#bitfighter IRC Log

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IRC Log for 2012-12-16

Timestamps are in GMT/BST.

00:00:13raptori tried that - it throws an error about a variable not being declared
00:00:35Watusimotoand where did you get that yellow ship icon>>>
00:00:38Watusimoto???
00:00:47raptoryellow ship icon?
00:00:51raptorwhat?
00:02:24Watusimotofor SlightRemorse
00:02:48raptoroh, i don't know about yellow... but i pointed him to the two icons residing in resource/
00:04:04raptorso did i misspell something somewhere...
00:04:41Watusimotono
00:04:44Watusimotoyour code looks good
00:05:44Watusimotomy guess is that something went wrong with the regsitration
00:06:04Watusimotobecause I'm stepping through the event firing code, and it looks like it's working fine
00:06:17WatusimotoI hit a zone, the event is fired, all registered scripts should get it
00:06:28Watusimotoso my question is is your script registered?
00:06:32raptorbecause... i was hoping to do some scripting methods to help people with the contest...
00:06:37Watusimotoright
00:06:43raptorwell, the 'here' is printing on level load
00:06:45Watusimotoyou've subscribed to the right event
00:06:45Watusimotosubscribe(Event.ShipEnteredZoneEvent)
00:07:08Watusimotoright, but it is possible that that subscribe isn;t working properly
00:07:16Watusimotook, here's what we'll do
00:07:25WatusimotoI'll drop what I'm working on
00:07:32Watusimotoand figure this one out
00:07:45raptoroh - sorry, i did not wish for that to happen
00:07:48Watusimotoif there is a bug, we only need to fix the server
00:08:03Watusimotoso we can use a fixed server fo the contest
00:08:10Watusimotoand provide a build for testing
00:08:20Watusimoto(assuming they have windows and I can build for that)
00:08:36Watusimotodon't worry, this is better than this stupid suspend bug
00:08:54Watusimotowhat's your timeframe?
00:09:10raptoram i missing a 'local' or something?
00:09:16raptori'm leaving tomorrow morning
00:09:20raptorblackout for a week
00:09:34WatusimotoI think your code is good
00:09:35raptorthen 3 days driving, then home around the 24/25th
00:09:40Watusimotoif you were missing something you'd get an error
00:09:49Watusimotowell, give me 20 minutes
00:09:57raptorok
00:10:51WatusimotoI'll get a bot going and set up a bunch of breakpoints and see what's happening
00:13:55Watusimotohmmm.... your bot crashed bitfighter
00:14:02raptornot a bot
00:14:02raptora .levelgen
00:14:07raptormaybe that's my problem?
00:14:20Fordcarshey very quick question any way with mercurial I can revert completely my copy of BF?
00:15:22raptorFordcars: to revert and lose all changes?
00:15:22Fordcarsyep
00:15:22raptorrun: hg revert -a
00:15:22Fordcarsok
00:16:05Fordcarsthanks!
00:17:26Fordcarsok
00:17:56Watusimotook, antoher bug on the list
00:18:00Fordcarsok
00:18:13SlightRemorseWatusimoto: Can you log in with an authentificated account?
00:18:20WatusimotoI'm in now
00:18:24SlightRemorsethanks
00:18:34Fordcarsbrb
00:18:34Fordcars Quit (Quit: Leaving)
00:18:40SlightRemorseokay still not working
00:18:43SlightRemorsebut I fixed something else
00:19:30Watusimotook, I have a level that reproduces the problem
00:19:33Watusimotonow to figure out why
00:22:05Watusimotook, there;s a bug
00:22:10Watusimotowith subscribing
00:23:14Watusimotoraptor: the enums are all f'd up
00:23:22Watusimotobut don;t worry!
00:23:23Watusimotofunction main()
00:23:24Watusimoto subscribe(8)
00:23:24Watusimoto subscribe(9)
00:23:24Watusimoto logprint("here")
00:23:24Watusimotoend
00:23:29Watusimotodoes what you want it to do!
00:24:16raptorhaha
00:24:17raptorwhat
00:24:58Watusimotohere;s the entire event list for reference
00:24:59Watusimotohttp://pastie.org/5537148
00:25:07Watusimotowith the numbers you need to use off to the right
00:25:41Watusimototeamwork!
00:25:50raptorhuh
00:25:53raptorok
00:25:55raptorthanks...
00:26:10raptoris that the only enum that has a problem?
00:26:10Watusimotobeat my 20 min deadline by 3 mins
00:26:11WatusimotoI don't know yet
00:26:28WatusimotoI'm going to fix this now, and maybe I'll be able to tell you
00:27:08raptorok
00:27:56raptorhuh ok
00:28:03raptorloadoutzone works now
00:28:15raptorgeneric zone, doesn't though
00:29:07Watusimotogood grief
00:29:20Fordcars has joined
00:29:41raptorcharlie brown
00:30:51Watusimotoconfirmed the zone bug too
00:30:57Watusimotook, work to do!
00:31:30Watusimotoand maybe shipLeftZone might be broken as well
00:31:51raptormaybe right when i get back we release 018a!
00:31:53raptor:)
00:35:37koda Quit (Quit: koda)
00:37:44Watusimotoyeah
00:37:55Watusimotoor 019
00:38:10Watusimotodepending on the idle fixes
00:38:20raptorok
00:38:46WatusimotoI'm trying only to work on stuff that won't break compatibilty, but the bug list is getting bigger
00:38:49Watusimotosadly
00:39:07raptorpartly my fault
00:39:34Watusimotonot really
00:39:48raptori've introduced my brother-in-law to bitfighter, and we've been playing a bit - i've added a few bugs
00:40:17SlightRemorsehm weird, the color doesn't change, yet it doesn't throw any errors
00:40:28WatusimotoI think the enums might be systematically broken
00:40:30SlightRemorseneither does it bold up
00:40:44Watusimotoodd
00:41:59SlightRemorseReally odd.
00:43:10Watusimotoraptor:
00:43:16raptorhi
00:43:24Watusimotoit isn;t broken
00:43:27Watusimotoactually
00:43:34Watusimotolet me test something here
00:43:55Watusimoto logprint(Event.ShipEnteredZone)
00:43:55Watusimoto logprint(Event.ShipLeftZone)
00:43:59Watusimotoyour event names were wrong
00:44:07Watusimotowhew!
00:44:17raptorbah!
00:44:46WatusimotoI wonder if the docs are wrong
00:45:23Watusimotonope
00:45:26Watusimotodocs are correct
00:45:38Watusimotounreadabe, perhaps, but correct
00:45:56raptorok...
00:46:07Watusimotook, so that was productive!
00:46:26Watusimotoso your script shoudl work when you correct the event names
00:46:28raptorhmmm
00:46:43raptorare the zoneIds working?
00:46:45Watusimotonot sure about the hidden zone yet
00:46:52WatusimotozoneId?
00:47:52Watusimotooh, in the event?
00:47:52Watusimotolet's see
00:47:52Watusimotothis is highly untested, you understand
00:47:52raptori know the editor id you set is not saved
00:48:43raptornope, returns zero everytime
00:50:01Watusimotothe editor id is not saved?
00:50:05raptornegatory
00:51:12Watusimotodang
00:52:06Watusimototo be fair, no one has ever cared about that but me
00:53:21Watusimotook, well, they don;t seem to be loaded either
00:54:13raptorhaha
00:54:22raptorok, well, i think i can do something now...
00:54:54raptorwhere are you looking for the documentation?
00:56:26raptori can make a pseudo-id out of the zone:getLoc()
00:56:27Watusimotohttp://bitfighter.org/luadocs/index.html
00:56:43raptoraww man
00:56:50Watusimotoneed tons of work
00:57:01raptorit did have the right doc there..
00:57:08Watusimoto:-)
00:57:45raptori was looking here, but adding the zone ones in my head: http://bitfighter.org/wiki/index.php/Scripting_018#Currently_defined_events
00:58:00raptori went to /luadocs but didn't actually pay attention..
00:59:18raptorok, please forgive me for sending you on that..
01:00:05Watusimotowell, ok
01:00:11Watusimotoso the id is loaded
01:00:18Watusimotoand stored in a variable
01:00:25Watusimotothat is never looked at again
01:00:42Watusimotoyou are forgiven
01:00:49Watusimotoit looked right to me too
01:01:02Watusimotoand I am the international expert on this stuff
01:01:11raptorthanks
01:01:34Watusimoto+
01:02:19Watusimotothe ids will probably be fixed by the contest
01:03:41Watusimotooh wait
01:03:48Watusimotothey should be available now
01:03:50Watusimotohold on
01:04:31SlightRemorseWatusimoto: Alright I've made the bolding of authenticated accounts
01:04:57Watusimotogreat!!
01:04:58SlightRemorseWatusimoto: It was a real pain changing quite a few bits of the code and bugsolving some interesting things, but it's working now.
01:05:12Watusimotocan you do it underlined insead? That's our standard
01:05:29SlightRemorseerm... sure
01:06:10SlightRemorseapperantly using += instead of appendtext freaked the thing and it couldn't add colors/change fonts
01:08:10SlightRemorseAlright I've submitted a new file for you to test out
01:08:10SlightRemorsestill haven't added minimization, though
01:09:40Watusimotoraptor: ids do work, sort of
01:09:50raptoryes?
01:09:55Watusimotothe don't get saved, so you can't test from the editor
01:10:14Watusimotoyou need to manually assign them in the editor like so:
01:10:27WatusimotoLoadoutZone!100 0 -0.5 0.3 -0.5 0.6 0.4 0.6 0.4 0.3
01:10:33Watusimotothat zone has an id of 100
01:10:34raptoroh wow
01:10:37raptorreally?
01:10:40Watusimotowhere did I get this syntax?!?
01:10:45raptorour level file syntax is interesting...
01:10:51Watusimotooh yes
01:10:59WatusimotoI needed something that wouldn't break anything
01:11:03Watusimotoanyhow
01:11:19Watusimotothat id will be reported to the script in the event handler for enteredzone
01:14:25Watusimotodidn't test exited zone
01:14:25Watusimotobut when you cycle through the editor, those ids will be lost
01:14:26Watusimotowhich is the main bug with this
01:14:26Watusimotothat makes everything feel broken
01:14:26raptorahhh
01:14:26raptorok
01:14:26WatusimotoSlightRemorse: ok, I;ll grab the latest
01:14:26Watusimotoraptor: and remember, when you test in the game (not in the editor) scripts are cached
01:14:26Watusimotoso if you fix a script, you need to issue /clearcahce command
01:14:26raptoryes, i make heavy use of /clearcache
01:14:26raptorheh, it works with ids!
01:14:26raptoroh the possibilities
01:14:26Watusimotoyayy! underlined text!!!!
01:15:28Watusimotoso... do you know what platform bobdaduck uses?
01:16:09raptornot sure
01:16:13raptornot linux
01:16:17Watusimotoit might be mac
01:16:22Watusimotowell, he can suffer
01:16:29SlightRemorseWatusimoto: Aaaand the minimization is working as well!
01:16:44Watusimotothat's not on my version, right?
01:17:10SlightRemorsenope
01:17:21SlightRemorsethought it might take me longer so I uploaded the one just without it
01:17:23Watusimotogood... it is starting to look really good
01:18:17Watusimotoone thing to consider: if you're going to have options that people can select, you need to save them for next time
01:19:28raptorWatusimoto: what is the proper syntax for creating an asteroid?
01:19:28SlightRemorseThat would create the issue of needing another file to save the options to
01:19:28Watusimotoyes, it would
01:19:29raptorlocal a = Asteroid.new()
01:19:29raptora:setLoc(0, 0) ?
01:19:29SlightRemorseWhich would mean you'd need to distribute it in a folder/rar/installer
01:19:29Watusimotoyes
01:19:29WatusimotoSlightRemorse: my thoughts
01:19:29Watusimotoare this
01:20:02Watusimotodepending on how you did it, either the INI could be created on first run with sane defaults (this is how bitfighter does it)
01:20:10Fordcarsnice job SlightRemorse! you sure are better than me :D
01:20:12Watusimotoor we coudl distribute with an ini
01:20:18Watusimotobut don't worry
01:20:34SlightRemorseAlright again I've uploaded the current thing
01:20:35WatusimotoI think we will just package the notifier with the main bitfighter installer
01:20:47Watusimotoso it would be my problem, not yours
01:20:53SlightRemorseit's up for views
01:21:01SlightRemorsethough I'll make the .ini tomorrow morning/afternoon
01:21:06WatusimotoI think I want to just plunk this down in the users program folder
01:21:06SlightRemorsesince it's getting really late around here :P
01:21:18WatusimotoI'm headed to bed myself
01:21:36WatusimotoI'll be away for a large chunk of tomorrow afternoon, home in the evening
01:21:39Watusimotofyi
01:21:49Fordcarsok
01:21:54Watusimotoraptor: does that syntax work?
01:22:21SlightRemorsewatusimoto: No problem, I'll just setup it to work with it's own .ini that it'll create if it doesn't exist when started.
01:22:29WatusimotoSlightRemorse: I really like the work you;ve done!
01:22:37raptorit runs... but nothing appears
01:23:42Watusimotooh
01:23:42Watusimotoa:addToGame()
01:23:42raptoroh duh
01:23:43Watusimotoit's not super intutitive
01:23:43Watusimotomaybe we shoudl axe that step
01:23:57SlightRemorsehmmm
01:24:06SlightRemorselooking at the write file examples it might not be too hard
01:25:04raptorthat method isn't found...
01:25:04SlightRemorseI might give myself another 10-15 minutes and just do it now so I don't have to worry tomorrow
01:25:05WatusimotoSlightRemorse: INIs are easy; there are libraries around to do it
01:25:05Watusimotoalso, the app shoudl start minimized
01:25:05raptorremoveFromGame() exists..
01:25:05Watusimotoyes
01:25:11SlightRemorseWatusimoto: What worries me is should I make it rewrite the ini each time the user makes a change
01:25:22SlightRemorseor find a way to do a save when the close form thing executes
01:25:27Watusimotowhy does that worry you?
01:25:32Watusimotowrite when they change
01:25:42Watusimotothat way if somethign crashes, changes are not lost
01:25:46SlightRemorsewatusimoto: Because the former would've been a bit trickier.
01:25:49Watusimotoit's tiny file
01:25:53SlightRemorseWatusimoto: Good point
01:26:05Watusimotoeasier to write when change?
01:26:26Watusimotoor easier to write on exit?
01:26:29Watusimotoshould be about the same
01:26:53raptoryeah, no luafunc addToGame
01:27:41Watusimotoit would be nice (though hardly critical) to store URL of json in the INI
01:27:46Watusimotoraptor: you're right!
01:28:08raptormy death triggers are inoperable...
01:30:00Watusimotowhat the heck?
01:30:20Watusimotowhere did addtogame go???
01:31:24SlightRemorsegive me a good .ini name?
01:31:31raptorsettings.ini
01:33:12Watusimotonotifier.ini
01:33:32Watusimotodon't call it settings.ini -- if it's in the same folder with other code, that will be confusing
01:33:53raptoris it being distributed with the game?
01:34:46WatusimotoI think so
01:34:50WatusimotoI like it
01:35:01WatusimotoI think that makes sense
01:36:09bobdaduck has joined
01:36:45bobdaduckSup bros
01:36:47bobdaduckmy homies
01:36:50raptorha!
01:36:53bobdaduckMind if I chill your crib?
01:37:11SlightRemorseWatusimoto: Then give me a suitable name?
01:37:27Watusimotonotifier.ini
01:38:06raptorargh editor destroys ids, too...
01:38:44SlightRemorsefair enough
01:38:45bobdaduckRaptor
01:38:46bobdaduckspent all this morning fixing up some dungeons.
01:39:04bobdaduckNot everything is working but a decent enough amount.
01:39:10raptorcool
01:39:56bobdaduckSo if your B.I.L. is still around, we can show him.
01:40:06raptorha!
01:40:23raptorok, now if you hit a particular zone, it will teleport you into a death trap
01:40:26raptoroh the possibilities
01:40:46bobdaduckYOU GUYS WORKING ON MY LEVEL WITHOUT ME?
01:40:47bobdaduckxD
01:40:58raptorbobdaduck: can you j oin my server?
01:41:41bobdaduckI see two
01:41:42bobdaducksam test
01:41:46bobdaduckand pingtimed out
01:41:57bobdaduckwith an IP beginning with 67.
01:41:57raptorping timed out
01:42:15bobdaduckIt sits in the punching through firewalls screen and then kicks me out.
01:42:24raptor Quit ()
01:42:37raptor has joined
01:42:37ChanServ sets mode +o raptor
01:42:52raptorargh ok
01:43:00raptori guess this connection stinks..
01:43:23raptorok bobdaduck
01:44:05bobdaduckok?
01:44:24raptorok use this levelgen: http://pastie.org/5537324
01:44:50raptoron this level: http://pastie.org/5537325
01:44:55raptordon't open it in the editor
01:45:04raptorbecause we have an evil bug
01:47:05Watusimotowell I removed addToGame in 5657
01:47:06raptornotice the syntax: LoadoutZone!1
01:47:29raptorthat adds an id to the zone, but the editor kills it...
01:48:25Watusimotolooks deliberate
01:48:25bobdaduckNothing's happening
01:48:47raptorhit the zone on the right
01:48:54raptorbrb
01:49:04Watusimotoraptor: you are currently unable to add asteroids?
01:50:16Watusimotobobdaduck: if you test via the editor, it will kill the ids
01:50:16Watusimotowhat platform are you on?
01:50:16bobdaduckNothing keeps happening no matter where I test it
01:50:17bobdaduckwin 7
01:50:19Watusimotook
01:50:29WatusimotoI can fix the editor and get you a new build tomorrow
01:50:45Watusimotothat will make your life MUCH easier
01:51:07bobdaduckNothing happened no matter what I tried.
01:52:32raptorbobdaduck: name the script properly
01:52:34raptora.levelgen
01:52:46raptorthen make sure it matches the level line pointing to it..
01:53:03raptorWatusimoto: no asteroid appears
01:53:11Watusimotook, I am stumped
01:53:20WatusimotoI took out that function on purpose, no idea why
01:53:39bobdaduckand then run it straight from hosting?
01:53:49raptoryes
01:54:17bobdaduckOhey it worked
01:54:21raptorWatusimoto: did you mean to put addToGame() in the object constructor?
01:54:21bobdaduckthat's awesome
01:54:45raptorbobdaduck: i'm trying to come up with some helpful script functions for things you may want to use
01:54:58raptorbut we have a few bugs that make it difficult...
01:55:00WatusimotoI don't know. did I do that?
01:55:02bobdaducklol
01:55:09bobdaduckYeah I bet.
01:55:10bobdaduck'preciate it
01:55:27WatusimotoI'm going to get him a fixed editor tomorrow
01:55:43WatusimotoI need to go to bed
01:56:00Watusimotomy list for tomorrow is an editor that preserves ids
01:56:11Watusimotoand figure out how to add asteroids
01:57:47raptorasteroids would be a great trap
01:57:54raptorwith level gen scripts...
01:58:01bobdaducklol
01:59:40Watusimotothe thing is that one of our gci students added testitems
01:59:50Watusimotoso I'm pretty sure it works somehow
01:59:58Watusimotowell, I figure it out tomorrow
02:00:04Watusimotosorry to abandon you guys...
02:00:08Watusimotogood night!
02:00:12SlightRemorseWatusimoto: Night, mate.
02:00:37Fordcarsnight!
02:01:01raptornight
02:01:11bobdaduckNGIHTA
02:01:42raptorlet's see... bobdaduck what else did you want to do with a script?
02:01:50bobdaduckWell
02:01:58bobdaduckdunno if I should say it here because its for the toxic level
02:02:05bobdaduck*contest level
02:02:20raptoryou can pm me
02:02:21Fordcarspm raptor in irc
02:02:38Fordcarstry movings walls :D
02:02:54raptorwalls aren't really movable at the moment...
02:03:02raptorthat would require significant work
02:04:14Watusimoto_ has joined
02:04:29Watusimoto_raptor: oh, one last thing -- a possible work around -- use the addLeveLine function, as described in k's levelgen tutorial. that should still work. addLevelLine("Asteroid 1,2") or whatever the levelcode looks like.
02:04:50Watusimoto_k's tutorial is linked from the wiki front page
02:04:53Watusimoto_good night!
02:04:56raptorcan you get a pointer to that object somehow to manipulate it?
02:04:57raptornight
02:05:05Watusimoto_not sure
02:05:20Watusimoto_the tutorial might explain
02:06:37Watusimoto_but I'll fix the adding of objects to morrow and give bobdaduck a working exe
02:06:37Watusimoto Quit (Ping timeout: 245 seconds)
02:06:37raptorok
02:06:37Watusimoto_bye
02:06:37raptorbobdaduck: you use windows or mac?
02:06:37raptorbye
02:07:14Fordcarsbye!
02:10:36Watusimoto_ Quit (Ping timeout: 245 seconds)
02:16:19raptori am saddened - with item adding being broken, it is difficult to realize many of my devious plans...
02:18:20raptorok, signing out for a week!
02:18:20raptorlater!
02:18:20raptor Quit ()
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02:53:13SlightRemorseAlright, the notification app for windows is complete
02:56:07SlightRemorse Quit ()
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04:29:28YoshiSmbnice match sam.
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23:19:27BFLogBot Commit: 8ebcf34144cc | Author: watusimoto | Message: Have /idle fade the screen when local client is not hosting
23:19:28BFLogBot Commit: ad3bfc60bc25 | Author: watusimoto | Message: Comment
23:19:30BFLogBot Commit: 55de9a605ca4 | Author: watusimoto | Message: Whitespace
23:19:31BFLogBot Commit: be869d5f034f | Author: watusimoto | Message: Comment
23:19:33BFLogBot Commit: c87e002a2641 | Author: watusimoto | Message: Move a small chunk of functionality out of idle and put it in a new function
23:19:35BFLogBot Commit: 9d921b325531 | Author: watusimoto | Message: Pull voting code out of ServerGame::idle loop
23:19:36BFLogBot Commit: 807ed75dde3c | Author: watusimoto | Message: More code out of idle loop
23:19:38BFLogBot Commit: 8740f5108f87 | Author: watusimoto | Message: Add server-side /idle suspend delay, move some common code to Game:idle() method (now no longer abstract!)
23:19:39BFLogBot Commit: 311aa34f6755 | Author: watusimoto | Message: Comment
23:19:41BFLogBot Commit: 1dc9650ab280 | Author: watusimoto | Message: Fix /idle bug when typing while waiting for 5 second rejoin timer to expire... no longer resets timer
23:19:42BFLogBot Commit: 25f63d59e30b | Author: watusimoto | Message: Display proper message when /suspended
23:19:44BFLogBot Commit: 1295b2f101e8 | Author: watusimoto | Message: Unbreak many things
23:19:46BFLogBot Commit: 0aefb900d48d | Author: watusimoto | Message: New edits based on old code... bad news!
23:19:47BFLogBot Commit: 423a64bbce2e | Author: watusimoto | Message: Last commit and this together allow editor to save object ids
23:25:17Watusimoto Quit (Ping timeout: 260 seconds)
23:46:22koda Quit (Remote host closed the connection)
23:46:39koda has joined
23:56:48YoshiSmb Quit ()

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