#bitfighter IRC Log

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IRC Log for 2012-12-04

Timestamps are in GMT/BST.

00:15:20BFLogBot Commit: 1c776175e3c7 | Author: watusimoto | Message: Kill warnings
00:15:23BFLogBot Commit: 6242f9daa7fc | Author: watusimoto | Message: Kill warnings
00:15:24BFLogBot Commit: 5bc1d87069f2 | Author: watusimoto | Message: Sigh
00:16:41BFLogBot Commit: 6f21120f097e | Author: watusimoto | Message: Wait! More!
00:24:01BFLogBot Commit: 6312fc00dc98 | Author: watusimoto | Message: Whitespace
00:24:02BFLogBot Commit: f62171c475e9 | Author: watusimoto | Message: No fast energy recharge credit for time spent cowering behind spawn shield like the coward you are
00:26:18amgine1234567890 has joined
00:30:10Watusimotook, knocking off for the evening. maybe release tomorrow?
00:33:07raptor has joined
00:33:07ChanServ sets mode +o raptor
00:33:15raptorhello again
00:33:29Watusimotooh hi
00:33:41Watusimototask list looks pretty good
00:33:57Watusimotounless we find new problems... release tomorrow
00:34:02raptorgreat!
00:34:09raptorthat means playtesting tonight
00:34:56Watusimotogreat. don't look too hard :-)
00:35:33raptorha
00:36:13raptorso how's gci?
00:49:18raptori bet system tray notifier in python+qt4 would be simplish
01:04:55amgine1234567890so will you need me then?
01:05:44raptorhi amgine1234567890
01:05:54amgine1234567890hi
01:06:21raptori'll be right back - then i'll get you a build, i think we'll be releasing tomorrow so some last minute playtesting might be good tonigh
01:06:24raptor*tonight
01:06:31raptorit'll be about 20min though..
01:06:37amgine1234567890ok
01:16:56bobdaduck has joined
01:16:57bobdaduckGUYS I HAVE AN IDEA
01:17:02bobdaduckTO REVOLUTIONIZE EVERYTHING
01:17:06bobdaduckIT'LL BE RISKY AND CRAZY
01:17:09bobdaduckBUT IF IT WORKS
01:17:26bobdaduck...Do I have your attention?
01:17:35bobdaduckOkay, here goes:
01:17:42bobdaduck"Social media, video games."
01:17:48bobdaduckBitfighter is such a social game already
01:18:09bobdaduckand if we added a bunch of ways to get news and interests and integrate the game into mostly a social hangout sort of thing
01:18:17bobdaduckIT COULD CHANGE EVERYTHING
01:18:33raptorhi bobdaduck
01:18:45raptoraren't you supposed to lay off the ice cream?
01:19:01sam686hi
01:19:07raptorhi sam686
01:19:26raptorhey bobdaduck will you be around for a while?
01:19:35bobdaduckUh
01:19:36bobdaducksure.
01:19:41bobdaduckwait like super long term?
01:19:48raptorbecause after my dinner, i'm going to give a build to amgine1234567890 for playtesting (we think we'll release tomorrow)
01:19:50sam686there is really barely any Bitfighter news, if any. most of bitfighter specific news / events is almost always in the bitfighter forum..
01:19:58raptorand you could join in, too if you tell me your OS
01:20:03bobdaduckwindows 7
01:20:09bobdaduckYeah I'll be around later tonight
01:20:27raptorok cool
01:23:43raptorok folks, here is the release candidate for build windows: http://sam6.25u.com/upload/bitfighter-018-rc1.zip
01:24:04raptori'm going to dinner, so bobdaduck, amgine1234567890, anyoneelse can test as you please...
01:24:49raptorand to be honest, i don't know how much the editor was done, Watusimoto?
01:25:21raptor*editor testing
01:25:27Watusimotosorry, just woke up
01:25:33raptorgood morning!
01:25:37Watusimotoeditor is good, i think
01:25:41bobdaduckdo we have the crawly worm thing? ^.^
01:25:53Watusimotohar har
01:26:07Watusimotook, goodnight again!
01:26:10raptor doesn't know what bobdaduck is talking about
01:26:12raptornight!
01:26:29sam686no crawly wron in editor in 018 version (maybe future, but not sure)
01:26:33raptorbobdaduck doesn't know what bobdaduck is talking about...
01:27:02CrazyLinuxNerd Quit (Quit: Leaving)
01:27:41CrazyLinuxNerd has joined
01:33:38Watusimoto Quit (Ping timeout: 264 seconds)
01:45:54bobdaduckSounds are a bit scratchy/
01:46:08bobdaduckAlso that is a really annoying riff
01:46:56bobdaduckand like choppy
01:47:59sam686the sounds been ok for me (018 and 017 sound effects both sound the same)
01:48:09bobdaduckmusic I mean
01:50:48bobdaduckMaybe its just the way the music was written. To sound choppy.
01:52:11sam686both the bitfighter and external music player both sound just about the same..
01:52:19sam686maybe its the music itself..
02:00:13amgine1234567890music is fine to me
02:05:41raptorbobdaduck: please record a sample of what you think is scratchy, then compress and upload it somewhere so i may here - it could be a library problem..
02:08:13amgine1234567890anything oyu want me to test specificly
02:08:22sam686Using a laptop speakers, big desktop speakers, or headphones? many cheapy laptop speakers them totally destroyes the bass and can sometimes be scratchy instead..
02:10:16raptormodules
02:10:20raptorand weapons
02:10:29raptorbe back in a bit..
02:13:26amgine1234567890i have a idea in bm the bots will only traget if they are a certin distance away or in line of site is it possible to declare people as a global varible so they will always know were to go and wont just orbit in place?
02:15:06amgine1234567890and is it me or are the bots smarter
02:24:45bobdaduckheadphones
02:30:07bobdaduckI dunno, like it repeats certain parts like out of time or something
02:31:07raptorbobdaduck: if you do /mnext
02:31:20raptorand go to the next song, is it the same?
02:32:39sam686anyway to see the currently playing music file name? (could go in diagnostics or similar page..
02:34:46raptorhuh, not sure...
02:35:00raptorthat's a good thought though...
02:36:36sam686could try playing the music files outside of bitfighter, i can play all of them in windows. (with the help of k-lite codecs)
02:36:41raptorheh - input strings bug in diagnostics...
03:00:51koda Quit (Quit: koda)
03:11:53bobdaduckno its nor
03:11:55bobdaducknot
03:16:05raptorok folks
03:16:08raptorready to test?
03:16:15raptorlet me throw up a server...
03:17:00raptorbobdaduck, amgine1234567890, sam686 - want to test?
03:17:02bobdaduckgimme like 20 min
03:17:05bobdaduckeating dinner
03:17:06raptorok
03:18:30sam686taking some time polling newest code and will be compiling
03:18:38raptorok
03:18:45raptori'll look at that input string bug...
03:22:39Wuzzy has joined
03:22:46raptorhi Wuzzy
03:23:06raptormake sure mercurial is installed and pull using these directions: https://code.google.com/p/bitfighter/source/checkout
03:23:09Wuzzyhello everyone
03:24:29Wuzzysure about that "/source/checkout" part? ;-)
03:24:43raptoroops
03:24:48raptorhg clone https://code.google.com/p/bitfighter/
03:24:54raptoris what you want
03:24:59Wuzzylooks better now :)
03:25:16raptoryou'll need libvorbis-devel, libmodplug-devel, readline-devel, sdl-devel, openal-soft-devel, umm... and some others..
03:25:37Wuzzyhave everything
03:25:48Wuzzyexcept you introduced a new dependency XD
03:32:30Wuzzycloned.
03:34:50Wuzzybuilt.
03:34:53Wuzzygreat
03:35:01Wuzzyokay raptor what now?
03:43:04raptorbobdaduck: join us!
03:43:19bobdaduckIN A MINUTEEE
03:43:20bobdaduckxD
03:44:03raptornow now now
03:44:15LoneWolfy has joined
03:45:24bobdaduck give me like 20 more mins?
03:45:35raptorwell... we're playing now!
03:45:36LoneWolfyOk.
03:45:41LoneWolfy:D
03:45:51raptorhi LoneWolfy
03:45:55LoneWolfyPlaying? 018 testing?
03:45:56LoneWolfyHi
03:46:01raptoryes, what os are you on?
03:46:09LoneWolfyMah phone
03:46:15raptorbah
03:46:20LoneWolfyCan't find my laptop...
03:46:26LoneWolfyMom hid it xD
03:46:57LoneWolfy"In the lava again!"
03:47:01LoneWolfyOops
03:47:02raptorhaha
03:47:06raptorwell, ok then
03:47:11LoneWolfy"In the lava again!"
03:47:15bobdaduckbuild a new laptop
03:47:17bobdaduckout of your phone
03:47:22LoneWolfyOr.
03:47:41LoneWolfyBitfighter.mobile = true
03:48:04LoneWolfyIf bitfighter.mobile = true then do print(":D")
03:48:12LoneWolfyYay for lua.
03:56:14raptorok everyone to sam's server!
03:57:25raptorWuzzy: go to sam686's server
04:04:17raptorok, i'll be back laterz
04:04:24sam686i ran into a blinking shield problem sometimes..
04:04:28raptorme too
04:04:38raptori think the new energy code isn't very accurate..
04:04:47raptorok, i'll be back
04:04:49raptor Quit ()
04:14:55Wuzzy2 has joined
04:15:22bobdaduckI'm here now
04:17:53Wuzzy Quit (Ping timeout: 245 seconds)
04:27:00LoneWolfy_ has joined
04:27:04LoneWolfy_hey]
04:27:06LoneWolfy_:|
04:27:09LoneWolfy_oh right
04:27:16LoneWolfy_my phone client is still on
04:27:19LoneWolfy_xD
04:27:32LoneWolfy_but now i'm on the PC.
04:27:55LoneWolfy_?
04:27:59LoneWolfy_where is everyone?
04:28:09LoneWolfy_hmmmmmm
04:28:27LoneWolfy_OH! right you're on 018
04:28:37LoneWolfy_...aaaannnndddd raptor's not here.
04:31:12LoneWolfy_http://i3.kym-cdn.com/entries/icons/original/000/003/619/Untitled-1.jpg
04:39:40LoneWolfy_sam686: SOJOSDLBKSL;RJERJHIOGSERJGUOERJWEGIORHIO
04:46:19LoneWolfy_HELLO?
04:46:30LoneWolfy_I WILL DIE
04:46:41LoneWolfy_I HAVE TO GO IN 15 MINUTES GOD DAMMIT
04:46:47LoneWolfy_PAOSGKSPOGJSIPGJROPJGRIPGJPRJGPERIJGO;ERGJEOPRJG
04:49:31LoneWolfy_*sigh*
04:50:50sam686hi
04:50:57sam686testing out 018..
04:51:18LoneWolfy_can a get a beta?
04:51:26LoneWolfy_i'm alone on 017b
04:51:44sam686if you on windows, you can try getting http://sam6.25u.com/upload/bitfighter-018-rc1.zip for testing..
04:51:49LoneWolfy_:D
04:52:09sam686one bug found is engineering energy problems..
04:52:32LoneWolfy_ah
04:52:34LoneWolfy_ok
04:53:02LoneWolfy_ugh only 5 more minutes >.>
04:53:09LoneWolfy_oh well
04:53:20LoneWolfy_i'll have 018 at least
04:55:31Fordcars has joined
04:55:36Fordcarsthere
04:56:03Fordcarswow back in my time there were like 5 people max in here
04:56:20Fordcarslol more like a few months back but still
04:57:14bobdaducklol
04:57:41sam686we are testing 018, thats what happening..
04:57:48LoneWolfy_ Quit (Ping timeout: 245 seconds)
04:58:35sam686look at near the bottom of http://bitfighter.org/irclogs/index.php?date=2012-12-04 there a bitfighter 018 (beta mode)
04:58:40sam686for windows..
04:58:56Fordcarsah neet
04:59:25Fordcarsraptor gave me a ppc version and we found a few bugs
05:01:03bobdaduckhttp://sam6.25u.com/upload/bitfighter-018-rc1.zip
05:01:29Fordcarsnow this is what I call slow internet, 1 minute for 8 mb
05:06:54Fordcarsooooooooooohhhhhhhhhhhhhhhhhhhh boy 3 rd time I am downloading this because of anti virus problems and now it is stuck at 2.7 mb
05:08:16Fordcarseuh
05:09:07Fordcars_ has joined
05:09:21sam686maybe you lagged out i guess..
05:09:21bobdaducklol
05:09:48Fordcars_actually restarted because I completely lost internet
05:10:02Fordcars_I had a few problems with wi-fi earlier
05:10:22Fordcars_yeah there is 2 of me
05:12:23Fordcars Quit (Ping timeout: 245 seconds)
05:13:10Fordcars_ok when I get the error from Chrome that a downoaded file might be dangerous, if I click discard does it delete the file or discard the error?
05:13:21LoneWolfy Quit (Remote host closed the connection)
05:14:13sam686just click the down arrow and allow it
05:14:25Fordcars_ooooooooohhhhhhhh thankyou!
05:14:55LoneWolfy_Phone has joined
05:15:12LoneWolfy_PhoneRightclick and press "Keep"
05:15:15LoneWolfy_Phone:)
05:24:00Fordcars_thanks
05:24:43sam686for those with 018, you can test the editor, while I am thinking how to fix some bugs..
05:25:48Fordcars_yeah editor is fixed!
05:26:03Fordcars_well anyway it works that weird loadout zone thing
05:28:25kodaws has joined
05:28:53sam686double global chat on 018? (press F5 twice once you enter the server list.)
05:32:29Fordcars_yep
05:33:29Fordcars_so you also got rid of that soccer spawn bug? nice
05:35:11kodaws Quit (Ping timeout: 246 seconds)
05:48:04amgine1234567890gtg all bye
05:48:08amgine1234567890 Quit (Quit: Page closed)
05:50:18Fordcars_ Quit (Ping timeout: 245 seconds)
05:51:18bobdaduck Quit (Quit: Page closed)
06:33:52raptor has joined
06:33:52ChanServ sets mode +o raptor
06:33:56raptorhello folks
06:34:00raptorhowd the testing go?
06:34:02raptorbugs?
07:01:02raptorok, wlel i wrote then down on the list
07:01:18raptorand i can't gramamr very wellso i am going ot bed
07:01:22raptornight1
07:01:27raptor Quit ()
07:11:02Wuzzy2 Quit (Quit: Wuzzy2)
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15:58:18raptorhello
16:02:34watusimotohi
16:02:39raptorhi
16:02:46watusimotowas trying to reproduce some of the bugs reported last night
16:02:46raptori tried hard not to find bugs
16:02:49watusimoto:-)
16:02:55watusimotoI know the diagnostics screen one
16:02:58watusimotoI think
16:03:16raptorthe transparent menu ones aren't so serious...
16:03:45kodabbws Quit (Ping timeout: 246 seconds)
16:04:02raptorsam686 knows more about the engineering one (i just wrote what he put in the logs)
16:04:11watusimotoI can't reproduce those, though I did find a stack overflow bug with the f5 menu
16:04:15watusimotoeasily fixed
16:04:36raptorbut we both experienced out-of-sync energy on the 'Figure 8' level.
16:04:46watusimotoI'll look at that tonight
16:04:55watusimotodoes it have to do with energy items?
16:05:07raptori was thinking - maybe a client/server energy sync every second or so?
16:05:26raptorprobably with energy items - although it didn't happen on other levels with energy items
16:05:29watusimotothe problem is that by the time the message arrives from the server, it is out of date by <lab>
16:05:31watusimotolag
16:05:52raptoryeah...
16:05:54watusimotoso what do we do when we get the message?
16:06:17raptorisn't that the old system, though?
16:06:24watusimotoyes
16:06:36watusimotobut you noticed the figure 8 problem on 017b also, no?
16:06:45raptoroh no
16:06:54raptori meant you could get the level from sam686's -17b server
16:07:01watusimotoah, I see
16:07:02raptorsorry for the ambiguity
16:07:08raptorit was late..
16:07:14watusimotook, so what happens is you hit a energy item
16:07:24watusimotoand a message is sent to the client saying play the pickup sound
16:07:29watusimotothis was true in 017b
16:07:33watusimotoand still is
16:07:55watusimotowhat happens now is when that chirp is played, your ship is credited the energy
16:08:05raptorok, it may have something to do with the teleports in that level
16:08:05watusimotoI don't see how that could get out of sync
16:08:22raptorwhat would happen if you teleported and received the energy message?
16:08:39watusimotoI'd think it would still be sent
16:09:05raptorwell, sam686 and I both had energy problems on that level - but admittedly we were moving really fast a lot of the time
16:09:28raptorwith semi-permanent pulse due to almos tlimitless energy
16:10:18watusimoto// Runs on client when item's unpack method signifies the item has been picked up
16:10:18watusimotovoid EnergyItem::onClientPickup()
16:10:18watusimoto{
16:10:18watusimoto SoundSystem::playSoundEffect(SFXShipHeal, getPos());
16:10:18watusimoto#ifndef ZAP_DEDICATED
16:10:19watusimoto ClientGame *clientGame = static_cast<ClientGame *>(getGame());
16:10:19watusimoto Ship *ship = NULL;
16:10:20watusimoto if(clientGame->getConnectionToServer()->getControlObject())
16:10:20watusimoto ship = static_cast<Ship *>(clientGame->getConnectionToServer()->getControlObject());
16:10:21watusimoto if(ship)
16:10:21watusimoto ship->changeEnergy(EnergyItemFillip);
16:10:22watusimoto#endif
16:10:22watusimoto}
16:10:26watusimotothat's the method that gets run on client
16:10:37watusimotoit might be possible that it doesn't get run sometimes, for some reason
16:10:48watusimotobut if you hear the sound, you should get the energy
16:11:38watusimotoI was mistaken when I suggested a s2c was run. the comment suggests it is from unpack, which I feel is less reliable
16:11:58raptoryes, it is unreliable - not guaranteed, i think
16:15:37watusimotoso maybe we should make that an s2c and remove it from unpack?
16:15:52watusimotooh
16:15:53watusimotoI wonder
16:16:25watusimotocould it be that you hit the energy pack and whizzed out of the area so quickly that by the time the server loop came around again, the energy pack you hit was out of scope, and thus not sending updates?
16:16:39raptoreasily
16:16:47watusimotothen that could be the problem
16:17:00watusimotobecause I could see that totally happening
16:17:25watusimotothe only cure would be a s2c
16:18:18watusimotomaybe leave the sfx as part of the normal update, but send energy increase by s2c
16:21:24watusimotoMaybe I could reuse the method I wrote last night for handling that 1 in a million energy recrediting issue
16:21:35raptorha
16:21:44watusimotoin fact I surely could; just change the name
16:22:27watusimotogreat; I can make that fix quickly this evening, and we can test it
16:22:43raptorsam686: if you're around, any other bugs found? IRC didn't say much...
16:24:10watusimotoso, our list is as follows
16:24:13watusimoto2 deferred
16:24:23watusimoto8 maybe can fix as discussed
16:25:10watusimoto9 will be fixed quickly
16:25:36watusimotoI cannot reproduce 10 and 11
16:26:16raptor10/11 probably can be deferred - i haven't even looked..
16:26:22raptormightbe sdl 1.2
16:28:50raptorreally? so if you go to server list, press F5 twice, you don't see the server list in the background? and thus your name twice?
16:29:51watusimotono
16:30:15watusimotobut... I made a change to the rendering that might have fixed that accidentally
16:30:53watusimotovoid UIManager::renderPrevUI(const UserInterface *ui)
16:30:53watusimoto{
16:30:54watusimoto // This will cause stack overflows, as current can be UI is last on stack!
16:30:54watusimoto //if(mPrevUIs.size() > 0)
16:30:54watusimoto // mPrevUIs.last()->render();
16:30:54watusimoto for(S32 i = mPrevUIs.size() - 1; i > 0; i--) // NOT >= 0!
16:30:54watusimoto if(mPrevUIs[i] == ui)
16:30:55watusimoto {
16:30:55watusimoto mPrevUIs[i-1]->render();
16:30:56watusimoto return;
16:30:56watusimoto }
16:30:57watusimoto}
16:31:10watusimotomaybe that fixed it??
16:31:28raptorhttp://sam6.25u.com/upload/2screenshot_20.png
16:31:43watusimotono
16:31:49watusimotodefinitely not
16:32:00raptorso, i had two clients open
16:32:06raptorso i could see my other name
16:32:18watusimotoI see opaque black background
16:32:27raptorhuh
16:32:32raptorok, maybe you fixed it?
16:32:33watusimotoI'll try it at home
16:32:42watusimotomaybe fixed, or maybe it's a vm issue
16:33:03raptorsame thing happens with 'requestion high scores from master'
16:33:23watusimotoin this case your screenshot shows it working as designed; it's just that the design is bad
16:33:58raptor017b is opaque
16:34:16watusimotoif you can, try updating your code with the function I pasted
16:34:30watusimotoor heck, I can try reverting
16:34:35raptorok
16:34:55watusimotohold on a sec
16:35:49watusimotomy fix fixed it
16:35:58watusimotoprobably the other one too
16:36:04raptoruh ok
16:36:10raptoryou tested before my IDE started...
16:36:13raptor:)
16:36:14watusimotoha
16:36:16raptorwell great
16:36:17watusimotofirst time
16:36:34watusimotoso you can try the other one after I post my code
16:36:58watusimotoThe thing is I made that change a while back, and someone unmade it
16:37:04watusimoto(possibly me, I suppose)
16:37:09watusimotonot sure why
16:39:19raptormysteries
16:41:43watusimotoyeah, I fixed it in 3817
16:41:55raptorwow, long time ago
16:43:15watusimotounfixed in 5801
16:43:53watusimotoby me
16:43:55watusimoto:-(
16:44:02raptorha
16:45:35raptorso the question: was there a reasonf ro reverting it?
16:45:43watusimotonone listed
16:46:05watusimotobut I'll add a comment so we don't do it again
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18:27:28BFLogBot Commit: 87794817253a | Author: watusimoto | Message: Variable names
18:27:30BFLogBot Commit: 1fbcd4b34214 | Author: watusimoto | Message: Clean up rendering a little
18:27:31BFLogBot Commit: af8f64e69b67 | Author: watusimoto | Message: Fix semi-transparent issues on the running bug list
18:27:33BFLogBot Commit: 00cbfd4775fd | Author: watusimoto | Message: Formatting
18:27:34BFLogBot Commit: 9e58f56f08b4 | Author: watusimoto | Message: Resolve spurious Input Strings from appearing in diagnostics screen
18:47:07Watusimototesting with figure 8
19:02:16BFLogBot Commit: 84481a0fd8d1 | Author: watusimoto | Message: Rename variables & methods
19:02:18BFLogBot Commit: 9d9d8871dbad | Author: watusimoto | Message: Move energy item energy credit into s2c and out of pack/unpack update
19:02:19BFLogBot Commit: 59330f262137 | Author: watusimoto | Message: Fix? energy issues with crazy 8 level
19:27:50Watusimoto Quit (Ping timeout: 252 seconds)
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20:56:46BFLogBot Commit: c83147b7434d | Author: watusimoto | Message: Remove redundant method
20:56:48BFLogBot Commit: 812a8484bc14 | Author: watusimoto | Message: Update energy management for engineer
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21:21:30ChanServ sets mode +o raptor
21:21:33raptoroh there
21:21:43raptori couldn't get connected to the right server for a while..
21:25:26raptorcommits!
21:35:42raptorWatusimoto: you commented out a #ifdef SHOW_SERVER_SITUATION
21:35:49raptorhere: http://code.google.com/p/bitfighter/source/detail?r=59330f2621370425a85a977947ad1a2595fccf67
21:35:52raptorwas that intentional/
21:35:54raptor?
21:36:09Watusimotoyes, but checking it in wasn't!
21:36:21Watusimotosorry!
21:36:35raptor:)
21:36:42raptorsee.. i pay attention sometimes..
21:49:42LordDVG Quit (Remote host closed the connection)
21:51:43WatusimotoA little prerelease surprise
21:52:06raptoruh oh
21:52:13BFLogBot Commit: 2a5dcce68f2f | Author: watusimoto | Message: Comment
21:52:14BFLogBot Commit: 679877d7b5a3 | Author: watusimoto | Message: Comment
21:52:16BFLogBot Commit: 19f84c869f1f | Author: watusimoto | Message: Formatting
21:52:17BFLogBot Commit: 6df8294db4a4 | Author: watusimoto | Message: When the teleporter's 'splodin', make some sound!
21:52:19BFLogBot Commit: 68ccdbab7213 | Author: watusimoto | Message: Pump up the volume!
21:52:29Watusimotosfx for the exploding teleports!
21:53:06raptorlet's test this out...
21:56:07raptorsounds like a ship explode?
21:56:54raptorwait wait! i hear it
21:56:59Watusimotothere;s a sound that gets played before teh explosion
21:57:02raptorcool!
21:57:07Watusimototo fill in that gap
21:57:08raptorhad to turn down the music...
21:57:10Watusimotoah
21:57:30Watusimotoin the final editing, it got really quiet suddenly... maybe it should be louder?
21:57:47raptori don't think volume can be higher than 1.0
21:57:54raptorbut not sure...
21:58:13raptorwell, i'm not on a very good computer to test - it's a bit noisy around here at the office
21:58:29raptorno maybe volume multiplier can be higher...
21:58:45raptori like it though..
22:01:12BFLogBot Commit: 24cea7b58181 | Author: watusimoto | Message: More louder
22:01:22Watusimotoyeah, I think it's good to have something fill the gap while the thing is collapsing
22:04:15Watusimotook, so the bug list is essentially clear again
22:05:02Watusimotosomeone who experienced 11 and knows what it looks like needs to make sure it's gone
22:05:06Fordcars has joined
22:05:09Fordcarshi
22:05:24Watusimotohi
22:06:30Fordcarshi
22:06:42Fordcarshow are the bugs?
22:06:56Watusimotodone
22:07:05Fordcarsreally?
22:07:15Watusimotowell, until we find more
22:07:23Fordcarsok neat!
22:07:37Watusimotoand one that I think is fixed, but needs someone who knows what to look for to confirm
22:07:55Watusimotoand one we're not fixing until 019
22:08:05Fordcarswhat?
22:09:05Watusimotoso unless we find more bugs, we're ready for the release
22:09:13Watusimotofor the third night in a row :-)
22:09:23Fordcarslol
22:10:16Fordcarsyeah well great job fixing all of these bugs, there was allot of them!
22:14:22Watusimotothey were all relatively easy
22:16:28BFLogBot Commit: 9a4acae1bd98 | Author: watusimoto | Message: Punctuation
22:16:30BFLogBot Commit: 6e6437a807e8 | Author: watusimoto | Message: Mark where I *think* the oustanding bug can be fixed
22:18:10Fordcarsdude If I tried to fix them Bitfighter would probably crash even when it's not even running
22:18:30Watusimotoha
22:18:43Watusimotook, I need to head to bed. Let's see what tomorrow brings... maybe a release!
22:18:47Watusimotogood night!
22:19:25Fordcarsgood night!
22:19:47raptorhi
22:19:50raptoruh good night
22:19:55raptor peruses the logs...
22:20:58raptor"Your request to become a Mentor for has been accepted"
22:21:07raptori sent a message to the copyleft games group
22:24:29Fordcarshey is there actually going to be someone who will make a WORKING fix for Cooperative Cooperation? the level
22:24:38Watusimoto Quit (Ping timeout: 264 seconds)
22:30:04raptorummm
22:30:06raptorwhich level?
22:30:10raptorlet me look
22:30:40Fordcarswait
22:30:45raptorhow is that broken?
22:31:17Fordcarsthat one in sam
22:31:26Fordcarscore
22:31:49raptori don't know it - sorry..
22:32:04Fordcarsah the level in sam test currently
22:32:11Fordcarsthats what I meant
22:33:50Fordcarsbut it was just a teleporter that doesn't work and when some dude made a fix of it, it made the level worst
22:34:11Fordcarsmaybe I should make a fix
22:34:37raptorha
22:34:51Fordcarsha
22:38:23Fordcarsbut I am to lazy to make a fix
22:45:50Fordcars"Your request to become a Mentor for has been accepted", your a mentor on copyleft?
22:50:38Fordcarsoh man my internet is super slow again
22:52:07Fordcarsah there you go it's fast again
22:52:42Fordcarsfyi I don't know what copy left is
22:53:06Fordcarsanyway gtg might be back soon
22:57:23Fordcars Quit (Ping timeout: 245 seconds)
23:21:11amgine1234567890 has joined
23:21:11amgine1234567890hey there
23:21:15amgine1234567890hi
23:21:45amgine1234567890 i think i may of founda minor bug in the version 18 canidite give me a bit to confirm
23:51:31amgine1234567890never mind itt wasnt
23:52:46amgine1234567890 Quit (Quit: Page closed)
00:01:39Watusimoto Quit (Ping timeout: 240 seconds)
00:16:04LordDVG Quit (Remote host closed the connection)
02:07:37raptor has joined
02:07:37ChanServ sets mode +o
02:16:42Flynnn Quit (Quit: This computer has gone to sleep)
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02:27:13-kornbluth.freenode.net- *** Checking Ident
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02:27:19BFLogBot_ has joined
02:27:20-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
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