode is often useful when reading a page... |
| 22:19:00 | watusimoto | I know, but I just don't like it |
| 22:19:00 | sam686 | and many programs use that smooth auto scroll method it seems.. |
| 22:20:00 | watusimoto | I am so going to get rid of C and E bindings... they are totally unneeded with mouse wheel zooming |
| 22:20:00 | sam686 | some laptops don't have mouse wheel... |
| 22:20:00 | watusimoto | I think keyboard zooming should be with + and - |
| 22:21:00 | watusimoto | yes; I think there should still be a way, but c and e seem such prime keys |
| 22:21:00 | sam686 | yes, + / - seems better, but bitfighter editors might be too used to zoom with E / C.. |
| 22:21:00 | watusimoto | one of my tasks is to remap the editor keys so they are more logical |
| 22:21:00 | raptor | ok, tested |
| 22:21:00 | watusimoto | and I think that will frustrate users until they get used to the NEW WAY |
| 22:22:00 | watusimoto | photoshop uses ctrl+, ctrl- to zoom in and out |
| 22:22:00 | watusimoto | and spacebar to pan like my middle mouse drag pan |
| 22:22:00 | raptor | first observation: i think zooming with mousewheel is backwards |
| 22:23:00 | watusimoto | I think not |
| 22:23:00 | watusimoto | google did it backwards on their maps |
| 22:23:00 | sam686 | web browsers (both windows internet explorer, and chrome, use ctrl + and ctrl - |
| 22:23:00 | watusimoto | and ctrl-wheel |
| 22:23:00 | raptor | still feels backwards |
| 22:23:00 | raptor | and i don't use google that much |
| 22:23:00 | watusimoto | INI setting!! |
| 22:24:00 | watusimoto | :-) |
| 22:24:00 | sam686 | ctrl + mouse wheel move, zooms in web browser |
| 22:24:00 | raptor | haha |
| 22:24:00 | raptor | but anyways, to the middle mouse drag... |
| 22:25:00 | raptor | the hold-middle-button-down way feels more natural but not the holding the button down part |
| 22:25:00 | watusimoto | exactly how I feel |
| 22:25:00 | raptor | the click-middle-button is less clumsy, but the non-linear dragging sort of bugs me |
| 22:26:00 | watusimoto | it would make awesome flyover movies of a level though! |
| 22:26:00 | raptor | haha |
| 22:26:00 | raptor | hahaha |
| 22:26:00 | watusimoto | that sort of nonlinear response is used by broswers |
| 22:26:00 | raptor | yes, it drives me crazy when it happens |
| 22:26:00 | watusimoto | like firefox |
| 22:26:00 | watusimoto | I agree -- I don't like it in browsers |
| 22:27:00 | watusimoto | but I will say, to your point earlier sam, that sort of continuous scrolling makes a little bit of sense when your're reading |
| 22:27:00 | sam686 | everyone who use computer and play bitfighter, got to use browsers some day |
| 22:27:00 | watusimoto | even though I don't like it |
| 22:28:00 | sam686 | i wonder if any web browser have your hold down button to scroll effect? |
| 22:29:00 | watusimoto | graphics editors do |
| 22:29:00 | watusimoto | it makes more sense in a 2-d navigational environment, less sense in a 1-d reading environment |
| 22:29:00 | watusimoto | I'm going to try one more quick variation for your pannign pleasure |
| 22:30:00 | raptor | what about left-click drag? |
| 22:30:00 | raptor | if you click the background? |
| 22:30:00 | sam686 | i can see that, won't maek sence when it only scrolls one direction, up and down, but bitfighter editor is always 2d scroll with no limits of how far it can scroll.. |
| 22:30:00 | raptor | found 5168 refs! |
| 22:30:00 | raptor | found 5168 refs! |
| 22:30:00 | raptor | found 5424 refs! |
| 22:30:00 | raptor | found 5168 refs! |
| 22:30:00 | raptor | found 5168 refs! |
| 22:33:00 | watusimoto | found x refs is debugging code for a bug I haven't been able to figure out yet |
| 22:35:00 | sam686 | i think LineItem is broken or not being read correctly... |
| 22:38:00 | sam686 | http://208.107.52.15/bitfighter/light_bulb_line_item_error.png (broken LineItem) time to fix that... |
| 22:42:00 | sam686 | looks like, it goes like this: LineItem team_number something_number x y x y x y ... |
| 22:42:00 | sam686 | what is something_number? |
| 22:42:00 | sam686 | http://208.107.52.15/bitfighter/levels/sam686_lightbulb.level it shows up as something_number = 0.5 |
| 22:42:00 | raptor | haha |
| 22:43:00 | sam686 | was something_number suppose to be line_width or what? |
| 22:43:00 | raptor | i have no idea |
| 22:44:00 | watusimoto | ok, one more middle mouse option to consider |
| 22:44:00 | | BFLogBot - Commit b056bdd4b878 | Author: watusim...@bitfighter.org | Log: Middle mouse centers -- test |
| 22:44:00 | watusimoto | clicking middle mouse move point under mouse to center of screen |
| 22:44:00 | | CrazyLinuxNerd Quit (Quit: Leaving) |
| 22:45:00 | watusimoto | whoa, what is that light bulb?!? |
| 22:45:00 | raptor | sideways? |
| 22:45:00 | sam686 | its a broken LineItem in 016... LineItem team_number something_number x y x y x y ... |
| 22:45:00 | sam686 | as if it thinks it is without something_number |
| 22:46:00 | sam686 | i think something_number could have been line width or something... |
| 22:46:00 | raptor | watusimoto: i think i'd like it better if it scrolled to the location quickly rather than jumped |
| 22:47:00 | watusimoto | ok, but I'm not entirely sure the concept is good at all |
| 22:47:00 | raptor | also, when you hold down the middle button, it jumps then jumps back so you start dragging from the original spot |
| 22:47:00 | watusimoto | oh, well, it's a hasty implementation |
| 22:47:00 | watusimoto | to see if it's worth anything |
| 22:48:00 | raptor | i still think left-click drag on back-ground would be good |
| 22:48:00 | raptor | but it may be annoying if you can't quite click on item you want to... |
| 22:49:00 | watusimoto | what about selection box? |
| 22:50:00 | raptor | oh yeah... forgot about that... |
| 22:50:00 | raptor | forget my idea |
| 22:51:00 | raptor | so so far i think for me the lesser of all evils is the hold-middle-button-down and drag, as long as you get rid of the middle-click jumping (or fix it) |
| 22:51:00 | sam686 | scrolling holding middle mouse button feels kind of broken now |
| 22:52:00 | watusimoto | yes, of course; consensus of us three is the worst of the lot is center on middle-click, right? |
| 22:52:00 | sam686 | also, who would see where the center of the screen is without crosshair? |
| 22:53:00 | watusimoto | ok, I'm reverting that |
| 22:53:00 | raptor | as it is implemented, yes |
| 22:54:00 | watusimoto | so now we're back to the original question |
| 22:54:00 | watusimoto | I think I prefer drag on middle button |
| 22:54:00 | watusimoto | except I don;t like hodling middle button |
| 22:54:00 | watusimoto | would it be better to pan with space down, like photoshop/acrobat? |
| 22:54:00 | sam686 | the older way of click middle mouse button once, then scroll, as it is on many web browser that several people may be used to that.. |
| 22:55:00 | sam686 | seems better then the new way. |
| 22:56:00 | watusimoto | ok, so sam votes for sams, chris votes for chris' |
| 22:56:00 | watusimoto | :-) |
| 22:56:00 | sam686 | raptor votes for, what? |
| 22:56:00 | watusimoto | I'm not putting him in that positino |
| 22:56:00 | watusimoto | we're not voting |
| 22:56:00 | watusimoto | we're thinking |
| 22:57:00 | watusimoto | I'd honestly be jsut as happy holding space while I pan |
| 23:01:00 | sam686 | one other way for scrolling (especially when on fullscreen) is when dragging something, auto scroll when mouse pointer runs into the edge of screen.. |
| 23:03:00 | watusimoto | ok, the latest restores sam's functionality, and lets you drag while holding space |
| 23:03:00 | raptor | we need Flash_Garden to comment, i think |
| 23:03:00 | watusimoto | I agree |
| 23:03:00 | raptor | he is a level designer |
| 23:03:00 | watusimoto | I agree |
| 23:03:00 | watusimoto | the current implementation is clumsy -- if you start dragging an item, it gets all skippy, so you have to start on a blank area |
| 23:04:00 | watusimoto | but the idea is there |
| 23:04:00 | watusimoto | holding space also disables snap, but that can be changed |
| 23:04:00 | | BFLogBot - Commit 105df73191c6 | Author: watusim...@bitfighter.org | Log: Fix all ctrl+alt and ctrl+shift key chords in editor |
| 23:04:00 | | BFLogBot - Commit db09f920aa60 | Author: watusim...@bitfighter.org | Log: Crude hold-space-and-drag to pan |
| 23:04:00 | raptor | something more to test? |
| 23:05:00 | watusimoto | yes |
| 23:05:00 | watusimoto | hold space to pan |
| 23:05:00 | watusimoto | hold space and drag |
| 23:05:00 | raptor | doesn't space get rid of the grid? |
| 23:06:00 | watusimoto | at the moment |
| 23:06:00 | watusimoto | that can be changed |
| 23:06:00 | watusimoto | probably to shift-drag |
| 23:06:00 | sam686 | space dims the grid, turns off snapping while dragging or adding points to polygon |
| 23:07:00 | watusimoto | yes, will have to remap the keys if we keep this |
| 23:07:00 | raptor | what exactly am i testing? space + left mouse? |
| 23:07:00 | watusimoto | yes |
| 23:07:00 | watusimoto | space-drag |
| 23:07:00 | raptor | if i select an item by accident, it jumps me to last space-drag location that worked |
| 23:08:00 | watusimoto | yes |
| 23:08:00 | watusimoto | because current implementation is clumsy |
| 23:08:00 | watusimoto | as noted |
| 23:08:00 | watusimoto | easily fixed, but wanted a rapid prototype |
| 23:09:00 | raptor | I think space+left button is less clumsy than middle-button only |
| 23:10:00 | watusimoto | kind of where I'm at right now as well |
| 23:11:00 | watusimoto | i just love this new scroll wheel!!! |
| 23:11:00 | raptor | the scroll wheel direction is breaking my brain |
| 23:11:00 | raptor | are you backwards because you work with GIS ? |
| 23:11:00 | watusimoto | I AM NOT BACKWARDS |
| 23:11:00 | sam686 | i think the scroll wheel is backwards, compared to web browser ctrl + wheel_scroll |
| 23:11:00 | raptor | :) |
| 23:12:00 | watusimoto | firefox has it backwards as well, those jerks (ctrl+wheel) |
| 23:12:00 | watusimoto | oh, yes, what sam jsut said |
| 23:13:00 | raptor | i'm think an INI option that watusimoto can set is a good idea :) |
| 23:13:00 | watusimoto | you mean that you guys can set |
| 23:13:00 | sam686 | if you scroll up, does it zoom in in web browser or bitfighter? |
| 23:13:00 | watusimoto | bitfighter is opposite of firefox |
| 23:13:00 | raptor | where is Flash_Garden to settle this... |
| 23:13:00 | raptor | mob rule! |
| 23:13:00 | sam686 | i think mine zoom in when holding CTRL in web browser |
| 23:13:00 | sam686 | zoom out in bitfighter editor |
| 23:14:00 | watusimoto | yes -- browser is wrong |
| 23:14:00 | sam686 | which other programs you think have it right? |
| 23:14:00 | | BFLogBot - Commit 82daca125c24 | Author: sam8641 | Log: Fix LineItem::processArguments |
| 23:14:00 | watusimoto | !!!! Gimp is wrong too!!!! |
| 23:14:00 | sam686 | that have a Zoom feature with (possibly holding down CTRL) |
| 23:14:00 | raptor | haha |
| 23:15:00 | raptor | ok, i gotta go - i'll be back in 1/2 hour or so, i think |
| 23:15:00 | sam686 | i think your mouse is wrong.. |
| 23:15:00 | watusimoto | how can so many people have screwed up so badly? |
| 23:15:00 | watusimoto | see you |
| 23:15:00 | | raptor Quit (Remote host closed the connection) |
| 23:18:00 | sam686 | i think we should reverse bitfighter zoom so it equals what web browser (chrome, windows internet explorer, and firefox) (and GIMP) have (holding down CTRL) right? |
| 23:30:00 | watusimoto | already did |
| 23:39:00 | | raptor has joined |
| 23:39:00 | | ChanServ sets mode +o raptor |
| 23:39:00 | raptor | did watusimoto decide to not make zoom backwards yet? |
| 23:40:00 | raptor | i thought the gimp would be the clincher |
| 23:41:00 | sam686 | might have, but hasn't pushed yet.. |
| 23:44:00 | watusimoto | just did |
| 23:44:00 | watusimoto | also latest pannign... no mouse button, just space |
| 23:44:00 | | BFLogBot - Commit b71b4e69d170 | Author: watusim...@bitfighter.org | Log: Reverse wheel zoom direction (can't fight the world, even if it's wrong), make spacebar-drag-pan work better |
| 23:44:00 | | BFLogBot - Commit dcc1e5b397ed | Author: watusim...@bitfighter.org | Log: Now space to pan without pressing the mouse. feels a bit weird, but less work! Use Ctrl to disable snapping; this will probably need to be changed again as it interfers with ctrl-left mouse placing vertices on the mac. |
| 23:44:00 | | BFLogBot - Commit 58e2bd52a3e1 | Author: watusim...@bitfighter.org | Log: Merge |
| 23:44:00 | watusimoto | seems odd, but it works |
| 23:44:00 | watusimoto | and you can use the mouse button if you like |
| 23:45:00 | watusimoto | it's how gimp does panning |
| 23:45:00 | watusimoto | not sure I like it |
| 23:45:00 | watusimoto | I'm tuning out for a bit... I'll leave irc open so I'll see your comments |
| 23:46:00 | watusimoto | use ctrl to disable snapping |
| 23:46:00 | sam686 | that will make ctrl + V (paste) not snap anymore... |
| 23:47:00 | watusimoto | yes, amongst other problems |
| 23:47:00 | watusimoto | ctrl-b can't place a snapped sbybug |
| 23:55:00 | sam686 | probably, just add an option for how middle mouse button should work? my smooth scrolling, or watusimoto drag to scroll method? |
| 23:56:00 | raptor | i think we should only have one |
| 23:57:00 | sam686 | which one is better? |
| 23:58:00 | sam686 | my method seems better for click and drag while scrolling... |