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| 08:59:08 | thread_ | I feel a strong need to show off my rougelike map |
| 09:38:24 | kaen | thread_, just got home! |
| 09:38:30 | kaen | showmeshowmeshowmeshowme |
| 09:39:21 | thread_ | \o/ gimme the Pleiades link again |
| 09:39:41 | kaen | hi guys |
| 09:39:54 | thread_ | (it is a 018 map :/ but I think search and replace all "levelgen" with "bf" should do it) |
| 09:41:30 | kaen | you can just open it in 019 and upload it |
| 09:41:37 | kaen | http://bitfighter.org/pleiades/ |
| 09:41:42 | kaen | even though it's 018a |
| 09:42:01 | thread_ | really? cool (now if only 019 worked on this computer) |
| 09:42:06 | thread_ | http://pastie.org/8395296 |
| 09:42:17 | | LordDVG has joined |
| 09:44:06 | thread_ | http://bitfighter.org/pleiades/levels/view/93 |
| 09:45:23 | thread_ | tryittryittryit |
| 09:48:14 | | thread_ changes a parameter inside the levelgen so it works even better |
| 09:48:51 | | raptor has joined |
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| 09:48:58 | thread_ | RAPTOR!!!! |
| 09:49:04 | raptor | good day |
| 09:49:24 | thread_ | I think I about finished my levelgen, wanna try it? |
| 09:49:30 | raptor | uh sure |
| 09:49:34 | raptor | you host? |
| 09:49:55 | thread_ | uuuhhh... can't right now. I was going to point you at http://bitfighter.org/pleiades/levels/view/93 |
| 09:50:05 | raptor | ah ok |
| 09:50:07 | raptor | i'll get it.. |
| 09:51:28 | thread_ | (I'm a little excited its working) |
| 09:52:15 | raptor | i got a 400 server error from pleiades |
| 09:52:28 | thread_ | really? :< |
| 09:53:59 | raptor | ha, rougelike |
| 09:54:02 | raptor | in the level |
| 09:54:09 | thread_ | ok, umm... level: http://pastie.org/8395319 levelgen: http://pastie.org/8395296 |
| 09:54:21 | thread_ | oh, you got it |
| 09:55:11 | raptor | ok, i'm just suffering from spelling problems... |
| 09:55:11 | raptor | (and you spelled it wrong) |
| 09:55:16 | raptor | whoa |
| 09:55:16 | raptor | that's cool! |
| 09:55:31 | thread_ | what's misspelled? |
| 09:55:42 | raptor | i think this beats sam686's levelgen for bitmatch |
| 09:55:48 | raptor | rogue <--> rouge |
| 09:55:53 | thread_ | ah |
| 09:55:56 | thread_ | ok |
| 09:56:01 | thread_ | I'll fix that |
| 09:56:23 | thread_ | ^^ can we play this in the next BBB? |
| 09:56:42 | raptor | seems fine to me... maybe submit it to bobdaduck for his GGG tonight? |
| 09:57:05 | thread_ | GGG? |
| 09:57:22 | raptor | http://bitfighter.org/forums/viewtopic.php?f=20&t=2016 |
| 09:57:51 | raptor | wow this is really good... |
| 10:03:18 | thread_ | spelling fixed |
| 10:03:34 | thread_ | thanks^^ |
| 10:03:42 | raptor | :) |
| 10:04:01 | thread_ | it only took five days of work to get it to work |
| 10:04:03 | thread_ | :p |
| 10:06:25 | raptor | oh look, they added rasp-pi to the SDL buildbot: http://buildbot.libsdl.org/grid |
| 10:07:29 | thread_ | cool |
| 10:09:01 | raptor | and 2.0.1 is close to releasing... |
| 10:09:25 | raptor | and they've fixed several joystick problems int he last few days, maybe a new build will fix watusimoto's crash |
| 10:11:11 | watusimoto | unlikely.... but it would be nice |
| 10:11:50 | raptor | oh hello |
| 10:12:29 | watusimoto | hi -- I'm not really here, so just carry on :-) |
| 10:13:01 | raptor | keeping calm... |
| 10:16:39 | thread_ | keep calm and fix bugs? |
| 10:37:13 | thread_ | wasn't there some way in 019 to check if point a can see point B? |
| 10:39:53 | raptor | maybe |
| 10:39:53 | raptor | probably |
| 10:39:53 | raptor | yes, bf:pointCanSeePoint |
| 10:41:38 | thread_ | ah... the 019 lua docs should have documentation for bf |
| 10:42:44 | raptor | yes |
| 10:43:39 | thread_ | similarly, I believe bf has a way of selecting all objects of a type, but I don't know what the function is called |
| 10:44:44 | raptor | bf:findAllObjects(ObjType.TestItem) |
| 10:44:46 | raptor | I think |
| 10:45:07 | thread_ | ah |
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| 11:11:13 | | Watusimoto has joined |
| 11:21:01 | raptor | stupid candies game |
| 11:21:14 | thread_ | :) what happened |
| 11:21:29 | raptor | i finally beat it (with cheating of course) |
| 11:21:38 | thread_ | how are you cheating? |
| 11:21:53 | raptor | giving myself lots of lollipops |
| 11:23:18 | thread_ | well, its not over yet. the sequal comes out on the 24th (http://candybox2.net/) |
| 11:23:37 | raptor | maybe i'll forget about it by that time |
| 11:23:51 | thread_ | you have two weeks to forget |
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| 11:39:25 | Watusimoto | hello |
| 11:39:44 | | Ace___ has joined |
| 11:40:26 | Watusimoto | so we have an option that when you are playing with a joystick, and you display the loadout menu, you can show the keyboard keys for picking a loadout in addition to the joystick buttons. I'm thinking about getting rid of it as an unneeded complexity. What do you guys think? |
| 11:41:00 | raptor | well |
| 11:41:31 | raptor | how would people know what button chooses what weapon? |
| 11:41:54 | Watusimoto | the controller buttons are displayed |
| 11:42:04 | Watusimoto | they are always displayed when in js mode |
| 11:42:14 | raptor | ok, maybe i misunderstood |
| 11:42:18 | Watusimoto | the option allows you to display both insead of just controller buttons |
| 11:42:22 | raptor | ohhhh |
| 11:42:24 | raptor | both |
| 11:42:26 | Watusimoto | yes |
| 11:42:30 | Watusimoto | it's ugly |
| 11:42:33 | raptor | yeah, get rid of it |
| 11:42:47 | Watusimoto | I mean, they keyboard buttons will still work |
| 11:42:56 | Watusimoto | but yeah, ok, I'll axe it |
| 11:45:38 | raptor | i find your xmacro solution to reducing inputcode bindings intriguing... |
| 11:45:48 | raptor | i had never thought of doing that.. |
| 11:50:15 | Watusimoto | I won't stop until bitfighter is one big xmacro |
| 11:50:29 | raptor | and then impossible to debug! |
| 11:50:36 | Watusimoto | not so |
| 11:50:40 | Watusimoto | well, sort of |
| 11:50:45 | Watusimoto | just hard |
| 11:50:46 | Watusimoto | :-) |
| 11:51:38 | Watusimoto | Every time I try to update something and get confused because i have to add thing here and there and everywhere, I think that is hard to debug |
| 11:52:03 | raptor | i finally found out what DRY meant |
| 11:52:14 | Ace___ | This is off-topic, but do any of you have a killer cover letter I can tweak? |
| 11:52:17 | raptor | the opposite of 'Write Everything Twice' |
| 11:53:25 | Watusimoto | Read Everything Twice? |
| 11:53:33 | Watusimoto | Write Nothing Twice? |
| 11:54:21 | Watusimoto | what's the cover letter for? |
| 11:54:44 | Ace___ | My dream job: https://www.appone.com/MainInfoReq.asp?R_ID=694584&B_ID=83&fid=1&Adid=&ssbgcolor=FFFFFF&SearchScreenID=986&CountryID=3&LanguageID=2 |
| 11:54:58 | Ace___ | Don't let that link scare you |
| 11:55:08 | | raptor is scared |
| 11:55:42 | Ace___ | It's very convoluted since the page formatting is contained in the link..... |
| 11:56:52 | Watusimoto | "Dear Sirs, I am writing to apply for the contract killer position. I am an expert at many of the lethal arts, including poisoning, sharpshooting, stabbing, and pummeling. I look forward to meeting with you at your earliest convenience. Yours, Ace" |
| 11:57:00 | Watusimoto | that's the best killer cover letter I've got |
| 11:57:32 | Watusimoto | feel free to use it |
| 11:59:27 | Ace___ | Ah, the joys of SEAL Team 6 :) |
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| 12:07:56 | | visable is now known as Invisible101 |
| 12:08:54 | raptor | ne..l ombon;r |
| 12:09:24 | Watusimoto | Dinner! l8r |
| 12:09:34 | Invisible101 | me to |
| 12:09:47 | raptor | save me some dessert! |
| 12:11:10 | kaen | hello all |
| 12:11:41 | Ace___ | Hey there |
| 12:13:09 | kaen | wow, thread's map definitely feels like a roguelike |
| 12:13:35 | raptor | yeah |
| 12:13:39 | raptor | he did a good job |
| 12:13:41 | kaen | a bot just chased me down a dead-end corridor pummeled without any hope of retaliation |
| 12:13:49 | kaen | exactly like nethack |
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| 12:14:19 | | Watusimoto Quit (Ping timeout: 272 seconds) |
| 12:15:24 | kaen | and I knocked out 25% of the remaining todos for 019 last night |
| 12:15:34 | raptor | oh |
| 12:15:34 | kaen | I like to imagine I did the hard ones :P |
| 12:15:41 | Ace___ | Is there a link to a master map pack? |
| 12:15:41 | raptor | i had a question about asteroid spawns... |
| 12:15:53 | kaen | fire away |
| 12:15:58 | kaen | Ace___, how do you mean? |
| 12:15:59 | raptor | I had thought we discussed not adding network overhead for them... but I can't remember why |
| 12:16:23 | Ace___ | I mean a zip file with most or all of the maps in it |
| 12:18:11 | kaen | well, that RPC I added is like five bytes sent when an asteroid spawns or when you set the spawntime via levelgen |
| 12:18:46 | raptor | 5 bytes? or bits |
| 12:18:54 | kaen | bytes |
| 12:19:09 | kaen | an S32 for the time, and maybe a byte (or two) for the RPC ID |
| 12:20:05 | raptor | hmm.. ok. i'm glad it was made an RPC instead of put into pack/unpack I think |
| 12:20:39 | raptor | I don't remember how scope would affect the asteroid spawns |
| 12:20:46 | kaen | I figure if we average like 2000Bps per player then the 8B/spawn interval isn't that bad |
| 12:21:12 | kaen | oh, I forgot about that |
| 12:21:25 | kaen | in fact the scoping helps in this case |
| 12:21:41 | raptor | are they not global? |
| 12:21:46 | kaen | afaik |
| 12:22:16 | kaen | Ace___, there is no such thing, but there are good "level packs" submitted by people in the map gallery on the forums |
| 12:23:53 | kaen | here's a bunch: http://bitfighter.org/forums/viewforum.php?f=26 |
| 12:24:01 | kaen | thread and Quartz are top-notch mappers |
| 12:26:05 | | Nothing_Much Quit (Ping timeout: 264 seconds) |
| 12:32:14 | | Ace___ Quit (Quit: Page closed) |
| 12:45:41 | raptor | where's bobdaduck? |
| 12:45:49 | raptor | isn't his thingy tonight? |
| 12:45:58 | | Invisible101 has joined |
| 12:47:02 | Invisible101 | hi |
| 12:47:14 | raptor | i really like his gladiators script |
| 12:47:23 | raptor | hi Invisible101, did you save me some dessert? |
| 12:48:24 | Invisible101 | watusimoto saved you some dessert. He has 450 pieces of candy on the floor |
| 12:48:43 | raptor | yum! |
| 13:06:08 | kaen | man, modern languages are getting pretty exciting |
| 13:06:32 | raptor | like C ! |
| 13:06:40 | kaen | facebook committed some D code to its production repo today |
| 13:06:43 | | Watusimoto_ has joined |
| 13:06:45 | raptor | ha |
| 13:07:23 | kaen | dunno if you've looked at it, but I've toyed around and it feels like a contender for replacing C as the goto systems programming language |
| 13:07:26 | | watusimoto has joined |
| 13:07:51 | kaen | and it's API-compatible with C (though not C++) |
| 13:07:57 | kaen | ABI, rather |
| 13:08:06 | Watusimoto_ | I can chat from here |
| 13:08:06 | watusimoto | or here. Amazing |
| 13:08:11 | Invisible101 | lol |
| 13:08:50 | raptor | too... many.... watusimotos |
| 13:09:07 | Watusimoto_ | what is this candy game |
| 13:09:10 | Watusimoto_ | it's nutso |
| 13:09:38 | Invisible101 | whatsgoing on in it? |
| 13:10:03 | kaen | Bitfighter.cpp:1: error: redefinition of �Watusimoto::Watusimoto� |
| 13:10:28 | raptor | don't play it! |
| 13:10:32 | raptor | run away!! |
| 13:10:33 | kaen | don't play it |
| 13:10:59 | kaen | I threw way too many candies on the ground before I realized it was an actual game :< |
| 13:11:14 | raptor | hahaha, me too |
| 13:11:22 | Invisible101 | ha |
| 13:12:06 | Invisible101 | what are you supposed to do? |
| 13:12:18 | Invisible101 | i dont get it |
| 13:12:20 | raptor | wait until you get 300 candies |
| 13:12:27 | Invisible101 | ha |
| 13:12:32 | raptor | only takes 5 min |
| 13:12:41 | Invisible101 | really |
| 13:12:52 | raptor | this is a game to keep in an open browser window all night... |
| 13:13:15 | raptor | maybe it was 150 candies... |
| 13:13:15 | raptor | can't remember |
| 13:13:29 | Watusimoto_ | I have a silver sword |
| 13:13:39 | raptor | oh good... then you're on your way! |
| 13:13:46 | raptor | now... run away! |
| 13:14:15 | Invisible101 | im going to bed |
| 13:14:20 | raptor | night! |
| 13:14:21 | kaen | night! |
| 13:14:24 | Invisible101 | bye |
| 13:14:47 | Watusimoto_ | my son just discovered the bitfighter channel |
| 13:15:09 | Watusimoto_ | he's already making plans to chat tomorrow |
| 13:16:16 | kaen | welcome to a magical world of tedious development banter, bad ideas, and occasional US policy discussion \o/ |
| 13:16:34 | Watusimoto_ | since this thing is running in the browser, if I can find the variable, I can give myself S32max candies |
| 13:16:41 | Watusimoto_ | no kidding! |
| 13:16:55 | Watusimoto_ | the bloom will fade after a few days |
| 13:17:38 | watusimoto | so in this window, I am trying out the hidden thunderbird chat client |
| 13:17:48 | Watusimoto_ | and in this window I am using good ol' quassel |
| 13:17:55 | watusimoto | this one has color |
| 13:18:01 | Watusimoto_ | this one fits more chat on the screen |
| 13:18:16 | watusimoto | this one is already running (since I usually have TB open) |
| 13:18:23 | Watusimoto_ | this one uses an extra process |
| 13:18:29 | | Invisible101 Quit (Ping timeout: 240 seconds) |
| 13:18:43 | kaen | I dedicate a virtual desktop to fullscreen xchat |
| 13:18:49 | Watusimoto_ | but this one is already configured all nice and good |
| 13:18:54 | Watusimoto_ | ha |
| 13:19:02 | Watusimoto_ | that's so linuxy |
| 13:19:09 | Watusimoto_ | going all virtual desktop |
| 13:19:16 | kaen | I have 9 vdesktops set in a 3x3 grid |
| 13:19:22 | kaen | browser goes in the center one |
| 13:19:24 | Watusimoto_ | I like to keep it real -- 1 desktop is all a man needs |
| 13:19:26 | watusimoto | word! |
| 13:19:57 | kaen | I guess that is pretty linuxy now that I think about it |
| 13:20:15 | Watusimoto_ | I only use two at work |
| 13:20:21 | watusimoto | that's right, man |
| 13:20:27 | kaen | I'm not even sure why it's called xchat... it uses GTK |
| 13:20:40 | Watusimoto_ | I use pidgin on linux |
| 13:20:44 | watusimoto | amen, bro! |
| 13:23:04 | | Nothing_Much has joined |
| 13:24:15 | Watusimoto_ | So my son is all indignant that the candy game "ripped off minecraft" |
| 13:24:15 | watusimoto | so angry! |
| 13:24:34 | Watusimoto_ | as if minecraft didn;t rip off 100 games before them |
| 13:24:35 | watusimoto | mmmm! |
| 13:24:50 | | Flynnn has joined |
| 13:24:55 | raptor | you should introduce him to Stars! |
| 13:25:12 | raptor | I even build a Linux VM + WINE just to run it |
| 13:25:25 | raptor | because windows won't anymore... |
| 13:25:56 | Watusimoto_ | what do you need? xp? |
| 13:26:06 | Watusimoto_ | I have an xp vm on my machine |
| 13:26:29 | Watusimoto_ | I don't think I have a win95 machine any more |
| 13:26:49 | Watusimoto_ | I threw out the disks, a move I regret now that I'm trying to play the olden goldies |
| 13:26:52 | watusimoto | you fool! |
| 13:28:02 | Watusimoto_ | actually, I'll bet you could build a servicable stars client in the browser now |
| 13:28:05 | watusimoto | that's right! |
| 13:28:12 | raptor | watusimoto / Watusimoto_: you gotta lay off the candies... |
| 13:28:31 | Watusimoto_ | I think I ate too many :-( |
| 13:28:34 | kaen | most notably, infiniminer |
| 13:28:34 | watusimoto | ugh! |
| 13:28:57 | raptor | back in a bit... |
| 13:29:01 | kaen | the guy who wrote that must cry himself to sleep... |
| 13:29:12 | Watusimoto_ | infiniminer? |
| 13:29:15 | watusimoto | say what? |
| 13:29:34 | kaen | the game that minecraft ripped of the hardest |
| 13:29:42 | kaen | off* |
| 13:32:13 | Watusimoto_ | I totally don't believe it |
| 13:32:29 | Watusimoto_ | I'm watching https://www.youtube.com/watch?v=JlSIbbAu088&noredirect=1 |
| 13:34:54 | kaen | the wonders of MIT licensing \o/ |
| 13:35:16 | kaen | "I made this, but you can sell it" |
| 13:36:46 | kaen | I doubt MC uses any of the code, but because he released the entire thing (including visual assets) MIT, he has absolutely zero recourse |
| 13:38:23 | Watusimoto_ | wait are you telling me infiniminer is real? |
| 13:39:37 | kaen | uh, yeah |
| 13:40:33 | kaen | http://code.google.com/p/infiniminer/ |
| 13:42:39 | Watusimoto_ | well, the youtube review I watched seemed like a total send up |
| 13:42:47 | Watusimoto_ | maybe it was legit??? |
| 13:43:01 | kaen | I don't have audio to review that video, but it's a real game |
| 13:43:37 | kaen | and Notch has explicitly mentioned it as the inspiration for MC |
| 13:43:55 | Watusimoto_ | interesting |
| 13:44:14 | Watusimoto_ | minecraft sure is popular |
| 13:45:03 | kaen | it's one of those crazy ideas that you would think could never work on paper |
| 13:45:15 | kaen | just the sheer amount of bandwidth required to represent all of those voxels |
| 13:46:03 | kaen | but then someone who has no idea about bandwidth limitations or knowledge of network programming builds it, and boom |
| 13:46:10 | kaen | it miraculously works |
| 13:47:17 | kaen | I like to talk smack about Notch and MC because I find him morally reprehensible, he could very well be a talented programmer in reality |
| 13:56:55 | Watusimoto_ | 1 million candies! |
| 13:57:37 | Watusimoto_ | I think minecraft was very carefully engineered -- the sizes of the voxels and subvoxels needed to be well balanced |
| 14:00:50 | raptor | candies.nbrOwned = 1000000000000 |
| 14:07:43 | kaen | man... did it again |
| 14:07:50 | kaen | played too hard and the new guy ragequit |
| 14:14:48 | raptor | nooooooo |
| 14:18:05 | Watusimoto_ | now I have 10000000164568064 candies and 3716225515903017 lollipoos |
| 14:18:45 | Watusimoto_ | I didn't realize js ints went that high |
| 14:22:34 | raptor | 64 bit |
| 14:22:46 | raptor | now go get your sword of lifiresummoning |
| 14:23:54 | Watusimoto_ | I've done all I can do for the moment... conquered hell |
| 14:24:35 | raptor | onto yourself! |
| 14:24:44 | raptor | (you need something from witches hut) |
| 14:26:48 | Watusimoto_ | the sorceress? I have everything I could reasonably get there |
| 14:33:11 | watusimoto | so where did you set that variable? I think I may have done it the hard way |
| 14:38:06 | | LordDVG Quit (Remote host closed the connection) |
| 14:38:47 | raptor | you get something more when you get to the quest 'yourself' |
| 14:38:52 | raptor | from the sorceress |
| 14:58:44 | Watusimoto_ | I can't get that quest |
| 14:59:02 | Watusimoto_ | though I'm getting less worried about it by the minute :-) |
| 14:59:29 | raptor | excellent |
| 15:03:54 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 15:40:46 | Watusimoto_ | c++ can be soooo lame |
| 15:40:47 | Watusimoto_ | http://stackoverflow.com/questions/72010/c-overload-resolution |
| 15:44:21 | kaen | not to mention, pedantic |
| 15:47:50 | kaen | raptor, any idea how to enable logging in the notifier? |
| 15:48:00 | kaen | (there's a bug where the tooltip is stale) |
| 15:54:00 | | Nothing_Much Quit (Quit: bye) |
| 16:11:02 | raptor | kaen: i included some logging directive at the top of one of the python scripts |
| 16:17:56 | raptor | i was trying to use the built-in python logging system |
| 17:01:10 | | bobdaduck has joined |
| 17:01:16 | bobdaduck | GGG server open |
| 17:01:18 | | bobdaduck Quit (Remote host closed the connection) |
| 17:07:03 | raptor | back later! |
| 17:07:08 | | raptor Quit () |
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| 18:29:59 | Watusimoto__ | thar she blows! |
| 18:30:15 | | BFLogBot Commit: 2fff3570a38e | Author: watusimoto | Message: Remove large blocks of repeated code |
| 18:30:16 | | BFLogBot Commit: 833bfd32840f | Author: watusimoto | Message: Trivial |
| 18:30:18 | | BFLogBot Commit: 17cb15d77758 | Author: watusimoto | Message: Rename struct members to not begin with 'm' |
| 18:30:19 | | BFLogBot Commit: 4bc45a7a0642 | Author: watusimoto | Message: Remove unused member |
| 18:30:21 | | BFLogBot Commit: 0560c5bb7f3b | Author: watusimoto | Message: Remove magic numbers |
| 18:30:22 | | BFLogBot Commit: d51708f939b1 | Author: watusimoto | Message: Remove unused variable |
| 18:30:24 | | BFLogBot Commit: 3f1aec008403 | Author: watusimoto | Message: Comment |
| 18:30:25 | | BFLogBot Commit: 8f708d1e4a40 | Author: watusimoto | Message: Swap in constant for magic number |
| 18:30:27 | | BFLogBot Commit: 920a682ff45c | Author: watusimoto | Message: Use modern key renderings in define keys menu |
| 18:30:28 | | BFLogBot Commit: c25f170cd980 | Author: watusimoto | Message: Simplify and shorten and compactify |
| 18:30:30 | | BFLogBot Commit: 51303a80b2d6 | Author: watusimoto | Message: Remove unneeded #define |
| 18:30:31 | | BFLogBot Commit: 9f8192593151 | Author: watusimoto | Message: Eliminate ShowKeyboardKeysInStickMode option (*) |
| 18:30:33 | | BFLogBot Commit: 42b999a29559 | Author: watusimoto | Message: Fix rendering of loadout; looks good in both keyboard and joystick modes. Starting to ramble, so checking this in, even though testing not complete. |
| 18:30:34 | | BFLogBot Commit: a3705ceefdfb | Author: watusimoto | Message: Simplify loadout menu rendering somewhat, get rid of ugly construct |
| 18:30:36 | | BFLogBot Commit: af34357e3af3 | Author: watusimoto | Message: Fix some rendering problems with loadout menu. I hate rendering code! |
| 18:30:37 | | BFLogBot Commit: 166088441f14 | Author: watusimoto | Message: Fix mutliple header bug in help |
| 18:41:04 | | Watusimoto__ Quit (Ping timeout: 265 seconds) |
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| 20:08:42 | fordcars | http://jsfiddle.net/fordcars/9MGzv/3/ |
| 20:10:49 | fordcars | here you go :) |
| 20:11:00 | Nothing_Much | Hi fordcars |
| 20:12:28 | fordcars | Hi |
| 20:12:30 | | [None PING] |
| 20:12:31 | BFLogBot | A voice crackles in Calvin's radio: "Enemy fighters at two o'clock!" "Roger. What should I do until then?" |
| 20:13:10 | Nothing_Much | What's up? |
| 20:13:46 | fordcars | Nothing_Much |
| 20:13:46 | fordcars | You^ |
| 20:14:22 | fordcars | You? |
| 20:14:30 | | BFLogBot Quit (Ping timeout: 240 seconds) |
| 20:15:30 | | -rajaniemi.freenode.net- *** Looking up your hostname... |
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| 20:15:31 | | -rajaniemi.freenode.net- *** Couldn't look up your hostname |
| 20:15:36 | | BFLogBot has joined |
| 20:15:36 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 20:17:26 | Nothing_Much | fordcars, same |
| 20:18:03 | | [None PING] |
| 20:18:03 | BFLogBot | If you care, you just get disappointed all the time. If you don't care nothing matters so you are never upset. -- Calvin |
| 20:20:27 | | [None PING] |
| 20:20:27 | BFLogBot | Miss Wormwood: Calvin where was the Byzantine empire? Calvin: I'll take "outer planets" for $100. |
| 20:22:51 | | [None PING] |
| 20:22:51 | BFLogBot | Weekends don't count unless you spend them doing something completely pointless. -- Calvin |
| 20:23:56 | | -hubbard.freenode.net- *** Looking up your hostname... |
| 20:23:56 | | -hubbard.freenode.net- *** Checking Ident |
| 20:23:56 | | -hubbard.freenode.net- *** No Ident response |
| 20:23:56 | | -hubbard.freenode.net- *** Couldn't look up your hostname |
| 20:24:02 | | BFLogBot has joined |
| 20:24:03 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
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| 20:44:38 | Nothing_Much | fordcars, did you test on your RPi? |
| 20:44:52 | fordcars | not yet :P |
| 20:45:17 | fordcars | kane, http://jsfiddle.net/fordcars/9MGzv/3/ |
| 20:45:22 | Nothing_Much | fordcars, According to kaen, you shouldn't have to use the glshim thing. |
| 20:45:23 | fordcars | kaen^ |
| 20:45:28 | fordcars | Yeah I know |
| 20:45:36 | fordcars | They made SDL2 work with RPI! |
| 20:45:42 | Nothing_Much | Yep |
| 20:45:42 | fordcars | So it will run natively! |
| 20:45:47 | fordcars | YOHOO |
| 20:45:50 | fordcars | HURRAY |
| 20:45:52 | fordcars | YIPPI |
| 20:46:08 | Nothing_Much | Try it out right now dude! |
| 20:46:17 | fordcars | So yeah, I have to compile SDL2 first though |
| 20:46:23 | Nothing_Much | That way I can clarify that it'll work on the RPi for the trailer! |
| 20:46:30 | fordcars | oh okokk |
| 20:46:34 | fordcars | hmmmm OK |
| 20:46:41 | fordcars | I only have around 3 hours |
| 20:46:44 | fordcars | :P |
| 20:46:47 | fordcars | Ok fine |
| 20:47:04 | fordcars | later |
| 20:47:28 | Nothing_Much | 3 hours till wut |
| 20:51:20 | | fordcars Quit (Ping timeout: 250 seconds) |
| 20:51:28 | kaen | fordcars, you never set the handler |
| 20:51:29 | kaen | oh |
| 20:53:10 | Nothing_Much | about 8 seconds late huh kaen? |
| 20:53:23 | kaen | yep |
| 20:53:31 | Nothing_Much | ah well, what's up? |
| 20:53:47 | kaen | not much. trying to see if I can convince the guys to release this week |
| 20:54:03 | kaen | I just finished the last thing we actually *have* to do last night |
| 20:54:18 | Nothing_Much | goodness! thread needs to give me the footage of the level editing! |
| 20:54:26 | Nothing_Much | wait |
| 20:54:29 | Nothing_Much | what about bitpress? |
| 20:54:32 | kaen | uhh |
| 20:54:39 | kaen | yeah... that's probably gonna wait |
| 20:54:50 | Nothing_Much | hmm.. alright |
| 20:54:54 | kaen | I can maybe get you footage of the editor, but I don't have a sound card so it won't have audio |
| 20:55:04 | kaen | I have a bunch of stupid editor tricks I can show off, too |
| 20:55:14 | Nothing_Much | Not sure if there's - you use kdenlive? |
| 20:55:21 | Nothing_Much | Is there sound in the level editor? |
| 20:55:22 | | fordcars_pi has joined |
| 20:55:27 | fordcars_pi | HI! |
| 20:55:27 | kaen | no idea honestly |
| 20:55:28 | Nothing_Much | All I need is the sound fx and not music |
| 20:55:39 | kaen | fordcars_pi, you didn't set the handler at all |
| 20:56:07 | fordcars_pi | what handler? |
| 20:56:58 | kaen | the click handler for your button |
| 20:57:07 | fordcars_pi | There is no sound in the level editor you know :P |
| 20:57:11 | kaen | I don't know |
| 20:57:13 | fordcars_pi | kaen |
| 20:57:18 | kaen | I have literally never played bitfighter with sound |
| 20:57:19 | fordcars_pi | It always worked before |
| 20:57:26 | fordcars_pi | Even if it<s very bad practice |
| 20:57:36 | kaen | no I mean it's just totally not set at all |
| 20:57:51 | kaen | look through your code and html, I promise you that you never set it |
| 20:57:58 | kaen | I set it and it worked fine |
| 20:58:56 | fordcars_pi | oh kaen |
| 20:59:15 | fordcars_pi | I removed the stuff in the quotes for testing |
| 20:59:24 | Nothing_Much | kaen, no way! |
| 20:59:42 | fordcars_pi | trust me ,I had written the function. I also tried directly putting an alert in the onclick, and it don@t even work |
| 20:59:49 | kaen | well, I tried setting it through onclick= and it didn't work for me |
| 21:00:01 | kaen | I had to getElementById |
| 21:00:16 | kaen | and do it in JS |
| 21:00:37 | fordcars_pi | In @real@ servers it works, weird |
| 21:00:37 | kaen | maybe something to do with jsfiddle's setup |
| 21:00:47 | fordcars_pi | maybe |
| 21:00:51 | fordcars_pi | *@@ |
| 21:00:55 | fordcars_pi | *"" |
| 21:01:02 | kaen | they do really really weird stuff behind the scense |
| 21:01:04 | kaen | scenes |
| 21:01:08 | kaen | Nothing_Much, indeed |
| 21:01:35 | Nothing_Much | kaen, dude, get a new computer man! |
| 21:02:21 | kaen | hehe, that's a good idea |
| 21:02:21 | fordcars_pi | kaen, I could give you my 25 year old computer, motorolla |
| 21:02:25 | kaen | :P |
| 21:02:32 | kaen | I'll get around to it |
| 21:02:42 | fordcars_pi | :P |
| 21:02:50 | Nothing_Much | the music's nice and so are the sound fx dude |
| 21:02:53 | fordcars_pi | Ok fine kaen I<ll use an eventListener |
| 21:05:27 | | raptor has joined |
| 21:05:27 | | ChanServ sets mode +o |
| 21:05:56 | raptor | hello |
| 21:06:00 | Nothing_Much | Hi raptor |
| 21:07:51 | raptor | hi |
| 21:08:50 | fordcars_pi | raptor, I have sdl2 source, do I just cmake sdl2^ |
| 21:08:55 | fordcars_pi | ? |
| 21:09:00 | raptor | hi fordcars_pi |
| 21:09:04 | fordcars_pi | hi |
| 21:09:09 | raptor | create a subdir called 'build' |
| 21:09:13 | raptor | go into it |
| 21:09:20 | raptor | and do: cmake .. |
| 21:09:48 | fordcars_pi | heh ok simple |
| 21:12:08 | raptor | then 'make' |
| 21:12:17 | raptor | or 'make -j2' if you have 2 cores/cpus |
| 21:12:46 | Nothing_Much | does the RPi have 2 cores? |
| 21:12:53 | raptor | I have no idea |
| 21:12:56 | fordcars_pi | nope |
| 21:13:02 | Nothing_Much | oh dear |
| 21:13:33 | Nothing_Much | It makes me wonder though, if sdl2 will compile on other arm devices.. |
| 21:14:41 | fordcars_pi | -- Something was not detected, although your are sure that it -- has been properly installed? Then make sure, you have set -- the CFLAGS and LDFLAGS environment variables correctly. |
| 21:14:48 | raptor | Nothing_Much: sure it will |
| 21:14:53 | fordcars_pi | It worked, but I got a few not founds |
| 21:15:07 | raptor | which not founds? |
| 21:15:13 | fordcars_pi | around 20 |
| 21:15:30 | fordcars_pi | Looking for hid_init in usbhid - not found |
| 21:15:33 | fordcars_pi | for example |
| 21:16:08 | fordcars_pi | I have been living all my life on single core CPUs |
| 21:16:41 | fordcars_pi | the download link of sdl2 source are broken |
| 21:16:41 | raptor | that's OK |
| 21:16:55 | raptor | did you clone it via mercurial? |
| 21:16:56 | fordcars_pi | I had already downloaded it though |
| 21:17:00 | fordcars_pi | nah |
| 21:17:25 | fordcars_pi | I don<t have mercurial on my Pi, only 400mb lieft |
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| 21:17:57 | raptor | how do you get the source? |
| 21:23:53 | raptor | because they fixed the RPi build today, I think.. |
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| 21:39:36 | Nothing_Much | what was broken about SDL2? |
| 21:40:42 | raptor | nothing - it just hadn't finished being ported to the Pi |
| 21:40:58 | Nothing_Much | Oh okay |
| 21:52:26 | raptor | time for a bisect! |
| 21:54:01 | fordcars_pi | raptor, I had downloaded it a few weeks back |
| 21:54:08 | fordcars_pi | Maybe it<s old :( |
| 21:54:18 | raptor | yes - you need an up-to-date archive |
| 21:54:25 | raptor | do you know how to get one? |
| 21:54:36 | fordcars_pi | nope, unless I use mercurial |
| 21:54:55 | raptor | yeah, you'd have to do that, then copy over the files - is that feasible for you? |
| 21:55:11 | fordcars_pi | blargh |
| 21:55:20 | fordcars_pi | I need to install mercurial and stuff |
| 21:55:22 | raptor | I could probably make a zip for you |
| 21:55:26 | raptor | want that? |
| 21:55:30 | fordcars_pi | I guess, but my SD card is getting full |
| 21:55:54 | fordcars_pi | oh yes please, that would be very appreciated |
| 21:56:00 | fordcars_pi | :) |
| 21:56:00 | raptor | or is tar.gz better? |
| 21:56:12 | fordcars_pi | I don't want to give you too much work though |
| 21:56:23 | fordcars_pi | but it should't take long |
| 21:56:27 | raptor | tar.gz OK? |
| 21:56:31 | fordcars_pi | yeah |
| 21:57:37 | raptor | ok uploading... |
| 22:02:55 | fordcars_pi | Ok |
| 22:03:40 | raptor | fordcars_pi: here you go: ftp://ftp.novell.com/outgoing/SDL2.tar.gz |
| 22:03:48 | raptor | it extracts to about 60MB though... |
| 22:05:53 | fordcars_pi | oh that's fine |
| 22:05:55 | fordcars_pi | Thanks man! |
| 22:06:20 | fordcars_pi | Page not found, raptor :/ |
| 22:06:44 | raptor | what web browser are you using? |
| 22:06:51 | fordcars_pi | Midori, crap |
| 22:06:55 | raptor | ha |
| 22:07:01 | fordcars_pi | I'll try another one |
| 22:07:10 | raptor | small but mighty |
| 22:07:23 | fordcars_pi | I often use Dillo |
| 22:07:26 | raptor | and crashy |
| 22:07:27 | fordcars_pi | Super-fast |
| 22:07:34 | fordcars_pi | But html only |
| 22:07:52 | raptor | you can use wget |
| 22:08:22 | fordcars_pi | but yet, the open-source Dillo works |
| 22:08:34 | fordcars_pi | I guess Midori doesn't have ftp:// |
| 22:08:58 | raptor | hah |
| 22:09:14 | fordcars_pi | alright done |
| 22:11:58 | fordcars_pi | argh didn't want to unarchive for an unknown reason |
| 22:12:24 | raptor | i gotta go, but that has the latest SDL2 source |
| 22:12:27 | raptor | good night! |
| 22:13:15 | fordcars_pi | ok, night! |
| 22:13:56 | | ShadowXloner has joined |
| 22:14:19 | ShadowXloner | 'Sup? |
| 22:14:57 | | raptor Quit () |
| 22:15:17 | fordcars_pi | Not much |
| 22:15:21 | Platskies | _pi? Rasberry Pi? |
| 22:15:23 | ShadowXloner | Am I that hideous? |
| 22:15:28 | Platskies | Raspberry* |
| 22:15:36 | Platskies | @ fordcars_pi |
| 22:15:46 | ShadowXloner | My horrible name scars even Raptor away ;~; |
| 22:15:52 | ShadowXloner | Scares* |
| 22:16:05 | ShadowXloner | Lord, if it isn't my name it's definitely my spelling. |
| 22:16:21 | ShadowXloner | Bluh. |
| 22:16:30 | fordcars_pi | Yeah, Raspberry Pi |
| 22:16:41 | fordcars_pi | I am going to run Bitfighter natively on it |
| 22:16:50 | Platskies | Oh, wow, okay |
| 22:19:07 | fordcars_pi | haha yeah:) |
| 22:19:11 | ShadowXloner | Woah what. |
| 22:19:17 | ShadowXloner | Computer lingo. |
| 22:19:25 | ShadowXloner | Holy shit I'm not fluent. |
| 22:20:33 | Nothing_Much | Hi ShadowXloner, what's up? |
| 22:20:49 | ShadowXloner | Just getting back into the community. |
| 22:20:55 | ShadowXloner | I've been absent for too long. |
| 22:21:05 | fordcars_pi | Yay your back? |
| 22:21:14 | ShadowXloner | I'm like a salmon, returning to it's birthplace. |
| 22:21:18 | Nothing_Much | Ah hello, I thought you were new. |
| 22:21:19 | Nothing_Much | lol |
| 22:21:20 | fordcars_pi | ha |
| 22:21:51 | ShadowXloner | Flopping my way up the waterfalls of posts and updates. |
| 22:22:02 | fordcars_pi | wow haha |
| 22:22:14 | fordcars_pi | bobdaduck is in levelgens |
| 22:22:26 | fordcars_pi | that's pretty much it :P |
| 22:26:18 | ShadowXloner | I could never figure out the code for that stuff. |
| 22:26:25 | ShadowXloner | Lua is basically greek to me. |
| 22:26:32 | ShadowXloner | As with any other type of programming. |
| 22:27:08 | ShadowXloner | I had one basic Java class I took in college for J-Term and pretty much just died when Bulian Operators were introduced. |
| 22:27:30 | ShadowXloner | I could do the assignments sure, but make my own code from scratch, PFT. |
| 22:27:36 | ShadowXloner | Nope. |
| 22:27:56 | ShadowXloner | So basically any levelgen or bot programming is just not a thing for me to do. |
| 22:32:40 | ShadowXloner | Who won the GGG? My internet cut me off in the middle of the event. |
| 22:38:12 | ShadowXloner | I should get back into level making. |
| 22:39:41 | Nothing_Much | Trailer's in progress, I'd say about 30% done at this point in time |
| 22:41:01 | ShadowXloner | Trailer? |
| 22:43:13 | Nothing_Much | Yeah, I'm making one for the new release of Bitfighter soon |
| 22:43:52 | ShadowXloner | Oh the 019 update? |
| 22:43:56 | ShadowXloner | Cool! |
| 22:43:58 | Nothing_Much | Yep! |
| 22:48:20 | fordcars_pi | urgh sdl2 got some build errors |
| 22:50:14 | ShadowXloner | What's that? |
| 22:50:53 | fordcars_pi | It's a fancy library bitfighter uses for output and input :) |
| 22:51:07 | fordcars_pi | The key to running Bitfighter on Raspberry Pi |
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| 22:54:56 | | tjcarter has joined |
| 22:55:43 | ShadowXloner | Ah. So programming basically. |
| 22:58:34 | | Flynnn Quit (Client Quit) |
| 23:01:09 | | ShadowXloner Quit (Ping timeout: 240 seconds) |
| 23:14:12 | Nothing_Much | fordcars_pi, how's the building going? |
| 23:38:35 | | Flynnn has joined |
| 23:47:26 | fordcars_pi | heh, I think SDL2 failed :( |
| 23:47:35 | fordcars_pi | I'll try to make it work twomorrow |
| 23:47:50 | fordcars_pi | but for now, sleep! |
| 23:47:54 | Nothing_Much | Alright dude |
| 23:47:57 | Nothing_Much | Take care! |
| 23:48:02 | fordcars_pi | Good night guys! |
| 23:48:07 | fordcars_pi | Latet! |
| 23:48:14 | fordcars_pi | *Later :P |
| 23:48:17 | | fordcars_pi Quit (Quit: Page closed) |