#bitfighter IRC Log

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IRC Log for 2013-10-12

Timestamps are in GMT/BST.

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00:36:52HylianSaviorhello
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07:14:20Invisible101hi
07:16:03Invisible101bye :(
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07:50:37kaenWatusimoto_ do you think we could shoot for releasing this week?
07:50:57Watusimoto_I can't see how we could get there from here in that time
07:51:13Watusimoto_I would really like to get this release out the door, but I think there is still lots to do
07:51:22kaenhmm, ok
07:51:27Watusimoto_(only referring to stuff on the list)
07:51:36kaenoh, really?
07:51:39Watusimoto_I have no secret features I want to implement... except
07:51:46Watusimoto_we do need more achievements
07:51:59Watusimoto_but even just what we have left to do
07:52:15Watusimoto_I need to finish implementing the UI I described for rating levels
07:52:29Watusimoto_I found a new crash last night
07:52:39kaenI saw that
07:53:23Watusimoto_what else?
07:53:28kaenok, so once the list is done do you think we're good to go?
07:53:42Watusimoto_more or less, yes
07:53:49Watusimoto_and some acheivements!
07:54:08kaenI can do the notifier, work on the loadout crash, and do the lobby colors
07:54:13Watusimoto_Everything I've been working on for the last couple of weeks has been chipping away at the list
07:54:18kaenraptor seems to be on the ghost frame thing
07:54:20Watusimoto_oh yes, the notifier
07:54:31Watusimoto_I really think we should include the notifier with this release
07:54:35kaenI think we should
07:54:43kaeneven if it means bundling a python runtime
07:54:49Watusimoto_I have given no thoughts to how we should package it
07:54:59Watusimoto_I think for windows it should be an exe
07:55:03kaenright
07:55:08kaenpy2exe sounds fine to me
07:55:09Watusimoto_for linux it could be a .py scrhip
07:55:14Watusimoto_yes, I agree
07:55:20kaenI think mac comes with python
07:55:21Watusimoto_and for mac???????????????????
07:55:24kaendon't quote me on that
07:55:28Watusimoto_I won't
07:55:39Watusimoto_pyexe seems big and clunky but it also seems to work
07:56:20Watusimoto_When I look at that list, I still feel it is long
07:56:34Watusimoto_but I always feel that way before a release (bitfighter or work related)
07:56:43kaenso that leaves threads mysterious crash
07:56:47Watusimoto_and I'm always surprised how fast stuff goes
07:56:58kaenbut I mean we can't reasonably fix it if we can't reproduce it
07:57:04Watusimoto_and my joystick crash, that we may just need to live with
07:57:10Watusimoto_I don't know his crash
07:57:39kaenraptor says he couldn't get it, and thread didn't have any luck with getting a backtrace
08:00:17kaenanyway, gotta run
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08:08:13ShadowXlonerSpeaking of achievements. How would I keep track of them?
08:08:23ShadowXlonerAs far as I know I've yet to unlock any.
08:12:55ShadowXlonerAh, nevermind.
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08:51:05raptorgood morning!
08:51:12ShadowXlonerGood morning!
08:52:51raptorWatusimoto_: is there some other bug/polish list you're working off of?
08:55:31Watusimoto_not really
08:55:43Watusimoto_just a few things related to what I've been checking in
08:56:10raptorso the notifier -
08:56:17raptorosx /linux will have python
08:57:07raptoron osx 10.6/10.7, the notifier is thread blocking - I didn't have the knowledge or patience to figure this out
08:57:14raptorosx 10.8 it works well enough
08:57:15raptorbut
08:57:39raptorthere's no real way to package it on osx/linux
08:57:50raptormaybe as a separate download
08:58:09raptorand *maybe*... I could put all the components into one-script-to-rule-them-all
08:59:13Watusimoto_what do you mean by thread blocking?
08:59:30Watusimoto_and how many people still run .6/.7?
09:00:13raptoras in, it pops up an alert... but stops the background-checking thread
09:00:15ShadowXlonerIs this including the snag I hit when testing out the notifier as well?
09:00:19Watusimoto_for linux it would be easy -- we could include a scrip that had the line "wget bitfighter.org/notifiler.py"
09:01:16Watusimoto_although if we could do that, we could probably just include notifier.py with the install
09:01:19raptorand of course windows.... requires a 3MB runtime...
09:01:30Watusimoto_yes, this is ugly, but what choice do we have?
09:02:09raptorI was thinking of 'merging' all the modules and settings into one python file for all platforms - python is dynamic enough to allow that, if i'm tricky enough
09:04:30raptorbad idea?
09:05:34Watusimoto_interesting
09:05:51Watusimoto_that gives us a big monolithic .py file, with no dependencies, right?
09:06:08raptorcorrect, except for compilng it on windows
09:06:16Watusimoto_right
09:06:34Watusimoto_well, there's no avoiding that -- few people with have python on their windows machine
09:09:46ShadowXlonerIt's interesting to watch developers discuss between themselves. I feel like Steve Irwin, observing majesty in action.
09:12:24raptorand just to make sure we cover all bases - is there some better option we have for windows?
09:12:36raptorthe .NET one was nice... but required .NET
09:12:56raptorJava? :)
09:13:00raptorperl
09:16:59Watusimoto_.net was probably the best, but we can't really support it
09:17:08Watusimoto_I think the python was good enough
09:17:24Watusimoto_we can share code over all platforms, and the runtime isn't too horrible
09:17:32Watusimoto_and it seemed to work reasonably well
09:17:39Watusimoto_I gotta run
09:17:45Watusimoto_I'll be back in a while
09:17:46raptorok, me too
09:17:53raptorsaturday chores!
09:17:55raptorlater
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11:43:33thread_!bugs
11:43:33BFLogBotTo enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs
11:44:13thread_sorry guys, I seem to be running into another fatal bug
11:44:40thread_I get an index out of range error frequently when there is an explosion in 019
11:47:46thread_but I might not have the latest build
11:49:59Nothing_MuchHey thread_, did you get the level editor footage from 019/
11:49:59Nothing_Much?
11:50:14thread_I thought I sent it to you... :/
11:50:39thread_your forum name is NothingMuchToSayHere right?
11:51:04Nothing_Muchthread_, Oh, my bad
11:51:10Nothing_MuchI thought you meant PM through IRC
11:51:13Nothing_MuchI'll get it now
11:51:53ShadowXloner has joined
11:52:24Nothing_MuchNope, no messages
11:54:15Nothing_Muchthread_, send it to me again
12:22:43thread_I didn't use any compression on the avi, only zipped it. apparently it still takes a while to upload
12:22:49thread_so just a few more min
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12:38:09thread_ Quit (Ping timeout: 250 seconds)
12:49:20Nothing_Much has joined
12:52:12Nothing_MuchStill nothing :(
13:02:30ShadowXloner Quit (Ping timeout: 252 seconds)
13:06:22HylianSavior has joined
13:07:11Nothing_MuchHi there
13:11:14Flynnn has joined
13:20:41HylianSaviorhello
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13:48:42bobdaduck_m has joined
13:49:36bobdaduck_mHi logbot!
13:49:38bobdaduck_m!bot
13:49:38BFLogBotI'm a real boy!
14:01:43bobdaduck_mwanna run!
14:01:45bobdaduck_mbye
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14:11:37fordcars has joined
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14:13:07fordcarsHi
14:20:06bobdaduck has joined
14:29:42Nothing_MuchHi fordcars
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14:51:06fordcarsHI
14:55:30Flynnn has joined
14:55:55bobdaduckYOU WORKING ON THAT BOT?
15:37:35bobdaduckheading out..
15:37:35Flynnn Quit (Quit: Leaving)
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15:38:56fordcarsTotally bob
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16:31:08HylianSaviorShadowXloner
16:31:09HylianSavioro/
16:39:11Nothing_Muchfordcars, Did you clear up some space on your SD card?
16:40:33fordcarsnah, but I still have like 400mb
16:40:55fordcarsActually, maybe building SDL2 actually worked, but I still got some errors
16:41:13Nothing_MuchPerhaps some of those errors are from things you might not need o.o
16:43:26fordcarsyeah, that's what I though
16:44:44Watusimoto has joined
16:45:30Watusimotohi
16:47:11HylianSaviorhi
17:11:39kaenhi guys!
17:24:41ShadowXlonerHello.
17:29:45Nothing_MuchHello?
17:40:27fordcarslater guys!
17:40:36Nothing_MuchBye dude!
17:41:53ShadowXloner"You say goodbye and I say hello."
17:44:57fordcars Quit (Ping timeout: 250 seconds)
17:49:41raptor has joined
17:49:41ChanServ sets mode +o
17:49:49raptor rises from the dead
17:50:22raptorso much for homework... nothing puts you to sleep better!
17:54:14ShadowXlonerBetter than having the worst science professor in a morning lecture?
17:54:40raptoryou say 'morning lecture', I say morning nap!
17:54:41Darrel Quit (Read error: Connection reset by peer)
17:54:50ShadowXlonerExactly!
17:56:09fordcars has joined
17:56:27ShadowXlonerNothing says "Sleeping in Class" than a professor who's as interested in his subject as he is in waking up so early.
17:58:45ShadowXlonerHoly Crap.
17:58:48ShadowXlonerHylina.
17:58:52ShadowXlonerHylian.
17:59:09ShadowXlonerI have not seen you in so long.
17:59:09raptortype out his fullname to get his attention...
18:00:36Nothing_Muchor press tab when you type the first letters of the name :O
18:00:42Nothing_MuchShadowXloner, ^^^
18:01:20raptorShadowXloner: what OSX version are you running? I think you made a typo in your post
18:03:14fordcarsRawr, JS Fiddle doesn't like Html input
18:03:26ShadowXloner Quit (Ping timeout: 240 seconds)
18:05:05fordcarsOh ok, fancy syntax
18:08:53fordcarsJS fiddle only takes <input/> and not <input> I guess, maybe because of html%
18:08:57fordcars5?
18:29:02BFLogBot Commit: afe96b7fecb8 | Author: watusimoto | Message: Spelling
18:29:03BFLogBot Commit: 225aa487073f | Author: watusimoto | Message: Comments and argument name
18:29:05BFLogBot Commit: 6f38e0f2fc38 | Author: watusimoto | Message: Rename method
18:29:06BFLogBot Commit: 996cc24470b3 | Author: watusimoto | Message: Add a method to determine if a helper is active
18:29:08BFLogBot Commit: 0af511db4f73 | Author: watusimoto | Message: Fix crash when changing loadout and game ends... still not sure what proper behavior is, but crashing isn't it. Also provides weird test that isn't complete, and doesn't really have much purpose in this universe, but does demonstrate that the bug has been fixed.
18:29:17Watusimotogood night, gentlemen!
18:29:39fordcarsNight!
18:34:01raptornight
18:34:38Watusimoto Quit (Ping timeout: 265 seconds)
18:35:27raptorhee hee makeRequestedLoadoutActiveIfShipIsInLoadoutZone
18:54:40fordcarswow
18:54:50fordcarsjs fiddle is really getting on my nerves
18:55:42fordcars"==" doesn't work to check if something is equal suddenly
18:55:56raptor===
18:56:14fordcarsI know
18:56:22fordcarsBut why doesn't == work^
18:56:27fordcars*?
18:57:06raptoroperator overload? (can you do that in JS?)
18:59:26fordcarsis equal to, but not necessairely the same type of object = "=="
18:59:42fordcarsand == is the same type of object
18:59:49fordcars*===\
19:00:01fordcars==: equal to
19:00:12fordcars===: equal to and same type of object
19:00:16fordcarsThere :P
19:03:33ShadowXloner has joined
19:04:03ShadowXlonerHello.
19:04:37fordcarshi
19:09:07ShadowXlonerHey Hylian. Have you checked out Shingeki no Kyougin yet?
19:24:48tjcarter Quit (Read error: Connection reset by peer)
19:25:03tjcarter has joined
19:26:49fordcars^HylianSavior
19:31:32ShadowXlonerhttp://skiddlezizkewl.deviantart.com/art/Princess-Trottimus-406767615
19:32:04Nothing_MuchShadowXloner, hit tab when you type in letters of the username :O
19:32:31fordcarsShadowXloner:
19:32:39ShadowXlonerHuh?
19:32:42ShadowXlonerOh.
19:33:06ShadowXlonerI was just going to let him reply in his own time.
19:38:27ShadowXlonerHylian Savior, have you checked out Shingeki no Kyoujin yet?
19:39:05fordcarshah ok
19:43:46thread_ has joined
19:44:45thread_hey raptor, i've been messing around with levelgens in 019 and have questions about if I found bugs or features
19:45:05raptorlet us know the bugs
19:45:33thread_Well, I'm just not sure how everything is supposed to work, so I don't know if its a bug...
19:46:08thread_first, I guess this is a bug, but I can't get a zone to work in levelgen, it doesn't trigger a ShipEnteredZone
19:46:27raptorif you enter it?
19:46:32thread_right
19:46:33raptorit doesn't trigger the event?
19:46:38raptorthat would be a *serious* bug
19:46:48thread_the second one is that I can't assign the same id to multiple objects
19:46:57raptorthat's not a bug
19:46:57thread_which seems like a feature
19:47:13thread_but it *will* actually break a lot of my levelgens I've made
19:47:15raptori will tell you the same thing i told bobdaduck: "go look up the definition of ID"
19:47:41raptorwe told him not to ever use IDs as 'classes'
19:48:03thread_It makes sense, but its going to put levels like sugarline out of order
19:48:34thread_i used Id's not as classes, but actually as a storage for information
19:48:41thread_anyway
19:49:13thread_bf doesn't seem to implement the privateMsg function levelgen did
19:49:31raptorok, let me write these down
19:50:47thread_I will, on occasion, get a index out of bounds error. It has shown up when something explodes or when I try to split a wall in the editor on a node
19:51:23raptorcan you duplicate?
19:51:34thread_not reliably
19:51:40raptoris that a Lua error, or a crashing error?
19:51:50thread_it crashes the game
19:52:16raptorbut it prints that index-out-of-bounds on crash, right?
19:52:33thread_it gives me a windows alert box with the error message
19:52:43raptorok good, that means it's an assert somewhere - did it say where (and what line number)?
19:53:08thread_I don't think so. I'll look closer next time it happens
19:53:42raptorplease do
19:53:55raptoralso thank you for doing lots of testing
19:54:14Nothing_Muchthread_,
19:54:19thread_do you know what the new function is for sending a player a private message?
19:54:21thread_yes?
19:54:27raptorlet me look...
19:54:35Nothing_MuchI still didn't get it yet
19:54:48thread_I can't send it. it dies every time I try
19:54:55thread_I think the video is too big of a file
19:54:55Nothing_MuchOh
19:54:57raptorthread_: is your index-out-of-bounds error due to a Lua script? or just playing the game regularly?
19:54:57Nothing_MuchUh..
19:55:05Nothing_MuchPerhaps you can try MEGA file sharing
19:55:09thread_game regularly
19:55:53raptorok
19:56:33raptorthread_: do you have the 019 code checked out anywhere?
19:57:09raptoralso it looks like levelgen:privateMsg is still there (not in bf: because it's specific to levelgens)
19:57:10thread_Thanks Nothing_Much, you reminded me the video was cut short by this error im telling raptor about
19:57:26thread_so I can actually see the error... no file location given
19:57:58thread_I just downloaded a build you made about a week ago I think
19:58:26raptorah, so you don't have code checked out
19:58:49thread_yea, so somethings might be working
19:59:28raptorok, when you get that error again, can you please check the console (run the game from console please)
20:00:03thread_will do
20:00:51thread_one last thing, I can't figure out how to trigger the MsgRecieved event. It is triggered sometimes but I can't tell whats doing it
20:01:22raptorhmmm
20:01:31thread_I really should stop giving bugs with an odl build
20:01:49raptorwe haven't made many changes to the Lua part
20:01:51thread_:)
20:01:57raptorso this is good
20:01:58thread_now its working
20:02:49thread_well that one's not an issue then... I just can't figure out how to send private responces
20:03:21raptorok
20:03:27raptoruhh
20:03:36raptordo you have the source code anywhere?
20:03:51thread_no
20:03:56raptorand are you on a computer that can have mercurial installed?
20:04:10thread_nope
20:05:12thread_sorry about that
20:05:26raptorheh
20:05:27raptorok
20:05:29raptorwell
20:05:32raptordo this:
20:06:14raptorlook at the source online: https://code.google.com/p/bitfighter/source/browse/zap/luaLevelGenerator.cpp
20:06:19thread_hmm?
20:06:22raptorand find the method signature
20:06:26raptorand read how to use it
20:08:23thread_thats levelgen... isn't that being made obsolete?
20:08:46raptornot entirely
20:08:54raptorthere are some specific things that make sense to go in there
20:09:01raptorand some that can be made more 'global'
20:09:44thread_ok, so this is just one of the functions saying there
20:18:50raptoryes
20:21:27thread_oh, oh, oh one more issue I'm running into. No idea if this is fixed...
20:21:51thread_if I use ship:setLoadoutNow on a player's ship, it works until they touch a loadout zone
20:21:57thread_then it doesn't work again
20:22:07Nothing_Muchoh sorry thread_
20:22:56thread_https://mega.co.nz/#!BtFhAYRT!GMq4JnEKdcSOF27QhHUo7z60pXxTzhwAkcVazfdC3Jk
20:23:09raptorthread_: interesting find... writing down
20:27:27thread_ Quit (Ping timeout: 250 seconds)
20:29:36Nothing_Muchraptor, did I interrupt thread about something?
20:29:46Nothing_MuchI couldn't tell whether it was sarcasm or not
20:29:58raptoruh.. i don't think so
20:30:03raptori think he was just focused
20:30:21Nothing_Muchohh
20:30:33Nothing_Muchmy bad still, just didn't wanna defocus anybody here
20:31:21ShadowXlonerI'm pretty much forever unfocused.
20:31:30ShadowXlonerYou can't get much less focused than me.
20:31:57raptorat least you're still making coherent sentences :)
20:32:10ShadowXlonerTrue, guess that puts me slightly higher than Opti or Apple.
20:33:23ShadowXlonerThen again, I think Apple's gained quite a bit of coherence since he first started playing Bitfighter.
20:34:33raptoryou just need to direct his energies a bit...
20:35:14raptorback in a bit
20:35:19Nothing_Muchl8r dude
20:35:21raptor Quit ()
20:35:33Nothing_Muchoh, tell thread thanks, I'll crop off the windows borders myself lol
20:35:45ShadowXlonerOkie dokie lokei/
20:35:48ShadowXlonerI'll let him know.
20:36:55Nothing_Muchit's perfect footage, save for the borders around the bitfighter window
20:46:35HylianSaviorso do you guys have set times to play nowadays
20:46:52raptor has joined
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20:47:14Nothing_MuchHylianSavior, I play it on occasion
21:02:40kaenhello again all
21:02:47kaenlooks like thread has been busy...
21:02:51fordcarshi
21:03:06fordcarskaen, is an array of arrays in Javascript good?
21:03:20fordcarsI repaired my javascript bug by the way
21:03:22kaenit's called a 2D array, and it's fine if it's the right solution
21:03:45fordcarsBut, can I have an array of an array of an array of an array...
21:03:49kaensure
21:03:50kaen4D
21:03:54fordcarsNice!
21:04:03fordcarsThnaks!
21:04:08kaenyou bet :)
21:08:16Nothing_MuchHey kaen
21:08:48kaenhello hello
21:11:56Nothing_MuchI'm about 40% done with the trailer, so far all I need is a couple more title cards for the game modes I've selected as the intro, then I move onto the level editor then the Open Source and availability on platforms!
21:12:38Nothing_MuchVideo editing is fun!
21:16:08raptorinteresting - my webcam works in my windows 7 vm...
21:16:36Nothing_Muchwhere doesn't it work?
21:16:55raptoron my windows 7 partition that has been nuked with my latest install of Linux...
21:21:39Nothing_MuchOh my
21:21:48Nothing_MuchWhich distro?
21:25:05raptormy favorite is openSUSE
21:26:07Nothing_Muchnice
21:39:49raptorI might even commit some code tonight!
21:40:34raptoroh hi kaen
21:40:56raptorI'm curious - what do you think of my idea of merging all the python notification code into one 'monolithic' .py script?
21:41:44BFLogBot Commit: 3f6583b4d665 | Author: buckyballreaction | Message: Make sure loadout can't be reverted when using the Lua method ship:setLoadoutNow()
21:42:00raptorthread, come back!
21:43:07Nothing_Muchis he back?
21:43:11fordcarsnope.avi
21:43:13Nothing_Muchoh, nope
21:43:16Nothing_Muchlol
21:43:21fordcarslol
21:44:38fordcarsJust cam across this, looks amazing!!!! https://code.google.com/p/svg-edit/
21:45:33Nothing_MuchThat DOES look nice
21:45:57Nothing_MuchWeb based and not Flash too!
21:46:38kaenraptor, do it!
21:46:50raptorok!
21:46:55fordcarsyeah, html5 and it's vector!
21:47:05kaenI noticed something interesting about that script: it supports python 2 as well as 3
21:47:29raptoryeah... that was actually a holdover from the GCI Linux script that one guy did
21:47:31Nothing_Muchfordcars, I hear vector graphics should be the future of displays and stuff
21:47:38Nothing_Muchor could be
21:47:39raptorwhich doesn't seem so bad...
21:47:47kaenthere's still a bug where it shows players online even after they log off
21:47:56raptoroh?
21:47:57kaenand also it chokes on my system after 25 notifications
21:47:58kaenyes
21:48:04raptorwhich system?
21:48:09kaenuh not sure
21:48:10raptorSid?
21:48:14kaenoh yeah
21:48:15fordcarsnice!
21:48:18kaenI think it's using dbus
21:48:19raptorhmm...
21:48:22raptorah
21:48:24raptordbus
21:48:31raptoryeah the linux one is overkill
21:48:33Nothing_Muchfordcars, it's on something called "Mind Blow" on youtube, by vsauce2
21:48:41fordcarsvector is good because you have access to all the lines and shapes directly
21:48:47raptorit has 3 notification engine and 3 gui possibilities
21:48:51kaenyeah
21:48:59raptorI also hate dbus
21:49:02kaenhehe
21:49:07raptorbut it works well enough
21:49:11kaenI don't know much about it
21:49:20Nothing_MuchI don't know what dbus does lol
21:49:31kaenbut I know like every core daemon on my system uses it
21:49:39kaengnome3 won't even start without a dbus session
21:49:40raptoryeah
21:49:54fordcarsI still believe the notifications should of been written in c
21:49:59fordcarsor ++
21:50:06Nothing_MuchWhat about F?
21:50:20kaenfordcars, you have clearly never tried to write cross-platform c++ :)
21:50:22ShadowXloner Quit (Quit: ShadowXloner)
21:50:33raptorfordcars: I'm not learning C/C++ bindings for 5 different GUI frameworks
21:50:36kaengod just imagine all the shared libs we'd have to try to learn...
21:50:39kaenload*
21:50:40fordcarsI clearly already saw Bitfighter's code
21:50:51fordcarsokokok
21:50:53raptor:)
21:50:56fordcarsyou win :P
21:50:59kaenand headers to build against
21:51:06raptoroh man
21:51:16raptora project as big as bitfighter itself almost...
21:51:22kaenoh, your system uses a version that's one minor behind what we link against
21:51:32kaenenjoy your unusable notifier
21:51:45raptorheh
21:51:51Nothing_Muchkaen, you said you were on Debian Wheezy
21:51:58kaenoh wait that's right
21:52:09kaensorry guys I'm a little drunk for the first time in three years
21:52:16Nothing_Muchoh my
21:52:18Nothing_Muchdid you party?
21:52:28kaenyeah I went to a friend's birthday party
21:52:34kaenI only like two beers...
21:52:37kaenhad*
21:52:40Nothing_Muchlol
21:52:42kaenok, bedtime!
21:52:47Nothing_Muchtake care!
21:53:01fordcarsnight!
21:53:56raptornight!
21:54:02raptorbe sober again soon!
21:54:33kaenhehe will do
21:55:15Nothing_MuchI don't get beer at all, it's smelly
22:02:32Nothing_Much45% done!
22:16:58Nothing_MuchI now need a short break from video editing\
22:17:05Nothing_Muchhave a g'night everyone
22:18:13raptornight
22:44:23Platskies has joined
22:52:04fordcarsnight!
23:02:19raptornight!
23:02:23raptor(me too)
23:02:26raptor Quit ()

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