Timestamps are in GMT/BST.
| 00:00:00 | fordcars | exacltly why |
| 00:00:04 | fordcars | :) |
| 00:00:34 | fordcars | yeah, but I thought arc plugin was already in there, guess not |
| 00:00:39 | Watusimoto | sam686: I added that ini plugin reproduction bug to the running buglist |
| 00:00:49 | Watusimoto | fordcars: it's there by default, unless you deleted it |
| 00:01:00 | sam686 | my page 5 on 019 looks like this: http://sam6.25u.com/upload/screenshot_103.png |
| 00:01:07 | Watusimoto | this is the line |
| 00:01:07 | Watusimoto | Plugin1=Ctrl+;|draw_arcs.lua|Make curves! |
| 00:01:16 | fordcars | I don't have, weird |
| 00:01:23 | Watusimoto | sam686: same here |
| 00:01:27 | fordcars | sam: what the |
| 00:01:35 | fordcars | heh |
| 00:01:40 | Watusimoto | that line gets reproduced in the INI every time you close the game |
| 00:01:54 | sam686 | 018a is missing page 5 in editor help, while un-released 019 have it.. |
| 00:02:28 | raptor | that's because the final editor page is *only* generated if there are plugins detected (which maybe should be changed) |
| 00:02:42 | fordcars | heh, I never had it there since 018a I think |
| 00:02:57 | raptor | I tried to fix it to make sure the plugin was added in the INI - but maybe there's a bug adding it lots |
| 00:03:14 | Watusimoto | lots and lots! |
| 00:04:24 | fordcars | http://bitfighter.org/wiki/index.php/Creating_plugins -- this is really ugly |
| 00:09:43 | Watusimoto | raptor: are you working on permission stuff? |
| 00:09:47 | raptor | yes |
| 00:09:49 | raptor | very deep |
| 00:09:51 | raptor | ugly stuff |
| 00:09:58 | raptor | combining logic everywhere |
| 00:10:08 | Watusimoto | indeed |
| 00:10:15 | Watusimoto | I made one minor change you should know about |
| 00:10:24 | raptor | merge worked... |
| 00:10:28 | raptor | yes? |
| 00:10:38 | Watusimoto | I moved this |
| 00:10:39 | Watusimoto | getClientInfo()->setIsAdmin(true); // Set isAdmin on server |
| 00:10:39 | Watusimoto | getClientInfo()->setIsLevelChanger(true); // Set isLevelChanger on server |
| 00:10:54 | Watusimoto | from clientgame to gameconnection |
| 00:11:04 | Watusimoto | no big deal, but it might merge funny |
| 00:11:07 | raptor | ok, that shouldn't affect me... |
| 00:11:11 | Watusimoto | ok |
| 00:11:16 | raptor | yeah merge worked ok |
| 00:11:22 | raptor | nothing compiles... but it merged :) |
| 00:11:22 | Watusimoto | I'll check in soon and you can merge again |
| 00:11:27 | Watusimoto | :-) |
| 00:12:04 | raptor | dinner! |
| 00:12:37 | fordcars | later! |
| 00:38:13 | raptor | back to breakage! |
| 00:42:18 | | BFLogBot Commit: 1a2777a7ccee | Author: watusimoto | Message: Move functionlaity from ClientGame to GameConnection. Also removed dynamic_cast. |
| 00:42:20 | | BFLogBot Commit: 80af88bca260 | Author: watusimoto | Message: Disentangle logic of joining a local game and joining a remote game. This also gets rid of the final gServerGame in ClientGame, making the two classes independent, as they should be |
| 00:42:21 | | BFLogBot Commit: f2f0303f0638 | Author: watusimoto | Message: Fix typo |
| 00:46:00 | | BFLogBot Commit: 4446a8fad017 | Author: watusimoto | Message: Whitespace |
| 00:46:01 | | BFLogBot Commit: 52cff0065b8b | Author: watusimoto | Message: Minor cleanup |
| 00:46:23 | Watusimoto | My work is done. Good night! |
| 00:46:30 | raptor | night! |
| 00:46:34 | raptor | (merge success) |
| 00:46:50 | Watusimoto | yay!! |
| 00:50:46 | fordcars | night! |
| 00:51:02 | fordcars | wow, I am actually coding an editor plugin |
| 00:51:26 | fordcars | it was the only Lua API Bitfighter thing I didn't try yet |
| 00:51:37 | raptor | oh good! I forgot to mention that this help section exists, too: http://bitfighter.org/luadocs/index.html#programming_plugins |
| 00:52:15 | fordcars | oh thanks! |
| 00:53:18 | | fordcars trying to figure out how getArgsMenu() works |
| 00:54:05 | raptor | it basically just builds up a menu |
| 00:54:18 | fordcars | in a table? |
| 00:54:54 | raptor | yes |
| 00:55:08 | fordcars | ok, I stink at tables |
| 00:57:31 | fordcars | ok I think I figured it out |
| 00:58:05 | raptor | you can see other menuitem types with the draw_arcs plugin |
| 00:58:14 | raptor | look at the c++ code to see what the constructor takes |
| 00:59:06 | | Watusimoto Quit (Ping timeout: 245 seconds) |
| 00:59:36 | fordcars | heh, I don't have it on my windows |
| 01:00:00 | raptor | here: https://code.google.com/p/bitfighter/source/browse/resource/editor_plugins/draw_arcs.lua |
| 01:00:21 | fordcars | oh, lua code |
| 01:00:32 | fordcars | yeah I have that |
| 01:29:01 | fordcars | raptor: in levelcode, are teleport delays in miliseconds? |
| 01:29:25 | fordcars | and what is the default delay? |
| 01:45:34 | raptor | probably in milliseconds |
| 01:46:03 | raptor | default is like 2 seconds? not sure... |
| 01:47:17 | fordcars | ok, thanks |
| 01:47:49 | raptor | honestly I don't even know if the delay works with teleporters in levelcode |
| 01:49:00 | kaen | it does |
| 01:49:39 | kaen | and it's in seconds |
| 01:49:48 | raptor | thanks kaen |
| 01:54:40 | fordcars | seconds? Oh thanks! |
| 01:54:59 | fordcars | arghhhhhhh no logs for plugins, this is gonna take a while |
| 01:56:59 | kaen | :/ |
| 01:57:04 | kaen | it's fixed if you build from latest |
| 01:57:29 | fordcars | ha ok, but I don't have mercurial/python on this computer :/ |
| 01:58:16 | fordcars | can I use cntr-d for a plugin? |
| 01:58:23 | raptor | you can use anything you want |
| 01:58:42 | raptor | but you have to buld the string like so: 'Ctrl+d' |
| 01:59:23 | fordcars | well this should work then |
| 01:59:41 | fordcars | but it doesn't. Do I need anything in main() just to run the plugin? |
| 02:00:45 | raptor | main() gets run when you select 'run' from the menu |
| 02:00:50 | raptor | so there you do your logic |
| 02:01:11 | fordcars | oh, then why isn't thus working! |
| 02:01:30 | fordcars | whoa, *this |
| 02:02:07 | fordcars | oh I know |
| 02:02:15 | fordcars | outdated wiki ._. |
| 02:02:40 | fordcars | _ |
| 02:02:45 | fordcars | :P |
| 02:05:30 | fordcars | updating wiki, once again |
| 02:05:42 | raptor | wait! |
| 02:05:51 | raptor | use the luadocs where possible: http://bitfighter.org/luadocs/index.html |
| 02:06:05 | raptor | the wiki Lua stuff will probably go permanently away |
| 02:06:27 | raptor | most stuff is in the luadocs now, except for a few things like even descriptions |
| 02:08:52 | fordcars | ok :P |
| 02:10:08 | raptor | that was harrowing... combining RPC |
| 02:11:51 | fordcars | oh man, it still doesn't work |
| 02:29:32 | fordcars | yay, it works! |
| 02:29:35 | raptor | kaen: have you ever gotten a 'level change password denied' message? |
| 02:29:57 | raptor | i mean - there is code to get that error, but it looks like if you enter the wrong password, you just get 'incorrect password' |
| 02:29:57 | fordcars | you can use anything you want -- no you can't |
| 02:30:17 | raptor | for any permission level.. |
| 02:31:16 | raptor | sam686: you around? |
| 02:36:19 | sam686 | hi |
| 02:36:23 | raptor | hi |
| 02:36:31 | sam686 | just got back from eating.. |
| 02:36:35 | raptor | yum! |
| 02:36:43 | raptor | so.. I'm refactoring all the permissions |
| 02:36:55 | raptor | and I came across this method: ClientGame::gotLevelChangePermissionsReply |
| 02:37:14 | raptor | the problem is - I don't see how 'levelPassFailureMsg' is ever triggered |
| 02:37:47 | sam686 | entering wrong password when you don't have level change permission? |
| 02:37:53 | raptor | do you know if the failure messages are every triggered |
| 02:37:58 | raptor | when that happens |
| 02:38:12 | raptor | you just get the 'invalid password' message |
| 02:38:13 | sam686 | oh except, its because the levelchange and admin password menu is merged into one.. |
| 02:38:15 | raptor | see: ClientGame::gotWrongPassword() |
| 02:38:27 | raptor | ohhhhh |
| 02:38:29 | raptor | ok |
| 02:38:36 | raptor | yeah, they used to be separate, right? |
| 02:38:44 | sam686 | yes |
| 02:39:41 | sam686 | I guess it is now just a gotWrongPassword() if the password is wrong.. |
| 02:40:16 | raptor | ok, since it's all merged, i'll remove the failure messages |
| 02:40:23 | raptor | thanks for the history! |
| 02:59:14 | | Platskies has joined |
| 03:05:07 | raptor | oh my goodness our headers are out of control |
| 03:18:44 | kaen | yes |
| 03:19:37 | raptor | I.. I don't even know what to do... |
| 03:19:50 | raptor | break every enum into it's own header? |
| 03:20:00 | kaen | have I told you how to eat an elephant yet? |
| 03:20:06 | kaen | one bite at a time. |
| 03:20:11 | raptor | hahahaha |
| 03:21:19 | fordcars | *one bit at a time |
| 03:21:29 | fordcars | ok sorry that was just stupid of me |
| 03:22:44 | raptor | fordcars: that was horrible... just... horrible |
| 03:22:52 | fordcars | :3 |
| 03:23:18 | raptor | you ahve to wait until past midnight to pull out the puns |
| 03:23:32 | fordcars | oh ok |
| 03:24:11 | kaen | I think that's a good rule of thumb |
| 03:24:18 | kaen | puns are usually funny to me by then. |
| 03:25:45 | kaen | raptor my suspicion is that there are a few prime candidates for splitting up into separate files |
| 03:25:54 | raptor | yeah... |
| 03:26:06 | raptor | once upon a time, Point, Color, Rect were all the same class |
| 03:26:13 | kaen | D: |
| 03:26:30 | raptor | I may have told you that - but that split reduced compile time by like 20% |
| 03:26:49 | raptor | oh and all the implementations where in the .h |
| 03:27:02 | raptor | that's probably where the real speed up came from.. |
| 03:27:04 | kaen | I don't even have sufficient knowledge of emoticons to reproduce the face I made just now. |
| 03:27:17 | raptor | haha |
| 03:28:23 | raptor | https://code.google.com/p/bitfighter/source/detail?r=c9fb94f56b38 |
| 03:29:19 | | Platskies Quit (Remote host closed the connection) |
| 03:29:20 | raptor | oh, and the new class were committed right afterwards... |
| 03:29:36 | raptor | anyways hsitory - but what is good practice for keeping headers clean? |
| 03:29:49 | raptor | always use Forward decs? |
| 03:30:01 | raptor | and keep things nicely split? |
| 03:30:23 | kaen | yes |
| 03:30:44 | kaen | that's actually a really good summary |
| 03:31:02 | kaen | check this out: http://pastie.org/7494217 |
| 03:31:16 | kaen | it's the number of classes each header file defines |
| 03:31:25 | kaen | oh wait |
| 03:31:34 | kaen | hold on let me exclude forward decs |
| 03:32:53 | kaen | http://pastie.org/7494228 |
| 03:32:57 | raptor | you use use: gcc -w -H |
| 03:33:02 | raptor | against a file |
| 03:34:52 | fordcars | oh, plugins do show up in logs |
| 03:41:19 | kaen | raptor, that's a cool command! |
| 03:41:26 | kaen | I did moveObject for fun |
| 03:41:28 | raptor | it spams your screen! |
| 03:49:53 | fordcars | what's the number for a neutral turret in level code again? |
| 03:50:15 | raptor | team number? |
| 03:52:18 | sam686 | number -1 is neutral for most of C++. but LUA mostly have it as 0=neutral |
| 03:52:58 | fordcars | ok thanks |
| 03:53:00 | sam686 | -1 = neutral for level code too |
| 04:07:44 | raptor | it compiled! |
| 04:08:23 | raptor | question |
| 04:08:36 | raptor | if you guys host a game, then do 'quit game' |
| 04:08:50 | raptor | does it pause? |
| 04:08:59 | raptor | for like 1 or 2 seconds |
| 04:09:08 | raptor | used to immediately exit to menu |
| 04:10:14 | raptor | it spike the CPU.. |
| 04:17:41 | fordcars | nope |
| 04:17:55 | raptor | sorry, I mean with the latest code |
| 04:18:11 | fordcars | oh sorry |
| 04:18:45 | raptor | also |
| 04:19:40 | raptor | if you (sam686 or kaen) start a dedicated server, then try connecting to it from a client - do you get forced to enter a password and/or get invalid packet error? |
| 04:25:37 | raptor | something has gone horribly horribly wrong... |
| 04:25:45 | | raptor does a full recompile |
| 04:28:21 | sam686 | works fine for me.. |
| 04:29:21 | raptor | sam686: can you connect to mine? 69... |
| 04:30:18 | raptor | I got invalid packet when connecting to yours sam686 |
| 04:30:54 | raptor | and a segfault on the server... |
| 04:30:57 | sam686 | oh it will error cause I kindof changed the un-pushed protocol (simply changing MAX_POLY_POINTS to 64 breaks existing net.. |
| 04:31:04 | raptor | watusimoto, what did you DO?? |
| 04:31:38 | sam686 | compiling as MAX_POLY_POINTS=32 for now.. |
| 04:32:34 | raptor | crashes and weird behavior everywhere |
| 04:32:46 | raptor | this has got to be due to the gServerGame refactor |
| 04:33:03 | sam686 | ok running my server, can you try connecting? |
| 04:33:07 | raptor | sure |
| 04:34:24 | raptor | did i crash it? |
| 04:34:25 | sam686 | well my server crash.. |
| 04:34:29 | raptor | hooray! |
| 04:34:34 | raptor | then i'm not going crazy |
| 04:36:36 | raptor | man... and I'm even close to checking in the new permissions system, but I can't test due to all the weird anomalies |
| 04:36:41 | sam686 | the main problem is, a dedicated server on a non-dedicated build, tried to run FontManager::getStringLength with a NULL font.. |
| 04:36:54 | raptor | ha |
| 04:37:21 | sam686 | its from a TextItem, not SlipZone... |
| 04:37:33 | raptor | ah |
| 04:38:03 | raptor | ok, well, I'm going to revert to before watusimoto did weird gServerGame things - in fact, I remember this happening last time he tried to rip it ou |
| 04:38:06 | raptor | t*out |
| 04:43:14 | sam686 | I guess I wasn't on the latest comment, but at my latest sam8641 commit.. |
| 04:43:52 | raptor | !bot |
| 04:43:52 | BFLogBot | I'm a real boy! |
| 05:00:37 | fordcars | hehe I finished my plugin |
| 05:01:05 | fordcars | plugins are actually quite neat and very underestimated |
| 05:16:18 | raptor | ok, packet problems were my fault - i had multiple versions of servers running |
| 05:20:02 | raptor | yay permission refactor complete! |
| 05:20:14 | raptor | now to make the adjustments for kicking admins! |
| 06:08:08 | raptor | ok good night! |
| 06:08:21 | | BFLogBot Commit: 0d50626072bf | Author: buckyballreaction | Message: Refactor our client permission system into tiered roles. Also add the 'Owner' role. Owners will have complete control of a server, even over admins |
| 06:08:22 | | BFLogBot Commit: 20259e03be55 | Author: buckyballreaction | Message: Allow entering password in game menu unless you have the Owner role |
| 06:08:24 | | BFLogBot Commit: 9317b49991ce | Author: buckyballreaction | Message: Owner can kick/ban/mute admins |
| 06:08:36 | | raptor Quit () |
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| 06:24:27 | fordcars | later guys |
| 06:25:26 | bobdaduck | Nice plugin, btw' |
| 06:25:30 | bobdaduck | and seeya |
| 06:28:45 | | fordcars Quit (Ping timeout: 245 seconds) |
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| 07:48:32 | | BFLogBot Commit: e02e5fa58989 | Author: sam8641 | Message: Reduce bandwidth usage by not using c2sResendItemStatus, instead client's object soon goes back to previous position if no updates received. |
| 07:48:34 | | BFLogBot Commit: e6ce831d683b | Author: sam8641 | Message: Fix TextItem crash running bitfighter -dedicated, assuming Text always fit inside both vertex as it is on editor and most levels. |
| 07:48:35 | | BFLogBot Commit: 4abc2aab51b3 | Author: sam8641 | Message: Increased number of vertex of PolyWall and zones to 64. Note, bigger may cause packet too big to send. |
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| 14:01:21 | raptor | bad fordcars bad! |
| 14:02:40 | kaen | well, at least it doesn't have circles... |
| 14:02:50 | raptor | good morning! |
| 14:02:54 | kaen | good morning |
| 14:03:46 | raptor | this means, of course, we need to break editor plugins before next release |
| 14:04:19 | raptor | :) |
| 14:06:09 | kaen | :) |
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| 15:03:07 | | BFLogBot Commit: 2b516bf47b47 | Author: buckyballreaction | Message: Too much casting |
| 15:05:29 | | raptor Quit () |
| 15:18:47 | | fordcars has joined |
| 15:24:29 | | BFLogBot Commit: db99fc2447d1 | Author: watusimoto | Message: We already have a ServerGame here locally... use that instead of gServerGame |
| 15:24:30 | | BFLogBot Commit: bcad28a4fc4e | Author: watusimoto | Message: Remove traces of gServerGame from ServerGame class, by removing debugging code |
| 15:24:32 | | BFLogBot Commit: 5b221bf7df35 | Author: watusimoto | Message: Merge |
| 15:24:33 | | BFLogBot Commit: 909517282b35 | Author: watusimoto | Message: Remove another reference to gServerGame |
| 15:24:35 | | BFLogBot Commit: 9d1857f731f0 | Author: watusimoto | Message: Fix almost certain bug |
| 15:24:37 | | BFLogBot Commit: 49c8ca2448d9 | Author: watusimoto | Message: Merge |
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| 16:42:01 | bobdaduck | Okay I know I'm pretty crazy but |
| 16:42:09 | bobdaduck | An onTurretEnteredZone event would be pretty nice. |
| 16:43:29 | bobdaduck | Or perhaps a generalized onObjectEnteredZone? |
| 16:45:43 | fordcars | bobzy... |
| 16:46:15 | fordcars | yeah that would be neat |
| 16:47:10 | fordcars | well can you just get the location of the object onTick and see if it is in the coords of the zone |
| 16:50:16 | bobdaduck | That's so clunky though |
| 16:51:33 | kaen | well, in the normal game mechanics, a turret doesn't enter a zone |
| 16:52:05 | kaen | so checking for it in on tick semantically represents what you're doing accurately |
| 16:52:43 | bobdaduck | Okay but this level has upwards of a hundred turrets |
| 16:53:20 | bobdaduck | Checking for each one manually is clunky. |
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| 16:58:33 | kaen | add them to a table and iterate through them :X |
| 16:58:47 | kaen | or pick an ID range and iterate through that |
| 16:59:04 | bobdaduck | IDing a hundred turrets is clunky also. |
| 16:59:38 | bobdaduck | Good idea though, if the level wasn't so massive |
| 17:03:43 | | sam686 has joined |
| 17:03:45 | | ChanServ sets mode +v sam686 |
| 17:05:21 | bobdaduck | Goodmorning, gentlesam. |
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| 18:22:43 | | raptor has joined |
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| 18:27:43 | fordcars | hi |
| 18:27:52 | raptor | hi |
| 18:27:58 | sam686 | hi |
| 18:30:47 | raptor | fixing bugs with the permissions systems... |
| 18:55:35 | sam686 | my levelgen blizzard is broken, and it is because that levelgen does setLoc(number, number) but doesn't work that way anymore on 018a.. |
| 18:59:41 | raptor | yeah you need to use point.new(number, number) |
| 19:01:39 | sam686 | http://sam6.25u.com/bitfighter/levels2/sam686_blizzard.level http://sam6.25u.com/bitfighter/levels2/sam686_blizzard.levelgen |
| 19:01:45 | sam686 | I also have textitem:setGeom(point.new(-175, 190), point.new(-50, 190)) |
| 19:01:59 | sam686 | seems a bit unclean then the original textitem:setGeom(-175, 190, -50, 190) |
| 19:02:29 | raptor | yes - but it was a consious choice by watusimoto to be consistent |
| 19:40:00 | raptor | question |
| 19:40:20 | raptor | should only the 'owner' permission level be allowed to change the admin password? or should other admins still be able to? |
| 19:40:48 | kaen | definitely only the owner |
| 20:00:25 | fordcars | oh |
| 20:00:41 | fordcars | bitfighter.org down fyi |
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| 20:32:17 | | bobdaduck_m is still making bambi eyes at raptor |
| 20:36:00 | fordcars | now I'm done my freaking plugin |
| 20:44:31 | bobdaduck_m | Bambi eyes don't seem to be very effective... |
| 20:44:34 | | fordcars Quit (Ping timeout: 245 seconds) |
| 20:51:19 | raptor | hi |
| 20:51:26 | raptor | siesta over! |
| 20:53:03 | bobdaduck_m | Not to like, be constantly pestering you or anything. Its just I finished the actual level code and am kind of stuck until the levelgen is fixed xD |
| 20:53:18 | | Darrel Quit (Quit: Closed IRC client) |
| 20:53:50 | raptor | hi |
| 20:54:07 | raptor | i'm almost done with my owner changes, then can give you more attention :) |
| 20:54:39 | bobdaduck_m | Can you have it done in like, two hours when I get home? xD |
| 20:54:57 | raptor | uhh... maybe, probably, no? |
| 20:55:47 | | bobdaduck_m pouts |
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| 21:21:27 | | BFLogBot Commit: 52333b295cf3 | Author: buckyballreaction | Message: Fix setting new permissions role in some cases. Also reorder most of the client-side role-setting logic to be a little more friendly |
| 21:21:28 | | BFLogBot Commit: 218d1f39f433 | Author: buckyballreaction | Message: If owner changes the admin password, all admins lose permissions |
| 21:21:30 | | BFLogBot Commit: 6834f62293b3 | Author: buckyballreaction | Message: Only owner can change admin password |
| 21:21:31 | | BFLogBot Commit: e3c71b2f174c | Author: buckyballreaction | Message: Fix kicking of owners |
| 21:21:32 | raptor | there! |
| 21:21:53 | raptor | OK, please hammer on the permission system if you guys ever get a chance... I think it's pretty much done |
| 21:27:03 | | the-quartz has joined |
| 21:27:18 | the-quartz | hey raptor |
| 21:27:39 | raptor | hi |
| 21:28:36 | the-quartz | guess what. |
| 21:29:26 | raptor | the sky is really clear, but due to the increased scattering of different wavelengths of light it appears blue? |
| 21:29:34 | the-quartz | :O |
| 21:31:21 | the-quartz | Can't argue with that. |
| 21:31:28 | raptor | other than that I don't know... |
| 21:32:17 | the-quartz | NEW. |
| 21:32:18 | the-quartz | MAP. |
| 21:32:19 | the-quartz | LULZ |
| 21:34:59 | raptor | an unveiling? |
| 21:35:09 | the-quartz | Hell yeah. |
| 21:35:12 | the-quartz | Come see |
| 21:35:14 | the-quartz | a soccer map |
| 21:35:16 | raptor | ok |
| 21:35:17 | the-quartz | that is hopefully worth a damn |
| 21:35:35 | raptor | in lobby |
| 21:43:32 | | the-quartz Quit (Quit: Page closed) |
| 22:11:11 | | Watusimoto has joined |
| 22:19:23 | raptor | found a bug... fixing |
| 22:20:19 | | BFLogBot Commit: 2cb39c7c0b3f | Author: buckyballreaction | Message: Make sure owner privileges are given (if we have them) upon connecting to a server |
| 22:21:18 | raptor | would anyone think I should add a /setownerpassword command? |
| 22:21:24 | raptor | or just leave it in the INI |
| 22:21:43 | raptor | hosting from the menu gives you ownership automatically.. |
| 22:21:57 | raptor | maybe not needed? |
| 22:25:28 | | bobdaduck has joined |
| 22:26:18 | bobdaduck | Okay I'm back |
| 22:26:25 | bobdaduck | /bambi |
| 22:30:29 | Watusimoto | I think you should add it?? |
| 22:31:24 | | Watusimoto Quit (Read error: Connection reset by peer) |
| 22:31:50 | | Watusimoto has joined |
| 22:32:00 | Watusimoto | but then I've been working on taxes and I am totally fried |
| 22:36:43 | raptor | bobdaduck: i'm looking at your request |
| 22:36:45 | sam686 | LUAI_GCPAUSE = 105 and LUAI_GCMUL = 0 seem to really stop the LUA from freezing every few seconds when doing /addbot 100 on a big level.. |
| 22:36:49 | bobdaduck | whoo! |
| 22:37:00 | raptor | but you should know that it's complex... |
| 22:37:49 | raptor | Watusimoto: taxes! |
| 22:37:59 | bobdaduck | I know its complex xD |
| 22:38:02 | raptor | and are you referring to my question about /setownerpassword ? |
| 22:38:07 | Watusimoto | yes |
| 22:38:07 | bobdaduck | That's why I asked for your help |
| 22:55:57 | sam686 | oh and I found engineer drains energy for nothing bug, easily seen in level: http://sam6.25u.com/upload/text1304/130414_17-04-58.txt |
| 23:02:11 | raptor | wrote it down... |
| 23:10:16 | | Ray_ has joined |
| 23:10:32 | Ray_ | hey |
| 23:10:47 | raptor | hi |
| 23:11:09 | Ray_ | since when does bitfighter exist? |
| 23:11:59 | raptor | a few years, maybe 4 or 5? |
| 23:12:06 | raptor | Watusimoto would know more precisely |
| 23:12:57 | Ray_ | but wasn't it made from the game ZAP, of instantaction? |
| 23:13:20 | raptor | I think it was forked from the open source Zap! code base, which was before instant action |
| 23:19:09 | | Ray_ Quit (Ping timeout: 245 seconds) |
| 23:29:17 | raptor | bye Ray_! Hope you spread the word about how awesome we are! |
| 23:42:39 | | koda Quit (Quit: koda) |