Timestamps are in GMT/BST.
| 00:00:13 | raptor | i tried that - it throws an error about a variable not being declared |
| 00:00:35 | Watusimoto | and where did you get that yellow ship icon>>> |
| 00:00:38 | Watusimoto | ??? |
| 00:00:47 | raptor | yellow ship icon? |
| 00:00:51 | raptor | what? |
| 00:02:24 | Watusimoto | for SlightRemorse |
| 00:02:48 | raptor | oh, i don't know about yellow... but i pointed him to the two icons residing in resource/ |
| 00:04:04 | raptor | so did i misspell something somewhere... |
| 00:04:41 | Watusimoto | no |
| 00:04:44 | Watusimoto | your code looks good |
| 00:05:44 | Watusimoto | my guess is that something went wrong with the regsitration |
| 00:06:04 | Watusimoto | because I'm stepping through the event firing code, and it looks like it's working fine |
| 00:06:17 | Watusimoto | I hit a zone, the event is fired, all registered scripts should get it |
| 00:06:28 | Watusimoto | so my question is is your script registered? |
| 00:06:32 | raptor | because... i was hoping to do some scripting methods to help people with the contest... |
| 00:06:37 | Watusimoto | right |
| 00:06:43 | raptor | well, the 'here' is printing on level load |
| 00:06:45 | Watusimoto | you've subscribed to the right event |
| 00:06:45 | Watusimoto | subscribe(Event.ShipEnteredZoneEvent) |
| 00:07:08 | Watusimoto | right, but it is possible that that subscribe isn;t working properly |
| 00:07:16 | Watusimoto | ok, here's what we'll do |
| 00:07:25 | Watusimoto | I'll drop what I'm working on |
| 00:07:32 | Watusimoto | and figure this one out |
| 00:07:45 | raptor | oh - sorry, i did not wish for that to happen |
| 00:07:48 | Watusimoto | if there is a bug, we only need to fix the server |
| 00:08:03 | Watusimoto | so we can use a fixed server fo the contest |
| 00:08:10 | Watusimoto | and provide a build for testing |
| 00:08:20 | Watusimoto | (assuming they have windows and I can build for that) |
| 00:08:36 | Watusimoto | don't worry, this is better than this stupid suspend bug |
| 00:08:54 | Watusimoto | what's your timeframe? |
| 00:09:10 | raptor | am i missing a 'local' or something? |
| 00:09:16 | raptor | i'm leaving tomorrow morning |
| 00:09:20 | raptor | blackout for a week |
| 00:09:34 | Watusimoto | I think your code is good |
| 00:09:35 | raptor | then 3 days driving, then home around the 24/25th |
| 00:09:40 | Watusimoto | if you were missing something you'd get an error |
| 00:09:49 | Watusimoto | well, give me 20 minutes |
| 00:09:57 | raptor | ok |
| 00:10:51 | Watusimoto | I'll get a bot going and set up a bunch of breakpoints and see what's happening |
| 00:13:55 | Watusimoto | hmmm.... your bot crashed bitfighter |
| 00:14:02 | raptor | not a bot |
| 00:14:02 | raptor | a .levelgen |
| 00:14:07 | raptor | maybe that's my problem? |
| 00:14:20 | Fordcars | hey very quick question any way with mercurial I can revert completely my copy of BF? |
| 00:15:22 | raptor | Fordcars: to revert and lose all changes? |
| 00:15:22 | Fordcars | yep |
| 00:15:22 | raptor | run: hg revert -a |
| 00:15:22 | Fordcars | ok |
| 00:16:05 | Fordcars | thanks! |
| 00:17:26 | Fordcars | ok |
| 00:17:56 | Watusimoto | ok, antoher bug on the list |
| 00:18:00 | Fordcars | ok |
| 00:18:13 | SlightRemorse | Watusimoto: Can you log in with an authentificated account? |
| 00:18:20 | Watusimoto | I'm in now |
| 00:18:24 | SlightRemorse | thanks |
| 00:18:34 | Fordcars | brb |
| 00:18:34 | | Fordcars Quit (Quit: Leaving) |
| 00:18:40 | SlightRemorse | okay still not working |
| 00:18:43 | SlightRemorse | but I fixed something else |
| 00:19:30 | Watusimoto | ok, I have a level that reproduces the problem |
| 00:19:33 | Watusimoto | now to figure out why |
| 00:22:05 | Watusimoto | ok, there;s a bug |
| 00:22:10 | Watusimoto | with subscribing |
| 00:23:14 | Watusimoto | raptor: the enums are all f'd up |
| 00:23:22 | Watusimoto | but don;t worry! |
| 00:23:23 | Watusimoto | function main() |
| 00:23:24 | Watusimoto | subscribe(8) |
| 00:23:24 | Watusimoto | subscribe(9) |
| 00:23:24 | Watusimoto | logprint("here") |
| 00:23:24 | Watusimoto | end |
| 00:23:29 | Watusimoto | does what you want it to do! |
| 00:24:16 | raptor | haha |
| 00:24:17 | raptor | what |
| 00:24:58 | Watusimoto | here;s the entire event list for reference |
| 00:24:59 | Watusimoto | http://pastie.org/5537148 |
| 00:25:07 | Watusimoto | with the numbers you need to use off to the right |
| 00:25:41 | Watusimoto | teamwork! |
| 00:25:50 | raptor | huh |
| 00:25:53 | raptor | ok |
| 00:25:55 | raptor | thanks... |
| 00:26:10 | raptor | is that the only enum that has a problem? |
| 00:26:10 | Watusimoto | beat my 20 min deadline by 3 mins |
| 00:26:11 | Watusimoto | I don't know yet |
| 00:26:28 | Watusimoto | I'm going to fix this now, and maybe I'll be able to tell you |
| 00:27:08 | raptor | ok |
| 00:27:56 | raptor | huh ok |
| 00:28:03 | raptor | loadoutzone works now |
| 00:28:15 | raptor | generic zone, doesn't though |
| 00:29:07 | Watusimoto | good grief |
| 00:29:20 | | Fordcars has joined |
| 00:29:41 | raptor | charlie brown |
| 00:30:51 | Watusimoto | confirmed the zone bug too |
| 00:30:57 | Watusimoto | ok, work to do! |
| 00:31:30 | Watusimoto | and maybe shipLeftZone might be broken as well |
| 00:31:51 | raptor | maybe right when i get back we release 018a! |
| 00:31:53 | raptor | :) |
| 00:35:37 | | koda Quit (Quit: koda) |
| 00:37:44 | Watusimoto | yeah |
| 00:37:55 | Watusimoto | or 019 |
| 00:38:10 | Watusimoto | depending on the idle fixes |
| 00:38:20 | raptor | ok |
| 00:38:46 | Watusimoto | I'm trying only to work on stuff that won't break compatibilty, but the bug list is getting bigger |
| 00:38:49 | Watusimoto | sadly |
| 00:39:07 | raptor | partly my fault |
| 00:39:34 | Watusimoto | not really |
| 00:39:48 | raptor | i've introduced my brother-in-law to bitfighter, and we've been playing a bit - i've added a few bugs |
| 00:40:17 | SlightRemorse | hm weird, the color doesn't change, yet it doesn't throw any errors |
| 00:40:28 | Watusimoto | I think the enums might be systematically broken |
| 00:40:30 | SlightRemorse | neither does it bold up |
| 00:40:44 | Watusimoto | odd |
| 00:41:59 | SlightRemorse | Really odd. |
| 00:43:10 | Watusimoto | raptor: |
| 00:43:16 | raptor | hi |
| 00:43:24 | Watusimoto | it isn;t broken |
| 00:43:27 | Watusimoto | actually |
| 00:43:34 | Watusimoto | let me test something here |
| 00:43:55 | Watusimoto | logprint(Event.ShipEnteredZone) |
| 00:43:55 | Watusimoto | logprint(Event.ShipLeftZone) |
| 00:43:59 | Watusimoto | your event names were wrong |
| 00:44:07 | Watusimoto | whew! |
| 00:44:17 | raptor | bah! |
| 00:44:46 | Watusimoto | I wonder if the docs are wrong |
| 00:45:23 | Watusimoto | nope |
| 00:45:26 | Watusimoto | docs are correct |
| 00:45:38 | Watusimoto | unreadabe, perhaps, but correct |
| 00:45:56 | raptor | ok... |
| 00:46:07 | Watusimoto | ok, so that was productive! |
| 00:46:26 | Watusimoto | so your script shoudl work when you correct the event names |
| 00:46:28 | raptor | hmmm |
| 00:46:43 | raptor | are the zoneIds working? |
| 00:46:45 | Watusimoto | not sure about the hidden zone yet |
| 00:46:52 | Watusimoto | zoneId? |
| 00:47:52 | Watusimoto | oh, in the event? |
| 00:47:52 | Watusimoto | let's see |
| 00:47:52 | Watusimoto | this is highly untested, you understand |
| 00:47:52 | raptor | i know the editor id you set is not saved |
| 00:48:43 | raptor | nope, returns zero everytime |
| 00:50:01 | Watusimoto | the editor id is not saved? |
| 00:50:05 | raptor | negatory |
| 00:51:12 | Watusimoto | dang |
| 00:52:06 | Watusimoto | to be fair, no one has ever cared about that but me |
| 00:53:21 | Watusimoto | ok, well, they don;t seem to be loaded either |
| 00:54:13 | raptor | haha |
| 00:54:22 | raptor | ok, well, i think i can do something now... |
| 00:54:54 | raptor | where are you looking for the documentation? |
| 00:56:26 | raptor | i can make a pseudo-id out of the zone:getLoc() |
| 00:56:27 | Watusimoto | http://bitfighter.org/luadocs/index.html |
| 00:56:43 | raptor | aww man |
| 00:56:50 | Watusimoto | need tons of work |
| 00:57:01 | raptor | it did have the right doc there.. |
| 00:57:08 | Watusimoto | :-) |
| 00:57:45 | raptor | i was looking here, but adding the zone ones in my head: http://bitfighter.org/wiki/index.php/Scripting_018#Currently_defined_events |
| 00:58:00 | raptor | i went to /luadocs but didn't actually pay attention.. |
| 00:59:18 | raptor | ok, please forgive me for sending you on that.. |
| 01:00:05 | Watusimoto | well, ok |
| 01:00:11 | Watusimoto | so the id is loaded |
| 01:00:18 | Watusimoto | and stored in a variable |
| 01:00:25 | Watusimoto | that is never looked at again |
| 01:00:42 | Watusimoto | you are forgiven |
| 01:00:49 | Watusimoto | it looked right to me too |
| 01:01:02 | Watusimoto | and I am the international expert on this stuff |
| 01:01:11 | raptor | thanks |
| 01:01:34 | Watusimoto | + |
| 01:02:19 | Watusimoto | the ids will probably be fixed by the contest |
| 01:03:41 | Watusimoto | oh wait |
| 01:03:48 | Watusimoto | they should be available now |
| 01:03:50 | Watusimoto | hold on |
| 01:04:31 | SlightRemorse | Watusimoto: Alright I've made the bolding of authenticated accounts |
| 01:04:57 | Watusimoto | great!! |
| 01:04:58 | SlightRemorse | Watusimoto: It was a real pain changing quite a few bits of the code and bugsolving some interesting things, but it's working now. |
| 01:05:12 | Watusimoto | can you do it underlined insead? That's our standard |
| 01:05:29 | SlightRemorse | erm... sure |
| 01:06:10 | SlightRemorse | apperantly using += instead of appendtext freaked the thing and it couldn't add colors/change fonts |
| 01:08:10 | SlightRemorse | Alright I've submitted a new file for you to test out |
| 01:08:10 | SlightRemorse | still haven't added minimization, though |
| 01:09:40 | Watusimoto | raptor: ids do work, sort of |
| 01:09:50 | raptor | yes? |
| 01:09:55 | Watusimoto | the don't get saved, so you can't test from the editor |
| 01:10:14 | Watusimoto | you need to manually assign them in the editor like so: |
| 01:10:27 | Watusimoto | LoadoutZone!100 0 -0.5 0.3 -0.5 0.6 0.4 0.6 0.4 0.3 |
| 01:10:33 | Watusimoto | that zone has an id of 100 |
| 01:10:34 | raptor | oh wow |
| 01:10:37 | raptor | really? |
| 01:10:40 | Watusimoto | where did I get this syntax?!? |
| 01:10:45 | raptor | our level file syntax is interesting... |
| 01:10:51 | Watusimoto | oh yes |
| 01:10:59 | Watusimoto | I needed something that wouldn't break anything |
| 01:11:03 | Watusimoto | anyhow |
| 01:11:19 | Watusimoto | that id will be reported to the script in the event handler for enteredzone |
| 01:14:25 | Watusimoto | didn't test exited zone |
| 01:14:25 | Watusimoto | but when you cycle through the editor, those ids will be lost |
| 01:14:26 | Watusimoto | which is the main bug with this |
| 01:14:26 | Watusimoto | that makes everything feel broken |
| 01:14:26 | raptor | ahhh |
| 01:14:26 | raptor | ok |
| 01:14:26 | Watusimoto | SlightRemorse: ok, I;ll grab the latest |
| 01:14:26 | Watusimoto | raptor: and remember, when you test in the game (not in the editor) scripts are cached |
| 01:14:26 | Watusimoto | so if you fix a script, you need to issue /clearcahce command |
| 01:14:26 | raptor | yes, i make heavy use of /clearcache |
| 01:14:26 | raptor | heh, it works with ids! |
| 01:14:26 | raptor | oh the possibilities |
| 01:14:26 | Watusimoto | yayy! underlined text!!!! |
| 01:15:28 | Watusimoto | so... do you know what platform bobdaduck uses? |
| 01:16:09 | raptor | not sure |
| 01:16:13 | raptor | not linux |
| 01:16:17 | Watusimoto | it might be mac |
| 01:16:22 | Watusimoto | well, he can suffer |
| 01:16:29 | SlightRemorse | Watusimoto: Aaaand the minimization is working as well! |
| 01:16:44 | Watusimoto | that's not on my version, right? |
| 01:17:10 | SlightRemorse | nope |
| 01:17:21 | SlightRemorse | thought it might take me longer so I uploaded the one just without it |
| 01:17:23 | Watusimoto | good... it is starting to look really good |
| 01:18:17 | Watusimoto | one thing to consider: if you're going to have options that people can select, you need to save them for next time |
| 01:19:28 | raptor | Watusimoto: what is the proper syntax for creating an asteroid? |
| 01:19:28 | SlightRemorse | That would create the issue of needing another file to save the options to |
| 01:19:28 | Watusimoto | yes, it would |
| 01:19:29 | raptor | local a = Asteroid.new() |
| 01:19:29 | raptor | a:setLoc(0, 0) ? |
| 01:19:29 | SlightRemorse | Which would mean you'd need to distribute it in a folder/rar/installer |
| 01:19:29 | Watusimoto | yes |
| 01:19:29 | Watusimoto | SlightRemorse: my thoughts |
| 01:19:29 | Watusimoto | are this |
| 01:20:02 | Watusimoto | depending on how you did it, either the INI could be created on first run with sane defaults (this is how bitfighter does it) |
| 01:20:10 | Fordcars | nice job SlightRemorse! you sure are better than me :D |
| 01:20:12 | Watusimoto | or we coudl distribute with an ini |
| 01:20:18 | Watusimoto | but don't worry |
| 01:20:34 | SlightRemorse | Alright again I've uploaded the current thing |
| 01:20:35 | Watusimoto | I think we will just package the notifier with the main bitfighter installer |
| 01:20:47 | Watusimoto | so it would be my problem, not yours |
| 01:20:53 | SlightRemorse | it's up for views |
| 01:21:01 | SlightRemorse | though I'll make the .ini tomorrow morning/afternoon |
| 01:21:06 | Watusimoto | I think I want to just plunk this down in the users program folder |
| 01:21:06 | SlightRemorse | since it's getting really late around here :P |
| 01:21:18 | Watusimoto | I'm headed to bed myself |
| 01:21:36 | Watusimoto | I'll be away for a large chunk of tomorrow afternoon, home in the evening |
| 01:21:39 | Watusimoto | fyi |
| 01:21:49 | Fordcars | ok |
| 01:21:54 | Watusimoto | raptor: does that syntax work? |
| 01:22:21 | SlightRemorse | watusimoto: No problem, I'll just setup it to work with it's own .ini that it'll create if it doesn't exist when started. |
| 01:22:29 | Watusimoto | SlightRemorse: I really like the work you;ve done! |
| 01:22:37 | raptor | it runs... but nothing appears |
| 01:23:42 | Watusimoto | oh |
| 01:23:42 | Watusimoto | a:addToGame() |
| 01:23:42 | raptor | oh duh |
| 01:23:43 | Watusimoto | it's not super intutitive |
| 01:23:43 | Watusimoto | maybe we shoudl axe that step |
| 01:23:57 | SlightRemorse | hmmm |
| 01:24:06 | SlightRemorse | looking at the write file examples it might not be too hard |
| 01:25:04 | raptor | that method isn't found... |
| 01:25:04 | SlightRemorse | I might give myself another 10-15 minutes and just do it now so I don't have to worry tomorrow |
| 01:25:05 | Watusimoto | SlightRemorse: INIs are easy; there are libraries around to do it |
| 01:25:05 | Watusimoto | also, the app shoudl start minimized |
| 01:25:05 | raptor | removeFromGame() exists.. |
| 01:25:05 | Watusimoto | yes |
| 01:25:11 | SlightRemorse | Watusimoto: What worries me is should I make it rewrite the ini each time the user makes a change |
| 01:25:22 | SlightRemorse | or find a way to do a save when the close form thing executes |
| 01:25:27 | Watusimoto | why does that worry you? |
| 01:25:32 | Watusimoto | write when they change |
| 01:25:42 | Watusimoto | that way if somethign crashes, changes are not lost |
| 01:25:46 | SlightRemorse | watusimoto: Because the former would've been a bit trickier. |
| 01:25:49 | Watusimoto | it's tiny file |
| 01:25:53 | SlightRemorse | Watusimoto: Good point |
| 01:26:05 | Watusimoto | easier to write when change? |
| 01:26:26 | Watusimoto | or easier to write on exit? |
| 01:26:29 | Watusimoto | should be about the same |
| 01:26:53 | raptor | yeah, no luafunc addToGame |
| 01:27:41 | Watusimoto | it would be nice (though hardly critical) to store URL of json in the INI |
| 01:27:46 | Watusimoto | raptor: you're right! |
| 01:28:08 | raptor | my death triggers are inoperable... |
| 01:30:00 | Watusimoto | what the heck? |
| 01:30:20 | Watusimoto | where did addtogame go??? |
| 01:31:24 | SlightRemorse | give me a good .ini name? |
| 01:31:31 | raptor | settings.ini |
| 01:33:12 | Watusimoto | notifier.ini |
| 01:33:32 | Watusimoto | don't call it settings.ini -- if it's in the same folder with other code, that will be confusing |
| 01:33:53 | raptor | is it being distributed with the game? |
| 01:34:46 | Watusimoto | I think so |
| 01:34:50 | Watusimoto | I like it |
| 01:35:01 | Watusimoto | I think that makes sense |
| 01:36:09 | | bobdaduck has joined |
| 01:36:45 | bobdaduck | Sup bros |
| 01:36:47 | bobdaduck | my homies |
| 01:36:50 | raptor | ha! |
| 01:36:53 | bobdaduck | Mind if I chill your crib? |
| 01:37:11 | SlightRemorse | Watusimoto: Then give me a suitable name? |
| 01:37:27 | Watusimoto | notifier.ini |
| 01:38:06 | raptor | argh editor destroys ids, too... |
| 01:38:44 | SlightRemorse | fair enough |
| 01:38:45 | bobdaduck | Raptor |
| 01:38:46 | bobdaduck | spent all this morning fixing up some dungeons. |
| 01:39:04 | bobdaduck | Not everything is working but a decent enough amount. |
| 01:39:10 | raptor | cool |
| 01:39:56 | bobdaduck | So if your B.I.L. is still around, we can show him. |
| 01:40:06 | raptor | ha! |
| 01:40:23 | raptor | ok, now if you hit a particular zone, it will teleport you into a death trap |
| 01:40:26 | raptor | oh the possibilities |
| 01:40:46 | bobdaduck | YOU GUYS WORKING ON MY LEVEL WITHOUT ME? |
| 01:40:47 | bobdaduck | xD |
| 01:40:58 | raptor | bobdaduck: can you j oin my server? |
| 01:41:41 | bobdaduck | I see two |
| 01:41:42 | bobdaduck | sam test |
| 01:41:46 | bobdaduck | and pingtimed out |
| 01:41:57 | bobdaduck | with an IP beginning with 67. |
| 01:41:57 | raptor | ping timed out |
| 01:42:15 | bobdaduck | It sits in the punching through firewalls screen and then kicks me out. |
| 01:42:24 | | raptor Quit () |
| 01:42:37 | | raptor has joined |
| 01:42:37 | | ChanServ sets mode +o raptor |
| 01:42:52 | raptor | argh ok |
| 01:43:00 | raptor | i guess this connection stinks.. |
| 01:43:23 | raptor | ok bobdaduck |
| 01:44:05 | bobdaduck | ok? |
| 01:44:24 | raptor | ok use this levelgen: http://pastie.org/5537324 |
| 01:44:50 | raptor | on this level: http://pastie.org/5537325 |
| 01:44:55 | raptor | don't open it in the editor |
| 01:45:04 | raptor | because we have an evil bug |
| 01:47:05 | Watusimoto | well I removed addToGame in 5657 |
| 01:47:06 | raptor | notice the syntax: LoadoutZone!1 |
| 01:47:29 | raptor | that adds an id to the zone, but the editor kills it... |
| 01:48:25 | Watusimoto | looks deliberate |
| 01:48:25 | bobdaduck | Nothing's happening |
| 01:48:47 | raptor | hit the zone on the right |
| 01:48:54 | raptor | brb |
| 01:49:04 | Watusimoto | raptor: you are currently unable to add asteroids? |
| 01:50:16 | Watusimoto | bobdaduck: if you test via the editor, it will kill the ids |
| 01:50:16 | Watusimoto | what platform are you on? |
| 01:50:16 | bobdaduck | Nothing keeps happening no matter where I test it |
| 01:50:17 | bobdaduck | win 7 |
| 01:50:19 | Watusimoto | ok |
| 01:50:29 | Watusimoto | I can fix the editor and get you a new build tomorrow |
| 01:50:45 | Watusimoto | that will make your life MUCH easier |
| 01:51:07 | bobdaduck | Nothing happened no matter what I tried. |
| 01:52:32 | raptor | bobdaduck: name the script properly |
| 01:52:34 | raptor | a.levelgen |
| 01:52:46 | raptor | then make sure it matches the level line pointing to it.. |
| 01:53:03 | raptor | Watusimoto: no asteroid appears |
| 01:53:11 | Watusimoto | ok, I am stumped |
| 01:53:20 | Watusimoto | I took out that function on purpose, no idea why |
| 01:53:39 | bobdaduck | and then run it straight from hosting? |
| 01:53:49 | raptor | yes |
| 01:54:17 | bobdaduck | Ohey it worked |
| 01:54:21 | raptor | Watusimoto: did you mean to put addToGame() in the object constructor? |
| 01:54:21 | bobdaduck | that's awesome |
| 01:54:45 | raptor | bobdaduck: i'm trying to come up with some helpful script functions for things you may want to use |
| 01:54:58 | raptor | but we have a few bugs that make it difficult... |
| 01:55:00 | Watusimoto | I don't know. did I do that? |
| 01:55:02 | bobdaduck | lol |
| 01:55:09 | bobdaduck | Yeah I bet. |
| 01:55:10 | bobdaduck | 'preciate it |
| 01:55:27 | Watusimoto | I'm going to get him a fixed editor tomorrow |
| 01:55:43 | Watusimoto | I need to go to bed |
| 01:56:00 | Watusimoto | my list for tomorrow is an editor that preserves ids |
| 01:56:11 | Watusimoto | and figure out how to add asteroids |
| 01:57:47 | raptor | asteroids would be a great trap |
| 01:57:54 | raptor | with level gen scripts... |
| 01:58:01 | bobdaduck | lol |
| 01:59:40 | Watusimoto | the thing is that one of our gci students added testitems |
| 01:59:50 | Watusimoto | so I'm pretty sure it works somehow |
| 01:59:58 | Watusimoto | well, I figure it out tomorrow |
| 02:00:04 | Watusimoto | sorry to abandon you guys... |
| 02:00:08 | Watusimoto | good night! |
| 02:00:12 | SlightRemorse | Watusimoto: Night, mate. |
| 02:00:37 | Fordcars | night! |
| 02:01:01 | raptor | night |
| 02:01:11 | bobdaduck | NGIHTA |
| 02:01:42 | raptor | let's see... bobdaduck what else did you want to do with a script? |
| 02:01:50 | bobdaduck | Well |
| 02:01:58 | bobdaduck | dunno if I should say it here because its for the toxic level |
| 02:02:05 | bobdaduck | *contest level |
| 02:02:20 | raptor | you can pm me |
| 02:02:21 | Fordcars | pm raptor in irc |
| 02:02:38 | Fordcars | try movings walls :D |
| 02:02:54 | raptor | walls aren't really movable at the moment... |
| 02:03:02 | raptor | that would require significant work |
| 02:04:14 | | Watusimoto_ has joined |
| 02:04:29 | Watusimoto_ | raptor: oh, one last thing -- a possible work around -- use the addLeveLine function, as described in k's levelgen tutorial. that should still work. addLevelLine("Asteroid 1,2") or whatever the levelcode looks like. |
| 02:04:50 | Watusimoto_ | k's tutorial is linked from the wiki front page |
| 02:04:53 | Watusimoto_ | good night! |
| 02:04:56 | raptor | can you get a pointer to that object somehow to manipulate it? |
| 02:04:57 | raptor | night |
| 02:05:05 | Watusimoto_ | not sure |
| 02:05:20 | Watusimoto_ | the tutorial might explain |
| 02:06:37 | Watusimoto_ | but I'll fix the adding of objects to morrow and give bobdaduck a working exe |
| 02:06:37 | | Watusimoto Quit (Ping timeout: 245 seconds) |
| 02:06:37 | raptor | ok |
| 02:06:37 | Watusimoto_ | bye |
| 02:06:37 | raptor | bobdaduck: you use windows or mac? |
| 02:06:37 | raptor | bye |
| 02:07:14 | Fordcars | bye! |
| 02:10:36 | | Watusimoto_ Quit (Ping timeout: 245 seconds) |
| 02:16:19 | raptor | i am saddened - with item adding being broken, it is difficult to realize many of my devious plans... |
| 02:18:20 | raptor | ok, signing out for a week! |
| 02:18:20 | raptor | later! |
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| 02:53:13 | SlightRemorse | Alright, the notification app for windows is complete |
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| 04:29:28 | YoshiSmb | nice match sam. |
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| 23:19:27 | | BFLogBot Commit: 8ebcf34144cc | Author: watusimoto | Message: Have /idle fade the screen when local client is not hosting |
| 23:19:28 | | BFLogBot Commit: ad3bfc60bc25 | Author: watusimoto | Message: Comment |
| 23:19:30 | | BFLogBot Commit: 55de9a605ca4 | Author: watusimoto | Message: Whitespace |
| 23:19:31 | | BFLogBot Commit: be869d5f034f | Author: watusimoto | Message: Comment |
| 23:19:33 | | BFLogBot Commit: c87e002a2641 | Author: watusimoto | Message: Move a small chunk of functionality out of idle and put it in a new function |
| 23:19:35 | | BFLogBot Commit: 9d921b325531 | Author: watusimoto | Message: Pull voting code out of ServerGame::idle loop |
| 23:19:36 | | BFLogBot Commit: 807ed75dde3c | Author: watusimoto | Message: More code out of idle loop |
| 23:19:38 | | BFLogBot Commit: 8740f5108f87 | Author: watusimoto | Message: Add server-side /idle suspend delay, move some common code to Game:idle() method (now no longer abstract!) |
| 23:19:39 | | BFLogBot Commit: 311aa34f6755 | Author: watusimoto | Message: Comment |
| 23:19:41 | | BFLogBot Commit: 1dc9650ab280 | Author: watusimoto | Message: Fix /idle bug when typing while waiting for 5 second rejoin timer to expire... no longer resets timer |
| 23:19:42 | | BFLogBot Commit: 25f63d59e30b | Author: watusimoto | Message: Display proper message when /suspended |
| 23:19:44 | | BFLogBot Commit: 1295b2f101e8 | Author: watusimoto | Message: Unbreak many things |
| 23:19:46 | | BFLogBot Commit: 0aefb900d48d | Author: watusimoto | Message: New edits based on old code... bad news! |
| 23:19:47 | | BFLogBot Commit: 423a64bbce2e | Author: watusimoto | Message: Last commit and this together allow editor to save object ids |
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