#bitfighter IRC Log

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IRC Log for 2013-04-15

Timestamps are in GMT/BST.

00:09:00fordcars has joined
00:16:26Watusimotogood morning!
00:16:33Watusimotogood night1
00:17:06raptorgood night!
00:17:48bobdaducklol
00:21:35Watusimoto Quit (Ping timeout: 256 seconds)
00:34:00fordcarswassuup
00:36:37bobdaducksaup
00:38:06fordcarsunveiling party, eh?
00:39:38raptor?
00:40:26raptorsam686: what problems would arise if vertex limit created larger packets?
00:41:12bobdaduckMy map will be unveiled in like, 10 minutes is what ford means.
00:41:31sam68664 points * 4 bytes per F32 * 2 F32 per point (64 * 2 * 4) = 512 bytes.
00:41:36raptorreally? you're confident enough to be able to merge my code? :)
00:41:55bobdaduckAlready did
00:41:58bobdaduckWorks
00:42:01raptorha!
00:42:02bobdaduckmaking edits now
00:42:02raptorcool
00:42:40raptorsam686: so that's 2048 bit packet size?
00:43:05raptorerrr.. 4096 - what problem do you for see?
00:43:08sam686512 byte * 8 = 4096 bits
00:43:16raptorheh, thanks
00:44:00sam686tnlUDP.h have MaxPacketDataSize=1500 and MaxPreferredPacketDataSize=576
00:44:59bobdaduckWhoo! problem!
00:45:20sam686which can kindof go toward some research http://www.google.com/search?q=max+udp+packet
00:45:41bobdaducksimple enough to fix thouh
00:45:42raptorsam686: but do we need to keep within the packet size? can TNL chunk it OK?
00:45:47raptorbobdaduck: good!
00:47:02bobdaduckohhh man
00:47:06bobdaduckthis is marvelous
00:47:12raptorEVIL
00:47:30sam686TNL does not chunk individual single packUpdate or single event (except GuaranteedOrderedBigData for event I created)
00:48:39bobdaduckLast step
00:48:45bobdaduckCover the map in neutral spawns.
00:48:47bobdaduckYep!
00:50:12bobdaduckSam and kaen around?
00:53:06sam686i am in-game with 5 other players..
00:57:42LordDVG Quit (Remote host closed the connection)
00:58:35bobdaducksam686 can you get your game to come to my server? xD
01:11:54Platskies has joined
01:15:28raptorha bobdaduck
01:15:39bobdaducklol
01:15:39raptoryou should show watusimoto tomorrow...
01:16:23bobdaduckdefinitely
01:16:45raptorand nice scimitar - good dimensions, too
01:19:25bobdaduckthanks
01:19:31bobdaduckI should probably nerf paladins xD
01:22:51raptoryeah... too big...
01:34:34fordcars Quit (Ping timeout: 245 seconds)
01:48:05raptorok bobdaduck - that was silly
02:03:02Platskies Quit (Remote host closed the connection)
02:06:58BFLogBot Commit: d2fb672ae09b | Author: buckyballreaction | Message: Add command to set owner password
02:07:04raptorok done with permissions
02:07:12raptorfootloose better be grateful
02:09:34fordcars has joined
02:10:25raptorto the bug list!
02:10:58raptorsam686 / kaen: are you working on any bugs that I should know? (so I don't duplicate work)
02:23:52sam686ha, I fixed the sound and crashing problem on my 018a too so I don't crash on a testbug
02:24:03sam686I get a blank screen though..
02:24:04raptorah good
02:24:08raptori crashed...
02:24:19sam686I guess the server sent me way out of bounce..
02:29:21bobdaduck Quit (Remote host closed the connection)
02:31:25BFLogBot Commit: 06e1af198bb1 | Author: buckyballreaction | Message: Fix bug with adding the same EditorPlugin to the INI over and over
02:36:56Little_Apple has joined
02:38:04raptorreduce complexity!
02:38:37Little_Applehello
02:39:14Little_Appleis it alright if i set up a bitfighter google+ page?
02:39:32raptorhi
02:39:42Little_Applealso, what gender is bitfighter?
02:39:44raptori don't mind - I think there may already be one somewhere, though
02:39:47raptoruhh
02:39:54raptorinanimate
02:40:30Little_Appleoh ok
02:40:38raptor'other' ?
02:41:20Little_Appletheres a community... but its private
02:42:17raptorask sky_lark or bobdaduck, I think one of them knows more about it..
02:44:07Little_Applecant reach him with the usual methods.
02:44:13Little_Appletime for black magic...
02:45:33Little_Applewhere is the bitfighter master hosted?
02:45:45raptorit's running on a different port on bitfighter.org
02:45:58Little_Appleoh i mean.. geography
02:46:14raptorhmm... not sure...
02:48:00raptorlooks like kansas city missouri
02:48:05raptoror there abouts
02:48:32sam686bitfighter.org is 199.192.229.168, using http://www.iplocation.net gives Missouri, Kansas City ISP: Kansas City Dzfav
02:52:16Little_Appleooh
02:52:49Little_Appleso... uh.. i need a name. it wont accept "Bit Fighter"
02:58:58fordcarshosted by Softnet? AS23127?
02:59:10fordcarsSeriously, what am I sayiing
03:00:25fordcarsanyway, later guys, got to go
03:01:46Little_Applekbai ford
03:04:34fordcars Quit (Ping timeout: 245 seconds)
03:32:17raptorhi again
03:32:54Little_Applehello
03:34:48raptorbug fixin'... across the universe...
04:02:55Little_Appleraptor !
04:03:13Little_Applethe core in one of the core screenshots is the outdated core! core!
04:05:14raptoruh oh
04:05:49raptorthat means we need a BBB to get better screenshots...
04:11:28Little_Appleyes!
04:12:14raptorwhere's bobdaduck... now that he's done his goofy maps, he should be able to focus on maps for the BBB
04:12:22raptorwe've actually already started a list
04:12:30raptorit's only about 1/4 complete..
04:12:34bobdaduck has joined
04:12:40Little_Applegreat timing!
04:12:41raptorspeak of the devil
04:13:57bobdaduckask and ye shall receive
04:14:03raptorbobdaduck: now that you've completed your latest... umm... map. Back to BBB stuff? :)
04:15:21bobdaducklol
04:17:55bobdaduckI still need to make some adjustments, but yeah sure BBB
04:19:10Little_Appleok im off for tonight
04:19:13Little_Applekapoof
04:19:15Little_Apple Quit (Quit: Page closed)
04:20:10raptorkapoof
04:22:53BFLogBot Commit: d7c1b8ef832b | Author: buckyballreaction | Message: Reinitialize fonts on screen change. Yay for OpenGL texture loss!
04:31:27bobdaduckOkay so there's only two good ZC maps on the forums...
04:31:37raptorreally?
04:31:40bobdaduck....Can we really have a BBB where Quartz and I are the only map makers?
04:31:49raptorheh - I don't mind :)
04:34:24bobdaduckYeah but it looks baddd
04:34:31bobdaduckAnd there's a lack of variety that way.
04:34:34raptorhow so?
04:34:40raptorah
04:34:51bobdaduckProbably going to end up playing the refrigerator game
04:35:04raptorwell.... I went through some old list of maps once - maybe there a few in there...
04:35:05bobdaduck"open fridge. Look for food. Lower standards and repeat."
04:35:09raptorhaha
04:36:56raptoror actually it looks like i lost them..
04:44:17bobdaduckTotally just nominated power station for BBB
04:44:21bobdaduckYep I just went there
04:44:24raptorpower station?
04:44:37raptorhaha
04:45:09raptorI don't even see it on kaen test
04:45:18bobdaducklucky
04:45:22raptori see 'power plant'
04:46:20bobdaduckyeah that one
04:46:27raptorwhat
04:48:40raptorthere's two versions
05:05:50BFLogBot Commit: ed42a3059d5d | Author: buckyballreaction | Message: Allow running multiple global levelgen scripts. Specify them in the INI using a '|' delimiter: GlobalLevelScript=script1|script2|script3
05:06:20bobdaduckcoool
05:06:50raptortrying to cut down our running bug list...
05:06:55raptorit keep growing!
05:16:20bobdaduckxD
05:45:16bobdaduckokay
05:45:29raptoryes
05:46:30bobdaduckBBB maps now has 29 maps
05:46:44raptor looks
05:47:44raptorok
05:47:49raptorwe have volume
05:49:58bobdaduckyay voluem
05:52:33raptordid you have to lower your standards quite a bit?
05:59:48bobdaduckNope
06:05:23sam686function onShipEnteredZone(ship, zone, zoneType, zoneId)
06:05:23sam686ship:removeFromGame()
06:05:36sam686end -- black screen of death to players..
06:05:38raptorha! does that work?
06:05:45raptoroh yikes
06:08:12sam686oh i guess players can return from black screen using /idle..
06:09:13sam686one main problem is finding objects in levelgen...
06:10:18raptoryes, i'm actually working on that right now
06:10:29raptorthat bug and adding items from an editor plugin
06:12:49sam686what does uplaod to db does?
06:13:01bobdaduckrofl ship:removeFromGame()
06:13:13raptoroh, that's something kaen's been working on - and online level database
06:13:25raptorsam686: see here: http://bitfighter.org/pleiades/
06:13:51raptorhe's been slowly adding features and fixing bugs; he plans to release it publically with 019
06:13:59raptoryou can log in using forum credentials
06:14:27bobdaduckAssuming 019 ever gets released
06:14:36raptorquiet you
06:14:59raptorsam686: he's been keeping the source to it here: https://github.com/kaen/pleiades/
06:15:09raptorthere's already a good amount of issues :)
06:15:24sam686ok.. something i haven't seen till today..
06:21:22raptoryeah, it'll be really good (already is)
06:25:53sam686good night, I may be back in avout 17 hours..
06:26:16raptornight!
06:28:10raptoroh wow, I got PolyWalls to add via levelgen..
06:28:15raptor(in the editor)
06:28:53bobdaducknice
06:29:04bobdaduckBtw who coded the [j]oin wall code?
06:29:07bobdaduckIts beautiful.
06:29:09raptorso you don't have to do dumb level lines
06:29:20raptorI think watusimoto did
06:29:40raptorhow are you using it?
06:30:54sam686 Quit (Ping timeout: 245 seconds)
06:31:32raptorWallItem adds!
06:33:38raptoryay
06:33:53BFLogBot Commit: d8868bdbe498 | Author: buckyballreaction | Message: Lua API: add plugin:addItem to be able to add items to the editor via plugins in the same manner as levelgen:addItem
06:34:04bobdaduckLike you can merge polywalls
06:34:13raptoroh yeah, that's really neat
06:34:25bobdaduckAnd like if you have them intersect weird
06:34:29bobdaduckITS JUST BEAUTIFUL
06:34:35raptorheh
06:34:48raptorand that's why math is good... :)
06:36:15raptorok, i should sleep now
06:36:31Darrel has joined
06:37:21bobdaducklol
06:37:23bobdaducknight
06:37:30raptorbut.. i want to do another bug
06:39:13bobdaduckxD
06:39:18bobdaduckuh then uhh
06:39:22bobdaduck!bug
06:39:22BFLogBotTo enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list | Also, see current running bug list: http://bitfighter.org/wiki/index.php/Running_Bug_List
06:39:37bobdaducknumber 3
06:39:39bobdaduckDefinitely
06:40:11raptorI'm afraid I'm as ignorant on the technical details of that one as you are...
06:40:15bobdaducklol
06:40:18bobdaduckdo 22
06:40:33raptoroh yeah... that should be easy
06:41:04raptori was going to do 26, but it's starting to look ugly
06:41:47bobdaduckAh yes.
06:41:54bobdaduckSave that one for when you have mind powers
06:41:59raptorgood idea
06:42:01LordDVG has joined
06:42:02raptorlet me see about 22
06:49:57raptorall right let's see if it works...
06:55:24raptorit works MUAHAHAHA
06:55:39raptornow lets try some illegal stuff...
06:56:28raptornope illegal is still illegal...
06:57:20raptorwell good
06:59:10BFLogBot Commit: 3efaf4998f3b | Author: buckyballreaction | Message: Lua API: Move loadout setter into Ship object
07:00:50raptorok bobdaduck, good night! for real now..
07:02:09bobdaducklol night
07:02:19raptorwaaay past my bed time
07:02:24bobdaduckbed time HAH.
07:09:35raptorfor real!
07:09:37raptor Quit ()
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14:00:26raptorgood morning!
14:08:11kaenmorning!
14:08:37raptoryesterday was my bug hunting day...
14:10:10kaenI noticed :)
14:47:02Platskies has joined
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14:57:42raptoryay, our weekend work reduced the list to 23!
15:02:29raptoroff to school
15:02:31raptor Quit ()
15:46:49bobdaduck has joined
15:47:33bobdaduckGoodmornu
16:41:46kodabb Quit (Read error: Connection reset by peer)
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17:04:08kaen has joined
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18:15:23raptorhello hello
18:15:58bobdaduckHello hello
18:16:05kaenolleh olleh
18:16:08bobdaduckWant to program nunchucks for me?
18:16:16kaenyou are nunchucks
18:16:20bobdaduckxD
18:17:36raptoruh
18:18:00raptornunchaku...
18:18:02raptorhmm
18:18:38raptornot for a while, probably - semester is *almost* over
18:22:22raptorlots o' players on!
18:22:35raptorboo pw
18:28:27bobdaduckUh I wasn't serious
18:28:28bobdaduckxD
18:28:34raptoroh good
18:28:36raptor:)
18:28:39bobdaduckI mean it would be cool but seriousl
18:28:59bobdaduckCan you imagine the logic that would be involved in giving the nunchuck ends momentum?
18:29:41raptorwouldn't be too much harder than the arrow, actually - it'd just be a matter of picking the right rotation point
18:30:31raptorin fact... now that i think about it... it'd be cake
18:30:43raptorbecause I already did the hard work for the arrows
18:30:47bobdaduckbut you would have to like, script in momentum and swinging and translating and...
18:30:57raptornah
18:31:16bobdaduck...It would be cake?
18:31:19raptortranslating and swinging only
18:31:24raptorand those are already coded
18:31:32bobdaduckWell WHAT IF I TOLD YOU IT NEEDED TO ALL BE DONE WITH THE SAME ZONE?
18:31:43raptorhave you ever seen nunchaku fly through the air?
18:31:49bobdaducknope
18:32:13raptorit's mathematically like a frisbee: a center rotation point along a vector
18:33:21raptorboth of those are already coded into arrows except that arrows don't change the angle with each tick
18:34:01bobdaduckHuh.
18:34:11bobdaduck...Well, when the semester is over I will perhaps ask you to do that.
18:34:17bobdaduck....We can stick them on the tank ninjas.
18:35:59raptorWatusimoto: I am saddend by that video you mentioned...
18:37:58Watusimoto Quit (Ping timeout: 276 seconds)
18:41:01bobdaduckWhat video?
18:41:54raptorhttp://www.youtube.com/watch?feature=player_detailpage&vhs=1&v=RXZ6eol4His
18:42:12raptorjust about someone trying out bitfighter... and finding it somewhat deserted
18:42:49bobdaduckhah
18:43:03kaenthe last sixty seconds is pretty heartbreaking :<
18:43:17LordDVG has joined
18:43:57bobdaduckyeah
18:44:58raptorhi kaen
18:45:07kaenhello
18:45:27raptorI completely forgot to ask you if you knew how to fix the issue I created here: https://github.com/akrinke/Font-Stash/issues/5
18:45:31raptor(sorry)
18:45:46raptorwith opengl textures/fonts etc.
18:47:33bobdaduckDnD.levelgen has nearly as many lines as carnival.levelgen
18:48:23kaenhmm interesting. I feel like that's our bug
18:49:10kaenmaybe when we re-initialize the stashes there's still some context configuration that happens afterwards?
18:49:15raptoryes, me too - but I tried fixing it several ways... and made the rash decision late at night to post a bug
18:50:01raptorkaen: could be, but I made sure everything we previously initialized was initialized again
18:50:33raptorat least.. I'm pretty sure I did
18:50:39raptoragain, late at night
18:50:49bobdaduckxD
19:07:07bobdaduckWhat does it mean when it says sam is "voiced"?
19:08:35kaenit's an IRC level above a normal user and below an op
19:08:53kaenno channel powers, but he can speak when the channel is muted
19:09:00kaenhence, voiced
19:09:12raptorI think I set it up when first starting the channel - just trying to figure out things
19:09:19bobdaduckah
19:10:15bobdaduckSo kaen what's the best DnD weapon?
19:11:29kaenI have no idea
19:11:51bobdaduckIn your opinion.
19:12:01bobdaduckOr which one is the coolest. Same thing, really.
19:14:42kaen+10 adamantine greatsword
19:15:00kaenor +99 or whatever gamebreaking enchantment you want to give it
19:15:06bobdaduckxD
19:15:19bobdaduckPaladins already have a greatsword, and its already OP....
19:15:33raptorexcept against seeker turrets...
19:15:51kaenmake the paladins shout "FAITH IS MY SHIELD" whenever they attack
19:15:53kaenit'll be cool
19:15:56bobdaduckrofl
19:16:01raptorhahaha
19:16:08bobdaduckI think I can actually do that
19:16:09bobdaduckbut uh
19:16:11bobdaduckxD
19:17:50bobdaduckIs greatsword really the coolest weapon?
19:17:59raptori like the scimitar
19:18:23bobdaduckI already put that one in though xD
19:19:24raptorwe should rewrite bitfighter to use goto statements instead of control loops
19:19:50bobdaduckDid you just pull a bobdaduck?
19:19:54raptorno that's bad why did i say that
19:19:59bobdaduckrofl
19:20:10kaenmy brain melted a little when I read that
19:20:17bobdaduckxDD
19:21:10bobdaduckembrace the insanity... Let it flow around you and through you...
19:21:52kaenWhile we're being insane, I think bitfighter could benefit from pub/sub
19:22:01kaenespecially in the UI and rendering stuff
19:22:08raptoras a coding model?
19:22:14kaenyeah...
19:22:29kaenI've been meditating on it for a few days now and I've finally convinced myself it's true
19:22:34raptorso then we could multithread the game!
19:22:37raptorand...
19:22:39raptorand...
19:22:40bobdaduckWhat?
19:22:48kaenand decouple the UI and control logic
19:22:51raptoryes!
19:22:54raptorthat's right
19:23:03kaenwe actually decouple all sorts of things
19:23:16kaenand we wouldn't have to do the multi-pass rendering by iterating through every object
19:23:28kaenthey could just subscribe to the appropriate rendering pass
19:23:31raptoroh yeah - that's ugly
19:23:46kaenthat's actually where I first got the idea
19:23:52kaenI was like "man, this is ugly"
19:23:54raptoractually, I think I had something of a conversation like this with watusimoto once
19:24:11raptorbecause he had just finished making the Lua Event system all nice and pretty
19:24:20raptorand I was thinking that that would be awesome elsewhere
19:25:12raptorI don't remember the outcome, but it was probably along the lines of leaving it as is because of the work involved (and we were probably trying to release)
19:25:27kaenit would a good building block for an honest-to-god GUI toolkit
19:26:14bobdaduckSo what we need to do
19:26:15kaenand it would help us pare down the header dependencies, I believe
19:26:16raptorthe problems around that type of model always has to do with the broker
19:26:37raptorour broker should run in nanoseconds :)
19:26:51bobdaduckIs make levels editable from in-game in real time. And then we just steal all the people from minecraft.
19:26:51raptoror micro seconds...
19:27:14kaenI was thinking of just using a synchronous model
19:27:17raptorbobdaduck: sam686 actually did that once with his 015a modded clone
19:27:39kaensome class publishes an event -> the eventmanager dispatches update() s -> the receivers act on it immediately
19:28:00bobdaduckwhat really
19:28:37raptorbobdaduck: yes
19:28:43bobdaduckDid it work?
19:28:48raptoryes
19:28:54raptorfor various definitions of 'work
19:29:04bobdaduckxD what was it like
19:29:28raptorit was also the same clone that had the level stealing code in it that could bypass /getmap (which somewhat angered _k, I think)
19:29:41raptorbobdaduck: just weird
19:29:54bobdaduckI think a lot of things somewhat angered _k
19:30:33bobdaduckAight I'm off to the lunch
19:30:39bobdaduck Quit (Remote host closed the connection)
19:31:01raptorkaen: yes
19:31:30raptorI think it sounds good
19:31:42raptoreverything I take a look at our main idle() loop, I weep
19:31:47raptor*everytime
19:33:45kaenwe could pass around void* to event structs (which contain pointers themselves) which would let us could cut down on the foreign definitions needed by collaborating classes
19:33:56kaenbut it's lots of work
19:34:11kaenbone-marrow transplant level of surgery
19:34:18raptoryeah..
19:34:36raptorhow to eat an elephant..
19:34:42kaenhehe
19:34:59kaenif we could devise a way to keep the tree functional during the transition, it would be doable
19:35:22kaenI have doubts about pub/sub cohabitating with the current model though.
19:44:01Watusimoto has joined
19:45:49Little_Apple has joined
19:45:52Little_Applehello
19:46:43raptorhi
19:47:18Little_Applebitfighter google+ page is up
19:47:57raptorbobdaduck just left for lunch - you should talk to him about it when he comes back
19:48:01raptorwher eis the page?
19:49:35Little_Applesee if this works.. https://plus.google.com/u/0/114469293851730746506/posts
19:50:20raptoryup
19:50:22raptorneat!
19:50:29Little_Applethanks!
19:51:11Little_Appleplanning on posting dates for events like level contests and bbbs and version updates
20:02:14kaentime to meet my girlfriend's grandparents...
20:02:21kaenwish me luck!
20:02:53raptorbest efforts!
20:02:57raptor:)
20:10:58Little_Appleoff for now
20:11:01Little_Apple Quit (Quit: Page closed)
20:11:35bobdaduck has joined
20:12:08raptorbobdaduck: Little_Apple just left, and said he set up a Google+ bitfighter page
20:12:26bobdaduckI heard
20:12:43raptordidn't you already have one somewhere?
20:12:51bobdaduckfb twitter
20:12:51raptorif so, you guys need to merge, I think..
20:12:56raptorah
20:13:01bobdaduckno g+
20:17:18bobdaduckSo google chrome believes our level code is written in dutch.
20:17:26bobdaduckThis is a serious issue and we must address it immediately.
20:17:45raptorwhy would you be pasting it into google translate?
20:18:00bobdaduckhttp://mod.gib.me/zap/levels/gibbedHalls11.txt
20:19:19bobdaduckloading that in google chrome
20:19:24bobdaduckit asks if I want to translate it.
20:28:17bobdaduckBitfighter is in dutch!
20:28:20bobdaduckI can't read dutch!
20:28:21bobdaduckhelp!
20:43:10raptordon't use chromium
20:43:22raptorerr, chrome
20:47:03bobdaduckYou gotta make bitfighter be in english again
20:47:05bobdaduckI don't know dutch
20:51:34raptorwhat hte crazy map quartzz
21:04:47bobdaduckSAVE THE BITTERNET
21:06:59Watusimotohello
21:07:05raptorhi
21:07:21Watusimotocan anyone tell me why the new global attribute on line items is set to true by default?
21:07:31raptoryes
21:07:35raptorbecause i flipped a coin
21:07:58bobdaduckDid you flip a coin on making bitfighter dutch, too? HMM?
21:08:12raptorfiguring Line Items are only for decoration anyways - most people would want to have them global
21:11:19bobdaduckWat are you dutch?
21:16:07bobdaduckBecause whichever one of us is dutch deserves a STERN TALKING TO.
21:18:41bobdaduckNo wait
21:18:44bobdaduckIts a conspiracy
21:18:53bobdaduckthe dutch are trying to take over bitfighter! IT ALL MAKES SENSE.
21:22:41kaenbobdaduck, I fixed that
21:22:54kaenare you seeing it on bitfighter.org/pleiades still?
21:22:55bobdaduckYou fixed the dutch conspiracy?
21:23:09bobdaduckoh uh no I haven't checked
21:23:13kaenyou mean the bavarian illuminati?
21:23:26bobdaduckSure
21:23:33bobdaduck(yeah pleidieadseas seems fine)
21:23:44bobdaduckThe dutch are trying to take over bitfighter'
21:23:50bobdaduckthey're jeleous of our playerbase
21:24:16raptorback later!
21:24:24raptordon't go to boston
21:24:25bobdaduckbut
21:24:27raptor Quit ()
21:24:30bobdaduckwe gotta stop the dutch!
21:24:36bobdaduckHow will we stop the dutch without raptor?
21:27:50kaeneh, dutch overlords wouldn't be the worst overlords.
21:28:20kaenI imagine lots of chocolates and beautiful beer maids.
21:28:54Darrel Quit (Quit: Closed IRC client)
21:36:55bobdaduckBut I don't speak dutch!
21:40:12bobdaduckSo my new idea for getting players to come to bitfighter is to choose a "rival" game and be really public about how we're their rivals so that their playerbase gets curious and comes to play bitfighter.
21:42:09kaenno
21:42:13kaendon't do that
21:42:30bobdaduckReverse psychology like.
21:43:21kaenuse positivity.
21:44:13bobdaduckreverse psychology positivity like!
21:45:04bobdaduckLike of course. Instead of saying "x is a terrible game" instead we say "bitfighter is so much better than x". Positive!
21:45:07BFLogBot Commit: 2d4549bc42ff | Author: watusimoto | Message: Same logic, different format
21:45:08BFLogBot Commit: 5647e588e884 | Author: watusimoto | Message: Misc fixes and improvements
21:45:10BFLogBot Commit: a62f9a1a7ed1 | Author: watusimoto | Message: Merge
21:45:11BFLogBot Commit: 1ffcc35f6b61 | Author: watusimoto | Message: Render lineItems regardless of team when in the editor (bugfix)
21:45:22bobdaduckAnd I do hope that nobody is taking me seriously right now.
21:45:39kaenI 100% was.
21:45:44kaenI'm relieved.
21:45:46bobdaduckxD
21:46:33bobdaduckIt goes along hand in hand with my "steal all the players from minecraft" idea.
21:50:58bobdaduckIf I'm going to launch an aggressive advertising campaign it would be for something fun though.
21:51:01bobdaduck*shrug*
21:51:03bobdaduck Quit (Remote host closed the connection)
21:54:52BFLogBot Commit: c374b195299d | Author: watusimoto | Message: Remove isOnShip method from item -- now only available on MountableItems such as flags and resource items. Still not 100% sure this is the right design.
22:00:37LordDVG Quit (Remote host closed the connection)
22:44:29Little_Apple has joined
22:55:40Little_Apple Quit (Quit: Page closed)
23:23:42Watusimoto Quit (Ping timeout: 260 seconds)
23:41:14can has joined
23:41:23canhello
23:41:38can Quit (Client Quit)
23:42:54bobdaduck has joined
23:50:38raptor has joined
23:50:39ChanServ sets mode +o raptor
23:52:17YoshiSmb has joined
23:53:52YoshiSmbhello
23:54:02raptorhi
23:54:41YoshiSmbraptor. you want to join my server?
23:54:52raptorsorry, I cannot at the momment
23:55:40YoshiSmboh. so you are at work?
23:59:58raptorI'm at home, but busy

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