Timestamps are in GMT/BST.
| 00:09:00 | | fordcars has joined |
| 00:16:26 | Watusimoto | good morning! |
| 00:16:33 | Watusimoto | good night1 |
| 00:17:06 | raptor | good night! |
| 00:17:48 | bobdaduck | lol |
| 00:21:35 | | Watusimoto Quit (Ping timeout: 256 seconds) |
| 00:34:00 | fordcars | wassuup |
| 00:36:37 | bobdaduck | saup |
| 00:38:06 | fordcars | unveiling party, eh? |
| 00:39:38 | raptor | ? |
| 00:40:26 | raptor | sam686: what problems would arise if vertex limit created larger packets? |
| 00:41:12 | bobdaduck | My map will be unveiled in like, 10 minutes is what ford means. |
| 00:41:31 | sam686 | 64 points * 4 bytes per F32 * 2 F32 per point (64 * 2 * 4) = 512 bytes. |
| 00:41:36 | raptor | really? you're confident enough to be able to merge my code? :) |
| 00:41:55 | bobdaduck | Already did |
| 00:41:58 | bobdaduck | Works |
| 00:42:01 | raptor | ha! |
| 00:42:02 | bobdaduck | making edits now |
| 00:42:02 | raptor | cool |
| 00:42:40 | raptor | sam686: so that's 2048 bit packet size? |
| 00:43:05 | raptor | errr.. 4096 - what problem do you for see? |
| 00:43:08 | sam686 | 512 byte * 8 = 4096 bits |
| 00:43:16 | raptor | heh, thanks |
| 00:44:00 | sam686 | tnlUDP.h have MaxPacketDataSize=1500 and MaxPreferredPacketDataSize=576 |
| 00:44:59 | bobdaduck | Whoo! problem! |
| 00:45:20 | sam686 | which can kindof go toward some research http://www.google.com/search?q=max+udp+packet |
| 00:45:41 | bobdaduck | simple enough to fix thouh |
| 00:45:42 | raptor | sam686: but do we need to keep within the packet size? can TNL chunk it OK? |
| 00:45:47 | raptor | bobdaduck: good! |
| 00:47:02 | bobdaduck | ohhh man |
| 00:47:06 | bobdaduck | this is marvelous |
| 00:47:12 | raptor | EVIL |
| 00:47:30 | sam686 | TNL does not chunk individual single packUpdate or single event (except GuaranteedOrderedBigData for event I created) |
| 00:48:39 | bobdaduck | Last step |
| 00:48:45 | bobdaduck | Cover the map in neutral spawns. |
| 00:48:47 | bobdaduck | Yep! |
| 00:50:12 | bobdaduck | Sam and kaen around? |
| 00:53:06 | sam686 | i am in-game with 5 other players.. |
| 00:57:42 | | LordDVG Quit (Remote host closed the connection) |
| 00:58:35 | bobdaduck | sam686 can you get your game to come to my server? xD |
| 01:11:54 | | Platskies has joined |
| 01:15:28 | raptor | ha bobdaduck |
| 01:15:39 | bobdaduck | lol |
| 01:15:39 | raptor | you should show watusimoto tomorrow... |
| 01:16:23 | bobdaduck | definitely |
| 01:16:45 | raptor | and nice scimitar - good dimensions, too |
| 01:19:25 | bobdaduck | thanks |
| 01:19:31 | bobdaduck | I should probably nerf paladins xD |
| 01:22:51 | raptor | yeah... too big... |
| 01:34:34 | | fordcars Quit (Ping timeout: 245 seconds) |
| 01:48:05 | raptor | ok bobdaduck - that was silly |
| 02:03:02 | | Platskies Quit (Remote host closed the connection) |
| 02:06:58 | | BFLogBot Commit: d2fb672ae09b | Author: buckyballreaction | Message: Add command to set owner password |
| 02:07:04 | raptor | ok done with permissions |
| 02:07:12 | raptor | footloose better be grateful |
| 02:09:34 | | fordcars has joined |
| 02:10:25 | raptor | to the bug list! |
| 02:10:58 | raptor | sam686 / kaen: are you working on any bugs that I should know? (so I don't duplicate work) |
| 02:23:52 | sam686 | ha, I fixed the sound and crashing problem on my 018a too so I don't crash on a testbug |
| 02:24:03 | sam686 | I get a blank screen though.. |
| 02:24:04 | raptor | ah good |
| 02:24:08 | raptor | i crashed... |
| 02:24:19 | sam686 | I guess the server sent me way out of bounce.. |
| 02:29:21 | | bobdaduck Quit (Remote host closed the connection) |
| 02:31:25 | | BFLogBot Commit: 06e1af198bb1 | Author: buckyballreaction | Message: Fix bug with adding the same EditorPlugin to the INI over and over |
| 02:36:56 | | Little_Apple has joined |
| 02:38:04 | raptor | reduce complexity! |
| 02:38:37 | Little_Apple | hello |
| 02:39:14 | Little_Apple | is it alright if i set up a bitfighter google+ page? |
| 02:39:32 | raptor | hi |
| 02:39:42 | Little_Apple | also, what gender is bitfighter? |
| 02:39:44 | raptor | i don't mind - I think there may already be one somewhere, though |
| 02:39:47 | raptor | uhh |
| 02:39:54 | raptor | inanimate |
| 02:40:30 | Little_Apple | oh ok |
| 02:40:38 | raptor | 'other' ? |
| 02:41:20 | Little_Apple | theres a community... but its private |
| 02:42:17 | raptor | ask sky_lark or bobdaduck, I think one of them knows more about it.. |
| 02:44:07 | Little_Apple | cant reach him with the usual methods. |
| 02:44:13 | Little_Apple | time for black magic... |
| 02:45:33 | Little_Apple | where is the bitfighter master hosted? |
| 02:45:45 | raptor | it's running on a different port on bitfighter.org |
| 02:45:58 | Little_Apple | oh i mean.. geography |
| 02:46:14 | raptor | hmm... not sure... |
| 02:48:00 | raptor | looks like kansas city missouri |
| 02:48:05 | raptor | or there abouts |
| 02:48:32 | sam686 | bitfighter.org is 199.192.229.168, using http://www.iplocation.net gives Missouri, Kansas City ISP: Kansas City Dzfav |
| 02:52:16 | Little_Apple | ooh |
| 02:52:49 | Little_Apple | so... uh.. i need a name. it wont accept "Bit Fighter" |
| 02:58:58 | fordcars | hosted by Softnet? AS23127? |
| 02:59:10 | fordcars | Seriously, what am I sayiing |
| 03:00:25 | fordcars | anyway, later guys, got to go |
| 03:01:46 | Little_Apple | kbai ford |
| 03:04:34 | | fordcars Quit (Ping timeout: 245 seconds) |
| 03:32:17 | raptor | hi again |
| 03:32:54 | Little_Apple | hello |
| 03:34:48 | raptor | bug fixin'... across the universe... |
| 04:02:55 | Little_Apple | raptor ! |
| 04:03:13 | Little_Apple | the core in one of the core screenshots is the outdated core! core! |
| 04:05:14 | raptor | uh oh |
| 04:05:49 | raptor | that means we need a BBB to get better screenshots... |
| 04:11:28 | Little_Apple | yes! |
| 04:12:14 | raptor | where's bobdaduck... now that he's done his goofy maps, he should be able to focus on maps for the BBB |
| 04:12:22 | raptor | we've actually already started a list |
| 04:12:30 | raptor | it's only about 1/4 complete.. |
| 04:12:34 | | bobdaduck has joined |
| 04:12:40 | Little_Apple | great timing! |
| 04:12:41 | raptor | speak of the devil |
| 04:13:57 | bobdaduck | ask and ye shall receive |
| 04:14:03 | raptor | bobdaduck: now that you've completed your latest... umm... map. Back to BBB stuff? :) |
| 04:15:21 | bobdaduck | lol |
| 04:17:55 | bobdaduck | I still need to make some adjustments, but yeah sure BBB |
| 04:19:10 | Little_Apple | ok im off for tonight |
| 04:19:13 | Little_Apple | kapoof |
| 04:19:15 | | Little_Apple Quit (Quit: Page closed) |
| 04:20:10 | raptor | kapoof |
| 04:22:53 | | BFLogBot Commit: d7c1b8ef832b | Author: buckyballreaction | Message: Reinitialize fonts on screen change. Yay for OpenGL texture loss! |
| 04:31:27 | bobdaduck | Okay so there's only two good ZC maps on the forums... |
| 04:31:37 | raptor | really? |
| 04:31:40 | bobdaduck | ....Can we really have a BBB where Quartz and I are the only map makers? |
| 04:31:49 | raptor | heh - I don't mind :) |
| 04:34:24 | bobdaduck | Yeah but it looks baddd |
| 04:34:31 | bobdaduck | And there's a lack of variety that way. |
| 04:34:34 | raptor | how so? |
| 04:34:40 | raptor | ah |
| 04:34:51 | bobdaduck | Probably going to end up playing the refrigerator game |
| 04:35:04 | raptor | well.... I went through some old list of maps once - maybe there a few in there... |
| 04:35:05 | bobdaduck | "open fridge. Look for food. Lower standards and repeat." |
| 04:35:09 | raptor | haha |
| 04:36:56 | raptor | or actually it looks like i lost them.. |
| 04:44:17 | bobdaduck | Totally just nominated power station for BBB |
| 04:44:21 | bobdaduck | Yep I just went there |
| 04:44:24 | raptor | power station? |
| 04:44:37 | raptor | haha |
| 04:45:09 | raptor | I don't even see it on kaen test |
| 04:45:18 | bobdaduck | lucky |
| 04:45:22 | raptor | i see 'power plant' |
| 04:46:20 | bobdaduck | yeah that one |
| 04:46:27 | raptor | what |
| 04:48:40 | raptor | there's two versions |
| 05:05:50 | | BFLogBot Commit: ed42a3059d5d | Author: buckyballreaction | Message: Allow running multiple global levelgen scripts. Specify them in the INI using a '|' delimiter: GlobalLevelScript=script1|script2|script3 |
| 05:06:20 | bobdaduck | coool |
| 05:06:50 | raptor | trying to cut down our running bug list... |
| 05:06:55 | raptor | it keep growing! |
| 05:16:20 | bobdaduck | xD |
| 05:45:16 | bobdaduck | okay |
| 05:45:29 | raptor | yes |
| 05:46:30 | bobdaduck | BBB maps now has 29 maps |
| 05:46:44 | | raptor looks |
| 05:47:44 | raptor | ok |
| 05:47:49 | raptor | we have volume |
| 05:49:58 | bobdaduck | yay voluem |
| 05:52:33 | raptor | did you have to lower your standards quite a bit? |
| 05:59:48 | bobdaduck | Nope |
| 06:05:23 | sam686 | function onShipEnteredZone(ship, zone, zoneType, zoneId) |
| 06:05:23 | sam686 | ship:removeFromGame() |
| 06:05:36 | sam686 | end -- black screen of death to players.. |
| 06:05:38 | raptor | ha! does that work? |
| 06:05:45 | raptor | oh yikes |
| 06:08:12 | sam686 | oh i guess players can return from black screen using /idle.. |
| 06:09:13 | sam686 | one main problem is finding objects in levelgen... |
| 06:10:18 | raptor | yes, i'm actually working on that right now |
| 06:10:29 | raptor | that bug and adding items from an editor plugin |
| 06:12:49 | sam686 | what does uplaod to db does? |
| 06:13:01 | bobdaduck | rofl ship:removeFromGame() |
| 06:13:13 | raptor | oh, that's something kaen's been working on - and online level database |
| 06:13:25 | raptor | sam686: see here: http://bitfighter.org/pleiades/ |
| 06:13:51 | raptor | he's been slowly adding features and fixing bugs; he plans to release it publically with 019 |
| 06:13:59 | raptor | you can log in using forum credentials |
| 06:14:27 | bobdaduck | Assuming 019 ever gets released |
| 06:14:36 | raptor | quiet you |
| 06:14:59 | raptor | sam686: he's been keeping the source to it here: https://github.com/kaen/pleiades/ |
| 06:15:09 | raptor | there's already a good amount of issues :) |
| 06:15:24 | sam686 | ok.. something i haven't seen till today.. |
| 06:21:22 | raptor | yeah, it'll be really good (already is) |
| 06:25:53 | sam686 | good night, I may be back in avout 17 hours.. |
| 06:26:16 | raptor | night! |
| 06:28:10 | raptor | oh wow, I got PolyWalls to add via levelgen.. |
| 06:28:15 | raptor | (in the editor) |
| 06:28:53 | bobdaduck | nice |
| 06:29:04 | bobdaduck | Btw who coded the [j]oin wall code? |
| 06:29:07 | bobdaduck | Its beautiful. |
| 06:29:09 | raptor | so you don't have to do dumb level lines |
| 06:29:20 | raptor | I think watusimoto did |
| 06:29:40 | raptor | how are you using it? |
| 06:30:54 | | sam686 Quit (Ping timeout: 245 seconds) |
| 06:31:32 | raptor | WallItem adds! |
| 06:33:38 | raptor | yay |
| 06:33:53 | | BFLogBot Commit: d8868bdbe498 | Author: buckyballreaction | Message: Lua API: add plugin:addItem to be able to add items to the editor via plugins in the same manner as levelgen:addItem |
| 06:34:04 | bobdaduck | Like you can merge polywalls |
| 06:34:13 | raptor | oh yeah, that's really neat |
| 06:34:25 | bobdaduck | And like if you have them intersect weird |
| 06:34:29 | bobdaduck | ITS JUST BEAUTIFUL |
| 06:34:35 | raptor | heh |
| 06:34:48 | raptor | and that's why math is good... :) |
| 06:36:15 | raptor | ok, i should sleep now |
| 06:36:31 | | Darrel has joined |
| 06:37:21 | bobdaduck | lol |
| 06:37:23 | bobdaduck | night |
| 06:37:30 | raptor | but.. i want to do another bug |
| 06:39:13 | bobdaduck | xD |
| 06:39:18 | bobdaduck | uh then uhh |
| 06:39:22 | bobdaduck | !bug |
| 06:39:22 | BFLogBot | To enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list | Also, see current running bug list: http://bitfighter.org/wiki/index.php/Running_Bug_List |
| 06:39:37 | bobdaduck | number 3 |
| 06:39:39 | bobdaduck | Definitely |
| 06:40:11 | raptor | I'm afraid I'm as ignorant on the technical details of that one as you are... |
| 06:40:15 | bobdaduck | lol |
| 06:40:18 | bobdaduck | do 22 |
| 06:40:33 | raptor | oh yeah... that should be easy |
| 06:41:04 | raptor | i was going to do 26, but it's starting to look ugly |
| 06:41:47 | bobdaduck | Ah yes. |
| 06:41:54 | bobdaduck | Save that one for when you have mind powers |
| 06:41:59 | raptor | good idea |
| 06:42:01 | | LordDVG has joined |
| 06:42:02 | raptor | let me see about 22 |
| 06:49:57 | raptor | all right let's see if it works... |
| 06:55:24 | raptor | it works MUAHAHAHA |
| 06:55:39 | raptor | now lets try some illegal stuff... |
| 06:56:28 | raptor | nope illegal is still illegal... |
| 06:57:20 | raptor | well good |
| 06:59:10 | | BFLogBot Commit: 3efaf4998f3b | Author: buckyballreaction | Message: Lua API: Move loadout setter into Ship object |
| 07:00:50 | raptor | ok bobdaduck, good night! for real now.. |
| 07:02:09 | bobdaduck | lol night |
| 07:02:19 | raptor | waaay past my bed time |
| 07:02:24 | bobdaduck | bed time HAH. |
| 07:09:35 | raptor | for real! |
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| 09:01:36 | | ChanServ sets mode +o watusimoto |
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| 14:00:26 | raptor | good morning! |
| 14:08:11 | kaen | morning! |
| 14:08:37 | raptor | yesterday was my bug hunting day... |
| 14:10:10 | kaen | I noticed :) |
| 14:47:02 | | Platskies has joined |
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| 14:57:42 | raptor | yay, our weekend work reduced the list to 23! |
| 15:02:29 | raptor | off to school |
| 15:02:31 | | raptor Quit () |
| 15:46:49 | | bobdaduck has joined |
| 15:47:33 | bobdaduck | Goodmornu |
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| 16:49:53 | | watusimoto1 Quit (Quit: Leaving.) |
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| 18:15:07 | | raptor has joined |
| 18:15:07 | | ChanServ sets mode +o raptor |
| 18:15:23 | raptor | hello hello |
| 18:15:58 | bobdaduck | Hello hello |
| 18:16:05 | kaen | olleh olleh |
| 18:16:08 | bobdaduck | Want to program nunchucks for me? |
| 18:16:16 | kaen | you are nunchucks |
| 18:16:20 | bobdaduck | xD |
| 18:17:36 | raptor | uh |
| 18:18:00 | raptor | nunchaku... |
| 18:18:02 | raptor | hmm |
| 18:18:38 | raptor | not for a while, probably - semester is *almost* over |
| 18:22:22 | raptor | lots o' players on! |
| 18:22:35 | raptor | boo pw |
| 18:28:27 | bobdaduck | Uh I wasn't serious |
| 18:28:28 | bobdaduck | xD |
| 18:28:34 | raptor | oh good |
| 18:28:36 | raptor | :) |
| 18:28:39 | bobdaduck | I mean it would be cool but seriousl |
| 18:28:59 | bobdaduck | Can you imagine the logic that would be involved in giving the nunchuck ends momentum? |
| 18:29:41 | raptor | wouldn't be too much harder than the arrow, actually - it'd just be a matter of picking the right rotation point |
| 18:30:31 | raptor | in fact... now that i think about it... it'd be cake |
| 18:30:43 | raptor | because I already did the hard work for the arrows |
| 18:30:47 | bobdaduck | but you would have to like, script in momentum and swinging and translating and... |
| 18:30:57 | raptor | nah |
| 18:31:16 | bobdaduck | ...It would be cake? |
| 18:31:19 | raptor | translating and swinging only |
| 18:31:24 | raptor | and those are already coded |
| 18:31:32 | bobdaduck | Well WHAT IF I TOLD YOU IT NEEDED TO ALL BE DONE WITH THE SAME ZONE? |
| 18:31:43 | raptor | have you ever seen nunchaku fly through the air? |
| 18:31:49 | bobdaduck | nope |
| 18:32:13 | raptor | it's mathematically like a frisbee: a center rotation point along a vector |
| 18:33:21 | raptor | both of those are already coded into arrows except that arrows don't change the angle with each tick |
| 18:34:01 | bobdaduck | Huh. |
| 18:34:11 | bobdaduck | ...Well, when the semester is over I will perhaps ask you to do that. |
| 18:34:17 | bobdaduck | ....We can stick them on the tank ninjas. |
| 18:35:59 | raptor | Watusimoto: I am saddend by that video you mentioned... |
| 18:37:58 | | Watusimoto Quit (Ping timeout: 276 seconds) |
| 18:41:01 | bobdaduck | What video? |
| 18:41:54 | raptor | http://www.youtube.com/watch?feature=player_detailpage&vhs=1&v=RXZ6eol4His |
| 18:42:12 | raptor | just about someone trying out bitfighter... and finding it somewhat deserted |
| 18:42:49 | bobdaduck | hah |
| 18:43:03 | kaen | the last sixty seconds is pretty heartbreaking :< |
| 18:43:17 | | LordDVG has joined |
| 18:43:57 | bobdaduck | yeah |
| 18:44:58 | raptor | hi kaen |
| 18:45:07 | kaen | hello |
| 18:45:27 | raptor | I completely forgot to ask you if you knew how to fix the issue I created here: https://github.com/akrinke/Font-Stash/issues/5 |
| 18:45:31 | raptor | (sorry) |
| 18:45:46 | raptor | with opengl textures/fonts etc. |
| 18:47:33 | bobdaduck | DnD.levelgen has nearly as many lines as carnival.levelgen |
| 18:48:23 | kaen | hmm interesting. I feel like that's our bug |
| 18:49:10 | kaen | maybe when we re-initialize the stashes there's still some context configuration that happens afterwards? |
| 18:49:15 | raptor | yes, me too - but I tried fixing it several ways... and made the rash decision late at night to post a bug |
| 18:50:01 | raptor | kaen: could be, but I made sure everything we previously initialized was initialized again |
| 18:50:33 | raptor | at least.. I'm pretty sure I did |
| 18:50:39 | raptor | again, late at night |
| 18:50:49 | bobdaduck | xD |
| 19:07:07 | bobdaduck | What does it mean when it says sam is "voiced"? |
| 19:08:35 | kaen | it's an IRC level above a normal user and below an op |
| 19:08:53 | kaen | no channel powers, but he can speak when the channel is muted |
| 19:09:00 | kaen | hence, voiced |
| 19:09:12 | raptor | I think I set it up when first starting the channel - just trying to figure out things |
| 19:09:19 | bobdaduck | ah |
| 19:10:15 | bobdaduck | So kaen what's the best DnD weapon? |
| 19:11:29 | kaen | I have no idea |
| 19:11:51 | bobdaduck | In your opinion. |
| 19:12:01 | bobdaduck | Or which one is the coolest. Same thing, really. |
| 19:14:42 | kaen | +10 adamantine greatsword |
| 19:15:00 | kaen | or +99 or whatever gamebreaking enchantment you want to give it |
| 19:15:06 | bobdaduck | xD |
| 19:15:19 | bobdaduck | Paladins already have a greatsword, and its already OP.... |
| 19:15:33 | raptor | except against seeker turrets... |
| 19:15:51 | kaen | make the paladins shout "FAITH IS MY SHIELD" whenever they attack |
| 19:15:53 | kaen | it'll be cool |
| 19:15:56 | bobdaduck | rofl |
| 19:16:01 | raptor | hahaha |
| 19:16:08 | bobdaduck | I think I can actually do that |
| 19:16:09 | bobdaduck | but uh |
| 19:16:11 | bobdaduck | xD |
| 19:17:50 | bobdaduck | Is greatsword really the coolest weapon? |
| 19:17:59 | raptor | i like the scimitar |
| 19:18:23 | bobdaduck | I already put that one in though xD |
| 19:19:24 | raptor | we should rewrite bitfighter to use goto statements instead of control loops |
| 19:19:50 | bobdaduck | Did you just pull a bobdaduck? |
| 19:19:54 | raptor | no that's bad why did i say that |
| 19:19:59 | bobdaduck | rofl |
| 19:20:10 | kaen | my brain melted a little when I read that |
| 19:20:17 | bobdaduck | xDD |
| 19:21:10 | bobdaduck | embrace the insanity... Let it flow around you and through you... |
| 19:21:52 | kaen | While we're being insane, I think bitfighter could benefit from pub/sub |
| 19:22:01 | kaen | especially in the UI and rendering stuff |
| 19:22:08 | raptor | as a coding model? |
| 19:22:14 | kaen | yeah... |
| 19:22:29 | kaen | I've been meditating on it for a few days now and I've finally convinced myself it's true |
| 19:22:34 | raptor | so then we could multithread the game! |
| 19:22:37 | raptor | and... |
| 19:22:39 | raptor | and... |
| 19:22:40 | bobdaduck | What? |
| 19:22:48 | kaen | and decouple the UI and control logic |
| 19:22:51 | raptor | yes! |
| 19:22:54 | raptor | that's right |
| 19:23:03 | kaen | we actually decouple all sorts of things |
| 19:23:16 | kaen | and we wouldn't have to do the multi-pass rendering by iterating through every object |
| 19:23:28 | kaen | they could just subscribe to the appropriate rendering pass |
| 19:23:31 | raptor | oh yeah - that's ugly |
| 19:23:46 | kaen | that's actually where I first got the idea |
| 19:23:52 | kaen | I was like "man, this is ugly" |
| 19:23:54 | raptor | actually, I think I had something of a conversation like this with watusimoto once |
| 19:24:11 | raptor | because he had just finished making the Lua Event system all nice and pretty |
| 19:24:20 | raptor | and I was thinking that that would be awesome elsewhere |
| 19:25:12 | raptor | I don't remember the outcome, but it was probably along the lines of leaving it as is because of the work involved (and we were probably trying to release) |
| 19:25:27 | kaen | it would a good building block for an honest-to-god GUI toolkit |
| 19:26:14 | bobdaduck | So what we need to do |
| 19:26:15 | kaen | and it would help us pare down the header dependencies, I believe |
| 19:26:16 | raptor | the problems around that type of model always has to do with the broker |
| 19:26:37 | raptor | our broker should run in nanoseconds :) |
| 19:26:51 | bobdaduck | Is make levels editable from in-game in real time. And then we just steal all the people from minecraft. |
| 19:26:51 | raptor | or micro seconds... |
| 19:27:14 | kaen | I was thinking of just using a synchronous model |
| 19:27:17 | raptor | bobdaduck: sam686 actually did that once with his 015a modded clone |
| 19:27:39 | kaen | some class publishes an event -> the eventmanager dispatches update() s -> the receivers act on it immediately |
| 19:28:00 | bobdaduck | what really |
| 19:28:37 | raptor | bobdaduck: yes |
| 19:28:43 | bobdaduck | Did it work? |
| 19:28:48 | raptor | yes |
| 19:28:54 | raptor | for various definitions of 'work |
| 19:29:04 | bobdaduck | xD what was it like |
| 19:29:28 | raptor | it was also the same clone that had the level stealing code in it that could bypass /getmap (which somewhat angered _k, I think) |
| 19:29:41 | raptor | bobdaduck: just weird |
| 19:29:54 | bobdaduck | I think a lot of things somewhat angered _k |
| 19:30:33 | bobdaduck | Aight I'm off to the lunch |
| 19:30:39 | | bobdaduck Quit (Remote host closed the connection) |
| 19:31:01 | raptor | kaen: yes |
| 19:31:30 | raptor | I think it sounds good |
| 19:31:42 | raptor | everything I take a look at our main idle() loop, I weep |
| 19:31:47 | raptor | *everytime |
| 19:33:45 | kaen | we could pass around void* to event structs (which contain pointers themselves) which would let us could cut down on the foreign definitions needed by collaborating classes |
| 19:33:56 | kaen | but it's lots of work |
| 19:34:11 | kaen | bone-marrow transplant level of surgery |
| 19:34:18 | raptor | yeah.. |
| 19:34:36 | raptor | how to eat an elephant.. |
| 19:34:42 | kaen | hehe |
| 19:34:59 | kaen | if we could devise a way to keep the tree functional during the transition, it would be doable |
| 19:35:22 | kaen | I have doubts about pub/sub cohabitating with the current model though. |
| 19:44:01 | | Watusimoto has joined |
| 19:45:49 | | Little_Apple has joined |
| 19:45:52 | Little_Apple | hello |
| 19:46:43 | raptor | hi |
| 19:47:18 | Little_Apple | bitfighter google+ page is up |
| 19:47:57 | raptor | bobdaduck just left for lunch - you should talk to him about it when he comes back |
| 19:48:01 | raptor | wher eis the page? |
| 19:49:35 | Little_Apple | see if this works.. https://plus.google.com/u/0/114469293851730746506/posts |
| 19:50:20 | raptor | yup |
| 19:50:22 | raptor | neat! |
| 19:50:29 | Little_Apple | thanks! |
| 19:51:11 | Little_Apple | planning on posting dates for events like level contests and bbbs and version updates |
| 20:02:14 | kaen | time to meet my girlfriend's grandparents... |
| 20:02:21 | kaen | wish me luck! |
| 20:02:53 | raptor | best efforts! |
| 20:02:57 | raptor | :) |
| 20:10:58 | Little_Apple | off for now |
| 20:11:01 | | Little_Apple Quit (Quit: Page closed) |
| 20:11:35 | | bobdaduck has joined |
| 20:12:08 | raptor | bobdaduck: Little_Apple just left, and said he set up a Google+ bitfighter page |
| 20:12:26 | bobdaduck | I heard |
| 20:12:43 | raptor | didn't you already have one somewhere? |
| 20:12:51 | bobdaduck | fb twitter |
| 20:12:51 | raptor | if so, you guys need to merge, I think.. |
| 20:12:56 | raptor | ah |
| 20:13:01 | bobdaduck | no g+ |
| 20:17:18 | bobdaduck | So google chrome believes our level code is written in dutch. |
| 20:17:26 | bobdaduck | This is a serious issue and we must address it immediately. |
| 20:17:45 | raptor | why would you be pasting it into google translate? |
| 20:18:00 | bobdaduck | http://mod.gib.me/zap/levels/gibbedHalls11.txt |
| 20:19:19 | bobdaduck | loading that in google chrome |
| 20:19:24 | bobdaduck | it asks if I want to translate it. |
| 20:28:17 | bobdaduck | Bitfighter is in dutch! |
| 20:28:20 | bobdaduck | I can't read dutch! |
| 20:28:21 | bobdaduck | help! |
| 20:43:10 | raptor | don't use chromium |
| 20:43:22 | raptor | err, chrome |
| 20:47:03 | bobdaduck | You gotta make bitfighter be in english again |
| 20:47:05 | bobdaduck | I don't know dutch |
| 20:51:34 | raptor | what hte crazy map quartzz |
| 21:04:47 | bobdaduck | SAVE THE BITTERNET |
| 21:06:59 | Watusimoto | hello |
| 21:07:05 | raptor | hi |
| 21:07:21 | Watusimoto | can anyone tell me why the new global attribute on line items is set to true by default? |
| 21:07:31 | raptor | yes |
| 21:07:35 | raptor | because i flipped a coin |
| 21:07:58 | bobdaduck | Did you flip a coin on making bitfighter dutch, too? HMM? |
| 21:08:12 | raptor | figuring Line Items are only for decoration anyways - most people would want to have them global |
| 21:11:19 | bobdaduck | Wat are you dutch? |
| 21:16:07 | bobdaduck | Because whichever one of us is dutch deserves a STERN TALKING TO. |
| 21:18:41 | bobdaduck | No wait |
| 21:18:44 | bobdaduck | Its a conspiracy |
| 21:18:53 | bobdaduck | the dutch are trying to take over bitfighter! IT ALL MAKES SENSE. |
| 21:22:41 | kaen | bobdaduck, I fixed that |
| 21:22:54 | kaen | are you seeing it on bitfighter.org/pleiades still? |
| 21:22:55 | bobdaduck | You fixed the dutch conspiracy? |
| 21:23:09 | bobdaduck | oh uh no I haven't checked |
| 21:23:13 | kaen | you mean the bavarian illuminati? |
| 21:23:26 | bobdaduck | Sure |
| 21:23:33 | bobdaduck | (yeah pleidieadseas seems fine) |
| 21:23:44 | bobdaduck | The dutch are trying to take over bitfighter' |
| 21:23:50 | bobdaduck | they're jeleous of our playerbase |
| 21:24:16 | raptor | back later! |
| 21:24:24 | raptor | don't go to boston |
| 21:24:25 | bobdaduck | but |
| 21:24:27 | | raptor Quit () |
| 21:24:30 | bobdaduck | we gotta stop the dutch! |
| 21:24:36 | bobdaduck | How will we stop the dutch without raptor? |
| 21:27:50 | kaen | eh, dutch overlords wouldn't be the worst overlords. |
| 21:28:20 | kaen | I imagine lots of chocolates and beautiful beer maids. |
| 21:28:54 | | Darrel Quit (Quit: Closed IRC client) |
| 21:36:55 | bobdaduck | But I don't speak dutch! |
| 21:40:12 | bobdaduck | So my new idea for getting players to come to bitfighter is to choose a "rival" game and be really public about how we're their rivals so that their playerbase gets curious and comes to play bitfighter. |
| 21:42:09 | kaen | no |
| 21:42:13 | kaen | don't do that |
| 21:42:30 | bobdaduck | Reverse psychology like. |
| 21:43:21 | kaen | use positivity. |
| 21:44:13 | bobdaduck | reverse psychology positivity like! |
| 21:45:04 | bobdaduck | Like of course. Instead of saying "x is a terrible game" instead we say "bitfighter is so much better than x". Positive! |
| 21:45:07 | | BFLogBot Commit: 2d4549bc42ff | Author: watusimoto | Message: Same logic, different format |
| 21:45:08 | | BFLogBot Commit: 5647e588e884 | Author: watusimoto | Message: Misc fixes and improvements |
| 21:45:10 | | BFLogBot Commit: a62f9a1a7ed1 | Author: watusimoto | Message: Merge |
| 21:45:11 | | BFLogBot Commit: 1ffcc35f6b61 | Author: watusimoto | Message: Render lineItems regardless of team when in the editor (bugfix) |
| 21:45:22 | bobdaduck | And I do hope that nobody is taking me seriously right now. |
| 21:45:39 | kaen | I 100% was. |
| 21:45:44 | kaen | I'm relieved. |
| 21:45:46 | bobdaduck | xD |
| 21:46:33 | bobdaduck | It goes along hand in hand with my "steal all the players from minecraft" idea. |
| 21:50:58 | bobdaduck | If I'm going to launch an aggressive advertising campaign it would be for something fun though. |
| 21:51:01 | bobdaduck | *shrug* |
| 21:51:03 | | bobdaduck Quit (Remote host closed the connection) |
| 21:54:52 | | BFLogBot Commit: c374b195299d | Author: watusimoto | Message: Remove isOnShip method from item -- now only available on MountableItems such as flags and resource items. Still not 100% sure this is the right design. |
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| 23:23:42 | | Watusimoto Quit (Ping timeout: 260 seconds) |
| 23:41:14 | | can has joined |
| 23:41:23 | can | hello |
| 23:41:38 | | can Quit (Client Quit) |
| 23:42:54 | | bobdaduck has joined |
| 23:50:38 | | raptor has joined |
| 23:50:39 | | ChanServ sets mode +o raptor |
| 23:52:17 | | YoshiSmb has joined |
| 23:53:52 | YoshiSmb | hello |
| 23:54:02 | raptor | hi |
| 23:54:41 | YoshiSmb | raptor. you want to join my server? |
| 23:54:52 | raptor | sorry, I cannot at the momment |
| 23:55:40 | YoshiSmb | oh. so you are at work? |
| 23:59:58 | raptor | I'm at home, but busy |