Timestamps are in GMT/BST.
| 00:15:20 | | BFLogBot Commit: 1c776175e3c7 | Author: watusimoto | Message: Kill warnings |
| 00:15:23 | | BFLogBot Commit: 6242f9daa7fc | Author: watusimoto | Message: Kill warnings |
| 00:15:24 | | BFLogBot Commit: 5bc1d87069f2 | Author: watusimoto | Message: Sigh |
| 00:16:41 | | BFLogBot Commit: 6f21120f097e | Author: watusimoto | Message: Wait! More! |
| 00:24:01 | | BFLogBot Commit: 6312fc00dc98 | Author: watusimoto | Message: Whitespace |
| 00:24:02 | | BFLogBot Commit: f62171c475e9 | Author: watusimoto | Message: No fast energy recharge credit for time spent cowering behind spawn shield like the coward you are |
| 00:26:18 | | amgine1234567890 has joined |
| 00:30:10 | Watusimoto | ok, knocking off for the evening. maybe release tomorrow? |
| 00:33:07 | | raptor has joined |
| 00:33:07 | | ChanServ sets mode +o raptor |
| 00:33:15 | raptor | hello again |
| 00:33:29 | Watusimoto | oh hi |
| 00:33:41 | Watusimoto | task list looks pretty good |
| 00:33:57 | Watusimoto | unless we find new problems... release tomorrow |
| 00:34:02 | raptor | great! |
| 00:34:09 | raptor | that means playtesting tonight |
| 00:34:56 | Watusimoto | great. don't look too hard :-) |
| 00:35:33 | raptor | ha |
| 00:36:13 | raptor | so how's gci? |
| 00:49:18 | raptor | i bet system tray notifier in python+qt4 would be simplish |
| 01:04:55 | amgine1234567890 | so will you need me then? |
| 01:05:44 | raptor | hi amgine1234567890 |
| 01:05:54 | amgine1234567890 | hi |
| 01:06:21 | raptor | i'll be right back - then i'll get you a build, i think we'll be releasing tomorrow so some last minute playtesting might be good tonigh |
| 01:06:24 | raptor | *tonight |
| 01:06:31 | raptor | it'll be about 20min though.. |
| 01:06:37 | amgine1234567890 | ok |
| 01:16:56 | | bobdaduck has joined |
| 01:16:57 | bobdaduck | GUYS I HAVE AN IDEA |
| 01:17:02 | bobdaduck | TO REVOLUTIONIZE EVERYTHING |
| 01:17:06 | bobdaduck | IT'LL BE RISKY AND CRAZY |
| 01:17:09 | bobdaduck | BUT IF IT WORKS |
| 01:17:26 | bobdaduck | ...Do I have your attention? |
| 01:17:35 | bobdaduck | Okay, here goes: |
| 01:17:42 | bobdaduck | "Social media, video games." |
| 01:17:48 | bobdaduck | Bitfighter is such a social game already |
| 01:18:09 | bobdaduck | and if we added a bunch of ways to get news and interests and integrate the game into mostly a social hangout sort of thing |
| 01:18:17 | bobdaduck | IT COULD CHANGE EVERYTHING |
| 01:18:33 | raptor | hi bobdaduck |
| 01:18:45 | raptor | aren't you supposed to lay off the ice cream? |
| 01:19:01 | sam686 | hi |
| 01:19:07 | raptor | hi sam686 |
| 01:19:26 | raptor | hey bobdaduck will you be around for a while? |
| 01:19:35 | bobdaduck | Uh |
| 01:19:36 | bobdaduck | sure. |
| 01:19:41 | bobdaduck | wait like super long term? |
| 01:19:48 | raptor | because after my dinner, i'm going to give a build to amgine1234567890 for playtesting (we think we'll release tomorrow) |
| 01:19:50 | sam686 | there is really barely any Bitfighter news, if any. most of bitfighter specific news / events is almost always in the bitfighter forum.. |
| 01:19:58 | raptor | and you could join in, too if you tell me your OS |
| 01:20:03 | bobdaduck | windows 7 |
| 01:20:09 | bobdaduck | Yeah I'll be around later tonight |
| 01:20:27 | raptor | ok cool |
| 01:23:43 | raptor | ok folks, here is the release candidate for build windows: http://sam6.25u.com/upload/bitfighter-018-rc1.zip |
| 01:24:04 | raptor | i'm going to dinner, so bobdaduck, amgine1234567890, anyoneelse can test as you please... |
| 01:24:49 | raptor | and to be honest, i don't know how much the editor was done, Watusimoto? |
| 01:25:21 | raptor | *editor testing |
| 01:25:27 | Watusimoto | sorry, just woke up |
| 01:25:33 | raptor | good morning! |
| 01:25:37 | Watusimoto | editor is good, i think |
| 01:25:41 | bobdaduck | do we have the crawly worm thing? ^.^ |
| 01:25:53 | Watusimoto | har har |
| 01:26:07 | Watusimoto | ok, goodnight again! |
| 01:26:10 | | raptor doesn't know what bobdaduck is talking about |
| 01:26:12 | raptor | night! |
| 01:26:29 | sam686 | no crawly wron in editor in 018 version (maybe future, but not sure) |
| 01:26:33 | raptor | bobdaduck doesn't know what bobdaduck is talking about... |
| 01:27:02 | | CrazyLinuxNerd Quit (Quit: Leaving) |
| 01:27:41 | | CrazyLinuxNerd has joined |
| 01:33:38 | | Watusimoto Quit (Ping timeout: 264 seconds) |
| 01:45:54 | bobdaduck | Sounds are a bit scratchy/ |
| 01:46:08 | bobdaduck | Also that is a really annoying riff |
| 01:46:56 | bobdaduck | and like choppy |
| 01:47:59 | sam686 | the sounds been ok for me (018 and 017 sound effects both sound the same) |
| 01:48:09 | bobdaduck | music I mean |
| 01:50:48 | bobdaduck | Maybe its just the way the music was written. To sound choppy. |
| 01:52:11 | sam686 | both the bitfighter and external music player both sound just about the same.. |
| 01:52:19 | sam686 | maybe its the music itself.. |
| 02:00:13 | amgine1234567890 | music is fine to me |
| 02:05:41 | raptor | bobdaduck: please record a sample of what you think is scratchy, then compress and upload it somewhere so i may here - it could be a library problem.. |
| 02:08:13 | amgine1234567890 | anything oyu want me to test specificly |
| 02:08:22 | sam686 | Using a laptop speakers, big desktop speakers, or headphones? many cheapy laptop speakers them totally destroyes the bass and can sometimes be scratchy instead.. |
| 02:10:16 | raptor | modules |
| 02:10:20 | raptor | and weapons |
| 02:10:29 | raptor | be back in a bit.. |
| 02:13:26 | amgine1234567890 | i have a idea in bm the bots will only traget if they are a certin distance away or in line of site is it possible to declare people as a global varible so they will always know were to go and wont just orbit in place? |
| 02:15:06 | amgine1234567890 | and is it me or are the bots smarter |
| 02:24:45 | bobdaduck | headphones |
| 02:30:07 | bobdaduck | I dunno, like it repeats certain parts like out of time or something |
| 02:31:07 | raptor | bobdaduck: if you do /mnext |
| 02:31:20 | raptor | and go to the next song, is it the same? |
| 02:32:39 | sam686 | anyway to see the currently playing music file name? (could go in diagnostics or similar page.. |
| 02:34:46 | raptor | huh, not sure... |
| 02:35:00 | raptor | that's a good thought though... |
| 02:36:36 | sam686 | could try playing the music files outside of bitfighter, i can play all of them in windows. (with the help of k-lite codecs) |
| 02:36:41 | raptor | heh - input strings bug in diagnostics... |
| 03:00:51 | | koda Quit (Quit: koda) |
| 03:11:53 | bobdaduck | no its nor |
| 03:11:55 | bobdaduck | not |
| 03:16:05 | raptor | ok folks |
| 03:16:08 | raptor | ready to test? |
| 03:16:15 | raptor | let me throw up a server... |
| 03:17:00 | raptor | bobdaduck, amgine1234567890, sam686 - want to test? |
| 03:17:02 | bobdaduck | gimme like 20 min |
| 03:17:05 | bobdaduck | eating dinner |
| 03:17:06 | raptor | ok |
| 03:18:30 | sam686 | taking some time polling newest code and will be compiling |
| 03:18:38 | raptor | ok |
| 03:18:45 | raptor | i'll look at that input string bug... |
| 03:22:39 | | Wuzzy has joined |
| 03:22:46 | raptor | hi Wuzzy |
| 03:23:06 | raptor | make sure mercurial is installed and pull using these directions: https://code.google.com/p/bitfighter/source/checkout |
| 03:23:09 | Wuzzy | hello everyone |
| 03:24:29 | Wuzzy | sure about that "/source/checkout" part? ;-) |
| 03:24:43 | raptor | oops |
| 03:24:48 | raptor | hg clone https://code.google.com/p/bitfighter/ |
| 03:24:54 | raptor | is what you want |
| 03:24:59 | Wuzzy | looks better now :) |
| 03:25:16 | raptor | you'll need libvorbis-devel, libmodplug-devel, readline-devel, sdl-devel, openal-soft-devel, umm... and some others.. |
| 03:25:37 | Wuzzy | have everything |
| 03:25:48 | Wuzzy | except you introduced a new dependency XD |
| 03:32:30 | Wuzzy | cloned. |
| 03:34:50 | Wuzzy | built. |
| 03:34:53 | Wuzzy | great |
| 03:35:01 | Wuzzy | okay raptor what now? |
| 03:43:04 | raptor | bobdaduck: join us! |
| 03:43:19 | bobdaduck | IN A MINUTEEE |
| 03:43:20 | bobdaduck | xD |
| 03:44:03 | raptor | now now now |
| 03:44:15 | | LoneWolfy has joined |
| 03:45:24 | bobdaduck | give me like 20 more mins? |
| 03:45:35 | raptor | well... we're playing now! |
| 03:45:36 | LoneWolfy | Ok. |
| 03:45:41 | LoneWolfy | :D |
| 03:45:51 | raptor | hi LoneWolfy |
| 03:45:55 | LoneWolfy | Playing? 018 testing? |
| 03:45:56 | LoneWolfy | Hi |
| 03:46:01 | raptor | yes, what os are you on? |
| 03:46:09 | LoneWolfy | Mah phone |
| 03:46:15 | raptor | bah |
| 03:46:20 | LoneWolfy | Can't find my laptop... |
| 03:46:26 | LoneWolfy | Mom hid it xD |
| 03:46:57 | LoneWolfy | "In the lava again!" |
| 03:47:01 | LoneWolfy | Oops |
| 03:47:02 | raptor | haha |
| 03:47:06 | raptor | well, ok then |
| 03:47:11 | LoneWolfy | "In the lava again!" |
| 03:47:15 | bobdaduck | build a new laptop |
| 03:47:17 | bobdaduck | out of your phone |
| 03:47:22 | LoneWolfy | Or. |
| 03:47:41 | LoneWolfy | Bitfighter.mobile = true |
| 03:48:04 | LoneWolfy | If bitfighter.mobile = true then do print(":D") |
| 03:48:12 | LoneWolfy | Yay for lua. |
| 03:56:14 | raptor | ok everyone to sam's server! |
| 03:57:25 | raptor | Wuzzy: go to sam686's server |
| 04:04:17 | raptor | ok, i'll be back laterz |
| 04:04:24 | sam686 | i ran into a blinking shield problem sometimes.. |
| 04:04:28 | raptor | me too |
| 04:04:38 | raptor | i think the new energy code isn't very accurate.. |
| 04:04:47 | raptor | ok, i'll be back |
| 04:04:49 | | raptor Quit () |
| 04:14:55 | | Wuzzy2 has joined |
| 04:15:22 | bobdaduck | I'm here now |
| 04:17:53 | | Wuzzy Quit (Ping timeout: 245 seconds) |
| 04:27:00 | | LoneWolfy_ has joined |
| 04:27:04 | LoneWolfy_ | hey] |
| 04:27:06 | LoneWolfy_ | :| |
| 04:27:09 | LoneWolfy_ | oh right |
| 04:27:16 | LoneWolfy_ | my phone client is still on |
| 04:27:19 | LoneWolfy_ | xD |
| 04:27:32 | LoneWolfy_ | but now i'm on the PC. |
| 04:27:55 | LoneWolfy_ | ? |
| 04:27:59 | LoneWolfy_ | where is everyone? |
| 04:28:09 | LoneWolfy_ | hmmmmmm |
| 04:28:27 | LoneWolfy_ | OH! right you're on 018 |
| 04:28:37 | LoneWolfy_ | ...aaaannnndddd raptor's not here. |
| 04:31:12 | LoneWolfy_ | http://i3.kym-cdn.com/entries/icons/original/000/003/619/Untitled-1.jpg |
| 04:39:40 | LoneWolfy_ | sam686: SOJOSDLBKSL;RJERJHIOGSERJGUOERJWEGIORHIO |
| 04:46:19 | LoneWolfy_ | HELLO? |
| 04:46:30 | LoneWolfy_ | I WILL DIE |
| 04:46:41 | LoneWolfy_ | I HAVE TO GO IN 15 MINUTES GOD DAMMIT |
| 04:46:47 | LoneWolfy_ | PAOSGKSPOGJSIPGJROPJGRIPGJPRJGPERIJGO;ERGJEOPRJG |
| 04:49:31 | LoneWolfy_ | *sigh* |
| 04:50:50 | sam686 | hi |
| 04:50:57 | sam686 | testing out 018.. |
| 04:51:18 | LoneWolfy_ | can a get a beta? |
| 04:51:26 | LoneWolfy_ | i'm alone on 017b |
| 04:51:44 | sam686 | if you on windows, you can try getting http://sam6.25u.com/upload/bitfighter-018-rc1.zip for testing.. |
| 04:51:49 | LoneWolfy_ | :D |
| 04:52:09 | sam686 | one bug found is engineering energy problems.. |
| 04:52:32 | LoneWolfy_ | ah |
| 04:52:34 | LoneWolfy_ | ok |
| 04:53:02 | LoneWolfy_ | ugh only 5 more minutes >.> |
| 04:53:09 | LoneWolfy_ | oh well |
| 04:53:20 | LoneWolfy_ | i'll have 018 at least |
| 04:55:31 | | Fordcars has joined |
| 04:55:36 | Fordcars | there |
| 04:56:03 | Fordcars | wow back in my time there were like 5 people max in here |
| 04:56:20 | Fordcars | lol more like a few months back but still |
| 04:57:14 | bobdaduck | lol |
| 04:57:41 | sam686 | we are testing 018, thats what happening.. |
| 04:57:48 | | LoneWolfy_ Quit (Ping timeout: 245 seconds) |
| 04:58:35 | sam686 | look at near the bottom of http://bitfighter.org/irclogs/index.php?date=2012-12-04 there a bitfighter 018 (beta mode) |
| 04:58:40 | sam686 | for windows.. |
| 04:58:56 | Fordcars | ah neet |
| 04:59:25 | Fordcars | raptor gave me a ppc version and we found a few bugs |
| 05:01:03 | bobdaduck | http://sam6.25u.com/upload/bitfighter-018-rc1.zip |
| 05:01:29 | Fordcars | now this is what I call slow internet, 1 minute for 8 mb |
| 05:06:54 | Fordcars | ooooooooooohhhhhhhhhhhhhhhhhhhh boy 3 rd time I am downloading this because of anti virus problems and now it is stuck at 2.7 mb |
| 05:08:16 | Fordcars | euh |
| 05:09:07 | | Fordcars_ has joined |
| 05:09:21 | sam686 | maybe you lagged out i guess.. |
| 05:09:21 | bobdaduck | lol |
| 05:09:48 | Fordcars_ | actually restarted because I completely lost internet |
| 05:10:02 | Fordcars_ | I had a few problems with wi-fi earlier |
| 05:10:22 | Fordcars_ | yeah there is 2 of me |
| 05:12:23 | | Fordcars Quit (Ping timeout: 245 seconds) |
| 05:13:10 | Fordcars_ | ok when I get the error from Chrome that a downoaded file might be dangerous, if I click discard does it delete the file or discard the error? |
| 05:13:21 | | LoneWolfy Quit (Remote host closed the connection) |
| 05:14:13 | sam686 | just click the down arrow and allow it |
| 05:14:25 | Fordcars_ | ooooooooohhhhhhhh thankyou! |
| 05:14:55 | | LoneWolfy_Phone has joined |
| 05:15:12 | LoneWolfy_Phone | Rightclick and press "Keep" |
| 05:15:15 | LoneWolfy_Phone | :) |
| 05:24:00 | Fordcars_ | thanks |
| 05:24:43 | sam686 | for those with 018, you can test the editor, while I am thinking how to fix some bugs.. |
| 05:25:48 | Fordcars_ | yeah editor is fixed! |
| 05:26:03 | Fordcars_ | well anyway it works that weird loadout zone thing |
| 05:28:25 | | kodaws has joined |
| 05:28:53 | sam686 | double global chat on 018? (press F5 twice once you enter the server list.) |
| 05:32:29 | Fordcars_ | yep |
| 05:33:29 | Fordcars_ | so you also got rid of that soccer spawn bug? nice |
| 05:35:11 | | kodaws Quit (Ping timeout: 246 seconds) |
| 05:48:04 | amgine1234567890 | gtg all bye |
| 05:48:08 | | amgine1234567890 Quit (Quit: Page closed) |
| 05:50:18 | | Fordcars_ Quit (Ping timeout: 245 seconds) |
| 05:51:18 | | bobdaduck Quit (Quit: Page closed) |
| 06:33:52 | | raptor has joined |
| 06:33:52 | | ChanServ sets mode +o raptor |
| 06:33:56 | raptor | hello folks |
| 06:34:00 | raptor | howd the testing go? |
| 06:34:02 | raptor | bugs? |
| 07:01:02 | raptor | ok, wlel i wrote then down on the list |
| 07:01:18 | raptor | and i can't gramamr very wellso i am going ot bed |
| 07:01:22 | raptor | night1 |
| 07:01:27 | | raptor Quit () |
| 07:11:02 | | Wuzzy2 Quit (Quit: Wuzzy2) |
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| 08:39:06 | | watusimoto has joined |
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| 09:22:09 | | sam686 has joined |
| 09:22:09 | | ChanServ sets mode +v sam686 |
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| 15:16:15 | | Wuzzy has joined |
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| 15:58:13 | | ChanServ sets mode +o raptor |
| 15:58:18 | raptor | hello |
| 16:02:34 | watusimoto | hi |
| 16:02:39 | raptor | hi |
| 16:02:46 | watusimoto | was trying to reproduce some of the bugs reported last night |
| 16:02:46 | raptor | i tried hard not to find bugs |
| 16:02:49 | watusimoto | :-) |
| 16:02:55 | watusimoto | I know the diagnostics screen one |
| 16:02:58 | watusimoto | I think |
| 16:03:16 | raptor | the transparent menu ones aren't so serious... |
| 16:03:45 | | kodabbws Quit (Ping timeout: 246 seconds) |
| 16:04:02 | raptor | sam686 knows more about the engineering one (i just wrote what he put in the logs) |
| 16:04:11 | watusimoto | I can't reproduce those, though I did find a stack overflow bug with the f5 menu |
| 16:04:15 | watusimoto | easily fixed |
| 16:04:36 | raptor | but we both experienced out-of-sync energy on the 'Figure 8' level. |
| 16:04:46 | watusimoto | I'll look at that tonight |
| 16:04:55 | watusimoto | does it have to do with energy items? |
| 16:05:07 | raptor | i was thinking - maybe a client/server energy sync every second or so? |
| 16:05:26 | raptor | probably with energy items - although it didn't happen on other levels with energy items |
| 16:05:29 | watusimoto | the problem is that by the time the message arrives from the server, it is out of date by <lab> |
| 16:05:31 | watusimoto | lag |
| 16:05:52 | raptor | yeah... |
| 16:05:54 | watusimoto | so what do we do when we get the message? |
| 16:06:17 | raptor | isn't that the old system, though? |
| 16:06:24 | watusimoto | yes |
| 16:06:36 | watusimoto | but you noticed the figure 8 problem on 017b also, no? |
| 16:06:45 | raptor | oh no |
| 16:06:54 | raptor | i meant you could get the level from sam686's -17b server |
| 16:07:01 | watusimoto | ah, I see |
| 16:07:02 | raptor | sorry for the ambiguity |
| 16:07:08 | raptor | it was late.. |
| 16:07:14 | watusimoto | ok, so what happens is you hit a energy item |
| 16:07:24 | watusimoto | and a message is sent to the client saying play the pickup sound |
| 16:07:29 | watusimoto | this was true in 017b |
| 16:07:33 | watusimoto | and still is |
| 16:07:55 | watusimoto | what happens now is when that chirp is played, your ship is credited the energy |
| 16:08:05 | raptor | ok, it may have something to do with the teleports in that level |
| 16:08:05 | watusimoto | I don't see how that could get out of sync |
| 16:08:22 | raptor | what would happen if you teleported and received the energy message? |
| 16:08:39 | watusimoto | I'd think it would still be sent |
| 16:09:05 | raptor | well, sam686 and I both had energy problems on that level - but admittedly we were moving really fast a lot of the time |
| 16:09:28 | raptor | with semi-permanent pulse due to almos tlimitless energy |
| 16:10:18 | watusimoto | // Runs on client when item's unpack method signifies the item has been picked up |
| 16:10:18 | watusimoto | void EnergyItem::onClientPickup() |
| 16:10:18 | watusimoto | { |
| 16:10:18 | watusimoto | SoundSystem::playSoundEffect(SFXShipHeal, getPos()); |
| 16:10:18 | watusimoto | #ifndef ZAP_DEDICATED |
| 16:10:19 | watusimoto | ClientGame *clientGame = static_cast<ClientGame *>(getGame()); |
| 16:10:19 | watusimoto | Ship *ship = NULL; |
| 16:10:20 | watusimoto | if(clientGame->getConnectionToServer()->getControlObject()) |
| 16:10:20 | watusimoto | ship = static_cast<Ship *>(clientGame->getConnectionToServer()->getControlObject()); |
| 16:10:21 | watusimoto | if(ship) |
| 16:10:21 | watusimoto | ship->changeEnergy(EnergyItemFillip); |
| 16:10:22 | watusimoto | #endif |
| 16:10:22 | watusimoto | } |
| 16:10:26 | watusimoto | that's the method that gets run on client |
| 16:10:37 | watusimoto | it might be possible that it doesn't get run sometimes, for some reason |
| 16:10:48 | watusimoto | but if you hear the sound, you should get the energy |
| 16:11:38 | watusimoto | I was mistaken when I suggested a s2c was run. the comment suggests it is from unpack, which I feel is less reliable |
| 16:11:58 | raptor | yes, it is unreliable - not guaranteed, i think |
| 16:15:37 | watusimoto | so maybe we should make that an s2c and remove it from unpack? |
| 16:15:52 | watusimoto | oh |
| 16:15:53 | watusimoto | I wonder |
| 16:16:25 | watusimoto | could it be that you hit the energy pack and whizzed out of the area so quickly that by the time the server loop came around again, the energy pack you hit was out of scope, and thus not sending updates? |
| 16:16:39 | raptor | easily |
| 16:16:47 | watusimoto | then that could be the problem |
| 16:17:00 | watusimoto | because I could see that totally happening |
| 16:17:25 | watusimoto | the only cure would be a s2c |
| 16:18:18 | watusimoto | maybe leave the sfx as part of the normal update, but send energy increase by s2c |
| 16:21:24 | watusimoto | Maybe I could reuse the method I wrote last night for handling that 1 in a million energy recrediting issue |
| 16:21:35 | raptor | ha |
| 16:21:44 | watusimoto | in fact I surely could; just change the name |
| 16:22:27 | watusimoto | great; I can make that fix quickly this evening, and we can test it |
| 16:22:43 | raptor | sam686: if you're around, any other bugs found? IRC didn't say much... |
| 16:24:10 | watusimoto | so, our list is as follows |
| 16:24:13 | watusimoto | 2 deferred |
| 16:24:23 | watusimoto | 8 maybe can fix as discussed |
| 16:25:10 | watusimoto | 9 will be fixed quickly |
| 16:25:36 | watusimoto | I cannot reproduce 10 and 11 |
| 16:26:16 | raptor | 10/11 probably can be deferred - i haven't even looked.. |
| 16:26:22 | raptor | mightbe sdl 1.2 |
| 16:28:50 | raptor | really? so if you go to server list, press F5 twice, you don't see the server list in the background? and thus your name twice? |
| 16:29:51 | watusimoto | no |
| 16:30:15 | watusimoto | but... I made a change to the rendering that might have fixed that accidentally |
| 16:30:53 | watusimoto | void UIManager::renderPrevUI(const UserInterface *ui) |
| 16:30:53 | watusimoto | { |
| 16:30:54 | watusimoto | // This will cause stack overflows, as current can be UI is last on stack! |
| 16:30:54 | watusimoto | //if(mPrevUIs.size() > 0) |
| 16:30:54 | watusimoto | // mPrevUIs.last()->render(); |
| 16:30:54 | watusimoto | for(S32 i = mPrevUIs.size() - 1; i > 0; i--) // NOT >= 0! |
| 16:30:54 | watusimoto | if(mPrevUIs[i] == ui) |
| 16:30:55 | watusimoto | { |
| 16:30:55 | watusimoto | mPrevUIs[i-1]->render(); |
| 16:30:56 | watusimoto | return; |
| 16:30:56 | watusimoto | } |
| 16:30:57 | watusimoto | } |
| 16:31:10 | watusimoto | maybe that fixed it?? |
| 16:31:28 | raptor | http://sam6.25u.com/upload/2screenshot_20.png |
| 16:31:43 | watusimoto | no |
| 16:31:49 | watusimoto | definitely not |
| 16:32:00 | raptor | so, i had two clients open |
| 16:32:06 | raptor | so i could see my other name |
| 16:32:18 | watusimoto | I see opaque black background |
| 16:32:27 | raptor | huh |
| 16:32:32 | raptor | ok, maybe you fixed it? |
| 16:32:33 | watusimoto | I'll try it at home |
| 16:32:42 | watusimoto | maybe fixed, or maybe it's a vm issue |
| 16:33:03 | raptor | same thing happens with 'requestion high scores from master' |
| 16:33:23 | watusimoto | in this case your screenshot shows it working as designed; it's just that the design is bad |
| 16:33:58 | raptor | 017b is opaque |
| 16:34:16 | watusimoto | if you can, try updating your code with the function I pasted |
| 16:34:30 | watusimoto | or heck, I can try reverting |
| 16:34:35 | raptor | ok |
| 16:34:55 | watusimoto | hold on a sec |
| 16:35:49 | watusimoto | my fix fixed it |
| 16:35:58 | watusimoto | probably the other one too |
| 16:36:04 | raptor | uh ok |
| 16:36:10 | raptor | you tested before my IDE started... |
| 16:36:13 | raptor | :) |
| 16:36:14 | watusimoto | ha |
| 16:36:16 | raptor | well great |
| 16:36:17 | watusimoto | first time |
| 16:36:34 | watusimoto | so you can try the other one after I post my code |
| 16:36:58 | watusimoto | The thing is I made that change a while back, and someone unmade it |
| 16:37:04 | watusimoto | (possibly me, I suppose) |
| 16:37:09 | watusimoto | not sure why |
| 16:39:19 | raptor | mysteries |
| 16:41:43 | watusimoto | yeah, I fixed it in 3817 |
| 16:41:55 | raptor | wow, long time ago |
| 16:43:15 | watusimoto | unfixed in 5801 |
| 16:43:53 | watusimoto | by me |
| 16:43:55 | watusimoto | :-( |
| 16:44:02 | raptor | ha |
| 16:45:35 | raptor | so the question: was there a reasonf ro reverting it? |
| 16:45:43 | watusimoto | none listed |
| 16:46:05 | watusimoto | but I'll add a comment so we don't do it again |
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| 18:27:28 | | BFLogBot Commit: 87794817253a | Author: watusimoto | Message: Variable names |
| 18:27:30 | | BFLogBot Commit: 1fbcd4b34214 | Author: watusimoto | Message: Clean up rendering a little |
| 18:27:31 | | BFLogBot Commit: af8f64e69b67 | Author: watusimoto | Message: Fix semi-transparent issues on the running bug list |
| 18:27:33 | | BFLogBot Commit: 00cbfd4775fd | Author: watusimoto | Message: Formatting |
| 18:27:34 | | BFLogBot Commit: 9e58f56f08b4 | Author: watusimoto | Message: Resolve spurious Input Strings from appearing in diagnostics screen |
| 18:47:07 | Watusimoto | testing with figure 8 |
| 19:02:16 | | BFLogBot Commit: 84481a0fd8d1 | Author: watusimoto | Message: Rename variables & methods |
| 19:02:18 | | BFLogBot Commit: 9d9d8871dbad | Author: watusimoto | Message: Move energy item energy credit into s2c and out of pack/unpack update |
| 19:02:19 | | BFLogBot Commit: 59330f262137 | Author: watusimoto | Message: Fix? energy issues with crazy 8 level |
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| 20:15:49 | | LordDVG has joined |
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| 20:56:46 | | BFLogBot Commit: c83147b7434d | Author: watusimoto | Message: Remove redundant method |
| 20:56:48 | | BFLogBot Commit: 812a8484bc14 | Author: watusimoto | Message: Update energy management for engineer |
| 21:21:29 | | raptor has joined |
| 21:21:30 | | ChanServ sets mode +o raptor |
| 21:21:33 | raptor | oh there |
| 21:21:43 | raptor | i couldn't get connected to the right server for a while.. |
| 21:25:26 | raptor | commits! |
| 21:35:42 | raptor | Watusimoto: you commented out a #ifdef SHOW_SERVER_SITUATION |
| 21:35:49 | raptor | here: http://code.google.com/p/bitfighter/source/detail?r=59330f2621370425a85a977947ad1a2595fccf67 |
| 21:35:52 | raptor | was that intentional/ |
| 21:35:54 | raptor | ? |
| 21:36:09 | Watusimoto | yes, but checking it in wasn't! |
| 21:36:21 | Watusimoto | sorry! |
| 21:36:35 | raptor | :) |
| 21:36:42 | raptor | see.. i pay attention sometimes.. |
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| 21:51:43 | Watusimoto | A little prerelease surprise |
| 21:52:06 | raptor | uh oh |
| 21:52:13 | | BFLogBot Commit: 2a5dcce68f2f | Author: watusimoto | Message: Comment |
| 21:52:14 | | BFLogBot Commit: 679877d7b5a3 | Author: watusimoto | Message: Comment |
| 21:52:16 | | BFLogBot Commit: 19f84c869f1f | Author: watusimoto | Message: Formatting |
| 21:52:17 | | BFLogBot Commit: 6df8294db4a4 | Author: watusimoto | Message: When the teleporter's 'splodin', make some sound! |
| 21:52:19 | | BFLogBot Commit: 68ccdbab7213 | Author: watusimoto | Message: Pump up the volume! |
| 21:52:29 | Watusimoto | sfx for the exploding teleports! |
| 21:53:06 | raptor | let's test this out... |
| 21:56:07 | raptor | sounds like a ship explode? |
| 21:56:54 | raptor | wait wait! i hear it |
| 21:56:59 | Watusimoto | there;s a sound that gets played before teh explosion |
| 21:57:02 | raptor | cool! |
| 21:57:07 | Watusimoto | to fill in that gap |
| 21:57:08 | raptor | had to turn down the music... |
| 21:57:10 | Watusimoto | ah |
| 21:57:30 | Watusimoto | in the final editing, it got really quiet suddenly... maybe it should be louder? |
| 21:57:47 | raptor | i don't think volume can be higher than 1.0 |
| 21:57:54 | raptor | but not sure... |
| 21:58:13 | raptor | well, i'm not on a very good computer to test - it's a bit noisy around here at the office |
| 21:58:29 | raptor | no maybe volume multiplier can be higher... |
| 21:58:45 | raptor | i like it though.. |
| 22:01:12 | | BFLogBot Commit: 24cea7b58181 | Author: watusimoto | Message: More louder |
| 22:01:22 | Watusimoto | yeah, I think it's good to have something fill the gap while the thing is collapsing |
| 22:04:15 | Watusimoto | ok, so the bug list is essentially clear again |
| 22:05:02 | Watusimoto | someone who experienced 11 and knows what it looks like needs to make sure it's gone |
| 22:05:06 | | Fordcars has joined |
| 22:05:09 | Fordcars | hi |
| 22:05:24 | Watusimoto | hi |
| 22:06:30 | Fordcars | hi |
| 22:06:42 | Fordcars | how are the bugs? |
| 22:06:56 | Watusimoto | done |
| 22:07:05 | Fordcars | really? |
| 22:07:15 | Watusimoto | well, until we find more |
| 22:07:23 | Fordcars | ok neat! |
| 22:07:37 | Watusimoto | and one that I think is fixed, but needs someone who knows what to look for to confirm |
| 22:07:55 | Watusimoto | and one we're not fixing until 019 |
| 22:08:05 | Fordcars | what? |
| 22:09:05 | Watusimoto | so unless we find more bugs, we're ready for the release |
| 22:09:13 | Watusimoto | for the third night in a row :-) |
| 22:09:23 | Fordcars | lol |
| 22:10:16 | Fordcars | yeah well great job fixing all of these bugs, there was allot of them! |
| 22:14:22 | Watusimoto | they were all relatively easy |
| 22:16:28 | | BFLogBot Commit: 9a4acae1bd98 | Author: watusimoto | Message: Punctuation |
| 22:16:30 | | BFLogBot Commit: 6e6437a807e8 | Author: watusimoto | Message: Mark where I *think* the oustanding bug can be fixed |
| 22:18:10 | Fordcars | dude If I tried to fix them Bitfighter would probably crash even when it's not even running |
| 22:18:30 | Watusimoto | ha |
| 22:18:43 | Watusimoto | ok, I need to head to bed. Let's see what tomorrow brings... maybe a release! |
| 22:18:47 | Watusimoto | good night! |
| 22:19:25 | Fordcars | good night! |
| 22:19:47 | raptor | hi |
| 22:19:50 | raptor | uh good night |
| 22:19:55 | | raptor peruses the logs... |
| 22:20:58 | raptor | "Your request to become a Mentor for has been accepted" |
| 22:21:07 | raptor | i sent a message to the copyleft games group |
| 22:24:29 | Fordcars | hey is there actually going to be someone who will make a WORKING fix for Cooperative Cooperation? the level |
| 22:24:38 | | Watusimoto Quit (Ping timeout: 264 seconds) |
| 22:30:04 | raptor | ummm |
| 22:30:06 | raptor | which level? |
| 22:30:10 | raptor | let me look |
| 22:30:40 | Fordcars | wait |
| 22:30:45 | raptor | how is that broken? |
| 22:31:17 | Fordcars | that one in sam |
| 22:31:26 | Fordcars | core |
| 22:31:49 | raptor | i don't know it - sorry.. |
| 22:32:04 | Fordcars | ah the level in sam test currently |
| 22:32:11 | Fordcars | thats what I meant |
| 22:33:50 | Fordcars | but it was just a teleporter that doesn't work and when some dude made a fix of it, it made the level worst |
| 22:34:11 | Fordcars | maybe I should make a fix |
| 22:34:37 | raptor | ha |
| 22:34:51 | Fordcars | ha |
| 22:38:23 | Fordcars | but I am to lazy to make a fix |
| 22:45:50 | Fordcars | "Your request to become a Mentor for has been accepted", your a mentor on copyleft? |
| 22:50:38 | Fordcars | oh man my internet is super slow again |
| 22:52:07 | Fordcars | ah there you go it's fast again |
| 22:52:42 | Fordcars | fyi I don't know what copy left is |
| 22:53:06 | Fordcars | anyway gtg might be back soon |
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| 23:21:11 | | amgine1234567890 has joined |
| 23:21:11 | amgine1234567890 | hey there |
| 23:21:15 | amgine1234567890 | hi |
| 23:21:45 | amgine1234567890 | i think i may of founda minor bug in the version 18 canidite give me a bit to confirm |
| 23:51:31 | amgine1234567890 | never mind itt wasnt |
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| 02:27:13 | | -kornbluth.freenode.net- *** Looking up your hostname... |
| 02:27:13 | | -kornbluth.freenode.net- *** Checking Ident |
| 02:27:14 | | -kornbluth.freenode.net- *** No Ident response |
| 02:27:14 | | -kornbluth.freenode.net- *** Couldn't look up your hostname |
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| 02:27:20 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
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