#bitfighter IRC Log

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IRC Log for 2013-10-11

Timestamps are in GMT/BST.

00:58:16kodab has joined
00:58:42kodab is now known as koda
01:00:50Darrel has joined
01:37:32watusimoto has joined
01:37:32ChanServ sets mode +o
08:19:17Watusimoto_ has joined
08:28:40Watusimoto_ Quit (Ping timeout: 265 seconds)
08:52:14thread_ has joined
08:59:08thread_I feel a strong need to show off my rougelike map
09:38:24kaenthread_, just got home!
09:38:30kaenshowmeshowmeshowmeshowme
09:39:21thread_\o/ gimme the Pleiades link again
09:39:41kaenhi guys
09:39:54thread_(it is a 018 map :/ but I think search and replace all "levelgen" with "bf" should do it)
09:41:30kaenyou can just open it in 019 and upload it
09:41:37kaenhttp://bitfighter.org/pleiades/
09:41:42kaeneven though it's 018a
09:42:01thread_really? cool (now if only 019 worked on this computer)
09:42:06thread_http://pastie.org/8395296
09:42:17LordDVG has joined
09:44:06thread_http://bitfighter.org/pleiades/levels/view/93
09:45:23thread_tryittryittryit
09:48:14thread_ changes a parameter inside the levelgen so it works even better
09:48:51raptor has joined
09:48:51ChanServ sets mode +o
09:48:58thread_RAPTOR!!!!
09:49:04raptorgood day
09:49:24thread_I think I about finished my levelgen, wanna try it?
09:49:30raptoruh sure
09:49:34raptoryou host?
09:49:55thread_uuuhhh... can't right now. I was going to point you at http://bitfighter.org/pleiades/levels/view/93
09:50:05raptorah ok
09:50:07raptori'll get it..
09:51:28thread_(I'm a little excited its working)
09:52:15raptori got a 400 server error from pleiades
09:52:28thread_really? :<
09:53:59raptorha, rougelike
09:54:02raptorin the level
09:54:09thread_ok, umm... level: http://pastie.org/8395319 levelgen: http://pastie.org/8395296
09:54:21thread_oh, you got it
09:55:11raptorok, i'm just suffering from spelling problems...
09:55:11raptor(and you spelled it wrong)
09:55:16raptorwhoa
09:55:16raptorthat's cool!
09:55:31thread_what's misspelled?
09:55:42raptori think this beats sam686's levelgen for bitmatch
09:55:48raptorrogue <--> rouge
09:55:53thread_ah
09:55:56thread_ok
09:56:01thread_I'll fix that
09:56:23thread_^^ can we play this in the next BBB?
09:56:42raptorseems fine to me... maybe submit it to bobdaduck for his GGG tonight?
09:57:05thread_GGG?
09:57:22raptorhttp://bitfighter.org/forums/viewtopic.php?f=20&t=2016
09:57:51raptorwow this is really good...
10:03:18thread_spelling fixed
10:03:34thread_thanks^^
10:03:42raptor:)
10:04:01thread_it only took five days of work to get it to work
10:04:03thread_:p
10:06:25raptoroh look, they added rasp-pi to the SDL buildbot: http://buildbot.libsdl.org/grid
10:07:29thread_cool
10:09:01raptorand 2.0.1 is close to releasing...
10:09:25raptorand they've fixed several joystick problems int he last few days, maybe a new build will fix watusimoto's crash
10:11:11watusimotounlikely.... but it would be nice
10:11:50raptoroh hello
10:12:29watusimotohi -- I'm not really here, so just carry on :-)
10:13:01raptorkeeping calm...
10:16:39thread_keep calm and fix bugs?
10:37:13thread_wasn't there some way in 019 to check if point a can see point B?
10:39:53raptormaybe
10:39:53raptorprobably
10:39:53raptoryes, bf:pointCanSeePoint
10:41:38thread_ah... the 019 lua docs should have documentation for bf
10:42:44raptoryes
10:43:39thread_similarly, I believe bf has a way of selecting all objects of a type, but I don't know what the function is called
10:44:44raptorbf:findAllObjects(ObjType.TestItem)
10:44:46raptorI think
10:45:07thread_ah
10:51:59watusimoto Quit (Ping timeout: 272 seconds)
11:11:13Watusimoto has joined
11:21:01raptorstupid candies game
11:21:14thread_:) what happened
11:21:29raptori finally beat it (with cheating of course)
11:21:38thread_how are you cheating?
11:21:53raptorgiving myself lots of lollipops
11:23:18thread_well, its not over yet. the sequal comes out on the 24th (http://candybox2.net/)
11:23:37raptormaybe i'll forget about it by that time
11:23:51thread_you have two weeks to forget
11:25:49koda Quit (Ping timeout: 252 seconds)
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11:32:25koda Quit (Ping timeout: 252 seconds)
11:39:25Watusimotohello
11:39:44Ace___ has joined
11:40:26Watusimotoso we have an option that when you are playing with a joystick, and you display the loadout menu, you can show the keyboard keys for picking a loadout in addition to the joystick buttons. I'm thinking about getting rid of it as an unneeded complexity. What do you guys think?
11:41:00raptorwell
11:41:31raptorhow would people know what button chooses what weapon?
11:41:54Watusimotothe controller buttons are displayed
11:42:04Watusimotothey are always displayed when in js mode
11:42:14raptorok, maybe i misunderstood
11:42:18Watusimotothe option allows you to display both insead of just controller buttons
11:42:22raptorohhhh
11:42:24raptorboth
11:42:26Watusimotoyes
11:42:30Watusimotoit's ugly
11:42:33raptoryeah, get rid of it
11:42:47WatusimotoI mean, they keyboard buttons will still work
11:42:56Watusimotobut yeah, ok, I'll axe it
11:45:38raptori find your xmacro solution to reducing inputcode bindings intriguing...
11:45:48raptori had never thought of doing that..
11:50:15WatusimotoI won't stop until bitfighter is one big xmacro
11:50:29raptorand then impossible to debug!
11:50:36Watusimotonot so
11:50:40Watusimotowell, sort of
11:50:45Watusimotojust hard
11:50:46Watusimoto:-)
11:51:38WatusimotoEvery time I try to update something and get confused because i have to add thing here and there and everywhere, I think that is hard to debug
11:52:03raptori finally found out what DRY meant
11:52:14Ace___This is off-topic, but do any of you have a killer cover letter I can tweak?
11:52:17raptorthe opposite of 'Write Everything Twice'
11:53:25WatusimotoRead Everything Twice?
11:53:33WatusimotoWrite Nothing Twice?
11:54:21Watusimotowhat's the cover letter for?
11:54:44Ace___My dream job: https://www.appone.com/MainInfoReq.asp?R_ID=694584&B_ID=83&fid=1&Adid=&ssbgcolor=FFFFFF&SearchScreenID=986&CountryID=3&LanguageID=2
11:54:58Ace___Don't let that link scare you
11:55:08raptor is scared
11:55:42Ace___It's very convoluted since the page formatting is contained in the link.....
11:56:52Watusimoto"Dear Sirs, I am writing to apply for the contract killer position. I am an expert at many of the lethal arts, including poisoning, sharpshooting, stabbing, and pummeling. I look forward to meeting with you at your earliest convenience. Yours, Ace"
11:57:00Watusimotothat's the best killer cover letter I've got
11:57:32Watusimotofeel free to use it
11:59:27Ace___Ah, the joys of SEAL Team 6 :)
12:02:40thread_ Quit (Ping timeout: 250 seconds)
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12:08:54raptorne..l ombon;r
12:09:24WatusimotoDinner! l8r
12:09:34Invisible101me to
12:09:47raptorsave me some dessert!
12:11:10kaenhello all
12:11:41Ace___Hey there
12:13:09kaenwow, thread's map definitely feels like a roguelike
12:13:35raptoryeah
12:13:39raptorhe did a good job
12:13:41kaena bot just chased me down a dead-end corridor pummeled without any hope of retaliation
12:13:49kaenexactly like nethack
12:14:02Invisible101 Quit (Ping timeout: 245 seconds)
12:14:19Watusimoto Quit (Ping timeout: 272 seconds)
12:15:24kaenand I knocked out 25% of the remaining todos for 019 last night
12:15:34raptoroh
12:15:34kaenI like to imagine I did the hard ones :P
12:15:41Ace___Is there a link to a master map pack?
12:15:41raptori had a question about asteroid spawns...
12:15:53kaenfire away
12:15:58kaenAce___, how do you mean?
12:15:59raptorI had thought we discussed not adding network overhead for them... but I can't remember why
12:16:23Ace___I mean a zip file with most or all of the maps in it
12:18:11kaenwell, that RPC I added is like five bytes sent when an asteroid spawns or when you set the spawntime via levelgen
12:18:46raptor5 bytes? or bits
12:18:54kaenbytes
12:19:09kaenan S32 for the time, and maybe a byte (or two) for the RPC ID
12:20:05raptorhmm.. ok. i'm glad it was made an RPC instead of put into pack/unpack I think
12:20:39raptorI don't remember how scope would affect the asteroid spawns
12:20:46kaenI figure if we average like 2000Bps per player then the 8B/spawn interval isn't that bad
12:21:12kaenoh, I forgot about that
12:21:25kaenin fact the scoping helps in this case
12:21:41raptorare they not global?
12:21:46kaenafaik
12:22:16kaenAce___, there is no such thing, but there are good "level packs" submitted by people in the map gallery on the forums
12:23:53kaenhere's a bunch: http://bitfighter.org/forums/viewforum.php?f=26
12:24:01kaenthread and Quartz are top-notch mappers
12:26:05Nothing_Much Quit (Ping timeout: 264 seconds)
12:32:14Ace___ Quit (Quit: Page closed)
12:45:41raptorwhere's bobdaduck?
12:45:49raptorisn't his thingy tonight?
12:45:58Invisible101 has joined
12:47:02Invisible101hi
12:47:14raptori really like his gladiators script
12:47:23raptorhi Invisible101, did you save me some dessert?
12:48:24Invisible101watusimoto saved you some dessert. He has 450 pieces of candy on the floor
12:48:43raptoryum!
13:06:08kaenman, modern languages are getting pretty exciting
13:06:32raptorlike C !
13:06:40kaenfacebook committed some D code to its production repo today
13:06:43Watusimoto_ has joined
13:06:45raptorha
13:07:23kaendunno if you've looked at it, but I've toyed around and it feels like a contender for replacing C as the goto systems programming language
13:07:26watusimoto has joined
13:07:51kaenand it's API-compatible with C (though not C++)
13:07:57kaenABI, rather
13:08:06Watusimoto_I can chat from here
13:08:06watusimotoor here. Amazing
13:08:11Invisible101lol
13:08:50raptortoo... many.... watusimotos
13:09:07Watusimoto_what is this candy game
13:09:10Watusimoto_it's nutso
13:09:38Invisible101whatsgoing on in it?
13:10:03kaenBitfighter.cpp:1: error: redefinition of �Watusimoto::Watusimoto�
13:10:28raptordon't play it!
13:10:32raptorrun away!!
13:10:33kaendon't play it
13:10:59kaenI threw way too many candies on the ground before I realized it was an actual game :<
13:11:14raptorhahaha, me too
13:11:22Invisible101ha
13:12:06Invisible101what are you supposed to do?
13:12:18Invisible101i dont get it
13:12:20raptorwait until you get 300 candies
13:12:27Invisible101ha
13:12:32raptoronly takes 5 min
13:12:41Invisible101really
13:12:52raptorthis is a game to keep in an open browser window all night...
13:13:15raptormaybe it was 150 candies...
13:13:15raptorcan't remember
13:13:29Watusimoto_I have a silver sword
13:13:39raptoroh good... then you're on your way!
13:13:46raptornow... run away!
13:14:15Invisible101im going to bed
13:14:20raptornight!
13:14:21kaennight!
13:14:24Invisible101bye
13:14:47Watusimoto_my son just discovered the bitfighter channel
13:15:09Watusimoto_he's already making plans to chat tomorrow
13:16:16kaenwelcome to a magical world of tedious development banter, bad ideas, and occasional US policy discussion \o/
13:16:34Watusimoto_since this thing is running in the browser, if I can find the variable, I can give myself S32max candies
13:16:41Watusimoto_no kidding!
13:16:55Watusimoto_the bloom will fade after a few days
13:17:38watusimotoso in this window, I am trying out the hidden thunderbird chat client
13:17:48Watusimoto_and in this window I am using good ol' quassel
13:17:55watusimotothis one has color
13:18:01Watusimoto_this one fits more chat on the screen
13:18:16watusimotothis one is already running (since I usually have TB open)
13:18:23Watusimoto_this one uses an extra process
13:18:29Invisible101 Quit (Ping timeout: 240 seconds)
13:18:43kaenI dedicate a virtual desktop to fullscreen xchat
13:18:49Watusimoto_but this one is already configured all nice and good
13:18:54Watusimoto_ha
13:19:02Watusimoto_that's so linuxy
13:19:09Watusimoto_going all virtual desktop
13:19:16kaenI have 9 vdesktops set in a 3x3 grid
13:19:22kaenbrowser goes in the center one
13:19:24Watusimoto_I like to keep it real -- 1 desktop is all a man needs
13:19:26watusimotoword!
13:19:57kaenI guess that is pretty linuxy now that I think about it
13:20:15Watusimoto_I only use two at work
13:20:21watusimotothat's right, man
13:20:27kaenI'm not even sure why it's called xchat... it uses GTK
13:20:40Watusimoto_I use pidgin on linux
13:20:44watusimotoamen, bro!
13:23:04Nothing_Much has joined
13:24:15Watusimoto_So my son is all indignant that the candy game "ripped off minecraft"
13:24:15watusimotoso angry!
13:24:34Watusimoto_as if minecraft didn;t rip off 100 games before them
13:24:35watusimotommmm!
13:24:50Flynnn has joined
13:24:55raptoryou should introduce him to Stars!
13:25:12raptorI even build a Linux VM + WINE just to run it
13:25:25raptorbecause windows won't anymore...
13:25:56Watusimoto_what do you need? xp?
13:26:06Watusimoto_I have an xp vm on my machine
13:26:29Watusimoto_I don't think I have a win95 machine any more
13:26:49Watusimoto_I threw out the disks, a move I regret now that I'm trying to play the olden goldies
13:26:52watusimotoyou fool!
13:28:02Watusimoto_actually, I'll bet you could build a servicable stars client in the browser now
13:28:05watusimotothat's right!
13:28:12raptorwatusimoto / Watusimoto_: you gotta lay off the candies...
13:28:31Watusimoto_I think I ate too many :-(
13:28:34kaenmost notably, infiniminer
13:28:34watusimotough!
13:28:57raptorback in a bit...
13:29:01kaenthe guy who wrote that must cry himself to sleep...
13:29:12Watusimoto_infiniminer?
13:29:15watusimotosay what?
13:29:34kaenthe game that minecraft ripped of the hardest
13:29:42kaenoff*
13:32:13Watusimoto_I totally don't believe it
13:32:29Watusimoto_I'm watching https://www.youtube.com/watch?v=JlSIbbAu088&noredirect=1
13:34:54kaenthe wonders of MIT licensing \o/
13:35:16kaen"I made this, but you can sell it"
13:36:46kaenI doubt MC uses any of the code, but because he released the entire thing (including visual assets) MIT, he has absolutely zero recourse
13:38:23Watusimoto_wait are you telling me infiniminer is real?
13:39:37kaenuh, yeah
13:40:33kaenhttp://code.google.com/p/infiniminer/
13:42:39Watusimoto_well, the youtube review I watched seemed like a total send up
13:42:47Watusimoto_maybe it was legit???
13:43:01kaenI don't have audio to review that video, but it's a real game
13:43:37kaenand Notch has explicitly mentioned it as the inspiration for MC
13:43:55Watusimoto_interesting
13:44:14Watusimoto_minecraft sure is popular
13:45:03kaenit's one of those crazy ideas that you would think could never work on paper
13:45:15kaenjust the sheer amount of bandwidth required to represent all of those voxels
13:46:03kaenbut then someone who has no idea about bandwidth limitations or knowledge of network programming builds it, and boom
13:46:10kaenit miraculously works
13:47:17kaenI like to talk smack about Notch and MC because I find him morally reprehensible, he could very well be a talented programmer in reality
13:56:55Watusimoto_1 million candies!
13:57:37Watusimoto_I think minecraft was very carefully engineered -- the sizes of the voxels and subvoxels needed to be well balanced
14:00:50raptorcandies.nbrOwned = 1000000000000
14:07:43kaenman... did it again
14:07:50kaenplayed too hard and the new guy ragequit
14:14:48raptornooooooo
14:18:05Watusimoto_now I have 10000000164568064 candies and 3716225515903017 lollipoos
14:18:45Watusimoto_I didn't realize js ints went that high
14:22:34raptor64 bit
14:22:46raptornow go get your sword of lifiresummoning
14:23:54Watusimoto_I've done all I can do for the moment... conquered hell
14:24:35raptoronto yourself!
14:24:44raptor(you need something from witches hut)
14:26:48Watusimoto_the sorceress? I have everything I could reasonably get there
14:33:11watusimotoso where did you set that variable? I think I may have done it the hard way
14:38:06LordDVG Quit (Remote host closed the connection)
14:38:47raptoryou get something more when you get to the quest 'yourself'
14:38:52raptorfrom the sorceress
14:58:44Watusimoto_I can't get that quest
14:59:02Watusimoto_though I'm getting less worried about it by the minute :-)
14:59:29raptorexcellent
15:03:54Flynnn Quit (Quit: This computer has gone to sleep)
15:40:46Watusimoto_c++ can be soooo lame
15:40:47Watusimoto_http://stackoverflow.com/questions/72010/c-overload-resolution
15:44:21kaennot to mention, pedantic
15:47:50kaenraptor, any idea how to enable logging in the notifier?
15:48:00kaen(there's a bug where the tooltip is stale)
15:54:00Nothing_Much Quit (Quit: bye)
16:11:02raptorkaen: i included some logging directive at the top of one of the python scripts
16:17:56raptori was trying to use the built-in python logging system
17:01:10bobdaduck has joined
17:01:16bobdaduckGGG server open
17:01:18bobdaduck Quit (Remote host closed the connection)
17:07:03raptorback later!
17:07:08raptor Quit ()
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18:29:59Watusimoto__thar she blows!
18:30:15BFLogBot Commit: 2fff3570a38e | Author: watusimoto | Message: Remove large blocks of repeated code
18:30:16BFLogBot Commit: 833bfd32840f | Author: watusimoto | Message: Trivial
18:30:18BFLogBot Commit: 17cb15d77758 | Author: watusimoto | Message: Rename struct members to not begin with 'm'
18:30:19BFLogBot Commit: 4bc45a7a0642 | Author: watusimoto | Message: Remove unused member
18:30:21BFLogBot Commit: 0560c5bb7f3b | Author: watusimoto | Message: Remove magic numbers
18:30:22BFLogBot Commit: d51708f939b1 | Author: watusimoto | Message: Remove unused variable
18:30:24BFLogBot Commit: 3f1aec008403 | Author: watusimoto | Message: Comment
18:30:25BFLogBot Commit: 8f708d1e4a40 | Author: watusimoto | Message: Swap in constant for magic number
18:30:27BFLogBot Commit: 920a682ff45c | Author: watusimoto | Message: Use modern key renderings in define keys menu
18:30:28BFLogBot Commit: c25f170cd980 | Author: watusimoto | Message: Simplify and shorten and compactify
18:30:30BFLogBot Commit: 51303a80b2d6 | Author: watusimoto | Message: Remove unneeded #define
18:30:31BFLogBot Commit: 9f8192593151 | Author: watusimoto | Message: Eliminate ShowKeyboardKeysInStickMode option (*)
18:30:33BFLogBot Commit: 42b999a29559 | Author: watusimoto | Message: Fix rendering of loadout; looks good in both keyboard and joystick modes. Starting to ramble, so checking this in, even though testing not complete.
18:30:34BFLogBot Commit: a3705ceefdfb | Author: watusimoto | Message: Simplify loadout menu rendering somewhat, get rid of ugly construct
18:30:36BFLogBot Commit: af34357e3af3 | Author: watusimoto | Message: Fix some rendering problems with loadout menu. I hate rendering code!
18:30:37BFLogBot Commit: 166088441f14 | Author: watusimoto | Message: Fix mutliple header bug in help
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20:08:42fordcarshttp://jsfiddle.net/fordcars/9MGzv/3/
20:10:49fordcarshere you go :)
20:11:00Nothing_MuchHi fordcars
20:12:28fordcarsHi
20:12:30[None PING]
20:12:31BFLogBotA voice crackles in Calvin's radio: "Enemy fighters at two o'clock!" "Roger. What should I do until then?"
20:13:10Nothing_MuchWhat's up?
20:13:46fordcarsNothing_Much
20:13:46fordcarsYou^
20:14:22fordcarsYou?
20:14:30BFLogBot Quit (Ping timeout: 240 seconds)
20:15:30-rajaniemi.freenode.net- *** Looking up your hostname...
20:15:30-rajaniemi.freenode.net- *** Checking Ident
20:15:30-rajaniemi.freenode.net- *** No Ident response
20:15:31-rajaniemi.freenode.net- *** Couldn't look up your hostname
20:15:36BFLogBot has joined
20:15:36-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
20:17:26Nothing_Muchfordcars, same
20:18:03[None PING]
20:18:03BFLogBotIf you care, you just get disappointed all the time. If you don't care nothing matters so you are never upset. -- Calvin
20:20:27[None PING]
20:20:27BFLogBotMiss Wormwood: Calvin where was the Byzantine empire? Calvin: I'll take "outer planets" for $100.
20:22:51[None PING]
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20:23:56-hubbard.freenode.net- *** Looking up your hostname...
20:23:56-hubbard.freenode.net- *** Checking Ident
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20:24:02BFLogBot has joined
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20:44:38Nothing_Muchfordcars, did you test on your RPi?
20:44:52fordcarsnot yet :P
20:45:17fordcarskane, http://jsfiddle.net/fordcars/9MGzv/3/
20:45:22Nothing_Muchfordcars, According to kaen, you shouldn't have to use the glshim thing.
20:45:23fordcarskaen^
20:45:28fordcarsYeah I know
20:45:36fordcarsThey made SDL2 work with RPI!
20:45:42Nothing_MuchYep
20:45:42fordcarsSo it will run natively!
20:45:47fordcarsYOHOO
20:45:50fordcarsHURRAY
20:45:52fordcarsYIPPI
20:46:08Nothing_MuchTry it out right now dude!
20:46:17fordcarsSo yeah, I have to compile SDL2 first though
20:46:23Nothing_MuchThat way I can clarify that it'll work on the RPi for the trailer!
20:46:30fordcarsoh okokk
20:46:34fordcarshmmmm OK
20:46:41fordcarsI only have around 3 hours
20:46:44fordcars:P
20:46:47fordcarsOk fine
20:47:04fordcarslater
20:47:28Nothing_Much3 hours till wut
20:51:20fordcars Quit (Ping timeout: 250 seconds)
20:51:28kaenfordcars, you never set the handler
20:51:29kaenoh
20:53:10Nothing_Muchabout 8 seconds late huh kaen?
20:53:23kaenyep
20:53:31Nothing_Muchah well, what's up?
20:53:47kaennot much. trying to see if I can convince the guys to release this week
20:54:03kaenI just finished the last thing we actually *have* to do last night
20:54:18Nothing_Muchgoodness! thread needs to give me the footage of the level editing!
20:54:26Nothing_Muchwait
20:54:29Nothing_Muchwhat about bitpress?
20:54:32kaenuhh
20:54:39kaenyeah... that's probably gonna wait
20:54:50Nothing_Muchhmm.. alright
20:54:54kaenI can maybe get you footage of the editor, but I don't have a sound card so it won't have audio
20:55:04kaenI have a bunch of stupid editor tricks I can show off, too
20:55:14Nothing_MuchNot sure if there's - you use kdenlive?
20:55:21Nothing_MuchIs there sound in the level editor?
20:55:22fordcars_pi has joined
20:55:27fordcars_piHI!
20:55:27kaenno idea honestly
20:55:28Nothing_MuchAll I need is the sound fx and not music
20:55:39kaenfordcars_pi, you didn't set the handler at all
20:56:07fordcars_piwhat handler?
20:56:58kaenthe click handler for your button
20:57:07fordcars_piThere is no sound in the level editor you know :P
20:57:11kaenI don't know
20:57:13fordcars_pikaen
20:57:18kaenI have literally never played bitfighter with sound
20:57:19fordcars_piIt always worked before
20:57:26fordcars_piEven if it<s very bad practice
20:57:36kaenno I mean it's just totally not set at all
20:57:51kaenlook through your code and html, I promise you that you never set it
20:57:58kaenI set it and it worked fine
20:58:56fordcars_pioh kaen
20:59:15fordcars_piI removed the stuff in the quotes for testing
20:59:24Nothing_Muchkaen, no way!
20:59:42fordcars_pitrust me ,I had written the function. I also tried directly putting an alert in the onclick, and it don@t even work
20:59:49kaenwell, I tried setting it through onclick= and it didn't work for me
21:00:01kaenI had to getElementById
21:00:16kaenand do it in JS
21:00:37fordcars_piIn @real@ servers it works, weird
21:00:37kaenmaybe something to do with jsfiddle's setup
21:00:47fordcars_pimaybe
21:00:51fordcars_pi*@@
21:00:55fordcars_pi*""
21:01:02kaenthey do really really weird stuff behind the scense
21:01:04kaenscenes
21:01:08kaenNothing_Much, indeed
21:01:35Nothing_Muchkaen, dude, get a new computer man!
21:02:21kaenhehe, that's a good idea
21:02:21fordcars_pikaen, I could give you my 25 year old computer, motorolla
21:02:25kaen:P
21:02:32kaenI'll get around to it
21:02:42fordcars_pi:P
21:02:50Nothing_Muchthe music's nice and so are the sound fx dude
21:02:53fordcars_piOk fine kaen I<ll use an eventListener
21:05:27raptor has joined
21:05:27ChanServ sets mode +o
21:05:56raptorhello
21:06:00Nothing_MuchHi raptor
21:07:51raptorhi
21:08:50fordcars_piraptor, I have sdl2 source, do I just cmake sdl2^
21:08:55fordcars_pi?
21:09:00raptorhi fordcars_pi
21:09:04fordcars_pihi
21:09:09raptorcreate a subdir called 'build'
21:09:13raptorgo into it
21:09:20raptorand do: cmake ..
21:09:48fordcars_piheh ok simple
21:12:08raptorthen 'make'
21:12:17raptoror 'make -j2' if you have 2 cores/cpus
21:12:46Nothing_Muchdoes the RPi have 2 cores?
21:12:53raptorI have no idea
21:12:56fordcars_pinope
21:13:02Nothing_Muchoh dear
21:13:33Nothing_MuchIt makes me wonder though, if sdl2 will compile on other arm devices..
21:14:41fordcars_pi-- Something was not detected, although your are sure that it -- has been properly installed? Then make sure, you have set -- the CFLAGS and LDFLAGS environment variables correctly.
21:14:48raptorNothing_Much: sure it will
21:14:53fordcars_piIt worked, but I got a few not founds
21:15:07raptorwhich not founds?
21:15:13fordcars_piaround 20
21:15:30fordcars_piLooking for hid_init in usbhid - not found
21:15:33fordcars_pifor example
21:16:08fordcars_piI have been living all my life on single core CPUs
21:16:41fordcars_pithe download link of sdl2 source are broken
21:16:41raptorthat's OK
21:16:55raptordid you clone it via mercurial?
21:16:56fordcars_piI had already downloaded it though
21:17:00fordcars_pinah
21:17:25fordcars_piI don<t have mercurial on my Pi, only 400mb lieft
21:17:51Flynnn has joined
21:17:57raptorhow do you get the source?
21:23:53raptorbecause they fixed the RPi build today, I think..
21:26:35Flynnn Quit (Quit: This computer has gone to sleep)
21:39:36Nothing_Muchwhat was broken about SDL2?
21:40:42raptornothing - it just hadn't finished being ported to the Pi
21:40:58Nothing_MuchOh okay
21:52:26raptortime for a bisect!
21:54:01fordcars_piraptor, I had downloaded it a few weeks back
21:54:08fordcars_piMaybe it<s old :(
21:54:18raptoryes - you need an up-to-date archive
21:54:25raptordo you know how to get one?
21:54:36fordcars_pinope, unless I use mercurial
21:54:55raptoryeah, you'd have to do that, then copy over the files - is that feasible for you?
21:55:11fordcars_piblargh
21:55:20fordcars_piI need to install mercurial and stuff
21:55:22raptorI could probably make a zip for you
21:55:26raptorwant that?
21:55:30fordcars_piI guess, but my SD card is getting full
21:55:54fordcars_pioh yes please, that would be very appreciated
21:56:00fordcars_pi:)
21:56:00raptoror is tar.gz better?
21:56:12fordcars_piI don't want to give you too much work though
21:56:23fordcars_pibut it should't take long
21:56:27raptortar.gz OK?
21:56:31fordcars_piyeah
21:57:37raptorok uploading...
22:02:55fordcars_piOk
22:03:40raptorfordcars_pi: here you go: ftp://ftp.novell.com/outgoing/SDL2.tar.gz
22:03:48raptorit extracts to about 60MB though...
22:05:53fordcars_pioh that's fine
22:05:55fordcars_piThanks man!
22:06:20fordcars_piPage not found, raptor :/
22:06:44raptorwhat web browser are you using?
22:06:51fordcars_piMidori, crap
22:06:55raptorha
22:07:01fordcars_piI'll try another one
22:07:10raptorsmall but mighty
22:07:23fordcars_piI often use Dillo
22:07:26raptorand crashy
22:07:27fordcars_piSuper-fast
22:07:34fordcars_piBut html only
22:07:52raptoryou can use wget
22:08:22fordcars_pibut yet, the open-source Dillo works
22:08:34fordcars_piI guess Midori doesn't have ftp://
22:08:58raptorhah
22:09:14fordcars_pialright done
22:11:58fordcars_piargh didn't want to unarchive for an unknown reason
22:12:24raptori gotta go, but that has the latest SDL2 source
22:12:27raptorgood night!
22:13:15fordcars_piok, night!
22:13:56ShadowXloner has joined
22:14:19ShadowXloner'Sup?
22:14:57raptor Quit ()
22:15:17fordcars_piNot much
22:15:21Platskies_pi? Rasberry Pi?
22:15:23ShadowXlonerAm I that hideous?
22:15:28PlatskiesRaspberry*
22:15:36Platskies@ fordcars_pi
22:15:46ShadowXlonerMy horrible name scars even Raptor away ;~;
22:15:52ShadowXlonerScares*
22:16:05ShadowXlonerLord, if it isn't my name it's definitely my spelling.
22:16:21ShadowXlonerBluh.
22:16:30fordcars_piYeah, Raspberry Pi
22:16:41fordcars_piI am going to run Bitfighter natively on it
22:16:50PlatskiesOh, wow, okay
22:19:07fordcars_pihaha yeah:)
22:19:11ShadowXlonerWoah what.
22:19:17ShadowXlonerComputer lingo.
22:19:25ShadowXlonerHoly shit I'm not fluent.
22:20:33Nothing_MuchHi ShadowXloner, what's up?
22:20:49ShadowXlonerJust getting back into the community.
22:20:55ShadowXlonerI've been absent for too long.
22:21:05fordcars_piYay your back?
22:21:14ShadowXlonerI'm like a salmon, returning to it's birthplace.
22:21:18Nothing_MuchAh hello, I thought you were new.
22:21:19Nothing_Muchlol
22:21:20fordcars_piha
22:21:51ShadowXlonerFlopping my way up the waterfalls of posts and updates.
22:22:02fordcars_piwow haha
22:22:14fordcars_pibobdaduck is in levelgens
22:22:26fordcars_pithat's pretty much it :P
22:26:18ShadowXlonerI could never figure out the code for that stuff.
22:26:25ShadowXlonerLua is basically greek to me.
22:26:32ShadowXlonerAs with any other type of programming.
22:27:08ShadowXlonerI had one basic Java class I took in college for J-Term and pretty much just died when Bulian Operators were introduced.
22:27:30ShadowXlonerI could do the assignments sure, but make my own code from scratch, PFT.
22:27:36ShadowXlonerNope.
22:27:56ShadowXlonerSo basically any levelgen or bot programming is just not a thing for me to do.
22:32:40ShadowXlonerWho won the GGG? My internet cut me off in the middle of the event.
22:38:12ShadowXlonerI should get back into level making.
22:39:41Nothing_MuchTrailer's in progress, I'd say about 30% done at this point in time
22:41:01ShadowXlonerTrailer?
22:43:13Nothing_MuchYeah, I'm making one for the new release of Bitfighter soon
22:43:52ShadowXlonerOh the 019 update?
22:43:56ShadowXlonerCool!
22:43:58Nothing_MuchYep!
22:48:20fordcars_piurgh sdl2 got some build errors
22:50:14ShadowXlonerWhat's that?
22:50:53fordcars_piIt's a fancy library bitfighter uses for output and input :)
22:51:07fordcars_piThe key to running Bitfighter on Raspberry Pi
22:54:39Flynnn has joined
22:54:39tjcarter Quit (Read error: Connection reset by peer)
22:54:56tjcarter has joined
22:55:43ShadowXlonerAh. So programming basically.
22:58:34Flynnn Quit (Client Quit)
23:01:09ShadowXloner Quit (Ping timeout: 240 seconds)
23:14:12Nothing_Muchfordcars_pi, how's the building going?
23:38:35Flynnn has joined
23:47:26fordcars_piheh, I think SDL2 failed :(
23:47:35fordcars_piI'll try to make it work twomorrow
23:47:50fordcars_pibut for now, sleep!
23:47:54Nothing_MuchAlright dude
23:47:57Nothing_MuchTake care!
23:48:02fordcars_piGood night guys!
23:48:07fordcars_piLatet!
23:48:14fordcars_pi*Later :P
23:48:17fordcars_pi Quit (Quit: Page closed)

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