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| 00:36:52 | HylianSavior | hello |
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| 07:14:20 | Invisible101 | hi |
| 07:16:03 | Invisible101 | bye :( |
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| 07:50:37 | kaen | Watusimoto_ do you think we could shoot for releasing this week? |
| 07:50:57 | Watusimoto_ | I can't see how we could get there from here in that time |
| 07:51:13 | Watusimoto_ | I would really like to get this release out the door, but I think there is still lots to do |
| 07:51:22 | kaen | hmm, ok |
| 07:51:27 | Watusimoto_ | (only referring to stuff on the list) |
| 07:51:36 | kaen | oh, really? |
| 07:51:39 | Watusimoto_ | I have no secret features I want to implement... except |
| 07:51:46 | Watusimoto_ | we do need more achievements |
| 07:51:59 | Watusimoto_ | but even just what we have left to do |
| 07:52:15 | Watusimoto_ | I need to finish implementing the UI I described for rating levels |
| 07:52:29 | Watusimoto_ | I found a new crash last night |
| 07:52:39 | kaen | I saw that |
| 07:53:23 | Watusimoto_ | what else? |
| 07:53:28 | kaen | ok, so once the list is done do you think we're good to go? |
| 07:53:42 | Watusimoto_ | more or less, yes |
| 07:53:49 | Watusimoto_ | and some acheivements! |
| 07:54:08 | kaen | I can do the notifier, work on the loadout crash, and do the lobby colors |
| 07:54:13 | Watusimoto_ | Everything I've been working on for the last couple of weeks has been chipping away at the list |
| 07:54:18 | kaen | raptor seems to be on the ghost frame thing |
| 07:54:20 | Watusimoto_ | oh yes, the notifier |
| 07:54:31 | Watusimoto_ | I really think we should include the notifier with this release |
| 07:54:35 | kaen | I think we should |
| 07:54:43 | kaen | even if it means bundling a python runtime |
| 07:54:49 | Watusimoto_ | I have given no thoughts to how we should package it |
| 07:54:59 | Watusimoto_ | I think for windows it should be an exe |
| 07:55:03 | kaen | right |
| 07:55:08 | kaen | py2exe sounds fine to me |
| 07:55:09 | Watusimoto_ | for linux it could be a .py scrhip |
| 07:55:14 | Watusimoto_ | yes, I agree |
| 07:55:20 | kaen | I think mac comes with python |
| 07:55:21 | Watusimoto_ | and for mac??????????????????? |
| 07:55:24 | kaen | don't quote me on that |
| 07:55:28 | Watusimoto_ | I won't |
| 07:55:39 | Watusimoto_ | pyexe seems big and clunky but it also seems to work |
| 07:56:20 | Watusimoto_ | When I look at that list, I still feel it is long |
| 07:56:34 | Watusimoto_ | but I always feel that way before a release (bitfighter or work related) |
| 07:56:43 | kaen | so that leaves threads mysterious crash |
| 07:56:47 | Watusimoto_ | and I'm always surprised how fast stuff goes |
| 07:56:58 | kaen | but I mean we can't reasonably fix it if we can't reproduce it |
| 07:57:04 | Watusimoto_ | and my joystick crash, that we may just need to live with |
| 07:57:10 | Watusimoto_ | I don't know his crash |
| 07:57:39 | kaen | raptor says he couldn't get it, and thread didn't have any luck with getting a backtrace |
| 08:00:17 | kaen | anyway, gotta run |
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| 08:08:13 | ShadowXloner | Speaking of achievements. How would I keep track of them? |
| 08:08:23 | ShadowXloner | As far as I know I've yet to unlock any. |
| 08:12:55 | ShadowXloner | Ah, nevermind. |
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| 08:51:05 | raptor | good morning! |
| 08:51:12 | ShadowXloner | Good morning! |
| 08:52:51 | raptor | Watusimoto_: is there some other bug/polish list you're working off of? |
| 08:55:31 | Watusimoto_ | not really |
| 08:55:43 | Watusimoto_ | just a few things related to what I've been checking in |
| 08:56:10 | raptor | so the notifier - |
| 08:56:17 | raptor | osx /linux will have python |
| 08:57:07 | raptor | on osx 10.6/10.7, the notifier is thread blocking - I didn't have the knowledge or patience to figure this out |
| 08:57:14 | raptor | osx 10.8 it works well enough |
| 08:57:15 | raptor | but |
| 08:57:39 | raptor | there's no real way to package it on osx/linux |
| 08:57:50 | raptor | maybe as a separate download |
| 08:58:09 | raptor | and *maybe*... I could put all the components into one-script-to-rule-them-all |
| 08:59:13 | Watusimoto_ | what do you mean by thread blocking? |
| 08:59:30 | Watusimoto_ | and how many people still run .6/.7? |
| 09:00:13 | raptor | as in, it pops up an alert... but stops the background-checking thread |
| 09:00:15 | ShadowXloner | Is this including the snag I hit when testing out the notifier as well? |
| 09:00:19 | Watusimoto_ | for linux it would be easy -- we could include a scrip that had the line "wget bitfighter.org/notifiler.py" |
| 09:01:16 | Watusimoto_ | although if we could do that, we could probably just include notifier.py with the install |
| 09:01:19 | raptor | and of course windows.... requires a 3MB runtime... |
| 09:01:30 | Watusimoto_ | yes, this is ugly, but what choice do we have? |
| 09:02:09 | raptor | I was thinking of 'merging' all the modules and settings into one python file for all platforms - python is dynamic enough to allow that, if i'm tricky enough |
| 09:04:30 | raptor | bad idea? |
| 09:05:34 | Watusimoto_ | interesting |
| 09:05:51 | Watusimoto_ | that gives us a big monolithic .py file, with no dependencies, right? |
| 09:06:08 | raptor | correct, except for compilng it on windows |
| 09:06:16 | Watusimoto_ | right |
| 09:06:34 | Watusimoto_ | well, there's no avoiding that -- few people with have python on their windows machine |
| 09:09:46 | ShadowXloner | It's interesting to watch developers discuss between themselves. I feel like Steve Irwin, observing majesty in action. |
| 09:12:24 | raptor | and just to make sure we cover all bases - is there some better option we have for windows? |
| 09:12:36 | raptor | the .NET one was nice... but required .NET |
| 09:12:56 | raptor | Java? :) |
| 09:13:00 | raptor | perl |
| 09:16:59 | Watusimoto_ | .net was probably the best, but we can't really support it |
| 09:17:08 | Watusimoto_ | I think the python was good enough |
| 09:17:24 | Watusimoto_ | we can share code over all platforms, and the runtime isn't too horrible |
| 09:17:32 | Watusimoto_ | and it seemed to work reasonably well |
| 09:17:39 | Watusimoto_ | I gotta run |
| 09:17:45 | Watusimoto_ | I'll be back in a while |
| 09:17:46 | raptor | ok, me too |
| 09:17:53 | raptor | saturday chores! |
| 09:17:55 | raptor | later |
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| 11:43:33 | thread_ | !bugs |
| 11:43:33 | BFLogBot | To enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs |
| 11:44:13 | thread_ | sorry guys, I seem to be running into another fatal bug |
| 11:44:40 | thread_ | I get an index out of range error frequently when there is an explosion in 019 |
| 11:47:46 | thread_ | but I might not have the latest build |
| 11:49:59 | Nothing_Much | Hey thread_, did you get the level editor footage from 019/ |
| 11:49:59 | Nothing_Much | ? |
| 11:50:14 | thread_ | I thought I sent it to you... :/ |
| 11:50:39 | thread_ | your forum name is NothingMuchToSayHere right? |
| 11:51:04 | Nothing_Much | thread_, Oh, my bad |
| 11:51:10 | Nothing_Much | I thought you meant PM through IRC |
| 11:51:13 | Nothing_Much | I'll get it now |
| 11:51:53 | | ShadowXloner has joined |
| 11:52:24 | Nothing_Much | Nope, no messages |
| 11:54:15 | Nothing_Much | thread_, send it to me again |
| 12:22:43 | thread_ | I didn't use any compression on the avi, only zipped it. apparently it still takes a while to upload |
| 12:22:49 | thread_ | so just a few more min |
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| 12:52:12 | Nothing_Much | Still nothing :( |
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| 13:07:11 | Nothing_Much | Hi there |
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| 13:20:41 | HylianSavior | hello |
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| 13:49:36 | bobdaduck_m | Hi logbot! |
| 13:49:38 | bobdaduck_m | !bot |
| 13:49:38 | BFLogBot | I'm a real boy! |
| 14:01:43 | bobdaduck_m | wanna run! |
| 14:01:45 | bobdaduck_m | bye |
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| 14:13:07 | fordcars | Hi |
| 14:20:06 | | bobdaduck has joined |
| 14:29:42 | Nothing_Much | Hi fordcars |
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| 14:51:06 | fordcars | HI |
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| 14:55:55 | bobdaduck | YOU WORKING ON THAT BOT? |
| 15:37:35 | bobdaduck | heading out.. |
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| 15:38:56 | fordcars | Totally bob |
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| 16:31:08 | HylianSavior | ShadowXloner |
| 16:31:09 | HylianSavior | o/ |
| 16:39:11 | Nothing_Much | fordcars, Did you clear up some space on your SD card? |
| 16:40:33 | fordcars | nah, but I still have like 400mb |
| 16:40:55 | fordcars | Actually, maybe building SDL2 actually worked, but I still got some errors |
| 16:41:13 | Nothing_Much | Perhaps some of those errors are from things you might not need o.o |
| 16:43:26 | fordcars | yeah, that's what I though |
| 16:44:44 | | Watusimoto has joined |
| 16:45:30 | Watusimoto | hi |
| 16:47:11 | HylianSavior | hi |
| 17:11:39 | kaen | hi guys! |
| 17:24:41 | ShadowXloner | Hello. |
| 17:29:45 | Nothing_Much | Hello? |
| 17:40:27 | fordcars | later guys! |
| 17:40:36 | Nothing_Much | Bye dude! |
| 17:41:53 | ShadowXloner | "You say goodbye and I say hello." |
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| 17:49:41 | | raptor has joined |
| 17:49:41 | | ChanServ sets mode +o |
| 17:49:49 | | raptor rises from the dead |
| 17:50:22 | raptor | so much for homework... nothing puts you to sleep better! |
| 17:54:14 | ShadowXloner | Better than having the worst science professor in a morning lecture? |
| 17:54:40 | raptor | you say 'morning lecture', I say morning nap! |
| 17:54:41 | | Darrel Quit (Read error: Connection reset by peer) |
| 17:54:50 | ShadowXloner | Exactly! |
| 17:56:09 | | fordcars has joined |
| 17:56:27 | ShadowXloner | Nothing says "Sleeping in Class" than a professor who's as interested in his subject as he is in waking up so early. |
| 17:58:45 | ShadowXloner | Holy Crap. |
| 17:58:48 | ShadowXloner | Hylina. |
| 17:58:52 | ShadowXloner | Hylian. |
| 17:59:09 | ShadowXloner | I have not seen you in so long. |
| 17:59:09 | raptor | type out his fullname to get his attention... |
| 18:00:36 | Nothing_Much | or press tab when you type the first letters of the name :O |
| 18:00:42 | Nothing_Much | ShadowXloner, ^^^ |
| 18:01:20 | raptor | ShadowXloner: what OSX version are you running? I think you made a typo in your post |
| 18:03:14 | fordcars | Rawr, JS Fiddle doesn't like Html input |
| 18:03:26 | | ShadowXloner Quit (Ping timeout: 240 seconds) |
| 18:05:05 | fordcars | Oh ok, fancy syntax |
| 18:08:53 | fordcars | JS fiddle only takes <input/> and not <input> I guess, maybe because of html% |
| 18:08:57 | fordcars | 5? |
| 18:29:02 | | BFLogBot Commit: afe96b7fecb8 | Author: watusimoto | Message: Spelling |
| 18:29:03 | | BFLogBot Commit: 225aa487073f | Author: watusimoto | Message: Comments and argument name |
| 18:29:05 | | BFLogBot Commit: 6f38e0f2fc38 | Author: watusimoto | Message: Rename method |
| 18:29:06 | | BFLogBot Commit: 996cc24470b3 | Author: watusimoto | Message: Add a method to determine if a helper is active |
| 18:29:08 | | BFLogBot Commit: 0af511db4f73 | Author: watusimoto | Message: Fix crash when changing loadout and game ends... still not sure what proper behavior is, but crashing isn't it. Also provides weird test that isn't complete, and doesn't really have much purpose in this universe, but does demonstrate that the bug has been fixed. |
| 18:29:17 | Watusimoto | good night, gentlemen! |
| 18:29:39 | fordcars | Night! |
| 18:34:01 | raptor | night |
| 18:34:38 | | Watusimoto Quit (Ping timeout: 265 seconds) |
| 18:35:27 | raptor | hee hee makeRequestedLoadoutActiveIfShipIsInLoadoutZone |
| 18:54:40 | fordcars | wow |
| 18:54:50 | fordcars | js fiddle is really getting on my nerves |
| 18:55:42 | fordcars | "==" doesn't work to check if something is equal suddenly |
| 18:55:56 | raptor | === |
| 18:56:14 | fordcars | I know |
| 18:56:22 | fordcars | But why doesn't == work^ |
| 18:56:27 | fordcars | *? |
| 18:57:06 | raptor | operator overload? (can you do that in JS?) |
| 18:59:26 | fordcars | is equal to, but not necessairely the same type of object = "==" |
| 18:59:42 | fordcars | and == is the same type of object |
| 18:59:49 | fordcars | *===\ |
| 19:00:01 | fordcars | ==: equal to |
| 19:00:12 | fordcars | ===: equal to and same type of object |
| 19:00:16 | fordcars | There :P |
| 19:03:33 | | ShadowXloner has joined |
| 19:04:03 | ShadowXloner | Hello. |
| 19:04:37 | fordcars | hi |
| 19:09:07 | ShadowXloner | Hey Hylian. Have you checked out Shingeki no Kyougin yet? |
| 19:24:48 | | tjcarter Quit (Read error: Connection reset by peer) |
| 19:25:03 | | tjcarter has joined |
| 19:26:49 | fordcars | ^HylianSavior |
| 19:31:32 | ShadowXloner | http://skiddlezizkewl.deviantart.com/art/Princess-Trottimus-406767615 |
| 19:32:04 | Nothing_Much | ShadowXloner, hit tab when you type in letters of the username :O |
| 19:32:31 | fordcars | ShadowXloner: |
| 19:32:39 | ShadowXloner | Huh? |
| 19:32:42 | ShadowXloner | Oh. |
| 19:33:06 | ShadowXloner | I was just going to let him reply in his own time. |
| 19:38:27 | ShadowXloner | Hylian Savior, have you checked out Shingeki no Kyoujin yet? |
| 19:39:05 | fordcars | hah ok |
| 19:43:46 | | thread_ has joined |
| 19:44:45 | thread_ | hey raptor, i've been messing around with levelgens in 019 and have questions about if I found bugs or features |
| 19:45:05 | raptor | let us know the bugs |
| 19:45:33 | thread_ | Well, I'm just not sure how everything is supposed to work, so I don't know if its a bug... |
| 19:46:08 | thread_ | first, I guess this is a bug, but I can't get a zone to work in levelgen, it doesn't trigger a ShipEnteredZone |
| 19:46:27 | raptor | if you enter it? |
| 19:46:32 | thread_ | right |
| 19:46:33 | raptor | it doesn't trigger the event? |
| 19:46:38 | raptor | that would be a *serious* bug |
| 19:46:48 | thread_ | the second one is that I can't assign the same id to multiple objects |
| 19:46:57 | raptor | that's not a bug |
| 19:46:57 | thread_ | which seems like a feature |
| 19:47:13 | thread_ | but it *will* actually break a lot of my levelgens I've made |
| 19:47:15 | raptor | i will tell you the same thing i told bobdaduck: "go look up the definition of ID" |
| 19:47:41 | raptor | we told him not to ever use IDs as 'classes' |
| 19:48:03 | thread_ | It makes sense, but its going to put levels like sugarline out of order |
| 19:48:34 | thread_ | i used Id's not as classes, but actually as a storage for information |
| 19:48:41 | thread_ | anyway |
| 19:49:13 | thread_ | bf doesn't seem to implement the privateMsg function levelgen did |
| 19:49:31 | raptor | ok, let me write these down |
| 19:50:47 | thread_ | I will, on occasion, get a index out of bounds error. It has shown up when something explodes or when I try to split a wall in the editor on a node |
| 19:51:23 | raptor | can you duplicate? |
| 19:51:34 | thread_ | not reliably |
| 19:51:40 | raptor | is that a Lua error, or a crashing error? |
| 19:51:50 | thread_ | it crashes the game |
| 19:52:16 | raptor | but it prints that index-out-of-bounds on crash, right? |
| 19:52:33 | thread_ | it gives me a windows alert box with the error message |
| 19:52:43 | raptor | ok good, that means it's an assert somewhere - did it say where (and what line number)? |
| 19:53:08 | thread_ | I don't think so. I'll look closer next time it happens |
| 19:53:42 | raptor | please do |
| 19:53:55 | raptor | also thank you for doing lots of testing |
| 19:54:14 | Nothing_Much | thread_, |
| 19:54:19 | thread_ | do you know what the new function is for sending a player a private message? |
| 19:54:21 | thread_ | yes? |
| 19:54:27 | raptor | let me look... |
| 19:54:35 | Nothing_Much | I still didn't get it yet |
| 19:54:48 | thread_ | I can't send it. it dies every time I try |
| 19:54:55 | thread_ | I think the video is too big of a file |
| 19:54:55 | Nothing_Much | Oh |
| 19:54:57 | raptor | thread_: is your index-out-of-bounds error due to a Lua script? or just playing the game regularly? |
| 19:54:57 | Nothing_Much | Uh.. |
| 19:55:05 | Nothing_Much | Perhaps you can try MEGA file sharing |
| 19:55:09 | thread_ | game regularly |
| 19:55:53 | raptor | ok |
| 19:56:33 | raptor | thread_: do you have the 019 code checked out anywhere? |
| 19:57:09 | raptor | also it looks like levelgen:privateMsg is still there (not in bf: because it's specific to levelgens) |
| 19:57:10 | thread_ | Thanks Nothing_Much, you reminded me the video was cut short by this error im telling raptor about |
| 19:57:26 | thread_ | so I can actually see the error... no file location given |
| 19:57:58 | thread_ | I just downloaded a build you made about a week ago I think |
| 19:58:26 | raptor | ah, so you don't have code checked out |
| 19:58:49 | thread_ | yea, so somethings might be working |
| 19:59:28 | raptor | ok, when you get that error again, can you please check the console (run the game from console please) |
| 20:00:03 | thread_ | will do |
| 20:00:51 | thread_ | one last thing, I can't figure out how to trigger the MsgRecieved event. It is triggered sometimes but I can't tell whats doing it |
| 20:01:22 | raptor | hmmm |
| 20:01:31 | thread_ | I really should stop giving bugs with an odl build |
| 20:01:49 | raptor | we haven't made many changes to the Lua part |
| 20:01:51 | thread_ | :) |
| 20:01:57 | raptor | so this is good |
| 20:01:58 | thread_ | now its working |
| 20:02:49 | thread_ | well that one's not an issue then... I just can't figure out how to send private responces |
| 20:03:21 | raptor | ok |
| 20:03:27 | raptor | uhh |
| 20:03:36 | raptor | do you have the source code anywhere? |
| 20:03:51 | thread_ | no |
| 20:03:56 | raptor | and are you on a computer that can have mercurial installed? |
| 20:04:10 | thread_ | nope |
| 20:05:12 | thread_ | sorry about that |
| 20:05:26 | raptor | heh |
| 20:05:27 | raptor | ok |
| 20:05:29 | raptor | well |
| 20:05:32 | raptor | do this: |
| 20:06:14 | raptor | look at the source online: https://code.google.com/p/bitfighter/source/browse/zap/luaLevelGenerator.cpp |
| 20:06:19 | thread_ | hmm? |
| 20:06:22 | raptor | and find the method signature |
| 20:06:26 | raptor | and read how to use it |
| 20:08:23 | thread_ | thats levelgen... isn't that being made obsolete? |
| 20:08:46 | raptor | not entirely |
| 20:08:54 | raptor | there are some specific things that make sense to go in there |
| 20:09:01 | raptor | and some that can be made more 'global' |
| 20:09:44 | thread_ | ok, so this is just one of the functions saying there |
| 20:18:50 | raptor | yes |
| 20:21:27 | thread_ | oh, oh, oh one more issue I'm running into. No idea if this is fixed... |
| 20:21:51 | thread_ | if I use ship:setLoadoutNow on a player's ship, it works until they touch a loadout zone |
| 20:21:57 | thread_ | then it doesn't work again |
| 20:22:07 | Nothing_Much | oh sorry thread_ |
| 20:22:56 | thread_ | https://mega.co.nz/#!BtFhAYRT!GMq4JnEKdcSOF27QhHUo7z60pXxTzhwAkcVazfdC3Jk |
| 20:23:09 | raptor | thread_: interesting find... writing down |
| 20:27:27 | | thread_ Quit (Ping timeout: 250 seconds) |
| 20:29:36 | Nothing_Much | raptor, did I interrupt thread about something? |
| 20:29:46 | Nothing_Much | I couldn't tell whether it was sarcasm or not |
| 20:29:58 | raptor | uh.. i don't think so |
| 20:30:03 | raptor | i think he was just focused |
| 20:30:21 | Nothing_Much | ohh |
| 20:30:33 | Nothing_Much | my bad still, just didn't wanna defocus anybody here |
| 20:31:21 | ShadowXloner | I'm pretty much forever unfocused. |
| 20:31:30 | ShadowXloner | You can't get much less focused than me. |
| 20:31:57 | raptor | at least you're still making coherent sentences :) |
| 20:32:10 | ShadowXloner | True, guess that puts me slightly higher than Opti or Apple. |
| 20:33:23 | ShadowXloner | Then again, I think Apple's gained quite a bit of coherence since he first started playing Bitfighter. |
| 20:34:33 | raptor | you just need to direct his energies a bit... |
| 20:35:14 | raptor | back in a bit |
| 20:35:19 | Nothing_Much | l8r dude |
| 20:35:21 | | raptor Quit () |
| 20:35:33 | Nothing_Much | oh, tell thread thanks, I'll crop off the windows borders myself lol |
| 20:35:45 | ShadowXloner | Okie dokie lokei/ |
| 20:35:48 | ShadowXloner | I'll let him know. |
| 20:36:55 | Nothing_Much | it's perfect footage, save for the borders around the bitfighter window |
| 20:46:35 | HylianSavior | so do you guys have set times to play nowadays |
| 20:46:52 | | raptor has joined |
| 20:46:52 | | ChanServ sets mode +o |
| 20:47:14 | Nothing_Much | HylianSavior, I play it on occasion |
| 21:02:40 | kaen | hello again all |
| 21:02:47 | kaen | looks like thread has been busy... |
| 21:02:51 | fordcars | hi |
| 21:03:06 | fordcars | kaen, is an array of arrays in Javascript good? |
| 21:03:20 | fordcars | I repaired my javascript bug by the way |
| 21:03:22 | kaen | it's called a 2D array, and it's fine if it's the right solution |
| 21:03:45 | fordcars | But, can I have an array of an array of an array of an array... |
| 21:03:49 | kaen | sure |
| 21:03:50 | kaen | 4D |
| 21:03:54 | fordcars | Nice! |
| 21:04:03 | fordcars | Thnaks! |
| 21:04:08 | kaen | you bet :) |
| 21:08:16 | Nothing_Much | Hey kaen |
| 21:08:48 | kaen | hello hello |
| 21:11:56 | Nothing_Much | I'm about 40% done with the trailer, so far all I need is a couple more title cards for the game modes I've selected as the intro, then I move onto the level editor then the Open Source and availability on platforms! |
| 21:12:38 | Nothing_Much | Video editing is fun! |
| 21:16:08 | raptor | interesting - my webcam works in my windows 7 vm... |
| 21:16:36 | Nothing_Much | where doesn't it work? |
| 21:16:55 | raptor | on my windows 7 partition that has been nuked with my latest install of Linux... |
| 21:21:39 | Nothing_Much | Oh my |
| 21:21:48 | Nothing_Much | Which distro? |
| 21:25:05 | raptor | my favorite is openSUSE |
| 21:26:07 | Nothing_Much | nice |
| 21:39:49 | raptor | I might even commit some code tonight! |
| 21:40:34 | raptor | oh hi kaen |
| 21:40:56 | raptor | I'm curious - what do you think of my idea of merging all the python notification code into one 'monolithic' .py script? |
| 21:41:44 | | BFLogBot Commit: 3f6583b4d665 | Author: buckyballreaction | Message: Make sure loadout can't be reverted when using the Lua method ship:setLoadoutNow() |
| 21:42:00 | raptor | thread, come back! |
| 21:43:07 | Nothing_Much | is he back? |
| 21:43:11 | fordcars | nope.avi |
| 21:43:13 | Nothing_Much | oh, nope |
| 21:43:16 | Nothing_Much | lol |
| 21:43:21 | fordcars | lol |
| 21:44:38 | fordcars | Just cam across this, looks amazing!!!! https://code.google.com/p/svg-edit/ |
| 21:45:33 | Nothing_Much | That DOES look nice |
| 21:45:57 | Nothing_Much | Web based and not Flash too! |
| 21:46:38 | kaen | raptor, do it! |
| 21:46:50 | raptor | ok! |
| 21:46:55 | fordcars | yeah, html5 and it's vector! |
| 21:47:05 | kaen | I noticed something interesting about that script: it supports python 2 as well as 3 |
| 21:47:29 | raptor | yeah... that was actually a holdover from the GCI Linux script that one guy did |
| 21:47:31 | Nothing_Much | fordcars, I hear vector graphics should be the future of displays and stuff |
| 21:47:38 | Nothing_Much | or could be |
| 21:47:39 | raptor | which doesn't seem so bad... |
| 21:47:47 | kaen | there's still a bug where it shows players online even after they log off |
| 21:47:56 | raptor | oh? |
| 21:47:57 | kaen | and also it chokes on my system after 25 notifications |
| 21:47:58 | kaen | yes |
| 21:48:04 | raptor | which system? |
| 21:48:09 | kaen | uh not sure |
| 21:48:10 | raptor | Sid? |
| 21:48:14 | kaen | oh yeah |
| 21:48:15 | fordcars | nice! |
| 21:48:18 | kaen | I think it's using dbus |
| 21:48:19 | raptor | hmm... |
| 21:48:22 | raptor | ah |
| 21:48:24 | raptor | dbus |
| 21:48:31 | raptor | yeah the linux one is overkill |
| 21:48:33 | Nothing_Much | fordcars, it's on something called "Mind Blow" on youtube, by vsauce2 |
| 21:48:41 | fordcars | vector is good because you have access to all the lines and shapes directly |
| 21:48:47 | raptor | it has 3 notification engine and 3 gui possibilities |
| 21:48:51 | kaen | yeah |
| 21:48:59 | raptor | I also hate dbus |
| 21:49:02 | kaen | hehe |
| 21:49:07 | raptor | but it works well enough |
| 21:49:11 | kaen | I don't know much about it |
| 21:49:20 | Nothing_Much | I don't know what dbus does lol |
| 21:49:31 | kaen | but I know like every core daemon on my system uses it |
| 21:49:39 | kaen | gnome3 won't even start without a dbus session |
| 21:49:40 | raptor | yeah |
| 21:49:54 | fordcars | I still believe the notifications should of been written in c |
| 21:49:59 | fordcars | or ++ |
| 21:50:06 | Nothing_Much | What about F? |
| 21:50:20 | kaen | fordcars, you have clearly never tried to write cross-platform c++ :) |
| 21:50:22 | | ShadowXloner Quit (Quit: ShadowXloner) |
| 21:50:33 | raptor | fordcars: I'm not learning C/C++ bindings for 5 different GUI frameworks |
| 21:50:36 | kaen | god just imagine all the shared libs we'd have to try to learn... |
| 21:50:39 | kaen | load* |
| 21:50:40 | fordcars | I clearly already saw Bitfighter's code |
| 21:50:51 | fordcars | okokok |
| 21:50:53 | raptor | :) |
| 21:50:56 | fordcars | you win :P |
| 21:50:59 | kaen | and headers to build against |
| 21:51:06 | raptor | oh man |
| 21:51:16 | raptor | a project as big as bitfighter itself almost... |
| 21:51:22 | kaen | oh, your system uses a version that's one minor behind what we link against |
| 21:51:32 | kaen | enjoy your unusable notifier |
| 21:51:45 | raptor | heh |
| 21:51:51 | Nothing_Much | kaen, you said you were on Debian Wheezy |
| 21:51:58 | kaen | oh wait that's right |
| 21:52:09 | kaen | sorry guys I'm a little drunk for the first time in three years |
| 21:52:16 | Nothing_Much | oh my |
| 21:52:18 | Nothing_Much | did you party? |
| 21:52:28 | kaen | yeah I went to a friend's birthday party |
| 21:52:34 | kaen | I only like two beers... |
| 21:52:37 | kaen | had* |
| 21:52:40 | Nothing_Much | lol |
| 21:52:42 | kaen | ok, bedtime! |
| 21:52:47 | Nothing_Much | take care! |
| 21:53:01 | fordcars | night! |
| 21:53:56 | raptor | night! |
| 21:54:02 | raptor | be sober again soon! |
| 21:54:33 | kaen | hehe will do |
| 21:55:15 | Nothing_Much | I don't get beer at all, it's smelly |
| 22:02:32 | Nothing_Much | 45% done! |
| 22:16:58 | Nothing_Much | I now need a short break from video editing\ |
| 22:17:05 | Nothing_Much | have a g'night everyone |
| 22:18:13 | raptor | night |
| 22:44:23 | | Platskies has joined |
| 22:52:04 | fordcars | night! |
| 23:02:19 | raptor | night! |
| 23:02:23 | raptor | (me too) |
| 23:02:26 | | raptor Quit () |